Lorvith- The Noxian Healer
Lorvith observed Vladimir's blood magic as a child, and so was able to acquire enough knowledge to understand it. But, rather than solely preserving his own life, he uses blood magic to help others.
The concept here is a mage who uses blood magic not only for self sustain but also to sustain allies.
Instead of mana, Lorvith has a blood reserve that can contain 10 **Blood Reserves**. Lorvith's abilities use **Blood Reserves**. If an enemy minion dies near Lorvith he gains 1 **Blood Reserves**. If an enemy champion dies near Lorvith he gains 5 **Blood Reserves**. He passively regenerates 1 Blood Reserve every 20 seconds after level 10.
**Q: Life Transfer**
Lorvith deals 80/110/140/170/200+(40% ability power) damage to a target enemy over the next 2 seconds. After this he can select a target ally champion and will heal them for the same amount over the next 1.5 seconds. If there is no ally champion nearby Lorvith will heal himself for half the amount. This only deals 1/3 damage to minions. If this skill is interrupted during the drain damage Lorvith will be unable to heal an ally and will stop dealing damage. If an enemy moves more than 500 units away during the drain will be stopped but Lorvith will still be able to heal an ally. If Lorvith does not have enough **Blood Reserves** he will sacrifice 5% of his maximum hp for each **Blood Reserves** he does not have.
cast range: 500
heal range: 550
cost: 3 Blood Reserves
Lorvith heals all nearby allies for 30/50/70/90/110+(25% ability power) health. If Lorvith does not have enough **Blood Reserves** he will sacrifice 4% of his maximum hp for each **Blood Reserves** he does not have.
cost: 5 Blood Reserves
**E: Consumption of Blood**
Lorvith heals himself for 50/80/110/140/170+(35% ability power) health. Lorvith cannot cast this ability if he does not have enough **Blood Reserves**.
cost: 2 Blood Reserves
**R: Blood Reaper**
After a delay of 0.5 seconds Lorvith deals 100/200/300+(55% ability power) damage to all enemies nearby. For each enemy champion hit with this ability Lorvith gains 2 **Blood Reserves**. For each **Blood Reserves**Lorvith gains with this ability he is healed for 30/50/70+(10% ability power) health.
Radius of Effect: 350
.Good Self Healing
.Good Ally healing
.Steep ability costs
Overall, Lorvith is a champion who has incredible healing but very steep costs for his abilities.
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