[Champion Concept] Maura - The Endless Legion

Maura - The Endless Legion
Uploaded by Re Ja on 2016-06-04.
> Table of content: > > 1. Stats > 2. Kit > 3. Gameplay > 4. Lore (not finished yet) > 5. Quotes (not finished yet) > 6. Extra info (not finished yet) Theme song: https://www.youtube.com/watch?v=QUvVdTlA23w **Champion's class:** Fighter **Champion's sub-class:** Diver **Favorable roles:** Solo-top/ Jungle **** **** **** > #1. STATS HEALTH: 530 – 2102 HEALTH REGEN: 5.4 – 15.4 ATTACK DAMAGE: 55 – 118 ATTACK SPEED: 0.627 (+0% – 54.6%) ATTACK RANGE: 140 MANA: 340 – 780 MANA REGEN: 6.5 – 17.6 ARMOR: 24.5 – 67.5 MAGIC RESIST: 34.7 – 52.7 MOVEMENT SPEED: 345 **** **** **** > #2. KIT ......................................... ........................................................................... Unique Mechanics **The Lost Legion** When game starts, you will be asked to chose an area on your side of the map. A hive will spawn in that area. After 1 min of game pass, every 80 sec an identical version of you spawn somewhere in the map (for first 9 min, these clones spawn on your side of the jungle; after 9 min mark, they will can spawn anywhere in the jungle) and provide small field of vision. If you come close to one, it will starts following you. You need to bring that identical version of to your hive. Doing so will grant you some gold and experience. There is no limit how many of these identical version of you can be on the map, but enemy champions can attack and kill them. For every 5 identical versions of you rescued, you will get a stack of **Legion**. These stacks will empower your other abilities. ........................................................................... ......................................... ......................................... ........................................................................... Passive **Heart of the Swarm** When your size gets increased, your total attack damage will increased by 6% (+2% per stack of Legion) and your total armor will be increased by 15%. Works with any size increasing effect. Lasts until your size is increased. Killing enemy champion will cause you to grow bigger for 3 sec. ........................................................................... ......................................... ......................................... ........................................................................... Q **Bird's Step** Throw a copy of yourself as a projectile to go towards targeted direction. If it hits an enemy, then it will stick to that enemy for 0.75 sec. After 0.75 sec, it will jump to another closest enemy and stick again. This will repeat for up to 4 times (maximum 4 enemies hit) or until you reactivate this ability. Reactivating this ability will cause your copy to disappear, while you teleport to your copy's location. Every enemy hit by your copy suffers 50/70/90/110/130 (+105% of AD) (+40 per stack of Legion) physical damage. If this ability kills an enemy, then copy will automatically jump to closest nearby enemy, without reducing maximum number of its jumps. This ability will deal double damage to jungle monsters, who are at 50% or bellow of their maximum health. **Casting time:** 0.35 sec **Range:** 700 **Range of jumps:** 350 **Range of teleport:** 850 **Cooldown:** 6 sec (starts when your copy disappears) **Mana cost:** 70/74/78/82/86 ........................................................................... ......................................... ......................................... ........................................................................... W **Meteor Landing** Jump into the air for 0.75 sec (you are untargetable while in the air), then crash back down to earth, dealing 80/130/180/230/280 (+80% of AD) physical damage to all nearby enemies and stun them for 0.75 sec. You can use this ability while you are suffering from any crown control effect, but it will not remove that effect from you. Jumping in the air will cause you to grow bigger for 2 (+0.75 sec per stack of legion) sec. While you are in the air, you can reactivate your **Bird's Step**, causing you to teleport and instantly crash on top of your enemy. **Casting time:** instant **Radius:** 350 **Cooldown:** 16/15/14/13/12 sec **Mana cost:** 70/80/90/100/110 ........................................................................... ......................................... ......................................... ........................................................................... E **Nasty Surprise** Implant hidden time bomb into your target for 8 sec (have no casting animation, so enemies can't see where or when you use it). You can use this ability on any target (friendly champion, yourself, friendly minion, ward, enemy minion, enemy champion, turret, etc). When it expires or when affected target dies, this bomb will explode, dealing 100/150/200/250/300 (+100% of AP) magic damage to nearby enemies. If this explosion kills an enemy, then additional explosion will be triggered out of its corpse, dealing 30/50/70/90/110 (+20% of AP) magic damage to nearby enemies. **Casting time:** instant **Implanting range:** 250 (+100 per stack of Legion; up to maximum 500 total range) **First explosion radius:** 350 **Secondary explosions radius:** 200 **Cooldown:** 20/18/16/14/12 sec **Mana cost:** 120 ........................................................................... ......................................... ......................................... ........................................................................... R **Tiny Legion Grows Bigger** _Passive_: growing bigger now will also increase your movement speed by 5/ 7.5/ 10%. _Active_: send out of copy of yourself to rush towards targeted direction. It will pass though all enemy minions, jungle monsters and even terrain, stopping at first enemy champion hit, dealing 140/170/200 (+75% of AD) physical damage to him/her. That enemy champion will be suppressed for 0.35 sec and then thrown towards your current location. If that enemy champion reaches you, you will knock that enemy into the air for 0.7 sec, dealing 100/120/140 (+75% of AD) physical damage to him/her. In addition, using this ability will cause you to grow bigger for 4 (+1.2 sec per stack of Legion) sec. If this ability kills an enemy champion, you will get your health permanently increased by 100. **Casting time:** 0.2 sec **Range:** 1100 **Range of throw:** 500 **Cooldown:** 80 sec **Mana cot:** 100 ........................................................................... ......................................... **** **** **** > #3. GAMEPLAY Well, design philosophy is pretty simple. I wanted to create mechanically complex and interesting champion, who have no actual mobility, but can be very mobile and control battle field though various means. To tell the truth, got this idea while playing Veigar. Someone smaller than a yordle, but able to grow bigger and bigger, while also swarming enemies as an endless legion of tiny horrors. **Unique mechanics** Pretty much alternative version of current Bard's passive. Only you will be able to buy this unique item. At the best circumstances, you will be able to buy this item at around 14 min mark, and upgrade it at 28 min mark. Enemy jungler will probably try to hunt down your identical versions, thus prolonging the time you will need to buy and upgrade this unique item. In addition, if both team have this champion, these champions can rescue each others identical versions, thus one of them can rapidly reduce the time he will need to unlock the unique item. **Passive** Very simple. To clarify, it will work with {{item:3053}} and {{champion:117}}'s ulty. So, having her in your team and this item in your inventory is very very good for you. **Q** Imagine something like {{champion:110}}'s R. It goes as skill-shot, but after it hits an enemy, it will stick to that enemy, jumping at new enemy after set time. You can reactivate this ability at enemy time, while your copy is present, practically switching places with it. Imagine something like {{champion:64}}'s Q, instead of dashing, you will blink. **W** Also very simple. Jump into air, then land in the same area (or new area if you reactivated Q) dealing damage to nearby enemies and stun them. Yasuo can't use his R, if you jumped into the air with this ability. Also, you can use this ability while you are suffering form hard CC, except being airborn. If you already knocked into the air, you can't use this ability. **E** Also pretty simple. Target something, put a bomb in it, wait, profit. Wanted for this champion to have some magic damage in its kit, while also giving him a fun tool to use and abuse. Place a ward, implant a bomb and wait till enemy gets closer. Implant bomb into a minion, watch as melee enemy will hesitate in farming. Yes, this would be pretty annoying ability to the enemy team, but because he builds mostly AD, this shouldn't make too many problems. Even if he builds AP, bomb have pretty long timer and can be used only in very short range. **R** Throw little one, it deal damage and throws damaged enemy champion at you. Your job is to come as close as possible, so that thrown enemy would collide with you. Enemy champion can be thrown through walls. In addition, this ability shouldn't treated as a projectile, but i am not sure as what it should be treated. It should pass windwall and similar abilities. **** **** ****
Share
Report as:
Offensive Spam Harassment Incorrect Board
Cancel