Random Item Concepts 2 (Juggernaut Edition)

Greaves of The Mountain Cost:2400 +500 Health +60 Armor Unique Passive Force of Nature: When abilities do damage, cause a shockwave to form below an enemy champion dealing 100-200+5% Max HP bonus physical damage and slows by 30% in a 500 unit radius. If an enemy champion is hit by the shockwave, it causes that champion to release another shockwave. Enemies are immune to this passive for 5 seconds after creating a shockwave. Void Symbiote Gauntlet Cost: 1600 +200 Health +30 Armor +30 Magic Resist +30 Attack Damage Unique Passive Corruption: Every time you kill an enemy minion increase your max health by 10. Enemy champion takedowns increases your max health by 100. After increasing your health by 500 this item evolves. Void Symbiote Armguard +700 Health +50 Armor +50 Magic Resist. +40 Attack Damage Unique Passive Frenzy Virus: If you drop below 50% of your max health, your champion goes into a wild Frenzy. Abilities are amplified to deal 50% more damage, healing you receive is increase by 40%, and your basic ability cooldowns are reduce by 20%. Entering a Frenzy fears all champions and minions around you for 1 second and releases you of all CC on you currently. 200-150 second cooldown. Bloodthristy Axe (Melee Only) Cost:2800 +400 Health +50% increase bonus AD Unique Passive Cull the Weak: Killing an enemy champion increases your bonus AD by 10% for 5 seconds; stacks up 3 times. Executioner's Cap (Melee Only) +300 Health +55 Magic Resist +40 AD Unique Passive Vital Cuts: Basic attacks and abilities deal 10% more damage. If an enemy champion is below 50% of their max health; gain increase 20% increase movement speed towards them. Abilities deal 10-50% more damage base on the enemies missing health (full power at 20% of an enemy's max HP). Madman's Locket Cost: 1000 +30 Magic Resist +30 Armor Unique Passive Souls Ablaze: Minions drop 1 soul upon death (ally and enemy). Enemy champions drop 5 souls upon death. After collecting 50 souls this item evolves. Madman's Locket of Despair +200 Health +30 Magic Resist +30 Armor Unique Passive Madman's Knowledge: Minions drop 1 soul upon death. Enemy champions drop 5 souls upon death. After collecting 75 this item evolves. Unique Active Lose Hope: On a single champion reduce their damage, speed, and healing by 20%. 120 Second Cooldown Madman's Locket of Insanity +300 Health +40 Magic Resist +40 Armor Unique Passive Insanity of The Forgotten: You see what others cannot due to a Madman's Knowledge. Your vision has increase by 20% and you are no longer detected by enemy wards for the first 2 seconds of entering their line of sight. Unique Active Death Makes a Wish: On a single champion reduce their damage, speed, and healing by 40%. They also lose the effect of all passives on items for 5 seconds. 250 second Cooldown.
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