I felt inspired after the new keystones reveal. It was said, that we are being listened to and our ideas can be actually taken into consideration when it comes to Runes Reforged. I was thinking about something that was fun, satisfying but is no longer in the game. I ended up with an idea that has something in common with both Grasp of the Undying and Warlord's Bloodlust but is much better! Let's get down to it:
* **_Your basic attacks or ability casts that damage enemy champion or a jungle monster, generate 10 (?) stacks of Hunter's Vigor. At 100 stacks, your next basic attack heals you for 34 - 102 (based on level). Melee champions are healed immediately after attacking, while ranged, after a brief delay based on how far their target was when the projectile connected (exactly the same way it worked on Kindred). Stacks are generated twice as fast when in combat with an enemy champion._**
Rune would be great for both junglers and duelists who doesn't want to choose damaging runes. It doesn't create that feeling of necessity that old Bloodlust enforced (you either take it or you get outsustained by the enemy laner). It's also a great help for those junglers who want to farm without loosing most of their HP and thus, making them able to gank lanes without having to back so often. Also, it makes you feel rewarded for fighting since unlike Bloodlust, it does not generate on movement.
What's great about it is that it doesn't really require much of artists' work since all the sounds and particles are still in the game files. Don't waste it - Recycling is important!
Please share your thoughts guys!