Yuumi: Gameplay rework from Pocket Sona to Item Warden.

Everyone jokes about Yuumi being "an item" in terms of gameplay. Which... no-one really thought to make her INTO an item. ~~Bop 'N' Block: Periodically, when Yuumi attacks a champion, she gains a shield.~~ Index: Yuumi can choose from one of her items to have active when on an ally, granting that ally 100% ( + 2% per level. Max 136% bonus. ) bonus stats from the active item. This also gives all said effects to the ally Yuumi is attached to. _This highly changes the "max out spell damage" approach to "What item can I build to help my team" approach._ Prowling Projectile: When unattached, Prowling Projectile will hit in a small area for bonus magic damage if it takes at least 1 second to hit its target. Passive: Prowling Projectile damage and scaling is adaptive. _This allows Yuumi to build anything without restraint because of the item. Yuumi can build a Duskblade for a Draven and still do good damage._ You and Me! ~~Passive: Grant allies adaptive damage.~~ Passive: Activating You and Me! grants allies an 'Indexed' item. You cannot swap Indexed items while on an ally. _This means Yuumi cannot hop and heal without any problems. You need to think about who you will jump onto, and select the best item before hand._ Zoomies: ~~Heals an ally, has 2 charges.~~ Cost: +20% of mana. When unattached, Yuumi speeds up and heals herself. When attached, Yuumi shields an ally for 10/12/14/16/18 + ( 30/35/40/45/50% of her mana ), as well as 40/50/60/70/80% bonus movement speed. Both decaying over 1 second. _Yuumi still needs an anchor from being "the untargetable sona", Mana is necessary to enchant allies._ Last Chapter: *unchanged* _This ability already forces allies or Yuumi into moving into place to make sure the root hits._ Keep in mind, this is an extremely vague idea. Do NOT complain about level scaling or gameplay balance. DO offer different ideas about the abilities, without talking down about one of the abilites.
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