A Renewed Karma Rework

Currently refining a champion concept that uses Karma's current E, so I wanted to make this Karma, which satisfies old karma, current karma, and the upcoming rework karma's kits alike. # Karma ## The Enlightened One http://images6.fanpop.com/image/photos/40200000/Karma-joshi34-40253948-1215-717.jpg ## Statistics >- Untouched. ## https://vignette.wikia.nocookie.net/leagueoflegends/images/6/68/Gathering_Fire.png/revision/latest?cb=20130929122919 Passive: Gathering Fire >- Untouched. ## https://vignette.wikia.nocookie.net/leagueoflegends/images/a/ad/Inner_Flame.png/revision/latest?cb=20130929122920 Q: Inner Flame >- Untouched. ## https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Focused_Resolve.png/revision/latest?cb=20130929122918 W: Focused Resolve (Reworked) > Movement speed boost was integrated into the ally cast. > *Ally Cast:* Karma reduces the target allied champion's basic ability cooldowns and grants bonus movement speed for 2.5 seconds. > **Mantra - Harmony:** The cooldown reduction amount and movement speed duration are both increased. Karma also restores the target ally's maximum mana by 4% (+1% per 100 AP). > Harmony scales with Mantra's rank. > *Enemy Cast:* Karma exerts her will over a target enemy champion or monster, dealing magic damage and forming a tether between them for up to 2 seconds, during which the target is revealed. > If the tether holds for the duration, the target is dealt the same magic damage and is rooted for a short duration. > **Mantra - Renewal:** Focused Resolve's root duration is increased, and heals Karma for 20% (+1% per 100 AP) of missing health on-cast and once more when the target dies while tethered or is rooted. > Renewal scales with Mantra's rank. > **Target Range:** 675 units **Tether Radius:** 1000 units **Cost:** 50 / 55 / 60 / 65 / 70 mana **Cooldown:** 14 / 13.5 / 13 / 12.5 / 12 seconds **Cooldown Reduction:** 2 / 2.5 / 3 / 3.5 / 4 seconds **Bonus Cooldown Reduction (Mantra):** 1.5 / 2.5 / 3.5 / 4.5 seconds **Bonus Movement Speed:** 24 / 28 / 32 / 36 / 40% (+2% per 100 AP) **Bonus Movement Speed Duration (Mantra):** 0.6 / 0.9 / 1.2 / 1.5 seconds **Magic Damage:** 30 / 55 / 80 / 105 / 130 (+45% AP) **Total Magic Damage:** 60 / 110 / 160 / 210 / 260 (+90% AP) **Root Duration:** 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds **Bonus Root Duration (Mantra):** 0.5 / 0.75 / 1 / 1.25 seconds ## https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c4/Inspire.png/revision/latest?cb=20130929122920 E: Inspire (Reworked) >Speed shield gone, replaced with shield bomb(ing). > *Active:* Karma shields the target allied champion or herself for 2.5 seconds, granting them Backfire for 3 seconds. When Backfire ends, a missile fires back at the location of the enemy champion who last damaged the target (damage over time effects do not count), detonating in an area upon hitting the ground. All enemies caught in the area take magic damage. The magic damage cannot be higher than the total amount of damage the target has taken while it had Backfire. Any leftover damage detonates from the target, and occurs in full if the target took no damage while it had Backfire. > **Mantra - Defiance:** Inspire's shield is increased. Allied champions near the target are shielded for 30% of the target's shield, and gain Backfire. Backfire will trigger individually for each ally, but the Backfire that is applied to non-target allies deals only 50% damage, and each Backfire missile cannot deal damage higher than the total amount its respective ally has taken while it had Backfire. > Defiance scales with Mantra's rank. > **Target Range:** 800 units **Shield Effect Radius (Mantra):** 600 units **Backfire Missile Effect Radius:** 220 units **Cost:** 60 / 65 / 70 / 75 / 80 mana **Cooldown:** 10 seconds **Shield:** 80 / 105 / 130 / 155 / 180 (+50% AP) **Bonus Shield (Mantra):** 30 / 90 / 150 / 210 (+60% AP) **Backfire Magic Damage:** 30 / 55 / 80 / 105 / 130 (+45% AP) ## https://vignette.wikia.nocookie.net/leagueoflegends/images/7/76/Mantra.png/revision/latest?cb=20130929122921 R: Mantra >- Unchanged. Hope you like it! :) ## Changelog **02/06/2019.** >- Added this to Inspire (E): "Any leftover damage detonates from the target, and occurs in full if the target took no damage while it had Backfire." **12/27/2018.** >- Focused Resolve (W)'s slow was removed since Q still has it, and both abilities keeping it would be too much. - Focused Resolve (W)'s mana cost was reverted to what it currently is. - Focused Resolve (W)'s speed buff had its duration increased from 2 seconds to 2.5 seconds. - Focused Resolve (W)'s speed boost duration is now boosted by 0.6 / 0.9 / 1.2 / 1.5 seconds when using Mantra (R). - Focused Resolve (W)'s speed buff has been changed from 20 / 25 / 30 / 35 / 40% to 24 / 28 / 32 / 36 / 40% (+2% per per 100 AP). - Focused Resolve (W)'s mana restoration is now 4% +1% per 100 AP at all stages. - Focused Resolve (W)'s root duration was reverted to what it currently is. - Focused Resolve (W)'s cooldown reduction has been increased from 1.5 / 2 / 2.5 / 3 / 3.5 seconds to 2 / 2.5 / 3 / 3.5 / 4 seconds, and reduced from 2 / 3 / 4 / 5 seconds to 1.5 / 2.5 / 3.5 / 4.5 seconds when using Mantra (R).
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