Ovenaas the Frozen-Darkin

(Pronounced Oh-veh-nawes) awes as in "awes"ome https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/8e318b2b-1f44-4c4b-907d-80760f47e31a/d5s7r8n-8776d4a0-f088-467d-b4bf-45b48eacc060.jpg https://www.deviantart.com/fetsch/art/Sketch-12-349722023 I do not own this artwork, the artist go by the name Fetsch. __________________ Darkins are fallen Ascendants. What if the Aspects themselves are fallen? — Ovenaas _____________________________________________________________ Please give comment, critic, or whatever. I’ll take all suggestions into consideration. ________________________ This concept is here thanks to ChaosReyn, who told me what a darkin is. (which was like a month ago...) This concept is a… different type of Darkin, so it will be different than what one would call a Darkin. ____________________ __Lore Summary__: Possible full lore in the future The Goat told him to go to Shurima to seek the power of the Gods, and with that power he will bring peace to Freljord... Full lore coming up. _________________ Region: Freljord Roles: tank/ enchanter Positions: top, support Base Stats: Health --------------------------------- 575 (+98) HP Regen --------------------------- 4 (+0.55) Mana ----------------------------------- N/A Mana Regen ---------------------- N/A Attack Damage ----------------- 68 (+ 3.5) Attack Speed -------------------- .675 (+1.2) Armor ---------------------------------- 15 (+3.1) Magic Resist --------------------- 18 (+2.45) Movement Speed ------------ 345 Range ---------------------------------- 125 Note: one of the tanks with higher stats For some reason Riot gives tanks relatively low stats due to their kits’ survivability, but this champ is basically designed to do nothing but tank. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Passives: (the following / will indicate levels 1/7/13) _Armored Titan_ : *Ovenaas wears the armor that sealed a Freljord Demigod.* When Ovenaas take damage over 50%(-1 for every 55 bonus health but cannot be lower than 8%) of his maximum health, he is healed for 35% of the damage dealt over 5 second. He also gains 5/7/10 bonus health for every 12/10/8 bonus AR or MR. Note: One of the shortest passive you will ever see for my concepts xD. With more and more max hp% damage, tanks are getting bullied pretty hard, and this will help him survive only if he builds a lot of hp (don’t want to break his bruiser build). The second part of the passive is not as strong as it sounds. At level 13 with 400 bonus AR and MR combined, you will have 500 bonus health, but let’s be real, you’re not getting that much __bonus__ armor or mr. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q: _Oversized Gauntlet_ : Cooldown: 22/19/16/13/10|| Cost: 25/35/45/55/65 health >Passive: (only unlocked if Ovenaas has more than 45/55/65/75/85 bonus AR) Ovenass's auto attack slows _and_ cripples (meaning reducing AS) the attacker by 6(+0.15 maximum health)% for 1 second. > Active: Ovenaas swings his fist forward (range [40*150]), dealing 70/90/110/130/150(+50% AD)(+70% AP) physical damage and knocking all units back to the end of the fist (150 units from himself). Note: The passive allows Ovenass to greatly counter adcs, which is why I made the active scaling increase so noticeable so people won’t just leave this at rank 1. Active is pretty average since 40 by 150 is quite small. Note that the active pushes ALL units, meaning this can be used offensively on enemies or defensively on allies. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ W: _Spirit Bound_ : Cooldown: 20|| Cost: 5% maximum health > Ally cast: Ovenaas links himself to a champion within 700 units of him (visible link, resembles that of Taric’s). For 3/3.5/4/4.5/6 second (breaks if the ally is not within 1100 units of him), all crowd control on the ally is transferred to Ovenaas with half its duration (so just like if he had 50 tenacity). If no crowd control is transferred within a second, Ovenaas transfers 2/2.5/3/3.5/4% of his current health each second (stops once a new cc is applied). If the link breaks, Ovenaas slows himself and all units within 200 units of him by 50% for 1 second. > Enemy cast: Ovenaas links himself to a champion within 600 units of him (invisible link). He deals 30/40/50/60/70% of the damage he took (before resistance) as magical damage to the target. This link lasts 3 seconds, and breaks if: > 1. Ovenaas and the target are over 1000 units apart. 2. The target received (from this ability only) over 30% of their maximum health within 1 second. Note: An insane ability if used right. Ally cast: Decent anti-cc shield, but the healing can get really op at the cost of Ovenaas's own health (can't wait to see him and soraka together on URF ;) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ E: _Aggressive Armor_ : Cooldown: 18/16/14/12/10|| Cost: 5% current health > The Demigod tries to take over Ovenaas. The armor shoots out a line of celestial magic that has a range of 600. If Ovenaas has over 50% health, he pulls himself to the target hit (if any, structures don't count), dealing 20/30/40/50/60 (+60% AP) magical damage. If Ovenaas is below 50% health, he pulls the target to him and heals for 5% of the target's current health and deal the same amount as magical damage. Note: Not random anymore. Added some AP ratios for possible AP bruiser build (added AP ratios for q too). ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ R: _Infestation_ : Cooldown: 160/140/120|| Cost: N/A (technically it doesn't matter) > Ovenaas gets rid of all negative effects on himself and channels for 0.5 second. After channeling, Ovenaas becomes rooted, invisible, untargetable, and invulnerable for 2 seconds and he can recast within 3 seconds. > Recast: Ovenaas can target an ally (upon entering that state, there will be a blue circle around him showing the range) within 600 units of him and attach himself to it _until he dies_. If his host dies, he will die as well (there will be no way of exiting that state unless the he or the host dies). After recasting, his "body" will disappear. > If Ovenaas's host gets feared, Ovenaas will be under death timer, leaving his host, but will not grant gold to anyone. > When attached to someone else (imagine him as a ghost armor hovering above the ally’s head), he: >* grants 5/10/15% of his resistances to the ally. * is not part of the host’s hitbox (so he is literally like a ghost) * keeps all his stats and active items (items like edge of night applies the shield to the host) * has 50/60/70% health and will take 20% of the damage for his host * gains new spells with separate cooldowns: Q: _Oversized Gauntlet_ : Cooldown: 8/7/6/5/4|| Cost: N/A > Ovenaas swings his fist (range centered on the host)( hitbox [40(radius)\*300(forward distance)]) and pulls all units hit back to the host. This deals 10\*level of host (+40% total AD of host)(+40% AP of Ovenaas). W: _Spirit Bound_ : Cooldown: 7|| Cost: N/A > Ovenaas makes his host immune to non-auto projectiles for 3 seconds. > __Trustworthy Allies__: If there are more than 2 ally champions within 1000 units of the host, Ovenaas will transfer 10% of the damage they take (after resistance) to himself as physical damage (so the damage will be reduced by both the teammate's resistances and Ovenaas's armor). E: _Aggressive Armor_ : Cooldown: 10|| Cost: 30% current health of Ovenaas > Ovenaas explodes in a 300 radius, nearsighting all enemies hit by 1 second and deals 30% of his current health as magical damage. Ovenaas then transfers the rest of his health (after using that 30%) all to his host (flat number, not by percentage). Ovenaas then dies, granting all enemy champions 80 gold. Note: Too much to say, so I’ll say nothing xP ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ This concept was actually done a long time ago, but I tried to add some aspects of Abathur, a hero from HoTS, which wasn’t that easy for me. Hope you enjoyed xD __________ Just a remainder: The Demigod mentioned is not Ovenaas. His armor traps a demigod instead of a Darkin. It will make more sense when the lore comes out.
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