Mordekaiser 4218th Rework Concept

I am obviously joking about the number since a lot of people make these for Mordekaiser, but I will get straight to the points: - There is absolutely nothing in Mordekaiser's kit that indicates his scope, size, and power so I want to address this. Him being a mage does indicate power, but this is a general role that he fills, not something specific to Mordekaiser himself, but he will be focused as a mage here like how he is now. - I want to remove unneeded things - bye bye ghost dragon, you will not be missed - but his ultimate with the ghost champion is so iconic to Mordekaiser that it is a must keep ability for him and is the biggest factor to why you should pick an immobile, backline melee mage over an immobile, backline ranged mage. - I want to keep Mordekaiser as a simple to start champion, but introduce a lot better skill expression and make his abilities flow a lot better together rather than have a bunch of random abilities on his kit. The exception here is his ultimate since it is a curse that turns the champion into a ghost champion to be used against the enemy team. - As a bonus point: What do you think of Mordekaiser's ultimate being used on an ally instead as a BONUS option, healing instead of dealing damage, turning it into a ghost champion if it dies or refunding a portion of the cooldown if the target lives? This would open up options for Mordekaiser and offer him a fallback pattern in case of him being behind, make his ultimate useful just in case you and your team cannot secure the kill to get the ghost champion. **** > **Attack Range:** 225 units > **Movement:** 335 units per second > **Attack Speed:** 0.600 +3% per level > **Attack Damage:** High > > **** > > # _**Iron Man (Passive):**_ > > Whenever Mordekaiser damages himself, he stores 100%(+10% per 100AP) of the cost as a shield for 2.5 seconds, up to 40% of his maximum health stored at one time. > > # _**Mace of Spades (Q):**_ > **Cooldown: 9/8/7/6/5 seconds; Cost: 50/60/70/80/90 health; Range: 250 / 750 units / 50 degree cone** > > Mordekaiser slams down his mace in the target direction, dealing 30/60/90/120/150(+140%AD) physical damage and creating a shock wave in a cone that deals 80/120/160/200/240(+90%AP) magic damage. > > Struck minions, ally and enemy, are greatly knocked away. > > # _**Harvester of Sorrow (W):**_ > **Cooldown: 10/9.5/9/8.5/8 seconds; Cost: 30/35/40/45/50 health; Range: 1000 units / 600 to 200 units** > > Mordekaiser targets an allied unit or himself, creating swirling metal around both targets to deal 40/60/80/100/120(+30%AP) magic damage per second, decreasing in size over 3 seconds and then exploding to deal 80/120/160/200/240(+60%AP) magic damage. A minion's swirling metal is half the size. Targeting Mordekaiser with this spell will automatically create swirling metal to the closest allied unit, prioritizing champions, if any. > > While active, Mordekaiser and the target move 10/15/20/25/30%(+5% per 100AP) faster toward each other. > > After 3 seconds, if the two swirling metals were connected, then Mordekaiser and the target are healed for 60/90/120/150/180(+75%AP) health. Mordekaiser heals for up to 50% more based on his missing health, maximum healing at 20% health. > > # _**Siphon of Destruction (E):**_ > **Cooldown: 15/14/13/12/11 seconds; Cost: 100/105/110/115/120 health; Range: 1000 / 100 units** > > Mordekaiser throws out his chained mace, slamming it into the ground at the target location, stunning enemies for 1.5 seconds and dealing 40/60/80/100/120(+50%AP) magic damage. > > If only one enemy is struck, then the stun duration is increased to 2.25 seconds and the target is dealt 60/90/120/150/180(+75%AP) magic damage. > > # _**Children of the Grave (R):**_ > **Cooldown: 120/105/90 seconds; Cost: 100 health; Range: 750 units** > > Mordekaiser Curses the target champion for 10 seconds and heals himself for 10/13/16%(+5% per 100AP) of the target's max health. If the target dies while cursed, then they become a Ghost Champion for the next 45/60/75 seconds, copying its stats and dealing 5/20/35(+30%AP) bonus magic damage for its attacks. > > _Enemy Cast:_ Deal 9/12/15%(+2% per 100AP) of the target's max health as magic damage immediately and a further 9/12/15%(+2% per 100AP) of its max health over the duration. The target is slowed by 15% for the duration of the Curse. > > _Ally Cast:_ Heal 5/7.5/10%(+1.5% per 100AP) of the target's max health immediately and a further 10/15/20%(+3% per 100AP) of its max health over the duration. If the target does not die during the Curse, then 50% of the cooldown is refunded. Ghost Champions from allied champions deal 20% less damage. > > _(Control the Ghost Champion by recasting Children of the Grave or by holding down the ALT Key and Right-Clicking.)_ **** **UPDATE NOTES:** **Mace of Spades:** Cost to 50/60/70/80/90 from 70/80/90/100/110 health No longer knocks away monsters so jungle Mordekaiser is not completely out of the realm of possibilities Now properly states that it knocks away both ally and enemy minions to combo with W-Cast onto minions **Siphon of Destruction:** Cost increased to 100/105/110/115/120 from 80/85/90/95/100 health ****
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