Tahm Kench changes from the perspective of someone who loves him

So, it looks like Riot’s finally come around to taking another look at the frog, the myth, the legend {{champion:223}} yet again, and this time they’re FINALLY looking to nerf the **effectiveness** of his allied W interaction rather than just needing the rest of his stats. And I just got to say. About DAMN time. Listen I love TK. He’s my fourth most played champion, and the only champion I actually actively studied/learned rather than just passively getting good with them. So trust me when I say a majority of the changes proposed are at least a healthy step in the right direction. For context here are the proposed changes so far: https://2.bp.blogspot.com/-DvyGIy9IOFo/XLj-Ti02NgI/AAAAAAABRuY/mTjHlogWbRsA9VtnwAFw9eks8Rv_koWUgCLcBGAs/s1600/D4eCGeLVUAE3iDz.png Going over the changes, Q: Tounge lash- Overall buff * going from a flat cooldown to a scaling cooldown means that Tahm has a bit more periods of weakness when he uses Q in the early game, but in exchange the slow is much more potent in the earlier ranks and its duration has increased to two seconds. W: Devour - Overall nerf * Finally. Enemies have a chance to fight/punish a greedy Devour. The ally interaction for this ability has been the easiest disengage to pull off, and it’s been a problem since his release. * Now personally, i think making this a 95% slow Is a bit much (I woulda went with something like 30 / 25 / 20 / 15 / 10 with level) but if riot where to do slow him that much they should at least allow TK to spit them out almost immediately, (right now the regurgitation has a noticeable delay) or possibly reverting the CD nerf he got to this ability way back when so it’s 14 / 12.5 / 11 / 9.5 / 8 seconds, since it’s no longer a guaranteed exit. * The damage change is questionable, the damage of this ability has always been huge, but it was at the cost that you need 3 stacks on an enemy to actually hit them with it. With the increased slow on Tongue lash getting those three stacks is easier, so it makes sense that they’d nerf this interaction, but even then I don’t know if this is the right choice. E- Thick skin (mini revert/buff) * the grey health conversion and healing amount are just reverts to nerfs that didn’t fix anything about Tahm in the first place. Back when Riot’s balancing was tailored to making him squishier instead of fixing the actual problem, being devour. R- Abyssal voyage- Slight nerf early, slight buff late * Not including devour, I think this is the biggest anti-pro changes. This knocks TK’s map presence down a peg at rank 1, but ranks 2 and 3 it’s a straight buff. * This makes it so TK can’t take his ADC at the right place at the drop of a dime and get an early lead quite as easily as he does now. Or instantly appear back top/bot after backing.
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