Nocturne VGU Concept: The Night Terror

**Lore and Interview:** Nocturne is a shadow assassin who represents a gloom, nightmare, terror and whatnot. He is flexible in combat, fast, and hunter. Alright, Let's take a look at a part of his Lore! A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure terror. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne now continually descends upon the waking world, to feed on the kind of fear that can only thrive in true darkness. Now that I will mention something far away from what you guys think, but I personally feel like his Lore should be updated and move him into the shadow isles region, because he would make more sense being in the shadow isles than runeterra (Just a personal thought). --- **Visual Design:** Picture 1: https://imgur.com/a/NvaaSkR By Kanoro Studio This visual design could represent his structural form in game, more visuals needed but it is nice Picture 2: https://imgur.com/a/VyDr3mZ By DaveRapoza Just an image I wanted to share, not much different details, but it has some well designed armors and weapon Picture 3: https://cdna.artstation.com/p/assets/images/images/010/499/574/large/dave-greco-elementalfinal.jpg Nocturne should look scarier in general, his blades need to be sharper, edgier, he should have some sort of armors on his shoulders, he should be flying instead of walking that's right, and he should also have some sort of animation around him, something which could represent the terror for his theme. --- **Gameplay Design:** Role: Jungler Class: Assassin/Diver **Base Stats:** Health: 585 – 2025 Attack damage: 62 – 114 Health regen: 8 – 22 Attack speed: 0.668 (+ 0 – 45.9%) (+ 0.053) Mana: 275 – 850 Armor: 38 – 92 Mana regen: 7 – 14 Magic resist: 32 – 52 Range: 125 Move speed: 350 Nocturne should rely on being the burst dps carry, he should also have enough room for outplaying, something different than only a shield, something else, such as, multiple dashes, going behind the target, reducing the vision and fear. These mechanics will match his theme perfectly, he is not suppose to be a defensive skirmisher, he is suppose to be a champion who focuses on lethality, attack damage and cooldown reduction. However, those who wish to have some defensive items on him, will do alright with that because some defensive items will allow him to survive longer. **Pantheon level rework required** --- **Abilities:** **Passive [Paranoia]:** Nocturne's basic attacks against enemies affects them with Paranoia debuff. Paranoia makes the target hallucinate, hearing Nocturne threats in their mind. When they are fighting Nocturne. When Nocturne attacks the target when they have the debuff of Paranoia, he will ignore 10/20/30 of their armor and will be able to move through them Paranoia has special effects with Nocturne's abilities on targets affected by it. --- **Q [Umbra Blades]:** Nocturne camouflages, gains 10/12/14/16/18% movement speed for 3 seconds and enhances his next 2 basic attacks for 6 seconds. Next basic attacks will deal bonus damage equal to his total attack damage + ****[20% of his bonus Ad}**** Enemies affected by Paranoia will receive bonus damage equal to **[30% of his bonus AD]**. Cooldown starts after the duration of 3 seconds ends, or when Nocturne strikes the target. Cooldown: 12/11/10/9/8 seconds Mana Cost: 40 --- **W [Tormentor]:** Nocturne quickly dashes through the target in front of him with both of his blades, dealing 80/120/160/200/240 +100% of his total AD, then lands behind them. **If the target is affected by Paranoia, they will be slowed by 30% for 1 second.** Cooldown: 10/9/8/7/6 seconds Mana Cost: 50 at all points Range: 400 --- **E [Shroud of Darkness]:** Passive: Nocturne gains 10/20/30/40/50% bonus attack speed Nocturne summons a shroud around him for 1 second, blocks the next ability or auto attack against Nocturne. If Nocturne successfully blocks the next ability or auto attack, he will be hasted, gaining 20% movement speed for 2 seconds. Cooldown: 10 at all ranks Mana Cost: 50 at all ranks --- **R [Nightmare]:** First Cast: Nocturne will cause a nightmare to all enemy champions, reducing their sight by 50% for 5 seconds. **_Nightmare animation: voices of darkness will be around and a lot of creepy animations around the map (our minds can imagine)_** **Enemies affected by Paranoia will have their sight reduced for 10 seconds instead** Second Cast: Nocturne flies on the target affected by nightmare, summoning a darkness clouds behind him, becomes untargetable during the duration, lunges through the target, dealing 300/450/600 +100% physical damage and causing them to flee for 0.5 seconds. **If the target is affected by Paranoia, then they will flee for 1 second.** Cooldown: 100/80/60 seconds Mana Cost: 150 mana Range: 2000/4000/6000 --- **Overall conclusion:** Nocturne will be played as assassin jungler, who has the ability to dive too, and he will open up more mechanics and more interesting plays against the enemy team. Let's take a look at the pros and cons! **Pros: ** 1) Burst damage dealer 2) Can shut down enemy carries with his ultimate mid game 3) His theme provides a true terror to enemy team 4) Good mobility for an assassin with a helpful crowd control 5) Can outplay enemies very well with his W and E **Cons:** 1) Squishy, his passive won't help him much 2) Once his E is on cooldown, he is an easy kill 3) Teaming up as 5 will be a great counter play for his ultimate 4) Flat physical damage only, armors and Hp will counter him 5) His W can only be used on enemies. Therefore, grouping will prevent him from using his W to go in In conclusion, with the change of her other spells and how his ultimate works now, Nocturne will be mainly played as DPS burst assassin jungler who can shut down carries with his ultimate, carry mid game and snowball well upon getting early kills. --- **Itemization:** **Example [1] Main build:** {{item:1400}} {{item:3071}} {{item:3142}} {{item:3814}} {{item:3147}} {{item:3117}} **Example [2] Defensive build:** {{item:1412}} {{item:3025}} {{item:3812}} {{item:3065}} {{item:3156}} {{item:3047}} --- I hope everyone enjoyed this concept. Like I promised before when I finished with Skarner, Mundo and Shyvana VGUs, I have mentioned that I will be working on a Nocturne's concept. These are the 4 champions who were having a high priority for a VGU next year, I can still work on the other champions who were listed in the 2nd tier, depends on what people want me to work. Feel free to give me your feedbacks, I will be happy to respond whenever I can Thanks everyone for your interests in Nocturne's VGU! --- My other VGU concepts for the high priorty champions who were listed for a VGU: 1) Skarner: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/3Pfs1b0t-skarner-vgu-concept-the-cruel-tyrant 2) Dr. Mundo: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/szuJ4FNX-drmundo-vgu-concept-the-madman-of-zaun 3) Shyvana: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jBxZEujR-shyvana-vgu-concept-the-dragonborn
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