Malin was once part of a small group of mages who lived in Piltover, the group heard of a rumor that a little known inventor was creating a machine that could absorb the magical essence from magical things. The group of mages spied on the inventor who ran a successful test on a hextech crystal. The group of mages along with Malin overpowered the inventor and stole the device. However, Malin was greedy for power, and so he unleashed all the magic he could, managing to kill everyone in the room besides himself, the device was now his. Malin ran from Piltover, seeking magical artifacts or creatures that he could use to gain power. After a few months of searching he stumbled across a yordle who forgot to magically disguise themselves. Malin fought the yordle, and eventually was able to steal its magical essence, however in the process the device was destroyed. Malin now possesses the power that yordles have to access pathways not perceivable by humans. However unlike yordles, Malin has no care for the pathways across Runeterra that are already established. Instead, he tears through reality, creating anomalies in the fabric separating Bandle City from Runeterra.
In game Malin is a mobile mage.
**Passive: Unstable Reality**
When an ally dashes or exceeds 750 movement speed they create a ripple in the fabric of reality where they have moved, Malin's abilities interact with these ripples. These ripples last for 2 seconds. (when a ripple interacts with ONE of his abilities the ripple cannot be interacted with again.)
**Q: Magical Onslaught**
Malin fires 6 missiles over the next 2 seconds in a target direction, he can move but is slowed by 50% during this time. Each missile deals 20/30/40/50/60+(12% ability power) damage. If at least 3 missiles hit a ripple in reality(passive) the ripple is detonated, dealing 40/60/80/100/120+(25% ability power) damage to all enemies located in the ripples.
**W: Forbidden Passage**
Malin tears through reality, blinking to a target location, if he passes through a ripple(passive) the ripple is detonated, stunning all enemies for 0.5/0.75/1/1.25/1.5 seconds. If Malin does not pass through ripples(passive) this dash leaves behind a ripple.
**E: Enchanted Missile**
Malin commands a missile to fly to a target location after a delay of 0.5 seconds. This missile deals 80/120/160/200/240+(65% ability power) damage to enemies in the area. If this hits a ripple(passive) 50% of the ability's cooldown is refunded and the missile deals an additional (15% ability power) damage.
**R: Defiance of Reality**
After a delay of 0.75 seconds Malin deals 150/300/450+(65% ability power) damage to enemies around him as well as creating a ripple(passive) around him. He also will detonate all existing ripples to deal 100/200/300+(55% ability power) damage to enemies caught within.
area of effect: 350 units
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