Tank items ideas that should solve the tank problem

fortified chain vest -3000 gold stats: 100 armor 250 health unique passive - iron skin: deal 30% less damage and gain 40% resistance to physical damage unique passive - manipulator: cc effects you cast last 20% longer or have thier respective effect increased by 20% (knockups, knockbacks etc..) notes: this would be the core tank item, it gives tanks very high resistance while limiting the offensive uses since it takes away damage making it useless on anyone else, however, it also gives tanks more impact in teamfights since it increases the cc duration this item does not stack with petricite shield, after all. even tanks need someone to blow them up --- petricite shield -3000 gold stats: 80 magic resist 250 health unique passive - magic damp: deal 30% less damage and gain 40% resistance to magic damage unique passive - manipulator: cc effects you cast last 20% longer or have thier respective effect increased by 20% (knockups, knockbacks etc..) notes: same goal as fortified chain vest --- taunting mask - 2800 gold stats: 400 health 30 armor 30 magic resist unique active - FIGHT ME!: after a short delay, taunt everyone in a 500unit distance in a chosen direction for 2.5 secs (120 sec cooldown) --- small vortex- 2900 gold stats: 500 health +7% movment speed +10% tenacity unique active - vortex: after a short delay, create a vortex around you that has a radius of 100 units, this vortex suck projectiles towards you, causing them to either hit you, or if the angle between you and the projectile is large enough they have they trajectory altered.
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