What If The Randomness Of The Item System Got Removed?

Simply: * For each minion killed, you would receive golds * Using the golds, you could buy items, just like in Summoner's Rift The result: * The TFT would be less luck-dependent (hence, fairer) * The TFT would include more strategy (spending golds on items vs rerolls vs leveling) * Unlike the solution to set the number of dropped items to a fixed number, this solution creates more versatile gameplay
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