[Champion Rework Concept] Nunu - The Yeti Rider

**Nunu - The Yeti Rider** **Roles:** Fighter, Tank. **Lane:** Jungle, Top. **Abilities:** **Passive:** Defensive Rage **First Ability:** Consume **Second Ability:** Avalanche **Third Ability:** Blood Boil **Ultimate:** Icelandic Assault *** **Passive:** Defensive Rage When Willump reaches 30% health, he enters a rage that throws Nunu off his back as he blindly and aggressively charges the enemy for up to 5 seconds (prioritizes Enemy Champions). He gains 150% movement speed for 1 second then 50% increased movement speed for the remaining 4 seconds. His attacks will do 30 (10 x level) (+6% Nunu's Maximum Health) physical damage at a rate of 1.500. If Willump loses all of his health, he will enter hibernation for 10 seconds before heading back to Nunu. In this time, you control Nunu instead of Willump. Nunu loses 30 movement speed, 50% armour and magic resist, and his basic attacks becomes a 400 range snowball attack. You can reactivate any of Nunu's basic abilities after 3 seconds to call Willump back to you if Willump is still alive. Nunu's maximum health is 30% until Willump returns to him, and if Nunu dies so will Willump. If Nunu basic attacks the same target that Willump is attacking, the target will be slowed by 15-40% (based on level) for 1.5 seconds. **Cooldown:** 180 seconds. *** **First Ability:** Consume **Passive:** Nunu gains 5 maximum health every time he uses Consume on a target. This is increased to 10 health on Enemy Champions, which is doubled on an Enemy Champion kill. **Active:** Nunu takes a bite out of an enemy champion, minion, or monster. Enemy champions take 80/130/180/230/280 (+4/5/6/7/8% Nunu's maximum health) magic damage, enemy minions and monsters take 150/300/450/600/750 true damage plus 10% of the target's maximum health (Maximum of 400/550/700/850/1000 true damage to Monsters). Nunu is healed for 30/50/70/90/110 (+55% Ability Power) health plus 10% of his missing health after biting a target. **Cooldown:** 14/13/12/11/10 seconds. **Mana:** 60/65/70/75/80 mana. *** **Second Ability:** Avalanche **Active:** Nunu begins summoning a blizzard around him in a 600 radius around him for 5 seconds, causing all units inside to be slowed by 20%. This increased by 6/8/10/12/14% per second they are inside the blizzard, up to a maximum of 50/60/70/80/90%. At the end of the duration, or upon earlier activation, the blizzard snap-freezes enemies inside to deal up to 100/150/200/250/300 (+65% Ability Power) magic damage based on the time channeled. Non-epic monsters also have their attack speed reduced by 50% of their movement speed slow. If Nunu is interrupted by heavy crowd control, the blizzard channel will end. Nunu moves at 80% of normal speed while channeling, and can still basic attacks and use other abilities. **Cooldown:** 28/25/22/19/16 seconds, after the Blizzard ends. **Mana:** 80/90/100/110/120 mana. *** **Third Ability:** Blood Boil **Passive:** While Defensive Rage or Icelandic Assault is active, Blood Boil applies to both Nunu and Willump for the duration. **Active:** Nunu lets out a blood-rushing roar, causing him to move 14/16/18/20/22% faster and attack 30/35/40/45/50% faster. The bonus movement speed is tripled while out of combat, and the bonus movement speed and attack speed are doubled if used while Nunu is below 40% health. Lasts up to 6 seconds. **Cooldown:** 14 seconds at all ranks upon use. **Mana:** 40 mana at all ranks. *** **Ultimate Ability:** Icelandic Assault **Active:** Nunu urges Willump towards a target enemy champion up to 600 range away, and they both gang up on the target. Willump rushes to the target and begins pummeling them with the damage from Defensive Rage. Nunu jumps from Willump's back and blots out the target's eyes with snow, blinding them for 3 seconds. The target of the assault has their movement speed and attack speed slowed by 80% for the duration. This lasts for three seconds. Nunu can use this while dismounted from Willump, but the range is reduced to 250. This can only be used if Willump has not entered hibernation. If Willump enters Defensive Rage while using Icelandic Assault, Nunu will not remount Willump at the end of the effect. Nunu is untargetable during this time and only Willump can be hit. **Cooldown:** 140/120/100 seconds. **Mana:** None.

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