[Champion Concept] Un-named Support/Fighter Monk Concept!

**Hi all!** This is an attempt at a support concept that doubles up as a fighter. I wanted the concept to revolve around a monk-styled theme similar to Lee Sin. The premise for this champion was that they grew up in quite a noble family of diplomats, but was born without a voice. They grew up ill-tempered, spoiled beyond belief, and constantly angry - all because they wish they had the voice. One day, the parents both had to go to a diplomatic meeting between their nation and Ionia, and this child had to come along too. The meeting went ahead well, until the child spoiled it by throwing a tantrum and offending the Ionians badly. The parents, who loved their child but were devastated by the loss of relations with the Ionian diplomats, sent the child off on a pilgrimage with the Ionian people. They wanted their child to learn the error of their ways by living among the people. The pilgrimage was meant to only be a year. In the first month, the child cried and threw tantrums, got frustrated and went wandering out of eyesight. It wasn't until a couple of months in when they came across a temple. Outside, a couple dozen monks were deep in meditation, so deep that they didn't move as the child went and sat down beside them. Over the course of the year, the child seemed to change completely. Being among those who did not speak themselves, they felt as if they were not alone anymore. As the year drew to a close and the child's parents prepared to leave Ionia, the child decided to stay. Despite the patents hesitation, their child was no longer the one that grew up in the halls of their manor. Years passed, and the master of the temple offered the child - now a young wo/man - the choice: Do they want their voice back. The young person thought about it before shaking their head. They had grown comfortable now, knowing that it was no-ones fault and never would be. **Roles:** Support/Fighter **Primary Resource:** Energy (200 Max) **Passive: Ki Conduit** *Champion* attacks in rapid bursts of three strikes. The first two strikes deal 25% damage each. The last strike deals 50% (+2.5% per 100 ability power) (+5% bonus attack damage) magic damage to the enemy. Attack speed increases the speed of the burst strikes, and decreases the interval between strikes. On-hit effects only proc on the final strike of the combo. *Champion*'s third strike on an enemy champion shatters their spirit and opens up a Ki Conduit for 4 seconds. Allied champions that strike the broken enemy champion with an auto attack are healed for 20 (+15% Ability Power) (+ 5 per level) plus 4% of the target's missing health as healing. The debuff effect can only affect the same enemy champion once every 12 seconds. *** **Q Ability: Lotus Strikes** *Champion* dashes to an open area. After a brief delay, they strike out at all enemy champions within 350 range of them, dealing a three-hit combo from the passive and applying **Ki Conduit** to all enemy champions struck. **Cooldown:** 14/13/12/11/10 seconds. **Energy:** 80/75/70/65/60. *** **W Ability: Dragon's Talon** *Champion* sweeps their leg out in an area around them, knocking down (stunning) all enemies within 300 range for 1.5 seconds and dealing 60/115/170/225/280 (+60% Attack Damage) physical damage. **Cooldown:** 10/9.5/9.0/8.5/8.0 seconds. **Energy:** 60 at all ranks. *** **E Ability: Spirit Link** *Champion* dashes to an ally and creates a Ki Link between the two for 2/2.5/3/3.5/4 seconds. If your ally takes any source of damage, 35% of the incoming damage is redirected to you. At the end of the Ki Link, you heal for 25/30/35/40/45% (+2% per 100 ability power) of the shared damage taken. **Cooldown:** 20/18/16/14/12 seconds. **Energy:** 80/75/70/65/60. *** **R Ability: Compelling Voice** *Champion* lets out a magic-infused shout in a 550 area around them. All enemy champions take 150/225/300 (+75% Ability Power) magic damage, and all crowd control effects *(Except Surpress, Knock-up, Knock-back, or Airborne)* currently affecting enemy champions have their duration increased by 1 second. This works through Tenacity. **Cooldown:** 90/75/60 seconds. **Energy:** None.
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