"I got banned because (player) did (Something I didn't like) ."
This is a recurring theme among players who end up penalized or even permanently banned. Their actions are the result of someone else's actions, and therefore they should not be penalized for it. We see it over and over again. Someone said something, did something, didn't do something, didn't say something and that just set them off.
These players are lacking in impulse control. Impulse control is being able to control one's actions and not just saying or doing everything that pops into one's head. It is a life skill that most people learn at a very young age.
If you are one of these players, some of the resources below may be valuable for you. Yes, I know they're geared towards children, but the concepts are still solid.
> Sometime between the third and fourth birthdays, many kids will begin developing impulse control skills to help them control responses and behaviors. The Illinois Early Learning Project advises that kids between the ages of 3 and 5 are old enough to learn impulse control. You might compare learning impulse control to building muscles, though. Just as it takes time to make muscles stronger, it takes time for children to learn how to control emotions and actions.
More information on Impulse Control:
> Impulse Control: The developing capacity to wait for needs to be met, to inhibit potentially hurtful behavior, and to act according to social expectations
Some tips on developing Impulse Control.
> Children develop controlled impulses as part of their overall development. The very young child does not have these skills. In fact, there are those of us who have difficulty refraining from a second cookie as adults. Impulse control requires will power, delayed gratification, and self-control. For the child who struggles with development, sensory processing, attention, physical limitations, cognitive delays, or social impairments, the ability to control ones impulses is very difficult. These individuals are cognitively and automatically focused on the underlying needs. When other needs such as sensory or balance are the primary focus, it can be quite difficult to refrain from impulses.
As evidence for the issue identified above, I'm going to start linking threads here that show the described issue as I see them pop up on the boards.
> I find it pretty bothersome you can get penalized for calling someone a loser %%%%%% after they just shittalked my adc into leaving the ranked game, a game we were winning by a huge lead mind you...