Zwei crafter of dreams and nightmares.
small lore detials: Zwei is a mysterious entity that uses a brush to crafts the dreams and nightmares warping reality around it. To those that it determines as good it give good draems. However, those that anger it are cursed with nightmares.
Th dream form of Zwei is pacifistic in nature and tends to avoid conflict of causing harm.
The nightmare form of zwei is ruthless and cruel.
Dream form: she has long white curly hair almost like clouds falling down her back. With curled sheep horns she has six arms each one adorned with a set of green bead and wears a pale purple dress with gold designs. She has very large fur trimmed boots. He single eye are closed in this form and blue smoke trails of her. Her skin is a chalk white with dark gray markings. The end of her tail is shaped like a flower
Nightmare form: her curly hair becomes tangled her horns uncurl and her six arms are now armored in black gauntlets. Her dress is replaced with spiked armor and a ragged skirt. Her boots become iron and also spiked. Her eye opens and glow with a green light. Greenish smoke also trails off her. Her skin is a dark gray with white markings. The end of her tail is shaped like a spear
in both forms she carries a long two handed brush.
Her auto attack in dream form are random spheres of color that fly towards the enemy.
Nightmare form are attacks with the brush creating slash like lines.
design goal: the idea behind this champion was to create a painter who would create the dreams of nightmare of others. with a kit split between the two aspects while at the same time the kit would still synergize between both forms having almost the same abilities, but with different values. one more focused on damage and the other focused on healing and luring enemies in the other focused on damage and chasing off enemies.
HP regen 5.0-13.9
Attack damage: 50-100
attack speed: 0.626 (+0-39.2%)
magic reist 32-40.5
movement speed: 342
Range 150-(550/600/650 in dream form.)
Passive: Figment of Dreams and Nightmares
whenever an enemy minion or champion dies within a radius of 1000 they drop nightmare figments.
Being within a radius of 1000 of ally champions. Dream figments drop onto the ground every 3 second. Or whenever an ally minion dies.
Large Monsters drop both dream and nightmare figments
epic monsters drop two of each.
Figments restore 1 second of cooldown.
figments remain on the ground for 5 seconds before vanishing.
Q: Charming effigy/Fearful effigy targeting range 950 effect radius: 150/200/250/300/350 Cooldown (15/14/13/12/11) mana cost (50/60/70/80/90)
Charming effigy: a dream sprite made by the brush that drifts in targeted direction. Enemy champions hit by it are 50% slowed and marked for For 1 seconds. When the sprite reaches the end of the targeted range sprite hangs for 1 during this time it can be recasted back to yourself. If the ability hits Enemy champions that are marked. Enemies will be charmed for (1/1.15/1.25/1.75/2) seconds moving towards the caster for a 75% slow enemy also drops a dream figment
Fearful effigy: a nightmare fiend made by the brush that charges in a targeted direction. Dealing (45/60/75/90/105 +40% AP) magic damage to anything it pass through. Enemy champions hit by it are marked For 1 seconds. When the fiend reaches the end of the targeted range fiend hangs for 1 during this time it can be recasted back to yourself for the same damage. If the ability hits Enemy champions that are marked. They receive (55/65/80/95/110 +60% AP) magic damage and are feared for (0.5/0.75/1/1.25/1.5 ) seconds moving away from the caster for a 60% slow enemy also drops a nightmare figment
Enemies previously marked cannot be marked again for 3 seconds
effigies grow in size each level.
effigies shift forms during hang time when Zwei switched from dream to nightmare or vise versa cooldown starts on first cast for individual forms.
Effigies travel time is reduced by Blessed landscape/ accursed grounds
W: Blessed landscape/ accursed grounds Effect radius (250-550/350-650/450-750/ 550-850/600-950) angle (35/45/55/65/75°) cooldown 13 seconds mana cost (80/90/100/110/120)
Blessed landscape: Zwei swings the brush warping the landscape in front of her to be dreamlike. Minions and monsters have there appearance slightly altered fit her imagination. Allies are healed for (35/45/55/65/75 +5% AP) every 0.5 seconds while they are in the altered landscape. The landscape naturally grows outwards over 3 seconds before vanishing every tick of heal drops a dream figment from allied champions
Accursed grounds: Zwei swings the brush warping the landscape in front of her to be Nightmarish. Minions and monsters have there appearance slightly altered fit her imagination. Enemy champions within the area receive (35/45/55/65/75 +5% AP) every 0.5 second The landscape naturally grows outwards over 3 seconds before vanishing every tick of damage drops a nightmare figment from enemy champions.
Cooldown starts on cast, cooldowns on this ability are linked.
Ability switches forms when Zwei switches forms.
E:Lucid Dream/ Night Terror cooldown (20/19/18/17/16) mana cost (60/70/80/90/100)
Lucid Dream: Zwei enchants her brush for 4 seconds she dashes becoming a astral body allowing her to phase through walls for a range of 260 in the opposite direction of the mouse. If used within blessed landscape Zwei's movement speed is increased by 5%
The next auto attack on an enemy causes a special nearsighted where the enemy champion is surrounded by a dream world and cannot see the area around them for (1/1.25/1.5/1.75/2) seconds during this time the enemy is put into an off guard state. And will receive (5/10/15/20/25%) bonus damage from all sources. enemy hit by it drops a dream figment.
Night Terror: Zwei enchants her brush for 4 seconds she dashes becoming a astral body allowing her to phase through walls for a range of 260 in the direction of the mouse. If used within accursed grounds Zwei becomes invisible until she attacks.
The next auto attack to deal bonus magic damage of (5/10/15/20/25% of enemies missing hp) to the enemy will get a 0.5 second root. enemy hit by it drops a nightmare figment.
In addition enemy champion screen will become monochromatic and shadows of monstrous creatures will flit around the map closing in on the enemy champion. Enemy champions will appear in a nightmarish monster form. While if Zwei is in dream form she will look like her nightmare form. This effect last for 1 second
Enchantment on brush changes when she changes forms.
R: Dream Aspect/Nightmare Aspect mana cost 0 cooldown 3/2/1 seconds
Nightmare Aspect: Zwei switches to her nightmare form. Her auto attack becomes melee and deals (50/65/80%) of her ap as magic damage.
Nightmare shadows: At 100 nightmare figments when zwei changes to her nightmare form she creates a host of 5/10/15 untargetable shadow like creatures. That follow around her dealing (50/100/150 +5% total Mp) magic damage to anything in a (300/350/400) radius as magic damage automatically focus enemies you are currently auto attacking. Last for 3 second. Nightmare figments resets to 0 after this and has a 5 second cooldown before you can collect again.
Dream Aspect Zwei switches to her dream form auto attack becomes ranged (increased base range by 400/450/500)
Imaginary friends: At 100 Dream figments Zwei creating a host of 5/10/15 spectral dream spirit that spin around her dream spirits block damage and nullifies status effects within a (300/350/400) radius for a total hp of (50/100/150 +5% total Mp) each that last for 3 seconds or when all spirits are killed. Dream figments reset to 0 after this. and has a 5 second cooldown before you can collect again.
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