Kenichi, the Mightiest Disciple

**Passive: Adaptability ~ Range 1500 ** Upon dealing or receiving damage Kenichi gains a stack of adaptability or 3 if it was dealt to or by an enemy champion which last for 5 seconds and is capped at 15. For each stack he reduces all incoming damage by 1%. This cap is increased by 5 for each nearby enemy champion and for each dead allied champion. (Max of 60) **Passive: Combo ** Damaging an enemy with an ability will cause his next ability against that enemy within 5 seconds to have an additional effect and restore 15 energy. **Soaring Swallow ~ Cooldown 14 / 13 / 12 / 11 / 10 ~ Range 600 ~ Cost 50 Energy** Kenichi dashes with a flying kick in a direction stopping at first enemy champion dealing 70 / 110 / 150 / 190 / 230 (+ 100% bonus AD) physical damage to them and all enemies he passes through. If combo is in effect this ability deals 50% more damage **Sweeping Kick ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ Range 400 ~ Cost 80 Energy ** Kenichi spins in a circle preforming a low kick dealing 60 / 95 / 130 / 165 / 200 (+ 70% AP) Magic damage slowing all enemies hit for 1.5 seconds by 50%. Afterwards he gains 40/50/60/70/80% attacks speed for 4 seconds. If combo is in effect they are instead stunned for 1.5 seconds. **Kao Loi ~ Cooldown 11 / 10 / 9 / 8 / 7 ~ Range 325 ~ Cost 80 / 75 / 70 / 65 / 60 Energy** Kenichi leaps forward to target enemy champion and delivers a powerful knee thrust dealing 40 / 60 / 80 / 100 / 120 (+ 100% AD) and knocking them up. Afterwards his next 2 basic attacks for 3 seconds become elbow jabs dealing an additional 15 / 30 / 45 / 60 / 75%AD. If combo is in effect it also knocks back surrounding enemies within 325 of the target and deals half the damage to them. **Sei Ki ~ Cooldown 120 / 90 /70 ~ Range 400 ~ No Cost ** Kenichi enters a state of calmness and tranquility allowing him to sense his enemy's intent. For 10 seconds basic attacks and abilities that target him deal 15 / 20 / 25% less damage (applied last). For the duration he may unleash Mubyōshi dealing 150 / 375 / 600 (+ 100% bonus AD) physical damage. If Combo is in effect he also deals 10 / 15 / 20% of the amount of damage taken over the duration as true damage. (Calculated before damage reduction)
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