Kayle Mini-Rework

#Primary Goals > Give Kayle a more interesting playstyle than her current pattern of scaling into a pseudo-marksman due to her lategame E uptime and the issue of being balanced around her odd interaction with {{item:3085}}. > > Rather than having a non-interactive laning phase, followed by becoming a purely ranged marksman lategame, Kayle's new kit will play as a battle-mage/skirmisher who actively plays around limited windows of being ranged with most of her time spent as melee. > > Kayle will keep her secondary role as a team-empowering enchanter, along with her general flexibility when it comes to role and position on a team. --- #Stats > Health: > 581 (+105 per level) > > Attack Damage: > 50 > [Due to Kayle's passive +3/level base magic-damage-on-hit scaling, she receives no base AD per level unlike other champions.] > > Attack Speed: > 0.638 (+2.2% per level) > > Movement Speed: > 335 > > Health Regen: > 8.5 (+0.75 per level) > > Armor: > 27 (+3.5 per level) > > Magic Resist: > 30 (+0.5 per level) --- #[P] Holy Fervor > When Kayle attacks a champion, the target loses 3% Armor and Magic Resist for 5 seconds. This effect stacks up to 5 times. > Kayle's Basic Attacks deal an additional 7 +3 per level (+25% Ability Power) magic damage on hit. --- #[Q] Reckoning > Cost: 70/75/80/85/90 Mana > Cooldown: 18/17/16/15/14 seconds > Range: 750 > > Dives in a direction and deals 60/110/160/210/260 (+100% bonus Attack Damage) (+60% Ability Power) magic damage in an area when landing or colliding with a target, slowing enemy Movement Speed by 35/40/45/50/55% for 3 seconds, and applying a stack of Holy Fervor. [Dash range is 600 (equal to Shen's Shadow Dash) but damage area extends in a narrowing cone 150 units father than where Kayle lands. The damaging area also extends very slightly wider than Kayle's model, allowing Kayle to hit a targets that she dashes past without colliding with if she aims well to graze past them. Visually, the new Reckoning has Kayle fly high up into the air (resulting in a brief cast time; possibly being untargetable during which, allowing her to dodge abilities), then swiftly dive back down, soaring forward with her sword extended ahead of her, with a blade shaped area of effect extending from Kayle as she dives that narrows to a pointed cone (like Aatrox's old E) after Kayle lands/collides. The new Reckoning has a lot more room for skill expression from both Kayle and her opponent playing around it.] --- #[W] Divine Blessing > Cost: 60/70/80/90/100 Mana > Cooldown: 15 seconds > Range: 900 > > Blesses an allied champion, increasing their Movement Speed by 18/21/24/27/30% for 3 seconds and healing them for 11/12.5/14/15.5/17% of the target's maximum Health (+45% Ability Power). [Movement speed buff no longer scales with AP. This is to prevent it from scaling into overwhelming mobility when combined with her new Q, and also to trim back how powerfully she scales as a booster for champions like Master Yi. Kayle also gained a higher maximum AP ratio on her autoattacks in this mini rework, so reducing AP scaling elsewhere is likely prudent. Base healing now depends on target's maximum health. This means that base self-healing would range between 75 (min rank + level 1) to 420 (max rank + level 18), and would self-heal even more if Kayle builds health. For comparison, current Kayle's base healing on W is 60/105/150/195/240. Because Kayle's kit is now riskier and more interactive (diving in with Q and less E range uptime), she will likely build health in order to survive and this change encourages that and puts a lot of extra power in her W. This change would also make Kayle extremely good at healing allied tanky champions, which could be an interesting supportive niche.] --- #[E] Righteous Fury > Cost: 50 Mana > Cooldown: 11/10/9/8/7 seconds > > Active: Kayle increases her Attack Range by 325 for 4 seconds and her basic attacks deal an additional 30/40/50/60/70 (+35% Ability Power) magic damage in an area of effect around the primary target (applying spell effects). [Cooldown now only begins once the ability effect ends and the the active buff time is greatly reduced, making 100% up-time impossible to reach. Bonus attack range reduced to 325 (450 total range while active; equal to Thresh's attack range). Special interaction with Runaan's Hurricane resulting in shot-gunning AOE damage removed. These changes open up power budget for the rest of Kayle's kit, make item interactions more intuitive, and make Kayle's playstyle more unique as a medium-ranged AP skirmisher who spends a lot of time time trading and dueling as melee, with long windows of opportunity for melee opponents to trade damage with her (compared to the current unhealthy constant kiting vs melee as top-lane Kayle) rather than Kayle scaling into a pseudo-marksman with 100% E up-time lategame.] --- #[R] Intervention > Cost: No Cost > Cooldown: 100/90/80 > Range: 900 > > Bathes Kayle's target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds. [Completely unchanged from current version.]
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