Hello everyone, I'm just going to share my idea of a champion kit I thought would be pretty unique so here I go:
So my Idea was having a champion who would be in a sense TWO champions in one with one being a brother and the other being a sister.
all I know so far is that the siblings will share all stats except AP, AD, and health.
they'll also have low mana regen.
(If one sibling dies then they both die)
The brother and sister each have different health bars (similar to kled's but they both regen when in the backline)and _**don't regenerate health outside of being in the backline**_, potions heal both siblings at half of the health the potion would have given to one. They switch out at 10% /50% /60% max health(from level 1-18 this part stays the same).
When they switch out the sibling in the frontline goes to the backline of the sibling Currently in the backline and becomes untargetable and invincible as well until they are back in the frontline. While in the backline they can also regain health.
Whichever sibling is in the backline gains 5.00/10.00 health regen
The sibling in the backline can't be healed outside of regenerating health.
The siblings both share Items, gold, and experience.
When siblings switch out they still have any aggro that was on them before the switch. EX: I tower dive and I end up switching out. the tower still shoots at me even if I switch while minions are around.
I figured a while back that if someone was good enough they could use two accounts and play the same lane of league and thereby have an advantage.
I figured if I could make that advantage of a "2v1 but not really a 2v1" more balanced then it would be really powerful and impactful and would give a huge feeling of success if someone would learn it
I also wanted the passive to be unable to be taken advantage of if the siblings went as a tank since it'd be super frustrating to play against if the passive gave too much regen for them.
The brother attacks with his weapon in a medium sized cone in front of himself (similar to titanic hydra) dealing 30/40/50/60/70(+5% of AD) physical damage to all enemies inside the cone and slowing enemies hit by 30%
Mana cost: 20
Cooldown: 2 seconds~~ all ranks
The sister heals herself and nearby allied champions for 50(+10/20/30/40/50% of AP) health in a cone in a target direction
Mana cost: 60
Cooldown: 14/13/12/11/10 seconds
Having the brother and the sister stand out in a certain area makes me feel like it gives them a bit more character and a better playstyle with a possible "jack of all trades, master of none" situation happening with a damaging Q for the brother and a healing Q for the sister in the same area as the brother.
Siblings' W(shared between them):
The brother gains AD based on the sister's AP
The sister gains AP based on how much damage the sister has healed at a rate of 10 AP for every 120/140/160/180/200 health to any allied champions (This shows up in the stat menu as "Practice: The sister has healed X amount of damage and gained X amount of AP")
The sister also gains AP based on the brother's current health ranging from 10-20/30/40/50/60% of current AP.
I thought giving them some better connections and making them stronger with one another was a good Idea to tie in their thematic of an unbreakable sister-brother bond.
The brother Dashes forward. If He hits anyone he Tackles them which deals 50/60/70/80/90 damage and it let's brother bring in sister to use Clothesline Pinch(E) from sister for 2 seconds after dashing however this doubles the Cooldown.
Cooldown: 4 seconds
Recharge: 16/15/14/13/12 seconds.
The sister's next auto attack gains(about 3 Garens of range) dealing 10/15/20/25/30(+80% of AP + 10% of AD) and silencing the enemy for 0.25/0.5/0.75/1/1.5 seconds
I figured that the brother and sister, even with the synergy they have could probably use even more synergy just to emphasize how **STRONG**
Their bond really is!
Siblings' R(shared between them):
(can be unlocked on level 10)
The sister gains 10/20/30 AP
The brother gains 10/20/30 AD
The siblings Switch out thier front and backline.
Cooldown: 30 seconds
They don't need an overcomplicated ultimate since the rest of the kit is pretty dang strong. I figure that simply allowing them to switch on command will instantly create a huge powerspike which is why I level-locked it until level 10.
I feel like the constant switching playstyle unfortunately might turn away a lot of people but if they played them I'd personally feel like the siblings would be a fun champ Idea to play with.