Passive - Gathering Fire: Karma reduces Burning Intent and Mantra's cooldown by 2 / 3 / 4 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.5 / 2 seconds on her basic attacks.
* Burning Intent: Karma gains a burst of bonus attack speed and range when a near by allied champion, or Karma, is below 20% health for a few seconds.
Q - Inner Flame: Karma fires a burst of spiritual energy in the target direction, detonating with the first enemy hit, dealing magic damage and slowing all enemies around the target by 25% for 1.5 seconds.
* Mantra - Soulflare: Inner Flame detonates upon hitting an enemy or reaching maximum range, dealing bonus magic damage in an increased area. An area lingers around the detonation for 1.5 seconds, slowing all enemies inside by 50%, after which it explodes, dealing magic damage to all enemies inside. Karma and her allies in the area are healed slightly when it explodes, based on Karma's ability power.
W - Spiritual Balance: This ability changes when targeting an ally or an enemy.
Soul Resolve - Enemy: Karma exerts her will over a target enemy champion or monster, dealing magic damage and forming a tether between them for up to 2 seconds, during which the target is revealed If the tether holds for the duration, the target is dealt the same magic damage and is for a short duration.
* Mantra - Bodily Renewal: Soul Resolve's root duration is increased, and heals Karma for 20% (+ 1% per 100 AP) of missing health on-cast and once more when the target dies while tethered or is rooted.
Focused Bond - Ally: Karma creates a bond which tethers between herself and a target allies unit for up to 5 seconds. The tethered ally gains bonus attack speed. While tethered, Karma may attack from her ally's location. If Karma and her tethered ally are both in range of the target, she will attack the target twice.
* Mantra - Intent of a Thousand Lives: Karma calls upon her past lives to aid her in combat. Karma, her tethered ally, and all allies, including minions, touching Karma's tether gain bonus adaptive damage, and Karma will attack from all of her allies touching the tether, so long as they are in range of her target.
E - Inspired Soul: Karma shields the target allied champion or herself for 2.5 seconds, granting them bonus movement speed for 1.5 seconds.
* Mantra - Defiant Spirit: Inspired Soul's shield is increased. Allied champions near the target are shielded for 30% of the target's shield and gain the same bonus movement speed, both for their same durations.
R - Mantra: The spirit of Ionia empowers Karma's next basic ability within 8 seconds for an additional effect. Karma begins the game with one rank in Mantra. While Mantra is active, Karma's basic attacks can target damaged allies, healing them based on Karma's ability power. Karma's basic attacks against allies can critically strike, healing for 200%, which is increased if her critical damage is increased.