Soo before I begin I have to mention some things. I was actually going to bring out this concept for a yordle type fighter a while ago along with other concept for others champs that I thought up but then with the preview of Kled in the _Reunion_ video, I wasn't that motivated to create the yordle. However while looking back on some comments on my other posts I remembered that someone wanted me to try and redo their champion concept. I said I'd give it a shot but then when I looked over it, I didn't know how I could salvage it. So after a while of just trying to figure to try and take reference a bit of reference from both this person's concept and my yordle idea to bring this.
Nyx was a yordle in Bandle City who was almost on his own from very early on. His family didn't have that much money, his father never returned home when he went on a merchant trip and his mother died from sickness. All while he was around four or five. Orphaned with no one to help him, he turned to the ways of thievery and crime, mostly pickpocket and stealing items in the dead of night though. Soon he heard about a merchant run to hopefully make big money. He obviously didn't let this chance slip by, and so he joined the group and headed on their way to Noxus. When they arrived, however, things quickly went to hell, the deal had gone south and he and the rest of the yordles were arrested. While in prison, he was tortured and beaten on a daily basis. It was actually a miracle that he was still alive after all the time. Soon however he heard of a breakout of another yordle on the trip. While he should've been happy that one got away, he was furious at this one for not even trying to rescue the rest of them. Slowly he began to go mad, every night draining a small portion of his sanity. One night though, a mysterious voice called to him and offered help for his escape. Nyx not even caring about the price for it immediately agreed. From that same night he was changed, from what use to be a yordle now looked like an abomination, and thus Nyx made his bloodly escape from that night. From here on out he continued his life of crime across Valoran, except now he has new fond powers at his use.
(I really just wanted to get this concept out there so there arent any names for the abilties at the moment)
Passive: When Nyx kills a minion/monster, he gains bonus gold from them. If he attacks an enemy champion, he gains a set amount of bonus gold (depending on lvl), but this cannot happen again for X seconds on the same champion (like Jarvan's passive or Udyr's E). He also gains bonus gold if he kills enemies champions, and gains a larger bonus of gold if he shuts a champion down ( This gold is determined based on how high there streak was. So a killing spree would yeild the least amount of bonus gold, while legendary and every kill onward would yeild the greatest, up to a point however.)
Q: Nyx dashes at target location, dealing base damage + % AP and slowing all enemies hit.
W: Nyx partially shifts into another existence, gaining bonus movement speed, ignoring unit collision, reducing slowing effects by 5/10/15/20/25% and takes reduced damage from all attacks and abilities for X seconds. (Does not stop true damage or damage from turrets or base fountains)
E: Nyx targets an oppenent and hexes them, causing their normal attacks to miss (as if they were blinded). If they land a critical shot it will still hit, but instead it will deal damage as if it were a regular attack. As well, if Nyx manages to land X attacks on target oppenent, he gains massive attack speed and deals bonus magic damage on his attacks for X seconds. The duration refreshes if he keeps attacking the same target under the hex.
R: Nyx converts an area into a shadowy dome for X seconds. While the shadow is in play, no oppenent can see in it (so your allies can hide in it) and when they enter it they have their vision reduced like Tahm's Devour or Nocturne's Ult. However they can see any of your allied champions or their allies in it if they're close enought, except for Nyx. At the same time, enemy minions will wander in random directions while in it. Nyx gains massive increased movement speed through it, is invisible to the other team and the first strike he deals to an enemy champion deals massive bonus damage, without revealing Nyx and heavily slow the target. However, if he continues to attack the target he will reveal himself and their won't be any bonus damage. To gain the bonus damage and keep hidden again Nyx must wait a 2 second cooldown period before he strikes again. As well, the dome also grounds any enemy champions within. He may also have additional range on his Q if he launches within the dome, or even launches outside of it. If Nyx does leave the dome, he will stay insivible for 1 second.
* Nyx was originally going to be some sort of support that had kind of an alchemist feel to him, and when I say alchemist I mean like mixing chemistry with magic not just a chemist like Singed. His kit then was going to focus on stuff like a charge system for special health potions he would have, or certain bombs that create some AoE damage and other stuff for better team synergy. In the end though I felt that putting him in a support role as well as making him an alchemist wasn't the best so I just shelfed him for a while.
* As stated above, I also got a request from someone asking me to try and take my spin on their champ. Looking over it was fairly confusing though. I won't go into detail but here's the link to it: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eYiAbIUx-nonki-towairaito-the-piltover-criminal. So then with nothing left to do I decided to take this concept of a criminal + my yordle concept and combine the two.
* Reference for this champ also came from _Styx: Master of Shadows_, Alchemist and Slark from_ Dota 2_, and goblins from _Pathfinder/D&D_
* Speaking of that, his appearance is actually suppose to look like the goblins from those games, to give the concept of this yordle that's been heavily tortured and made a deal for dark powers. Reference images are as follows:
And that's the end of my concept. If you didn't enjoy and only have hate for this then please just move along. However, if you did enjoy, please vote up and feel free to leave any comments or questions about him. Also feel free to look at my other concepts in the links below. Thank you all for reading this.
*Changed passive a little bit so it didn't feel like a carbon copy of Alchemist's ability from _Dota_ with the Bandit mastery.
*Changed E so instead of doing damage over time it instead causes regular attacks to miss and critical hits to deal regular damage. Also made the extra damage more meaningful to get.
*Changed Q's leap to dash.