Pantheon Rework Concept (No lore, that stuff already a mess)

P - Broken Phalanx Allies can move along side Pantheon forming a phalanx. The phalanx moves as one to the speed of the slowest unit and splits damage taken between all members. Damage taken is reduced by the combined resistances of all members. Only damage incoming from the direction the phalanx faces is reduced and split among members. The phalanx cannot target behind them and turns at a slower rate. >Name needs work yes, I think the concept is pretty solid though, flank from behind or face a united front. Opt in via click, opt out via something, movement controlled by Pantheon while in phalanx. Q - Pulseseeker Passive - KIlling a unit or striking a champion grants Heartseeker stacking up to 5 times Active - Pantheon thrusts his spear dealing 35 / 55 / 75 / 95 / 115 (+ 120% bonus AD) physical damage in a small cone in front of him over 0.25 seconds While at max heartseeker stacks, Pantheon can target beyond his cone to throw his spear dealing 150% damage to the first target hit and knocking them back and applying a brief stun to units they collide with. Heartseeker - Pantheon's attacks and basic abilities critically strike all enemies below 15% (+5% per stack) maximum health >Basically combined previous Q and E parts while removing the targeted spear throw spam. Full crits on 40% HP might be a bit strong though, I don't know balance W - Aegis of Zeonia Toggle - Pantheon braces his shield blocking up to 2/3/4/5/6 attacks or abilities that would either hit him or allies within 250 units away. While Pantheon is bracing his shield, he cannot attack or use other abilities and cannot increases the number of attacks or abilities blocked. While toggled off, Pantheon regenerates blocks every 35-17 seconds. Attacks and casts reduce this amount by 1 second. >Wanted his shield to feel meaningful...spartan meaningful, initial idea was a shield shield that lost % for ability blocks but this feels better and by better I mean more op E - Swordbreaker Active - Pantheon leaps forward bashing down with his shield dealing 50 / 70 / 90 / 110 / 130 (+ 80% AP) magic damage. After a brief delay, he thrusts his shield up, knocking up targets in front of him for 0.75 and dealing the same damage. >SFS3 0:20, well actually I liked all the shield bashes but I wanted to have some cc tied to the shield plus it looked cool R - Grand Skyfall Active: Pantheon channels for 2 seconds before leaping into the air, becoming untargetable until he lands and stuns targets around him for 1.5 seconds. He then blinks to the target location and plummets down, striking after 2 seconds. Enemies within the impact zone take 200 / 350 / 500 (+ 50% AP) magic damage and are stunned for 1 second, increased by up to 100% based on their proximity to the epicenter. >The initial ultimate was fine but a slow didn't feel right when you have a man making a superhero landing on your face. Also when you see a man fly into the skies, you'd be in awe, hence the initial stun after he leaps. ____

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