_I felt a familiar touch of warmth-- one that had left every fiber of blood-touched Shuriman steel left in the very soul of this weaponized form. More importantly, however, I felt the flow of a river now dry._
_It's been a while._
**Niche:** Fluid-like mobile bruiser that quickly removes enemies from the fray while remaining hard to pin down.
**Thematic:** A Darkin who steeled themselves against the drain of their sanity over all the eons. A half-corrupted mixture of honor and sanity that’s been clung onto with all of their willpower. They seek both forgiveness and a cure for their madness. Strong ties with a Shuriman river, which had run through the empire before it dried up.
**The Sea that Ate the Sun**
**[P] Edge of the Oasis:**
After casting an ability, your next attack deals bonus physical damage equal to a percentage of your target’s maximum health and grants you movement speed.
Cooldown: 12/11/10/9/8 second cooldown
Project an image of yourself in the target direction, composed of water and dealing physical damage to enemies it passes through. If this strikes an enemy Champion, it stops, causing you to teleport to its location and slash at the target with your khopesh, dealing physical damage.
Cooldown: 12 second cooldown
Hurl a whirlpool to the target location. Upon collision with an enemy Champion, or reaching its destination, it explodes into sand, dealing physical damage to nearby enemies and knocking them back.
**[E] Sea of Sand:**
Cooldown: 16/15/14/13/12 second cooldown
Hurl a globe of water to the target location, dealing magic damage upon landing and expanding into an oasis, which slows enemies within it. After 1.5 seconds, it pulls both you and enemies down into it and turns into sand, causing you all to become stunned for up to 1.5 seconds, along with becoming untargetable for the duration. Reactivating this ability releases caught units early.
Cooldown: 110/95/80 second cooldown
After 0.5 seconds, dash through the target enemy Champion, pulling them with you and dealing physical damage to enemies you pass through.
This ability can also be cast while affected by **Sea of Sand** or against enemies affected by **Sea of Sand**, and pulling both you and the target out of the clutches of **Sea of Sand.**
- Untargetability removed from R.
- R delay reduced to .5 from 1.5.
- E suppress converted to stun.
- E duration reduced to 1.5 seconds from 2.