Towers should be something you're scared of, Paper can't achieve that.

Towers should be something you are scared of. They should be something you should not be able to take as a single person at 10 Minutes. Players should not be able to tank Towers for days. Towers should start falling around mid game (15 - 20 Minutes), once people effectively start to group up. If a Tower falls, because they are this strong, the Team destroying said Tower should get a small boost that enables them to keep doing so. The Goal of the Game is to destroy the Nexus, not get a ton of kills, however.. i think that kills should contribute to taking objectives such as Towers. **Here is current/old Towers:** Nexus Tower: HP 3600 Armor 55 Magic Resist 55 Attack Damage 150 Attack Speed 0.83 Inhib. Tower: HP 3600 Armor 55 Magic Resist 55 Attack Damage 170 Attack Speed 0.83 Tier 2 Tower: HP 3600 Armor 55 Magic Resist 55 Attack Damage 170 Attack Speed 0.83 Tier 3 Tower: HP 3800 Armor 55 Magic Resist 55 Attack Damage 170 Attack Speed 0.83 Armor, Attack Damage and Magic resistance are scaling ** My Suggestion:** Remove first tower Gold. All Towers now grant 300 Gold to the entire Team. Nexus Tower: HP 10000 Armor 500 Magic Resist 500 Attack Damage 300 Attack Speed 1.1 New: Revives with 3000 Health, once all inhibitors have respawned. New: Now deals 75% of its damage as true damage against champions. Inhib. Tower: HP 8000 Armor 400 Magic Resist 400 Attack Damage 250 Attack Speed 1.01 Now deals 50% of its damage as true damage against champions. Now has Sunfire's Cape burn passive when no Champions are nearby. Tier 2 Tower: HP 6000 Armor 300 Magic Resist 300 Attack Damage 225 Attack Speed 0.92 New: Range Increased by 50 Units Tier 3 Tower: HP 4000 Armor 200 Magic Resist 200 Attack Damage 200 Attack Speed 0.83 New: Armor, Attack Damage and Magic resistance are no longer scaling New: Range Increased by 100 Units. (Less towerdiving and more Wavecontrol)
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