Wukong Rework Concept

Two majour things about Wukong: - There is nothing in his kit that screams out at you that his pole extends out, so I want to address that with his abilities. - Update his clone so that the damage portion can actually be utilized and allow for potential comboes with it. - Overall he will remain as a bruiser, just more unique and fun to play as that makes him different to every other bruiser! This will get him to be played for only what he can do, not for whoever does X thing the best. **** > **Attack Range:** 175 units > > **** > > # _**Monkey King (Passive):**_ > **Static Cooldown: 10 seconds; Range: 750 units** > > Whenever Wukong takes damage from large monsters, epic monsters, or enemy champion, he will heal for 30 - 60 (+15%AP) health before the damage applies, increasing by 30 - 60 (+15%AP) health for every enemy champion and epic monster nearby (max 180 - 360 (+90%AP) health). Does not trigger if Wukong is already above 90% health. > > Kills/assists against takedowns will refund Monkey King's cooldown. > > Additionally, Wukong's pole grows the more dominance he asserts on the fields of justice! > > # _**Crushing Blow (Q):**_ > **Cooldown: 7/6/5/4/3 seconds; Cost: 30/35/40/45/50 mana; Range: 400+ units** > > Wukong's pole extends out and he slams it down in the target direction, dealing 40/70/100/130/160(+120%AD) physical damage and ignoring up to 50/55/60/65/70% armor, the closer targets are to the tip of the pole, the more armor that is ignored. > > Monkey King: Every 20 minions/monsters slain or every kill/assist against takedowns will permanently extend Crushing Blow's range by 20 units. > > # _**Decoy Strike (W):**_ > **Cooldown: 14/13/12/11/10 seconds; Cost: 50/55/60/65/70 mana** > > Wukong leaves behind a stationary clone of himself and turns himself invisible for up to 1.5 seconds. This refunds Monkey King's cooldown. > > After 1.5 seconds, the clone will dash to Wukong's location, dealing 80/120/160/200/240(+100%AP) magic damage to struck enemies it passes through. > > # _**Nimbus Strike (E):**_ > **Cooldown: 18/16/14/12/10 seconds; Cost: 60/70/80/90/100 mana; Range: 250+ units** > > _1st Cast:_ Wukong extends out his pole into the ground and hops on it at the target location and refunds Monkey King's cooldown. The length of the pole is based on how extended Wukong makes his pole. This will not break Wukong's invisibility. > > If Wukong remains on the pole for 1.25 seconds, he will fall down in place and stun nearby enemies for 1.5 seconds and deal 40/60/80/100/120(+20%AD)(+75%AP) physical damage with a sweeping pole attack around him. > > _2nd Cast:_ While still on the pole, Wukong falls down a static distance in the target direction, distance traveled is based on the current length of the pole, dealing 30/55/80/105/130(+65%AD) physical damage to those the pole falls on. > > Monkey King: Every 20 minions/monsters slain or every kill/assist against takedowns will permanently extend Nimbus Strike's maximum length by 5 units. > > # _**King Swing (R):**_ > **Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 700+ units** > > Wukong becomes stationary and grows his pole to ginormous proportions and slams it down in the target direction, dealing 200/275/350(+150%bAD)(+100%AP) physical damage. > > After 0.75 second later, Wukong swings up his pole, knocking up all units, allies and enemies, for 1/1.25/1.5 seconds and into the air 600/750/900 units. Allies launched into the air will dash to the target location for their next movement command, maximum distance based on their current height. > > Monkey King: Every 20 minions/monsters slain or every kill/assist against takedowns will permanently extend King Swing's range by 40 units. **** # **UPDATE NOTES:** **Nimbus Strike:** Delay before Wukong drops down for the stun to 1.25 from 1.5 seconds (if he does not cast it again) Area for the stun reduced to 250+ from a static 400 units Damage changed to 40/60/80/100/120 +20%AD +75%AP PHYSICAL damage from 60/85/110/135/160 +50%AP MAGICAL damage The animation is now a sweeping pole attack around Wukong, a slight nod to his current ultimate. _(Monkey King's range increase now increases the radius of the stun, most cases this is a nerf so less delay time to help him actually land his stun. Physical damage attack to make more sense with him hitting targets physically with his pole.)_ ****
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