##Champion Name: Steve Rodgers, Captain America
##Passive: "Vibranium Shield"
Captain America gains a _Shield_ according to how much _Armor_ he has. While the _Shield_ is up, Captain American gains the buff **"Armed"** which improves his abilities. By left clicking allies, he can throw his _Shield_ to them to block damage. The _Shield_ can only be active on one Champion at a time. Captain America can left-click himself to bring his _Shield_ back at any time. If the _Shield_ breaks or is attached to an ally, Captain America gains the debuff **"Disarmed"**. If the _Shield_ is broken or if an ally exits 1000 Units of Captain America, it automatically returns to Captain America. Once out of enemy vision for 2 seconds, the _Shield_ will begin to recharge at 20% per second.
**Shield Health:** _500% of Armor_
##Q: "Shield Toss/Heel Kick"
**Armed: Shield Toss**
The ability can either be Held or Pressed.
**Pressed:** Captain America tosses his shield in a line ahead, damaging enemies for _40/60/80/100/120 (+70% AD) Physical Damage_ and slowing them by _20/30/40/50/60%_. The shield then returns, subsequent hits have their damage reduced by 60% and Stun enemies for .25 seconds. While the shield is traveling, Captain America loses his Shield.
**Held:** Captain America targets 2 enemies. The shield is thrown to the 1st target, then to the 2nd target, then back to Captain America. Enemies hit initially take _40/60/80/100/120 (+70% AD)_ Physical Damage and are slowed by _20/30/40/50/60%_, subsequent hits have their damage reduced by 60% and Stun enemies for .25 seconds. While the shield is traveling, Captain America loses his Shield.
**Disarmed: Heel Kick**
Captain America Channels for .25 seconds, then delivers a kick in the target direction, dealing _25/45/65/85/105 (+60% AD) Physical Damage_ and pushing the first enemy hit back.
_Range: 800 (Shield Toss) 450 (Heel Kick)
Energy Cost: 70_
##W: "Protector's Call"
Can only be used while Armed. Captain America raises his shield in the target direction for 3 seconds. Any damage coming from the target direction is reduced by _5/10/15/20/25%_. Any projectiles are reflected back randomly, dealing half their original damage to enemies hit. If Captain America's Shield breaks while the ability is active, the ability ends.
Energy Cost: 50_
##E: "Patriot's Rush/Combat Roll"
**Armed: Patriot's Rush**
Captain America leaps forward onto his shield and charges in the target direction for 2 seconds, gaining _70/75/80/85/90% Movement Speed_. If Captain America collides with an enemy, he deals _90/100/110/120/130 (+80% AD)_ Physical Damage and stuns them for .5 seconds. Captain America can press E while traveling to end this effect and leap in a target direction.
**Disarmed: Combat Roll**
Captain America leaps forward in the target direction, gaining _10/15/20/25/30% Movement Speed_ for 1 second.
_Dash Range: 400 (Cannot pass over terrain)
Energy Cost: 70 Energy
##R: "The People's Hero!"
**Passive:** Captain America gains _1 Armor_ per _100 Bonus Health_.
**Active:** Can only be activated while Armed. Captain America takes _40/45/50% reduced damage_ for 5 seconds, reflecting all Projectiles and Ranged Auto Attacks back at his attackers. During this time, he gains _5% bonus Attack Damage_ per hit taken. If Captain America's Shield breaks while the ability is active, the ability ends, except for the _bonus Attack Damage_, which fades at 2 stacks per second.
_Cooldown: 100/80/60 seconds
Energy Cost: 100 Energy_