Umbra & Oskom (New Mechanic 2-in-1 or 2 seperate champions. Chosen in Champion Selection)

Originially I had a different version of this champ but then got an idea after looking at a champion concept. Check out Glamorous Rammus' concept [Horacio, The Cursed Marionette](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/TKtdgKFO-champion-concept-horacio-the-cursed-marionette?) if you want. Art is not done by me, check out the artists yourself. http://orig03.deviantart.net/7f03/f/2009/322/6/5/anima__puppet_master_by_wen_m.jpg https://www.deviantart.com/wen-m Basic Idea for her + Puppet https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/8185f166-fd34-4bce-a741-70ba7f32a5e2/d6e3k0e-5a16fea1-03e9-41d7-8793-f3325355bd3c.jpg/v1/fill/w_714,h_1119,q_70,strp/meridian__mercy_cover_1_by_ninjatic_d6e3k0e-pre.jpg https://www.deviantart.com/ninjatic What Umbra actually looks like. *** **The Idea:** You go into a game and enter the champion selection screen, from here you pick Umbra & Oskom as your champion. From here it sizes down to 3 champion options; Umbra & Oskom, Umbra, Oskom. You then choose which you want to play as: when selecting Umbra & Oskom you can change between which one you are in control of all throughout champion selection. When choosing Umbra, or Oskom, you then play as them alone. If you are playing the champ solo(picked just Umbra or Oskom), the enemy can pick the other champion, OR your ally can pick the other one and you will both gain a combined passive. Special dialogue is added if you are on opposing teams. If you and an ally have selected both of the champions then you can still swap between each other throughout champion selection. If you pick Umbra & Oskom together then nobody else may pick the champion. Banning will ask you which one you want to ban, which in effect will disable the champion AND the Umbra & Oskom option, so you can ONLY play as the non-banned one. Further banning the other champion will disable them as a whole. If not banned then a potential counter-pick would be selecting Oskom or Umbra, whichever wasn't picked, to stop the potential pairing. While playing them Umbra & Oskom they are both present but only the one you chose to control is targetable and may take damage. The other one also goes through units, so you cannot block paths with them, only your primary champion can block units. While you have Umbra & Oskom selected the enemy team cannot see which one you have selected as your primary champion. But if you select the solo version then they can see if you selected Umbra or Oskom. I did already post Umbra as a champion, my 1st fully detailed champion, so here is the link and lore. [Origninal Umbra Link](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/avq6eLor-champion-concept-umbra-the-grim-puppeteer) [Umbra Lore](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZaKWEAe7-backstory-umbra-the-grim-puppeteer) *** **NOTE:** They are almost the same with their abilities, but their ratios/stats change. Skip down to them being played solo to see how their abilities change. *** >**Umbra & Oskom, The Grim Two** >*** >**Passive: Pulling Strings** Passing the strings between Umbra and Oskom over a champion marks them for 1.5 seconds(10-5sec cooldown per champion). Abilities on marked targets deal 10% additional damage as true damage and stun for the remaining duration. Marked enemies are revealed(like Oracle Lens). >*** >**Q: Death Warrant | CD 11.5/11/10.5/10/9.5/9 | Cost 50/55/60/65/70/75 | Radius 200** Oskom quickly attacks all enemies around him dealing 70/80/90/110/120/130+(60% Attack Damage + 40% Ability Power) bonus physical damage + 7.5/8/8.5/9/9.5/10% of targets missing life. >*** >**W: Tangled Threads | CD 14/13/12/11/10/9 | Cost 60/70/80/90/100/110 | Range 850** After 0.3 seconds Umbra shoots out strings that pass through units and disarm(blind) enemies for 1.25/1.5/1.75/2/2.25/2.5 seconds and Deal 40/70/100/130/160/190+(130% bonus Attack Damage) physical damage to enemies hit. >*** >**E: Dark Arrival | CD 19/18/17/16/15/14 | Cost 75/80/85/90/95/100 | Radius 250** Oskom teleports to a location and deals 40/80/120/160/200/240+(100% Ability Power) magic damage to enemies around him, while Umbra and nearby allies gain a shield equal to 50/60/70/80/90/100+(30% AP + 40% Bonus AD) that lasts 3 seconds. (Teleports anywhere he can move within range of Umbra.) >*** >**R:Puppet Master** Passive: Guardian Umbra controls a puppet called Oskom. Umbra cannot basic attack but instead uses Oskom to attack for her. Oskom can be moved by Alt-clicking pressing R or giving an attack order, he moves at a speed of 425+(100% movement speed bonus), can move through units but paths around champions, has an attack range of 150, and a maximum distance from umbra of 375(+10 per level. 545 at 18). Oskom either stays in the same relative position to Umbra until given an order, or stays in the exact same map location until ordered(toggled on/off with a chain icon in the same area as champion icons for Kindred passive). Active: Last Strand Holding for 0.5 seconds makes Umbra begin tightening the strings, holding for an additional 0.5 seconds makes her pull forward and dash to Oskom's location. Upon arrival she gains 30% damage reduction for 2 seconds.(60-40 sec cooldown) >**STATS** HP|500+60 H5|8+.8 MP|300+35 MP|6.5+.65 AD|55+4 AS|.6+3 AR|22+3 MR|30+0.5 MS|325 RG|150+(375-545) | 525-695 *** *** *** >**Oskom & Umbra, The Grim Two** >*** >**Passive: Pulling Strings** Passing the strings between Umbra and Oskom over a champion marks them for 1.5 seconds(10-5sec cooldown per champion). Abilities on marked targets deal 10% additional damage as true damage and stun for the remaining duration. Marked enemies are revealed(like Oracle Lens). >*** >**Q: Death Warrant | CD 11.5/11/10.5/10/9.5/9 | Cost 50/55/60/65/70/75 | Radius 250** Oskom quickly attacks all enemies around him dealing 70/80/90/110/120/130+(80% Attack Damage + 25% Ability Power) bonus physical damage + 7.5/8/8.5/9/9.5/10% of targets missing life. >*** >**W: Tangled Threads | CD 14/13/12/11/10/9 | Cost 60/70/80/90/100/110 | Range 850** After 0.3 seconds Umbra shoots out strings that pass through units and disarm(blind) enemies for 1.25/1.5/1.75/2/2.25/2.5 seconds and Deal 40/70/100/130/160/190+(100% Bonus Attack Damage) physical damage. >*** >**E: Dark Arrival | CD 19/18/17/16/15/14 | Cost 75/80/85/90/95/100 | Range 400 | Radius 300** Oskom teleports to a nearby location and deals 40/80/120/160/200/240+(80% Ability Power) magic damage to enemies around him, while allies nearby Umbra gain a shield equal to 50/60/70/80/90/100+(30% AP + 40% Bonus AD). >*** >**R:Master Puppet** Passive: Creator Oskom is a puppet controlled by Umbra. Umbra can be moved by Alt-clicking or pressing R, she moves at a speed of 400+(100% movement speed bonus), can move through units but paths around champions, and has a maximum distance from Oskom of 375(+10 per level. 545 at 18). Umbra either stays in the same relative position to Oskom until given an order, or stays in the exact same map location until ordered(toggled on/off with a chain icon in the same area as champion icons for Kindred passive). Active: Last Strand Holding for 0.5 seconds makes Umbra begin tightening the strings, holding for an additional 0.5 seconds makes her pull Oskom back to her location. Upon arrival Oskom gains 30% damage reduction for 2 seconds.(60-40 sec cooldown) >**STATS** HP|600+80 H5|8+0.8 MP|280+30 M5|6+0.6 AD|63+4 AS|0.6+4 AR|32+3 MR|32.1+1.25 MS|340 RG|150 *** *** *** >**Umbra and Oskom** When played as solo champions. *** >**Oskom, The Grim Puppet** >*** >**Passive: Enchanted Puppet** Oskom gains 20% of Bonus AD as Bonus AP. >**Passive: Pulling Strings** While within 1,000 units of each other Umbra and Oskom have strings that stretch between them. Passing the strings between Umbra and Oskom over a champion marks them for 1.5 seconds(10-5sec cooldown per champion). Abilities on marked targets deal 10% additional damage as true damage and stun for the remaining duration. Marked enemies are revealed(like Oracle Lens). >*** >**Q: Death Warrant | CD 11/10.5/10/9.5/9 | Cost 55/60/65/70/75 | Radius 250** Oskom quickly attacks all enemies around him dealing 80/90/110/120/130+(80% Attack Damage + 20% Ability Power) bonus physical damage + /8/8.5/9/9.5/10% of targets missing life. >*** >**W: Return To The Heavens | CD 16/15/14/13/12 | Cost 55/60/65/70/75 | Range 200 Oskom Grabs a nearby target and throws it in the air for 1.5 seconds dealing 70/100/130/160/190+(130% Bonus Attack Damage) physical damage. >*** >**E: Dark Arrival | CD 18/17/16/15/14 | Cost 80/85/90/95/100 | Range 400 | Radius 300** Oskom teleports to a nearby location and deals 80/120/160/200/240+(100% Ability Power) magic damage to enemies around him. >*** >**R: Clad in Darkness | CD 170/135/100 | Cost 150 | Radius 800 ** Oskom surrounds himself in darkness creating a large zone that causes all champions inside to be nearsighted, friends and foes alike, but has complete vision himself. Oskom will appear invisible to all champions outside of the darkness. While inside the darkness Oskom gains 20% increased Attack Damage. Leaving darkness causes enemies to take 100/150/200+(20/30/40% Ability Power) magic damage and be slowed by 40% for 2 seconds. Darkness lasts 6 seconds, and takes 1 second out of that time to spread out fully. >**Passive: Jump Scare** Oskom fears enemies for 0.5/0.75/1 second if they gain vision of him while he is within 350 units but has been out of vision for 2 seconds. 5 second CD per champion. >*** >**STATS** HP|600+80 H5|8+0.8 MP|280+30 M5|6+0.6 AD|63+4 AS|0.6+4 AR|32+3 MR|32.1+1.25 MS|340 RG|150 *** *** *** >**Umbra, The Grim Puppeteer** >*** >**Passive: First String** Umbra attacks with a whip made of her string, the whip deals 5-30+(10% Ability Power) bonus on-hit magic damage to her target and all enemies in a line toward her target. Umbra's attack is not counted as a projectile or ranged attack. >**Passive: Pulling Strings** Passing the strings between Umbra and Oskom over a champion marks them for 1.5 seconds(10-5sec cooldown per champion). Abilities on marked targets deal 10% additional damage as true damage and stun for the remaining duration. Marked enemies are revealed(like Oracle Lens). >*** >**Q: Deadly Cords | CD 11/10.5/10/9.5/9 | Cost 50/55/60/65/70/75 | Radius 450** Umbra slams her whip down and pulls it back dragging all enemies hit back 150 units. Deals 60/90/120/150/180+(50% Ability Power) magic damage to all units hit. >*** >**W: Tangled Threads | CD 13/12/11/10/9 | Cost 70/80/90/100/110 | Range 850** After 0.3 seconds Umbra shoots out strings that pass through units and disarm(blind) enemies for 1.5/1.75/2/2.25/2.5 seconds and deal 70/100/130/160/190+(130% bonus Attack Damage) physical damage to enemies hit. >*** >**E: Fibers of Life | CD 18/17/16/15/14 | Cost 80/85/90/95/100 | Radius 250** Umbra and nearby allies gain a shield equal to 60/70/80/90/100+(30% AP + 40% Bonus AD) that grants 30/35/40/45/50% bonus attack speed and lasts 4 seconds. >*** >**R:String Theory | CD 160/140/120 | Cost 150 | Range 1,500** Activated for 10 seconds. Every 1 second Umbra may recast to make a string between walls within 1,500 units, with a max length of 1,000 units. Strings last 6/8/10 seconds and have a 0.3 second delay before activating. Once 5 strings have been made String Theory instantly ends. Enemies who pass through a string break it and receive 20/35/50+(10% Ability Power) magic damage as well as all current on-hit damage, and become slowed by 25% for 1/1.25/1.5 seconds. >**Passive: Second String** Fibers of Life's shield grants Umbra's whip 10/20/30+(5/7.5/10% Ability Power) bonus on-hit magic damage to her target and all enemies in a line toward her target, and grants allies 10/15/20+(2.5/5/7.5% Ability Power) bonus on-hit magic damage. >*** >**STATS** HP|500+60 H5|8+.8 MP|300+35 MP|6.5+.65 AD|55+3 AS|.635+3 AR|22+3 MR|30+0.5 MS|330 RG|500 *** **Alternatively** it might be better to have them swap between each other when playing by yourself? Like using R swaps which one is following and which is being controlled. This would give them their "solo" abilities but not their "solo" R, using R to pull the strings would swap your champion.
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