@Riot: How would you feel about a Fame/Infamy or Affinity based mechanic in the LoL Client?

How it would work: The client will keep an active and visual log for both you and others to see that keeps track of your behavior in League of Legends. There would be different ranks to rate your level of "Pleasantness" or "Toxicity". * Pleasant Ranks (From Lowest to Highest amount of "BP" required): 1. Neutral 2. Samaritan 3. Civil Servant 4. Kind Hearted 5. Peace Keeper These ranks will be gained through the accumulation of "Behavior Points" (Working Title). "BP" can be acquired through actions such as: 1. If a summoner gives honor to a player, they will get a small amount of "BP". 2. If a summoner is given honor, they will be given a large amount of "BP". 3. If a summoner reports a player and they are found to be truthfully guilty, they will get a small amount of "BP". 4. If a summoner completes a game without being reported, regardless of if they were given honor or not, they will get a small amount of "BP". As for the opposite end of the spectrum... * Toxic Ranks (From Highest to Lowest amount of "BP" required): 1. Neutral 2. Deviant 3. Mischievous 4. Trouble Maker 5. Pariah These ranks will be gained through the loss of "Behavior Points" (Still Working Title). "BP" can be lost through actions such as: 1. If a summoner is reported by their team members and found to be truthfully guilty, they will lose a large amount of "BP". 2. If a summoner is reported by the opposing team and found to be truthfully guilty, they will lose a small amount of "BP". 3. If a summoner is chat banned, they will lose a large amount of "BP". 4. If a summoner is temporarily banned, they will lose a large amount of "BP". Those with large amounts of BP will be queued up with those who have relatively similar amounts of BP. Those with negative amounts of BP will be queued up with those who are either Neutral or lower. This will help those with a positive attitude play with those that equally have positive attitudes. As well, this will hopefully help those who are negative towards others reform in order to play with those that are more pleasant. Any additional rewards/punishments are for Riot to decide. Thoughts on this system?
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