[Champion Concept] Byte, The Control System

**Passive:** Emergency Shutdown When Byte would take lethal damage, he lives with 1 hp and becomes silenced, untargetable, invulnerable, and disarmed for 3/4/5/6 seconds, gaining 10/20/30/40 energy regen per second while it lasts. (At levels 1/6/11/16) 180/160/140/120 second CD. **Q:** Attack Command **Cost:** 50/50/40/40/30 energy **CD:** 6 seconds (Shared CD) Byte gives a command to a target Node, causing it to become aggressive until given a new command. Aggressive nodes fire a beam at the nearest enemy 2/2/3/3/4 times each second, dealing 10/20/30/40/50(+10% AP) magic damage. Byte can cast Attack Command on an enemy within 800 units to have all aggressive nodes within 2000 units of the target fire a missile towards that target, each missile deals 10/20/30/40/50(+60% Bonus AD) physical damage. Casting Attack Command with no target causes all aggressive nodes to fire a missile at the enemy in range with the highest missing health. **W:** Defense Command **Cost:** 50/50/40/40/30 energy **CD:** 6 seconds (Shared CD) Byte gives a command to a target Node, causing it to become defensive until given a new command. Defensive nodes place a shield on all allies within 600 units 2/2/3/3/4 times a second that blocks 10/20/30/40/50(+10% AP) damage, this shield stacks infinitely, but the entire shield decays over 1 second. Byte can cast Defense Command on himself to become invulnerable for 0.1/0.2/0.3/0.4/0.5 seconds, multiplied by the number of defensive nodes within 1000 units. Casting Defense Command with no target causes all defensive nodes to become invulnerable for 0.3/0.6/0.9/1.2/1.5 seconds. **E:** Repair Command **Cost:** 50/50/40/40/30 energy **CD:** 6 seconds (Shared CD) Byte gives a command to a target Node, causing it to become supportive until given a new command. Supportive nodes heal the nearest damaged non-supportive node within 600 units for 1 health every second and reveals stealthed enemy wards and traps within 600 units. Byte can cast Repair Command on an ally to have all supportive nodes within 800 units of them heal that ally for 10/20/30/40/50(+2% Bonus HP) health. Casting Repair Command with no target causes all supportive nodes to heal all allies within 600 units of them for 5/10/15/20/25(+1% Bonus HP) health. **R:** Control Node **Cost:** 30 energy + 1 Charge **CD:** 2 seconds **Passive:** Starts at rank 1, max 4 ranks. (Max 3/4/5/6 charges) Reduces the base cooldowns of his basic abilities by 0/1/2/3 seconds **Active:** Places a Crystal Node in a target location within 800 units, this node has 3/4/5/6 ward health and is immune to CC and Area Damage. Nodes have a vision radius of 900 units. When one of these Nodes dies, Control Node regains 1 charge. All nodes die instantly when Byte Dies.
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