So... Skarner sucks right now except for his e, and he's _extremely_ outdated. So here are my ideas for his rework. Comment your ideas for his rework, or what idea you think is best for each ability. I will make a complete rework to show everyone based on all of your feedback.
1. Crystals appear around the map, once collected, they give him temporary stats that last for 3 minutes
2. Every 20 seconds, a crystal spawns near Skarner. He gains stats based off of how many crystals he has collected.
3. Every 20 seconds (reduced by 1 second for every basic attack), Skarner's next basic attack deals bonus damage and roots the target.
Q: (Come on Riot, his current Q is _useless_...)
1. Skarner slashes in front of him in a cone, dealing damage to enemies. This ability can be reactivated to deal damage and pull enemies towards Skarner.
2. Passive: Skarner deals bonus damage against movement impaired enemies. Active: Skarner's next basic attack deals bonus damage and slows the target.
3. Skarner digs underground and pops up in a target location at his own rate of speed, crushing enemies that are within range. After a 0.5 second delay, he can recast within 1.5 seconds to grab an enemy (prioritizing champions), and burrows down, taking them back to where he originally dug.
1. Passive: Gain 10% bonus armor and magic resistance. Active: Gain a shield equal to 80% of your armor + 10% of your maximum health that lasts for 3 seconds. While the shield is active, gain a small amount of bonus movement speed.
2. Gain a shield that equals 20% of you maximum health that lasts 3 seconds. While the shield is active, your basic attacks deal bonus magic damage.
Fracture [E]: This _needs_ to remain the same. Its such a good ability.
Impale [R]: This can remain the same, but I wanna see what you guys think is better.
1. Skarner impales his target with his stinger, dealing damage and stunning them, and his damage against them increase for the duration of the stun.
2. Skarner impales his target with his stinger, dealing damage, and digs for 0.75 seconds (Can be stopped by cc) and brings the target to a location up to 5000 units away.
3. Skarner impales his target with his stinger, dealing damage plus damage based on their missing health.
4. Skarner creates a barrier around himself and his target, pushing away all units, both ally and enemy, and cannot be entered or left by anyone who isn't Skarner. The barrier lasts for 3 seconds, or until the target dies. Skarner's next basic attack impales the enemy with his stinger, dealing bonus damage.
That's all, folks! And remember to comment your thoughts below! Bye!!!!