Champion Concept: Rexas, the Trench Gunner

**CONCEPT:** Rexas is a defender of Piltover, strong and stable like a rock. He's a character who's big, muscular, and shows a few scars, but is really low-key. He's proud and dutiful, but soft-spoken about it; more "just doing my job, ma'am" than "I WILL DO MY DUTY! FOR THE GLORY OF ~~DEMACIA~~ PILTOVER!!" Mechanically, the idea is a lane-covering support whose support is less about healing or buffs and more about denying access to his carry. I'm aiming for a character whose best payoffs are gained when he sets up, which thus requires him to "pick his moments", as it were. He's a machine gunner, though thematically, since it's Piltover, I wager what he carries is more like a puckle gun or a Gatling gun. **PASSIVE: Piltovan Puckle Gun** Rexas' attack speed is static, starting at 1.5 and gaining 0.1 per level. He isn't subject to the standard attack speed cap. However, Rexas only deals his base AD plus 25% of bonus AD as damage with his basic attacks. Bonus attack speed for Rexas is converted to life steal. Rexas doesn't have Mana, but instead has an Ammo bar. This bar is drained by 4 per basic attack. When the bar reaches 0, Rexas must reload (a 2 second animation). **Q: Pack Up / Dig In** [8/7/6/5/4 sec cooldown] [0 Ammo] After a **[2.0/1.9/1.8/1.7/1.6]** second animation, switches Rexas' weapon between a mobile form (the default) and a static form. In static form, Rexas' can't move or rotate, but his attacks can hit anyone in a broad cone in front of him. His range increases by **[15/20/25/30/35%]** in this state, and his basic attack damage from bonus AD is increased from 25% to **[30/35/40/45/50%]**. **W: Suppressive Fire** [15 sec cooldown] [40 Ammo] Over the next **[2.5/3/3.5/4/4.5]** seconds, Rexas sprays fire across a mid-length, high width arc. Enemies caught within this arc take **[25/40/55/60/75]** (+25% AD) damage every second and have their movement and attack speed slowed by 30%. If Rexas is Dug In, the arc automatically matches his Dug In auto reach, including increased range, without the need for targeting. Additionally, damage is dealt every 0.5 seconds instead of every 1 second. **E: Trench Warfare** [12 sec cooldown] [10 Ammo] Rexas hipfires at a targeted enemy (small radius), dealing **[60/90/120/150/180]** (+30% AD) (+30% Bonus Health) damage and taunting them for 3 seconds. For the next 5 seconds, Rexas takes **[10/20/30/40/50%]** less damage from all sources. This reduction is separate from resistances and isn't bypassed by effects that penetrate resistances. Trench Warfare will instantly Pack Up Rexas' weapon, skipping the animation, but will put Dig In on a static 10 second cooldown if it does so. **R: All Or Nothing** [240/220/200 sec cooldown] [0 Ammo] Rexas replaces his magazine with a high capacity variant, instantly refreshing his Ammo to 200 (double the normal cap). While this magazine is active, Rexas' lifesteal is increased **[0.5/1/1.5]** times over, and half the modified value is applied as spell vamp as well. ----- Got this idea while playing Girls Frontline and thought I'd toss it here, because for once, there's nothing much better to do right now. Have fun picking it apart!
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