[The Best Champion Concept Ever] Zafer Kul - The Templar Of Death

https://pbs.twimg.com/media/CJQZ1qXUYAApubN.jpg http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/dnHYi0dB-champion-concept-zone-the-opportunist-work-in-progress?sort_type=recent&comment=0018 (abilities could be a rework for Aatrox, but with different names) **Passive: Soul Draining Blade:** your basic attacks will deal 10/15/20/25/30/35 (+85% AD) (+20% AP) magic damage and drain 10/15/20/25/30/35 of your health. Killing an enemy with basic attack will heal you for 10/15/20/25/30/35 (+5% of missing HP) health. In addition, your basic attacks mark enemy champions for 6 sec. If two or more enemy champions are marked by you, then all damage you do to either of them will be shared evenly between them. Killing enemy champion will permanently increase your maximum health by 55. Getting assist will permanently increase your maximum health by 20. **Q: Unholy Cross:** cause a dark cross to fall into targeted area after 0.75 sec delay. All enemies around this cross will get rooted in place for 1.6/ 1.7/ 1.8/ 1.9/ 2 sec. Also, nearby enemies will suffer 20/25/30/35/40 (+15% AP) magic damage every sec. Cross will lasts for 8 sec. In addition, if same enemy is damaged 4 time or more by this cross during last 6 sec, then that enemy will be rooted in place again for 0.8/ 0.9/ 1/ 1.1/ 1.2 sec. This secondary root can't trigger on same enemy more often than once every 14 sec. Cast range: 500 Radius: 220 Cooldown: 20/19/18/17/16 sec (starts when cross disappears) Health cost: 30/35/40/45/50 **W: Ghostly Flames:** Passive: killing an enemy will spawn one small blue spark. This spark will slowly follow you and lasts for 8 sec. Epic monsters spawn 4 sparks, even if you don't perform the killing blow. Active: transform all sparks into ghostly flaming shades. These shades can't be attacked, can't be damaged and they will attack nearby enemies, preferring to attack same enemy as you are attacking. Each shade will lasts for up to 8 sec or until it performs 3 basic attacks. Also, these shades will not follow you and instead will roam nearby areas, if no enemies are present. Shade damage done is treated as your damage done and their attacks will apply all your on-hit effects, excluding your passive. Shades can't score critical hits. Passive cooldown: 3/ 2.5/ 2/ 1.5/ 1 sec Spark movement speed: 200/220/240/260/280 Shade attack damage: 15/20/26/30/35 (+10% your AD) (+10% your AP) Shade attack speed: 0.8 Shade movement speed: 420/430/440/450/460 Shade aggression range: 550 Cooldown: 14/13/12/11/10 sec Health cost: 40/50/60/70/80 **E: Soul Thief:** toggle: drain 10/13/16/19/22 (+15% AD) (+10% AP) health from nearby enemies every sec and add it to yourself. This ability deals 100% more damage to enemy minions and wild monsters. Maximum healing per sec can't exceed 60/100/140/180/220 (+45% AD) (+30% AP). Also, if this ability damages enemy champion, who is bellow 35% of his max HP, then you will gain 20% bonus movement speed for 1 sec. Radius: 275 Health cost: 15/20/25/30/35 per sec **R: Evolving Death:** with every rank of this ability, your other abilities will get stronger. Rank 1: killing enemy with Q or E, will spawn 1 additional spark of your W. Also, when you are bellow 20% of your max HP, none of your abilities will cost you health, including passive. Rank 2: your Q's initial root will now stun instead of rooting and your W shade's basic attacks will slow movement speed of its target by 25% for 1 sec. Rank 3: this ability gets active part. Active: release ghostly arms in a cone, dealing 140/170/200 (+60% AP) magic damage to to all enemies and pull them to yourself. Killing enemy champion with this ability will allow you to cast this ability again within 10 sec window. Cone range: 540 Cone width: 400 Cooldown: 100 sec Health cost: 120 **** Zafer Kul was a royal knight in blessed isles, who practiced magic of light and flames, alongside mastering fighting style of knights. He was loyal, brave and quite friendly, but when terrible curse turned blessed isles into shadow isles, everything changed. Corrupted more than most, necromantic energies twisted him beyond anyone else in these isles, turning him into cruel joke of his former self. Now, being undead, he got entirely different arsenal of powers. His mastery of light magic transformed into mastery of darkest spirit magic, allowing him freely steal souls of others and morph them into flaming shades. What is more terrifying, he is able to steal souls of other undeads, absorbing their essence to himself, fueling his own magic. Instead of building army of undeads, like Mordekaiser, Zafer Kul is killing of other undeads to get stronger. However, undeads hold very little spirit energy, so Zafer Kul moved to mainland of Valoran, searching for powerful spirits to absorb. He lost all sense of reason, moving from place to place, stealing souls and feasting on them. Important character traits: * he is very patient, never rushes things, but also never backs down. * he is extremely cruel and have no mercy to anyone. * he doesn't like company or anyone near him, so he steals souls of everyone around. He is a lonely wolf. * his shades have no intelligence on their own and are driven only by negative emotions. * every soul he devours holds memories and feelings. Zafer store these memories and feelings in himself. However, they hold great weight on him and sometimes interfere with his personality. * his personality changes based on what souls he absorbs, but sooner or later, he returns to his normal evil self. Important events: * Zafer become a royal knight in blessed isles. * Zafer mastered combat use of light and fire magic. * Zafer become undead of shadow isles. * Zafer started stealing souls of other undeads. * Zafer met Mordekaiser and fought him, but was forced to retreat, because he was overwhelmed by Mordekaiser's army of undeads. * Zafer moved to Valoran. * Zafer started moving from town to town, stealing souls from residents. **** **Recommended items** Offence: {{item:3001}} {{item:3147}} {{item:3146}} {{item:3151}} {{item:3285}} {{item:3165}} {{item:3115}} {{item:3053}} {{item:3748}} {{item:3135}} {{item:3116}} {{item:3124}} {{item:3153}} {{item:3089}} Defense: {{item:3742}} {{item:3022}} {{item:3065}} {{item:3075}} {{item:3083}} {{item:3157}} {{item:3143}} Ideal build: {{item:3146}} {{item:3153}} {{item:3124}} {{item:3065}} {{item:3068}} {{item:3020}}
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