Let's rework cho's Q

To be a knockup and instead of slowing for 4 seconds, to ground and immobilize all targets for 4 seconds after, Ie the spikes don't go back into the ground, they stay there and this part of the CC can't be cleansed like anivia wall and trundle pillar can't be cleansed. Champions should be able to QSS or crucible and flash out of the knock up portion, but once they are on the ground the only thing they can do is auto and use non movement abilities. Would definitely force more people to fight Cho and his team and make him a better teamfighter like he is supposed to be. It would make Cho's High risk high reward Q more rewarding to hit and would help make him a potentially serious pick
Best New

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

Report as:
Offensive Spam Harassment Incorrect Board