(Champion Concept) Y, the Manifestation of Trickery

http://vignette2.wikia.nocookie.net/gamelore/images/0/02/Kami_of_the_Crescent_Moon.jpg/revision/latest?cb=20140929124959 _Art by Darrell Riche_ > **LORE** Y? It is the question many have asked when this malicious spirit decides to turn their life into a living hell. In fact, it is his name. Y. Y? One does not ask Y. Y does not care what they call him. Y only cares for Y Y is doing something. That is Y they ask Y Y he is doing what Y is doing. Y does not answer their question of Y Y is doing what Y is doing. Y? Y is evil like that. Y does not answer the questions of the simple minded that Y is messing with. Y never answers the questions of Y Y is doing what Y is doing. Y simply turns away. Do not ask Y Y he is doing what Y is doing. Y simply will not answer. Y cares only for the suffering of the clueless and those that ask Y Y he is doing what Y is doing. However, if you really wish to know Y Y is doing what Y is doing, one must learn Y Y became a trickster. To put it simply, Y Y became Y is so that Y could show all who belittled Y before how powerful Y really is. Before, Y was belittled by many who believed him lazy and powerless. Many thought that Y Y was such was because Y had no possible talent. Born within the poor regions of Ionia, Y always asked Y he was cursed with such a state of being. "Y? Y? Y?", Y would always ask. Y never learned the answer because his parents were dead and nothing was left for Y to learn who Y was really related to. Y simply was the way Y was because the world decided Y needed to be who Y was. Anyways, one day, while Y was asking, "Y? Y? Y?", many cruel men approached Y from behind and shamed him for his state of being. They belittle Y, telling Y the reason he was how Y was was because he was poor and would never rise to become rich or even... well... not poor. Y took this belittlement to heart. Y? Because that's just how Y was. Y never forgot the mean things that were said to Y. One day, while Y was traveling, he was approached by a malicious spirit of the forest. The spirit, having been corrupted by some unknown force, told Y that it had been watching him for some time. It told Y that he could escape his past life if Y only let the spirit do as it pleased. Not knowing what Y should do, Y decided that Y was tired of living the way Y was living, so Y accepted the offer the spirit had given him. In an instant, the spirit possessed Y. Y collapsed and, within Y's body, Y's soul and the spirit fought. When Y's body rose once again, Y was cursed. No one knows if Y's soul won that fight or the spirit's. However, many do know one thing. Y descends upon those during the night when the sky is absent of clouds and torments them. Y? Y does as Y pleases. ------------------------------------------------- > **KIT** **Y, the Manifestation of Trickery** **Main Role: Catcher** **Secondary Role: Assassin** Health- 420 (+60 per level) Health Regen.- 5 (+0.55 per level) Mana- 400 (+60 per level) Mana Regen.- 10 (+0.95 per level) Armor- 15 (+2.5 per level) Magic Resist- 30 (+0.5 per level) Movement Speed- 325 Attack Damage- 48 (+3.33 per level) Attack Speed- 0.64 (+1.75% per level) Attack Range- 600 (Ranged) > **Passive- Distort World** Innate: Y moves by blinking around the map. Every 2.5 seconds, Y will blink up to (150% Movement Speed) units in the target direction, blinking to the point he clicked on within this range. If Y clicked outside of this range, he will blink to the edge of the range closest to where he clicked. Attack and spell commands will not be executed if Y cannot attack the unit or cast his spell from where he is currently located. > **Ability 1- Trick of Unawareness** Passive: After casting 7/6/5/4/3 spells, Y's next basic attack will deal 25/50/75/100/125 (+25% AP) bonus magic damage, gain 125 bonus attack range, and apply spell effects. Active: After a 1.5 second delay, the target enemy champion cannot see Y for the next 3/3.5/4/4.5/5 seconds, causing Y to appear Invisible to them. Y will only appear Invisible to the enemy champion targeted by this ability. All other champions will see Y normally. If the target damages Y during this time, he will become visible to them for the next 0.75 seconds. Cost: 30/35/40/45/50 mana Cool Down: 11/10.5/10/9.5/9 seconds Range: 700 > **Ability 2- Trick of Mirrors** Active- Allied Unit: After a 0.5 second delay, Y looks like the target allied unit or ward for the next 8/8.5/9/9.5/10 seconds. During this time, Y's passive is deactivated and he will move at a speed equal to their unmodified total movement speed. If Y transformed into a ward, he will gain the effects of the ward and become stealthed if the ward was stealthed. Y's passive will not deactivate if he is a ward. Once Y casts a spell, executes a basic attack, or takes damage from an enemy champion or structure, he will transform back into looking like his normal self and his passive will reactivate. Active- Enemy Unit: After a 1.5 second delay, the target enemy unit is transformed to look like Y for the next 1.5/1.75/2/2.25/2.5 seconds. During this time, they will be rooted and be unable to be targeted or affected by their allies' spells, items, and other beneficial effects. If the targeted enemy unit leaves the range of this ability during the delay, the ability will not trigger and it will have 75% of it's mana cost refunded. Cost: 90/100/110/120/130 mana Cool Down: 19/17/15/13/11 seconds Allied Unit Range: Global Enemy Unit Range: 700 > **Ability 3- Trick of Vision** Active- Allied Unit/Self: Y enhances the vision range of the target allied unit, causing their normal vision range to be increased by 25/30/35/40/45% (+5% per 100 AP) for the next 3/3.5/4/4.5/5 seconds. During this time, their vision will also ignore brush, allowing them to see into brush. If they are an allied champion, Y will also heal them for 50/75/100/125/150 (+25% AP) health over 5 seconds. Active- Enemy Champion: Y causes the target enemy champion's vision to not update for the next 3/4/5/6/7 seconds. During this time, all vision currently available to them will not change or update, meaning that all areas of the map that were within the fog of war when this ability was cast on them will remain in the fog of war for the affected unit until this ability ends. Cost: 85/100/115/130/145 mana Cool Down: 18 seconds Range: 700 > **Ultimate- Trick of Wormholes** Active: Y sends a bolt of spiritual energy in the target direction. The first enemy champion it comes in contact with will take 100/150/200 (+50% AP) magic damage and swap places with Y. Within the next 6 seconds after swapping places, Y can reactivate this ability to swap places with the enemy champion he swapped places with again. Y can reactivate this ability even if he is under the effects of crowd control and will be cleansed of any crowd control affecting him upon reactivating this ability. The enemy is Grounded for 1 second upon swapping with Y the first time, but will be cleansed of the Grounded effect if Y reactivates this ability. No particles will appear to signal that Y and the enemy swapped places again. Cost: 100/125/150 mana Cool Down: 105/90/75 seconds Range: 1000 Projectile Speed: 200 ------------------------------------------------------ > **LOG-IN MUSIC** https://youtu.be/6qyCROM05DI ---------------------------------------------- > **RECOMMENDED ITEMS** > _Lane (Support)_ **Starting Items** {{item:3301}} {{item:2003}} {{item:3340}} **Essential Items** {{item:3069}} {{item:3117}} {{item:2045}} **Standard Items** {{item:3157}} {{item:3504}} {{item:3174}} **Situational Items** {{item:3050}} {{item:3285}} {{item:3102}} **Consumables** {{item:2139}} {{item:2055}} {{item:2033}} > _Lane (Solo)_ **Starting Items** {{item:2033}} {{item:3340}} **Essential Items** {{item:1056}} {{item:3117}} {{item:3100}} {{item:3285}} **Standard Items** {{item:3003}} {{item:3165}} {{item:3152}} **Situational Items** {{item:3089}} {{item:3102}} {{item:3157}} **Consumables** {{item:2139}} {{item:2055}} {{item:2033}} -------------------------------------------- Jokes aside, Y is a tricky champion to play. His mobility is absolutely absurd, but this comes at the down side of a severe lack of damage. Instead, Y uses his various strange abilities to make his opponents have a really hard time knowing what the heck is going on. If you thought team fights were chaotic as is, you don't want to experience one where Y is on the enemy team, especially in a location like the jungle. If Y has the map warded, he can sometimes even inflict his tricks upon you without you noticing initially. Then, out of no where... BAM! It's Y and his team to ruin your day. Trick of Unawareness makes Y especially slippery when he is approached alone. This can make catching him even more tricky than usual. The passive of this ability is also Y's only source of damage outside of his basic attacks and ultimate, so upgrading it with levels is more important than it seems. Trick of Mirrors is quite the trick indeed, since it has two different uses. On one hand, Y can gain the ability to get off his fat $#% and move for once while also disguising himself as an allied minion, ward, or fellow champion, allowing him to potentially pull off some sneaky plays. On the other hand, Y can make an enemy BECOME HIM, rooting them and making their allies unable to interact with them since who would dare help the "enemy"? Trolls, that's who. Trick of Vision can make for some confusing scenarios. If used on an ally, you get some enhanced vision for a while and, if used on an allied champion, it becomes a tool for sustain. If used on an enemy champion, it will cause their vision to "pause" and not update for the duration. What this means is that if they or any vision source for them moves or spawns, the vision the affected unit has of the map will not update. The fog of war will remain where it currently is present for the unit even if their vision would normally remove it from that area of the map. Trick of Wormholes is much more simple, yet effective in combat than the rest of Y's abilities. It allows him to deny a linear area by sending out an extremely slow bolt of spiritual energy that causes the first enemy champion that touches it to swap places with Y. If Y, say, repositions with his passive into the middle of his team before this ability lands, the enemy will be swapped into the middle of Y's team and Grounded briefly. However, Y himself could also be in a pickle. No need to worry though, as Y can simply reactivate the ability if he doesn't like where he is to swap back with the previously swapped enemy. Thank you for reading and any feedback is appreciated, constructive feedback especially! --------------------------------------- > **CHANGE LOG** > _June 30th, 12:45 AM EST_ _These are mainly changes aimed at toning down his power. Trick of Unawareness has also been reworked for being too confusing and a little too much of a headache to play against than I would like._ > **_Base Stats_** > - Base Health per Level reduced to 60 from 65 - Base Health Regen. per Level reduced to 0.55 from 0.8 - Base Mana per Level reduced to 60 from 65 - Base Mana Regen. reduced to 10 from 11 - Base Mana Regen. per Level reduced to 0.95 from 1 - Base Armor reduced to 15 from 18 - Base Movement Speed reduced to 325 from 340 - Base Attack Speed reduced to 0.64 from 0.68 - Base Attack Range reduced to 600 from 625 > **_Passive- Distort World_** > - Teleport Range reduced to (150% Movement Speed) from (200% Movement Speed) > **_Ability 1- Trick of Unawareness_** > - Number of Spells Needed to Cast increased to 7/6/5/4/3 from 6/5/4/3/2 - Bonus Magic Damage on Attack reduced to 25/50/75/100/125 (+25% AP) from 40/70/100/130/160 (+30% AP) - Bonus Attack Range on Attack reduced to 125 from 150 - Active Effect Reworked: Now makes Y Invisible to one enemy champion for a set duration after a delay. - Mana Cost reduced to 30/35/40/45/50 mana from 35/40/45/50/55 mana > **_Ultimate- Trick of Wormholes_** > - Base Damage reduced to 100/150/200 from 150/200/250 - Grounded Duration reduced to 1 second from 1.25 seconds > _June 30th, 2:12 AM EST_ _Another small nerf since I felt this spell had some underrated power that would make ambushes a little too hard ton Y and his team. It could also give a little too far vision if Y maxed out into AP, possibly allowing someone to see down possibly half the map in each direction if they stood in the middle of the map._ > **_Ability 3- Trick of Vision_** > - Bonus Allied Vision changed to 25/30/35/40/45% (+5% per 100 AP) from 20/35/50/65/80% (+10% per 100 AP) > _June 30th, 11:45 PM EST_ _These are changes mainly aiming at adding Y some additional counterplay while also offering him some compensation buffs elsewhere. His base attack damage has been increased so that last hitting in a solo lane scenario isn't as painful._ > **_Base Stats_** > - Base Health Regen. increased to 5 from 4 - Base Attack Damage increased to 48 from 40 > **_Ability 1- Trick of Unawareness_** > - Damaging Y will now reveal him to the enemy for 0.75 seconds - Delay reduced to 1.5 seconds from 2.25 seconds - Cool Down reduced to 11/10.5/10/9.5/9 seconds from 11 seconds at all ranks > **_Ability 2- Trick of Mirrors_** > - No longer refunds any of the cool down if the target exits range while this is being cast - Mana Cost reduced to 90/100/110/120/130 mana from 100/115/130/145/160 mana > **_Ultimate- Trick of Wormholes_** > - Mana Cost reduced to 100/125/150 mana from 125/150/175 mana
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