Shaco Rework Concept #2

{{champion:35}} _**Shaco** the Showmaster_ **Role:** Assassin **Position(s):** Jungle Pros: High Damage, Decent Mobility, Utility Cons: Squishy, Hard to Play, Falls off in Lategame Here's the link to my previous concept: **Passive:** _Insanity_ By being out of the enemy's vision range, Shaco gets more insane and gains 1 stack of _Insanity_ per second. Each stack makes his abilities more powerful and slightly changes his appearance. If Shaco gets in the enemy champion's vision range (not by wards and other abilities that apply vision!), he loses 10% current _Insanity_ per second. Every 10 _Insanity_, his basic attacks deal 22 bonus physical damage (capped at 70 _Insanity_ with 154 bonus physical damage). At 60 _Insanity_ and more, he fears all enemies for 0.5-1.5 seconds (+0.25 seconds on the levels 4, 7, 10 and 13) if they directly see him. For each enemy champion Shaco killed or assisted on an enemy kill, his minimum _Insanity_ increases by 5 (This means his _Insanity_ will no longer drop below this value). **Q:** _Deceive_ **Active:** After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds. After exiting invisibility, his next basic attack within 0.5 seconds deals bonus physical damage (doubled when stabbing them from behind) and reduces the cooldown of _Deceive_ by 2.5 seconds. _Jack in the Box_ won't break his stealth. * Invisibility Duration: 1.5/2.25/3/3.75/4.5 (+0.25 per 20 _Insanity_, capped at 1.5) * Bonus Physical Damage: 40/50/60/70/80% AD (+25% AP)(+60% current _Insanity_) * Target Range: 400 * Cooldown: 16/15/14/13/12 seconds * Cost: 70 Mana **W:** _Jack in the Box_ **Active:** Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+6 per rank) seconds. The box arms after a 1.5 second delay, becoming stealthed. Triggering the box will stun nearby enemies for 0.5 seconds as well as grabbing the nearest enemy to the box. After the grab, the box will immediately start attacking nearby enemies, up to two at a time. Its attacks deal magic damage. * Magic Damage: 35/50/65/80/95 (+20% AP)(+15% current _Insanity_) * Target Range: 425 (+40% current _Insanity_) * Detection Radius: 300 (+20% current _Insanity_) * Cooldown: 16 seconds * Cost: 50/55/60/65/70 Mana **E:** _Acrobatic Jump_ **Active:** Shaco jumps to the selected location for 0.65 seconds, becoming untargetable for the duration. While he is in the air, he can reactivate _Acrobatic Jump_ to throw knifes to a selected location near his landing spot, dealing physical damage and slowing the enemies for 3 seconds. * Physical Damage: 55/80/105/130/155 (+75% AD)(+50% AP)(+30% current _Insanity_) * Slow: 25/30/35/40/45% (+5% per 25 _Insanity_) * Target Range: 650 (+50 per 30 _Insanity_) * Effect Radius: 245 * Cooldown: 20/18/16/14/12 * Cost: 50/55/60/65/70 Mana **R:** _Hallucinate_ **First Cast:** Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 40 seconds. **Second Cast:** While the Hallucination is active, _Hallucinate_ can be used to move it to the target location. When the Hallucination dies or expires it explodes, dealing magic damage in an area of effect and spawns two smaller Hallucinations. The two Hallucinations have 50% less AD, Armor, MR and Health, but have 50% increased movement speed, attack speed and health and mana regeneration. They remain for 20 seconds on the battlefield. When the smaller Hallucination die or expire it explodes, dealing 50% reduced magic damage in an area of effect and spawn two even smaller Hallucinations. They remain on the battlefield for 5 seconds and have 90% less AD, Armor, MR and Health, but have 90% increased movement speed, attack speed and health and mana regeneration. * Magic Damage: 200/300/400 (+100% AP)(+100% current _Insanity_) * Target Range: 200 * Tether Range: 1125 * Effect Radius: 200 * Cooldown: 100/90/80 seconds * Cost: 100 Mana
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