Aurora, The Forunner {Revamped Concept}

**Aurora, The Forerunner** ____ _Out of all the champion concept’s I’ve created and posted over the last few years, I’d say the concept you are about to read is my most thought out one yet. Over 9 months in the making during which she went through over 10 iterations, her final kit is fantasy of a powerful arcane warrior expressed within league. _ _Some of the changes included ditching/redesigning mechanics that made her seem to similar to other champions (random tank stats, auto attack reset that serves no purpose but to spam for more dps) so that the fantasy I’m crafting is more unique. I had a general note when revamping her kit - keep what people loved and redesign what could be improved for greatest overall synergy._ >___ **Disclaimer: _I take no credit for any artwork or music used as they were simply incorporated to bring her more to life._** ___ **Splash Art** https://i.imgur.com/kC6YFff.jpg **Login Music** https://www.youtube.com/watch?v=lPcvFKmpBiA ___ **Disclaimer: _I take no credit for any artwork or music used as they were simply incorporated to bring her more to life._** >___ **Champion Information** ___ **Full Name** _Aurora_ **Alias** _The Arcane Warrior_ _The Rune Harbinger_ **Weapons/Pets** _Rune Magic_ **Race** _Human (Magically Altered By World Runes)._ **Occupation** _Archmage_ _Nomad_ _World Rune Gatherer_ **Faction** _Runeterra_ >___ **Short Lore** _”I have come forth to claim the World Runes in the name of the Forerunner, albeit my destiny to cleanse Runeterra. You may attempt to stop me on my path, but you will fail nonetheless.” - Aurora, The Forerunner_ _Considered one of the most peerless sorceresses’ on Runeterra, Aurora is a sociopathic, zealous archmage who has devoted her life’s work to gather the World Runes - fragments of the raw magic that once shaped the world from nothingness. Descended from a family of powerful mages dating back thousands of years, she is among the very few with the capability to utilize Rune Magic. Aurora views herself as the 'Chosen Mage' who’s destiny it is to gather all the World Runes, using their immeasurable power to usher in a new era on Runeterra where all of its chaotic civilizations are united under her will._ **Forerunner** ___ _Aeons ago before the current manifestation of Runetera was known, Aurora was the secret apprentice of Sylvia the Wise, a powerful sorcerer and one of the leading members of an ancient order whose mission had been to gather and protect the most dangerous artifacts in Runeterra._ _Although world wide knowledge of the artifacts only became apparent before the First Great Cleansing, Sylvia would train her apprentice on missions that would enhance her arcane prowess and battle stamina. An abandoned and orphaned girl, Aurora was bred to fend for herself during her upbringing, and had a rather unusual form of sorcery that even her master failed to fully grasp. Strong willed, brave, and ready to prove herself worthy in the eyes of the one who gave her a purpose, she was the perfect weapon for Sylvia's plot._ _Many of the artifacts Aurora would be sent to gather were the usual arcane weapons and eldritch scrolls, but to her surprise she was sent to retrieve a perplexing relic called a World Rune. Said to contain magics unfathomably powerful, it was the acolytes final test to prove herself worthy of the title - sorcerer._ _The World Rune that was to be claimed as Slyiva's was located in the Noxii territories, long after tensions built up concerning it's place among the locals. Instructed to result to lethal force as a last resort, Aurora only resorted to slaying her adversaries if they chose to oppose her at the the temple of Noxii, and once the young apprentice came in contact with the Rune itself an event would incur that would bring forth the next era on Runeterra._ _She had slayed two primordial temple guardians as a testament to her worthiness, and once she got hold of the Rune itself the ground itself began to vibrate as if a power had been freed from its grasp. The outlining perimeters of the temple radiated with powers beyond human explanation, and upon removing the Rune from its encasing entirely Runeterra yielded to it's destiny._ _At the village of Khom the last living witnesses of Aurora's first claiming pleaded in awe as the earth fell away beneath them, the bedrock itself seeming to retch and squeal, while the sky above them recoiled as if mortally wounded. While many perished upon coming in contact with the devastating powers of the rune itself, Aurora relished in it - becoming invigorated by the cleansing flames and leading to her own personal quest, one that would have her "unravel" each and every World Rune to sustain herself off their concealed energies._ _In Aurora's eyes she was chosen to wield the power first hand while thousands other succumbed to it's destructive might, but above all else her master's initial teachings remained within her heart despite her "ascended" form. The magical relics Runeterra houses are innately seductive to any who can comprehend what power truly means, but as the Forerunner she would be Runeterra's "savior" in gathering and protecting runes, even if any and all reject her chosen destiny._ >___ **Overview** ___ **Roles** Primary: _Skirmisher_ Secondary: _Battlemage_ **Attack Form** _Melee_ **Position** _Top - Mid - Jungle_ **Generic Playstyle** _Skirmishing, Split Pushing_ **Difficulty** _3/3_ **Damage** _2/3_ **Toughness** _2/3_ **Control** _2/3_ **Utility** _1/3_ **Mobility** _3/3_ **Statistics** Health: 575 (+85) Health Regen: 8.5 (+ 0.55) Mana: 325 (+55) Mana Regen: 6 (+ 0.7) Range: 150 Attack Damage: 64 (+3.275) Attack Speed: 0.625 (+3.5%) Armor: 34 (+3.5) Magic Resist: 32.1 (+1.25) Movement Speed: 345 **Kit Changes** ___ * _Minor cool down changes, damage changes, and range changes across all abilities for balancing purposes._ * _Healing mechanic to Q that increases based on Testament stacks._ * _New mechanic ("gimmick") to W which has greater synergy with her kit as a whole._ * _Removed bonus armor and mr from ultimate in favor of putting more power into the shield itself to better express the ability's fantasy._ **Abilities (Brief Description)** ___ **Innate - Testament of the Forerunner:** _Whenever Aurora deals magic damage to an enemy champion or large/epic monster with an ability she gains 1 Testament stack for a short duration. Each stack grants her bonus magic penetration up to a max of 4._ **Q - Pious Cascade:** _Aurora slashes her blade in a cone in front of her, dealing physical damage to enemies hit. Enemies in the center take bonus magic damage and cause Aurora to heal herself, increasing based on Testament stacks._ **W - Arcane Assault:** _Aurora empowers her next basic attack to gain bonus range, deal bonus magic damage, and mark her target for a short duration. Her basic magic damaging abilities consume the mark, gaining a bonus effect._ **E - Runic Reprisal:** _On the first cast Aurora dashes in the direction of the cursor and gains a spell shield for a short duration. If she blocks an ability she can recast Runic Reprisal to dash in the direction of the cursor, dealing magic damage to the first enemy hit and any nearby while also stunning them for a short duration._ **R1 - Zeal of the Saint:** _Aurora gains a shield that increases in strength over a few seconds. While this ability is active she may cast Eschaton._ **R2 - Eschaton:** _Aurora leaps into the air and smashes her blade in a line in front of her, dealing physical damage to enemies hit. Shortly after the impacted area will erupt, dealing magic damage to nearby enemies based on how long Zeal of the Saint remained active._ >___ **Abilities (Detailed Description)** ___ https://i.ibb.co/PNmzx1R/I.png **Innate - Testament of the Forerunner** ___ **Passive:** _Whenever Aurora deals magic damage to an enemy champion or large/epic monster with an ability she gains 1 Testament stack for 5 seconds, stacking up to 4 times. Basic attacks and damaging abilities against enemy champions and large/epic monsters will refresh the duration. _ **Testament:** _Aurora gains bonus magic penetration per stack. _ * Magic Penetration Per Stack: 2.5%/3.25%/4%/4.75%/5.5%/6.25% {Scales At Levels 1,4,7,10,13,16} * Total Magic Penetration: 10%/13%/16%/19%/22%/25% {Scales At Levels 1,4,7,10,13,16} **Notes** * _She can only gain 1 stack per ability cast regardless if she strikes multiple enemies._ >___ https://i.ibb.co/98QCYXX/Q.png **Q - Pious Cascade** ___ **Active:** _Aurora slashes her blade in a cone in front of her, dealing physical damage to all enemies hit. Enemies in the center of the cone take bonus magic damage and cause Aurora to heal herself, increased by 25% for every Testament stack, but halved if an enemy champion or large/epic monster isn’t hit._ * Physical Damage: 25/40/55/70/85 (+40% AD) * Magic Damage: 60/90/120/150/180 (+60% AP) * Total Damage: 85/130/175/220/265 (+40% AD) (+60% AP) * Minimum Heal: 12/14/16/18/20 (+7.5% AP) (+1% Maximum Mana) * Maximum Heal: 24/28/32/36/40 (+15% AP) (+2% Maximum Mana) * Target Range: 475 Units * Center Radius: 235 Units * Angle: 50° * Cool Down: 7/6.5/6/5.5/5 Seconds * Cost: 40/55/70/85/100 Mana **Notes** * _Spell shields will block both instances of damage as well as the healing._ >___ https://i.ibb.co/GTLf4bx/W.png **W - Arcane Assault** ____ **Active:** _Aurora empowers her next basic attack used within 4.5 seconds to gain 50 bonus range and be modified into magic damage, dealing bonus magic damage and marking her target for 3.5 seconds. Her next basic magic damaging ability will consume the mark, granting 1 additional Testament stack and gaining a bonus effect._ > **Pious Cascade:** _Aurora will gain 20% (+6.5% Per 100 AP) bonus movement speed that decays over 1.5 seconds._ > **Runic Reprisal 2nd Cast:** _The marked target will be knocked up for the same duration instead._ * Magic Damage: 50/65/80/95/110 (+20% AP) (+2% Maximum Mana) * Cool Down: 6 Seconds * Cost: 60/70/80/90/100 Mana **Notes** * _Arcane Assault will go on cool down after either its auto attack buff wears off or the basic attack is consumed._ * _Spell shields will block the attack alongside the mark._ * _The on hit magic damage will grant 1 Testament stack._ * _The bonus magic damage is classified as ability damage._ >___ https://i.ibb.co/Csdyph3/E.png **E - Runic Reprisal** ___ **Active - 1st Cast:** _Aurora dashes in the target direction, gaining a spell shield for 1.25 seconds. If Aurora blocks an ability may recast Runic Reprisal for up to 3.5 seconds._ **Active - 2nd Cast:** _Aurora dashes in the target direction, stopping at the first enemy champion or large/epic monster hit. At maximum range or enemy collision Aurora will deal magic damage to nearby enemies and stun them for 0.75 seconds._ * Magic Damage: 80/120/160/200/240 (+55% AP) * 1st Cast Target Range: 275 Units * 2nd Cast Target Range: 700 Units * Effect Radius: 165 Units * Cool Down: 16/14.25/12.5/10.75/9 Seconds * 1st Cast Cost: 30/40/50/60/70 * 2nd Cast Cost: 30/40/50/60/70 **Notes** * _The 1st cast can be used to bypass player-created terrain but not to go through walls._ * _The 2nd cast can go through walls._ * _Both casts of Runic Reprisal cannot be cast while rooted._ * _Runic Reprisal will begin its cool down after either the spell shield expires or is consumed._ * _The spell shield is gained upon starting the dash._ >___ https://i.ibb.co/hBgWTr0/R1.png **R1 - Zeal of the Saint** ____ **Active:** _Aurora strengthens her zeal for 6 seconds, granting herself a shield upon activating this ability and every second for the remaining duration. During the duration, she may also cast Eschaton once. The shield decays over 0.75 seconds after Zeal of the Saint expires._ * Initial Shield Strength: 60/90/120 (+10% Maximum Health) * Shield Per Second: 40/60/80 (+2.5%/3.75%/5% Maximum Mana) * Total Shield Strength: 300/450/600 (+10% Maximum Health) (+15%/22.5%/30% Maximum Mana) * Cool Down: 120/100/80 Seconds * Cost: 100 Mana **Notes** * _There is a 1 second cooldown before Aurora can cast Eschaton after activating Zeal of the Saint._ * _Zeal of the Saint has no cast time and will not interrupt Aurora's previous orders._ * _Zeal of the Saint’s cool down begins when the duration ends or from Aurora's death._ * _Zeal of the Saint’s shield increases in strength at 0.25 second intervals._ https://i.ibb.co/NyhtYvZ/R2.png **R2 - Eschaton** ____ **Active:** _After leaping into the air unstoppably for 0.25 seconds, Aurora smashes her blade in a small area around her and in a line in front of her, dealing physical damage to all enemies hit. After 0.75 seconds the impacted ground erupts aflame, causing all nearby enemies to take magic damage that is increased by 25% for every 0.5 seconds Zeal of the Saint remained active, up to 200% at 4 seconds._ * Physical Damage: 50/150/250 (+50% Bonus AD) * Minimum Magic Damage: 100/125/150 (+30% AP) * Maximum Magic Damage: 300/375/450 (+90% AP) * Maximum Potential Damage: 350/525/700 (+50% Bonus AD) (+90% AP) * Effect Radius: 250 Units * Target Range: 925 Units * Cost: 50 Mana **Notes** * _Eschaton has a cast time, but can only be interrupted by the death of Aurora._ * _She will still suffer any crowd control effects (if duration permits) after the cast time ends._ * _Spell shields will only block a single instance of damage._ * _Eschaton cannot be activated once Zeal of the Saint has ended (even for the 0.75 seconds afterwards)._ >___ **Playing As Aurora** ___ _As Aurora, you're a zealous saint who channels the essence of magic itself to ravage your enemies. Begin the crusade with Pious Cascade to build Testament stacks, whittling your opponents down and sustaining yourself. When the opportunity arises, correct use of Arcane Assault will inflict susceptible burst and grant you the upper hand with an added effect to your next ability. If your opponents attempt to retaliate against you, clever timing of Runic Reprisal can shrug off their worst counter attack while allowing you to turn the tide of the fight with its second cast._ _If you are challenged by a confrontation that requires the aid of the World Runes themselves, activate Zeal of the Saint and gain a super shield that manifests itself over a short duration. Once your enemies are ready to yield to their destiny, trigger Eschaton to cut their life strings, outright executing any and all who remain within the impacted area._ >___ **Tips N Tricks** ___ * _Testament of the Forerunner grants Aurora magic penetration in prolonged fights, allowing you to shred even the most durable of targets._ * _ Pious Cascade will deal bonus magic damage to those in the middle. Ensure that you continuously hit enemies within the center for maximum damage output._ * _Pious Cascade will heal Aurora if she damages an enemy in the center but the value is reduced if an enemy champion or large/epic monster isn't hit._ * _Pious Cascade's heal increases based on Testament stacks, amplifying her sustain at max stacks._ * _Arcane Assault's will mark the target for a brief duration, granting a bonus effect to the next basic ability that deals magic damage to consume it._ * _Arcane Assault is best used when following up with another ability instantly. Do you prefer to bolster your mobility with a burst of speed or amplify your crowd control to lock down an enemy?_ * _Arcane Assault's mark can only be triggered by her basic abilities dealing magic damage (Q Center Hit - E 2nd Cast)._ * _Triggering Arcane Assault's mark will grant 1 additional Testament stack, allowing you to build stacks swiftly._ * _Runic Reprisal is most useful when you know an enemy spell is inevitable and you need to shrug it off, utilizing the spell shield to absorb the ability and it's short dash to reposition yourself._ * _Runic Reprisal will not only absorb abilities, but also ability triggered auto attacks modifiers (Nasus Q, Camille Q, Jax W, Fiora E, Kassadin W) and on hit abilities (Gangplank Q, Ezreal Q, etc)._ * _Runic Reprisal has a second dash that can be utilized, but only if the spell shield absorbed an ability from the first cast. If you desire the second half of this ability in any given situation ensure the spell shield will absorb an ability._ * _The second cast of Runic Reprisal costs mana. Make sure you have mana to spend for both casts before activating the first._ * _Flash can be utilized during Runic Reprisal's second cast to surprise your opponents (akin to Gragas' Body Slam & Camille's Wall Dive)._ * _ You can take advantage of Runic Reprisal’s second cast stun to ensure your other abilities hit your enemies._ * _Zeal of the Saint greatly amplifies your defensive capabilities but is still no match against focus fire from to many enemies. Because of this it's best suited against a delayed nuke or in an extended 1v1 or 1v2 where the shield will be able to soak up damage._ * _Despite being a second cast, Eschaton costs mana. Make sure you have mana to spend for both casts before activating Zeal Of The Saint._ * _You can trigger Zeal of the Saint before a team fight or duel is destined to begin and you want to enter the battle with a massive shield while also empowering Eschaton’s damage._ * _Eschaton's initial strike will deal minor physical damage to those hit but the impact crater will erupt and deal magic damage to nearby enemies. Combine this with your allies other abilities to ensure your enemies remain within the impacted area for maximum damage output._ * _Eschaton’s damage increases based on how long the Zeal of the Saint has been active. It’s imperative that if you’re activating Zeal of The Saint it’s for a drawn out fight where Eschaton will be able to scale overtime._ >___ **Design Philosophy** ___ _The initial spark for my fantasy to create Aurora was the Arcane Warrior mage class from the game Dragons Age Origins due to a not so recent play through. This class, as their name may suggest, are a specialized group of mages trained their magical arts to augment their martial prowess. They channel magical power through their weapons and bodies to become terrors on the battlefield. I wanted and had to portray this on the rift; a melee mage who converts their magics into destructive melee attacks that can wreak havoc, but can also bolster their own defensive capabilities._ _When designing Aurora, the one thing I set out to accomplish is to create a melee AP champion that didn't rely heavily on blowing someone or to lock them down as a cc bot. but something in between; an AP skirmisher that relied on hitting their spells like a battle mage to maximize their sustained damage output (think of a Mordekaiser that naturally scales harder). She plays almost entirely identical to an Arcane Warrior if you've played DAO, because their key characteristic is being able to cast spells continuously like a battle mage but also inflict devastating melee attacks despite being a mage in melee range. They also wear heavy armor like a typical warrior or knight would rather than a mage (signifying the fact they aren’t as squishy as their counterparts)._ _Because I wanted Aurora to be a hybrid between a skirmisher (duelist) and a battle mage (team fighter) she had to be a jack of all trades, a good team fighter and duelist but not the best at either. While battle mages are easily the best duelists of the mage class, they are far more effective and dangerous in team fights. However, because Aurora is half skirmisher she has the capability to duel most of the champion roster excluding true duelists such as Jax, Fiora, Tryndamere and Master Yi (Pure Skirmishers). This intended design choice would give more diversity to the Aurora player in their build paths and even macro decisions, allowing each and every game to play out differently._ >____ **Items** ___ _Aurora's flexible kit naturally scales with items that grant a mixture of ability power, health, mana, and cool down reduction. Because her kit lacks the burst potential of most other AP champions she functions better with an AP bruiser build to survive and inflict powerful sustained damage over a prolonged time._ **Starting** {{item:1027}} {{item:2003}} {{item:3361}} **Early** {{item:1001}} {{item:3070}} {{item:3010}} **Essential** {{item:3027}} {{item:3151}} **Standard** {{item:3003}} {{item:3116}} {{item:3100}} **Situational** {{item:3165}} {{item:2065}} {{item:3146}} {{item:3152}} **Defensive** {{item:3102}} {{item:3025}} {{item:3157}} {{item:3001}} **Consumable** {{item:2031}} {{item:2055}} {{item:2138}} {{item:2139}} >____ **Builds** _Below is some of the possible build that I've brainstormed which all have tremendous synergy with Aurora’s kit, shedding light on how truly diverse I want her to be as a champion. You typically run your triple threat triad ({{item:3027}}, {{item:3151}}, {{item:3040}}) with Tabi's in every build since Aurora is a champion that will run Legend Tenacity due to attack speed being her worst stat, but in rare instances she may also run Mercury Treads against teams with very few to no AD threats. _ **Battlemage Build** {{item:3047}} {{item:3027}} {{item:3151}} {{item:3040}} {{item:3116}} {{item:3100}} **Skirmisher Build** {{item:3047}} {{item:3027}} {{item:3151}} {{item:3040}} {{item:3152}} {{item:3100}} **Anti AP Build** {{item:3111}} {{item:3001}} {{item:3151}} {{item:3040}} {{item:3116}} {{item:3100}} **Vampire Sustain Build** {{item:3047}} {{item:3027}} {{item:3151}} {{item:3040}} {{item:3146}} {{item:3100}} **Anti AD/Healing Duelist Build Build** {{item:3047}} {{item:3027}} {{item:3151}} {{item:3040}} {{item:3165}} {{item:3025}} **Engage/Utility Build** {{item:3047}} {{item:3027}} {{item:3151}}{{item:3040}} {{item:2065}} {{item:3152}} **Team Fight Bruiser/Peeler Build** {{item:3047}} {{item:3001}} {{item:3151}} {{item:3040}} {{item:3116}} {{item:2065}} >____ **Runes** ___ _Aurora's entire play style is built around that of sustained damage and survivability. Precision allows her to utilize Conqueror, granting her much needed ability power and enhancing her sustain even further at 10 stacks._ **Keystone:** _Conqueror_ **Slot 1:** _Triumph_ **Slot 2:** _Legend: Tenacity_ **Slot 3:** _Coup De Grace / Last Stand_ ** Inspiration Secondary Slot 1:** _Magical Footwear_ **Inspiration Secondary Slot 2:** _Cosmic Insight_ **Domination Secondary Slot 1:** _Taste Of Blood_ **Domination Secondary Slot 2:** _Ravenous Hunter_ **Sorcery Secondary Slot 1:** _Manaflow Band/Nullifying Orb_ **Sorcery Secondary Slot 2:** _Transcendence (Certain Builds Require 10% Additional CDR)_ **Resolve Secondary Slot 1:** _Shield Bash/Demolish_ ** Resolve Secondary Slot 2:** _Bone Plating/Second Wind/Conditioning/Revitalize/Overgrowth (Diverse Tree)_ >___ **Potential Combos** ___ AA Cancel 1: AA - Q AA Cancel 2: AA - E1 AA Cancel 3: AA - E2 AA Cancel 4: AA - R2 Empowered Q Trade: AA - W - Q Empowered CC Trade: AA - W - E2 Safe Trade: Q (Poke) Evasive Trade: W (50 Bonus AA Range!) - Q (Kite With MS) Heavy Disengage Trade: AA - W - Q - E1 Engage: E2 - AA - Q - AA - W - AA E2 Flash: E2 - F - AA - Q - AA - W - AA Spell Shield Trade: E1 - AA - W - AA - Q - AA - AA Spell Shield Engage: E1 - Q - AA - W - AA R1 Engage: E1 + R1 Kill Combo: E2 - AA - Q - R2 - AA - W - AA R2 Flash Engage: E2 - F - R2 - Q - AA - W - AA R2 Flash: R2 - E2 - F (keeps enemies ontop R2 impact area) Spell Shield R2: E1 - AA - W - Q - R2 - AA - AA Spell Shield R2 Flash: E1 - F - AA - Q - R2 - AA - W - AA Protobelt Engage Combo 1: E1 - Protbelt Protbelt Engage Combo 2: Protobelt - E2 Super Shield Combo: R1 + Seraph’s Embrace >___ **Quotes** ____ **Upon Selection** _"Runeterra’s next age is here!"_ **Upon Banning** _"This only prolongs the inevitable._" **First Moves** _"This world will be reborn anew."_ _"The World Runes are here, but they are also mine."_ _"Those who dare oppose me leave me no other option."_ _"Alas, my destiny begins."_ **Moving** _"They are those would would deny me my path, but they fail to appreciate what can be."_ _"This era is nearing its end with every step i take._" _"1 by 1 the World Runes will be reclaimed by their rightful owner._" _"Those who cannot see the beauty in my vision aren't worthy to relish in it."_ _"It only takes a brief glance to see that this world is in need of dire change."_ _"Runeterra shall be saved."_ _ "My prophecy shall be fulfilled"_ _"Any who reject the inevitable, inevitably fall victim to it."_ _"My oppositions are right to fear me"_ **Attacking** _"Fall before my might!"_ _"You reject faith!_" _"Open your eyes!_" _"Your savior condemns you!"_ _"This is destiny!"_ _"The World Runes are mine!"_ _"Succumb!"_ _"Vanquish!"_ **Upon Casting Zeal Of The Saint** _"Destiny invigorates me."_ _"I am power."_ _"I am the remedy."_ _"The path enlightens me."_ **Upon Casting Eschaton** _"Blasphemers!"_ _"A new age."_ _"As foretold!"_ **Upon Killing An Enemy Champion** _"Not even your valiant efforts could stop me."_ _"Let this be a lesson to all who cannot accept inevitability."_ _"It was all but foretold."_ _"My path requires bloodshed."_ **Upon Dying** _"You've only delayed my ascension..."_ _"This only lengthens the inevitable reclamation..."_ _"Even in death, the prophecy will be fulfilled..."_ **Upon Respawning** _"Destiny restores me."_ _"Failure is impossible."_ _"The World Runes call to me..."_ **Taunt** _"If you cannot see the path I walk, how can you hope to possibly comprehend it?"_ **Joke** _"Were you expecting me to run back and kite?"_ **Upon Buying Rod Of Ages**{{item:3027}} _"A rod for the most ageless of prophecies."_ _"One step closer to revealing the truth."_ **Upon Purchasing Liandry's Torment** {{item:3151}} _"A tormented soul, a reason to persevere."_ _"Let them challenge me now."_ **Upon Purchasing Tear Of The Goddess** {{item:3070}} _"My journey will bring forth many tears, but none will be mine."_ _"Onto the right path."_ **Upon Purchasing Lich Bane** {{item:3100}} _"Their dreaded bane manifests."_ _"Who would dare oppose destiny?"_ **Upon Purchasing Rylai's Crystal Scepter** {{item:3116}} _"Their eyes shall be open, even if their soul must be frozen."_ _"It shall serve our purpose."_ **Upon Purchasing Morellonomicon** {{item:3165}} _"The prophecy reveals itself."_ _"Only gifted individuals can comprehend its teaching."_ **Upon Purchasing Seraph’s Embrace** {{item:3040}} _ “Those who choose faith are rewarded with wings of utmost purity.”_ _ “Enough tears have been shed.”_ **Upon Purchasing Iceborn Gauntlet** {{item:3025}} _”Born of ice, bred for conflict._” _”The Iceborn were indeed powerful, but their time has passed.”_ >_____ **Trivia** ___ * _Aurora views Ryze as the only being capable of stopping her quest._ * _She is biologically 21 years old. Her actual age is a mystery._ * _Aurora suffers from a God Complex, believing wholeheartedly that she was chosen to wield the World Runes and that any who oppose her are worthy of nothing but contempt._ >___ _I hope you enjoyed reading over Aurora, The Forerunner!_
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