Artwork by [Julian-Grei](https://julian-grei.deviantart.com/art/Dragon-Rider-325960440)
[Brell, the Last Templar](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/vnWEJMA0-champion-concept-brell-the-last-templar?comment=0001)
Summary: A fiercely independent Noxian, Hahna was chosen as an experiment to see if Noxian dark magic could produce a viable dragon/rider pair, both because of her skill and own magic and because no one would really miss her if she died in the process. She rules the skies atop her dragon, Fury. In combat, she specializes in swooping attacks that create weaknesses and isolate enemies.
Passive: Savage Blow - After an ability cast, Hahna's next basic attack will splash fire out in a cone behind the target, dealing damage.
Physical Damage: 20-100 (depending on level) (+100% total AD)
Q: Thrash - Hahna's next attack gains bonus range and damage. If it hits an immobilized champion, Hahna grabs them for 1 second and can recast to jump to a target location, dragging and damaging the target and anyone around the landing area.
(Immobilized includes roots, stuns, knockups, and sleeps - if you can't move, you're eligible.)
Bonus Physical Damage: 15/45/75/105/135 (+25% total AD)
Bonus Range: 400
Leap Physical Damage: 15/45/75/105/135 (+25% total AD)
Leap Range: 400
Leap AoE Radius: 200
Mana Cost: 50
W: Noxian Pyre - Conjures and flings a fireball at target location after a 0.5 second cast time, dealing damage in an area. Enemies in the center take 50% more damage and are stunned.
Physical Damage: 50/80/110/140/170 (+80% total AD)
Center Damage: 75/120/165/210/255 (+120% total AD)
Center Radius: 125
Projectile Speed: 1200
Stun Duration: 1.1/1.2/1.3/1.4/1.5 seconds
Mana Cost: 50/60/70/80/90
E: Scour the Skies - Takes flight for 3 seconds, granting movement speed and free movement and vision over terrain. Recast to ascend for 0.5 seconds before slamming down at target location, knocking up enemies on arrival.
Movement Speed Bonus: 20%/30%/40%/50%/60%
Knockup Duration: 0.75 seconds
Mana Cost: 40
R: Scorched Earth - After two seconds of casting, fly to target location, leaving a large trail of flames over the path taken that deals damage.
Physical Damage per Second: 100/150/200 (+40% total AD)
Duration: 3 seconds
Hahna's basic playstyle is simple - Get in there, hit someone either with her W or E, and drag them around on her whim using her Q. She combines high overall mobility with solid damage and CC, allowing her to pick and choose her targets. Her R lets her maintain a global presence, and her W ensures that she'll always have a place somewhere on the team no matter how poorly she's doing. Which is good - with zero innate durability, Hahna is vulnerable to being bursted if she opts for a full damage build. Since her combo relies heavily on landing either her W's stun or her E's knockup, missing either or both leaves Hahna in a very awkward spot where her Q won't get the full effect off
Hahna's life started out much like your typical Noxian patriot - born into a military family, Noxian values drilled into her head, training for combat ever since she was ready. What was more curious was when she developed a penchant for fire magic and started weaving that into her axe-fighting. This didn't take long to land her a spot in the military.
The problem with Hahna quickly became apparent in that she hewed too much to Noxus's values of independence and strength. She wasn't the strongest, nor was she the best magician, but combining the two gave her a versatility on the battlefield that couldn't be matched. That gave Hahna an extraordinarily exaggerated sense of superiority compared to her measly commanding officers. She heard the stories, after all - Noxian officers were always these fat cats that couldn't fight their way out of a paper bag. How dare she take orders from them?
During an engagement when her commanding officer ordered a retreat against what looked like a meager foe, Hahna broke ranks and charged headlong into the enemy troops. They were quickly reinforced, and Hahna, alone and overextended, was forced to fight them all off alone. She succeeded, but took injuries too severe to allow her to continue fighting, sidelining her for the remainder of the campaign and leaving her with an intense bitterness for her cowardly superiors. Her officer was privately commended for finally finding a way to be rid of the nuisance.
Noxus's research into dark magics and their battlefield applications led them to try and bind a lesser breed of dragon to their will to use as a weapon. This took a turn for the worse when it became clear that even with such magics on their side, the dragon in particular would not listen to anyone that could not match it in combat. After several elites were messily killed, the idea changed from trying to bind the dragon to using it as a creative way to kill off insubordinate soldiers.
As it so happened, Hahna was the most insubordinate of them all. When she was fully recovered, her next assignment was to tame that very dragon. What was supposed to be a simple way to eliminate a trouble soldier turned into a grueling eight-hour combat between Hahna and the dragon. Her fire magic gave her just the edge she needed to fight the dragon to a standstill. With both of them rather wounded and the dark magics influencing the dragon's mind, the dragon eventually acknowledged Hahna as worthy and ceased to fight.
Grateful that their overall plan succeeded, but wanting absolutely nothing to do with a dragon-riding uber-Noxian, Noxian High Command immediately sorted Hahna into a special role in the army. Her goal is now to patrol the outermost limits of Noxus - alone, as far away from the army as humanly and draconically possible - and make sure that even on the outskirts, Noxus is always watching and always expanding. This suited Hahna just fine. If she was alone, then no one could stop her rise to glory. She now seeks to earn Noxus's greatest accolades through her service to Noxus.
Your comments are welcome.