**Passive: Karmic Balance**
Karma has a third resource to work with, called **Balance**.
**Balance** has five possible values: -2, -1, 0, 1, and 2.
Targeting an enemy with an ability or basic attack will cause Karma's **balance** to decrease by 1.
Targeting an ally with an ability or basic attack will cause Karma's **balance** to increase by 1.
If Karma's **balance** reaches 2 or -2, she will gain access to **Mantra** the next time her **balance** is at 0.
Karma's basic attacks are empowered against enemy champions, causing her to deal 26-53 (+0.1 AP) bonus true damage on hit.
Karma's basic attacks can target allied champions, causing the ally to heal the target for 26-53 (+0.1 AP) HP.
Both of these effects have a 20 second per-target CD, refreshing whenever Karma casts **Mantra**
**Q: Inner Flame**
75 mana, 18/16/14/12/10 second CD
Burns at the soul of a target champion (ally or enemy), granting them power at the cost of health.
For 5 seconds, the target takes 2.5% of their maximum health as true damage every second, but in return amplifies the damage they deal by 15%.
If the target is an ally, and takes damage that would reduce them below 10% max HP, the effect is dispelled.
**W: Bonds of Man**
50 mana, 2 second CD (24/22/20/18/16 second recharge, 2/2/3/3/4 charges max).
Choose two targets, creating a tether between them.
* Ally to Ally: Whenever one ally is healed, the other heals for 25% that value.
* Ally to Enemy: The enemy takes damage equal to 5/8/11/14/17 plus 2% of their maximum health every second. Any connected allies receive half this damage as healing.
* Enemy to Enemy: Whenever one enemy takes damage, the other takes 25% of that damage.
The tether lasts indefinitely, only ending if broken by moving 750 units from the other target.
A single target can be bound to any number of other targets.
80 mana, 20 second CD
Apply the following effects to a target champion for 0.25/0.5/0.75/1.0/1.25 seconds.
* Movement speed set to 100
Pacifying a target under the effect of Inner Flame will dispel Inner Flame.
Casting Inner Flame on a pacified target will dispel Pacify.
0 second CD, 0 mana.
**Balance** must be at 0.
Completely reset the CD of a chosen ability.
Reduce the CD's of all other abilities by 20/30/40/50% of their original value (after CDR).