Passive: Astral Barrier: 4 Astral Spirts
Q Per: energy shield.
Detonate: Releases a pulse of energy, dealing area of effect damage around them and slowing enemies within 100 distance for 5 seconds.
W Lockdown: Ensnares a unit in deadly energy, strangling it. Caster channels to deal damage every second to the target, and prevents all movement and actions for the target. Lasts up to 5 seconds.
E Consume Spirit: Absorbs one of his Spirits, granting him a boon of increasing his spell damage, and granting a damage aura for 60 seconds.
R Astral Beam: Sends a coiled beam of light to damage an enemy unit. This damage is not preventable in any way