Kantan (NA)
: I’m not the only one, am I?
Nah, you're spot on. Game's a joke now and should be taken/played as such.
: Zoe has a 55% win rate on PRO PLAY. Maybe it time to rework her W.
The rebuffs she received were completely unnecessary. She was rightfully gutted for the kit she has and should have stayed gutted. dumb riot
ßurst (NA)
: Games feel more coin flippy than ever
That's correct. Coin-flip meta it is again. I called it back when they made the changes. dumb riot
Theorex (NA)
: The reason why league has dropped 30% from last season to this season (at least in ranked).
Pretty much spot on. I would argue Yasou didn't get receive enough nerfs (he took advantage of the crit item changes and then riot didn't revert fully his compensations buffs) because he is their SkinSell boy. --- There's little to no strategy left, constant deathmatch fights and the r%%%%%ed CS bounties and numerous other stupidities. I've been playing since season one, several times diamond (with huge decays) ---> the game's a joke now.
Zertryx (NA)
: It's not match making, its the state of the game that creates this feeling like everyone is garbage. Damage is INSANLEY HIGH, Resistance is low Supports can 2 shot people now. Tanks are not meta because they lack any type of BURST and tank items are just trash. So games are filled with Squishy champs and Bruisers. Games have leaned more towards a "Snowball Effect" rather than actual team fights and come backs, Fights are now a Game of Footies, 1 Mistake and miss position = death because once you get hit you lse 60% hp from 1 skill and either have to commit to fight or run. this means the enemy can now go ham on your team because 5v4 or keep poking down. This causes "team fights" to be less of a micro intensive fight where people go back n forth fighting it out and more of clicking back n forth hoping to land a skill shot before the enemy does in order to ace the team and just run it down. Retaliation doesnt exsist, if you get CC your dead. the game is no longer what it use to be so now when people die they DIE ALOT because the power spike in lane after 1-2 kills (especially bot were 2 people get the lead instead of one) snowballs outta control because you can 2 shot faster now. This makes the illusion that everyone is trash, deaths per game have increased and game time decreased there isnt a game any more its URF/ARAM. I remember when ULTS actually had significant CD's now every ult is 30 seconds
* r%%%%%ed abundance of CDR * r%%%%%ed abundance of damage * mobility creep * atrocious itemization * atrocious minion blocking after Rito tinkered with it and left it in the current state * overloaded new kit champs aka abominations like Zoe, reworked Akali, reworked Irelia, etc. * CS bounties that go against League's initial core design * RNG Dragons, Baron buff doing too much, beetle favoring duel jungle champs * Rune reforged while the old Rune + Mastery system was better and way more balanced. Add to that the blatant champ favoritism like their SkinSell Boy Yasou, coupled with unwillingness and stubbornness to change/fix/nerf broken stuff like release reworked Akali FOR MONTHS, also release Zoe. **Plus countless more r%%%%%ed design + balance choices. ** (they almost included Positional ranks and they thought it was very good idea worth pursuing; also r%%%%%ed DynamicQ xD). -- Riot has ran the game into the ground. It's pure no brains deathmatch, almost zero strategy left in it. Many left in season 8, Riot saw a major decline in both playerbase & profits - that's why they went forward with the extremely aggressive and costly marketing campaign in the last months of 2018 - KDA event, many ads on the net, etc. I expect in about 2 years another big accumulated decline (over the period) or a big steep one during that time. 2-4, max 5 years till the game is not relevant at all.
: It is what happens when Riot has no clue how to balance the jungle. Also when your allies blame you for everything no matter how well you play. Also the role that requires the most reliance on your own team does not help.
Seen (NA)
: How long until player like these get punished?
Trynda is utter trash now, the outcome would be almost the same even he was 100% tryharding. The guy is mourning (same as me), leave him be.
: I don't know that I feel robbed, but I too was a fan of the role base rankings. In fact last season I abandoned ranked play all together because of the toxic atmosphere and the fact that it punished a player for liking to play all roles in the game. Players that play only one role with only one or two champs advanced in ranked and players that like to play everywhere with lots of champs were essentially penalized. The role based rankings entirely fixed this. I could feel good about switching things up and working on each lane individually. I am sad to see it go.
> [{quoted}](name=ScarletFever105,realm=NA,application-id=yrc23zHg,discussion-id=b3NKJxip,comment-id=0000,timestamp=2019-03-13T14:59:25.529+0000) > > I don't know that I feel robbed, but I too was a fan of the role base rankings. > > In fact last season I abandoned ranked play all together because of the toxic atmosphere and the fact that it punished a player for liking to play all roles in the game. Players that play only one role with only one or two champs advanced in ranked and players that like to play everywhere with lots of champs were essentially penalized. > > The role based rankings entirely fixed this. I could feel good about switching things up and working on each lane individually. > > I am sad to see it go. What? If you're good at more champs and at more roles you will climb way faster in the old (current) system than in the multi-positional. WHICH MAKES THE CURRENT SYSTEM THE WAY TO GO IF RIOT WANTS TO KEEP THE LITTLE COMPETITIVENESS LEFT IN THE GAME. --- Is this a joke, why it's getting upvoted?
Rock MD (NA)
: > [{quoted}](name=SpiritOfOdysseus,realm=NA,application-id=3ErqAdtq,discussion-id=UumU8Bp4,comment-id=000a00000002,timestamp=2019-03-13T05:12:40.433+0000) > > It's _ALLLLMOOOOST_ like we're human...! Which you can't say for reddit since it seems everyone is a carbon copy of one another (Nonchalant, Knows everything as long as it's reliably Googleable, Diamond+). lmao, I've met more armchair game balancers on boards than I have on Reddit. And there's a difference between being human and being irrational. Boards is irrational and prone to anger because most people here are looking for a reason to snap at Riot.
"armchair game balancers" wouldn't have included the r%%%%%ed Dynamic + Positional ranks. Also Akali would have been nerfed within a month and her "creative" stealth mechanic wouldn't have been included in the first place. Same for reworked Ire. Just because some nerd is working at riot and looking only at numbers (statistics) - because that's how Riot is balancing - it doenst make him good at that. It's a fking free willy safe desk job.
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=3ErqAdtq,discussion-id=bOnslkIK,comment-id=0004,timestamp=2019-03-08T20:52:39.493+0000) > > Spending time and resources on r%%%%%ness similar to DynamicQ... "good effort" indeed. > > They're learning slowly (or just observing more players leaving). > > Maybe in 5 years stupid stuff like these will get shutdown in the brainstorming meeting. If League survives till then, that is. They gained valuable data that is making off-position matchmaking much better and a lot of their other experiments w/ ranked have been an overall success. When you autofill into your worst role and it is not an autolose, it is because of SapMagic's work. 'R%%%%%%ness', as you put it, is the only way to improve. If you never fail, it is because you've never tried to do anything outside your comfort zone. SapMagic should be looked at as an inspiration because of his successes and how quickly he's responded to his failures, not insulted.
If he is the prime reason why it's getting removed, he has my thanks too. Now let this shit die and move along.
: It was a good effort
Spending time and resources on r%%%%%ness similar to DynamicQ... "good effort" indeed. They're learning slowly (or just observing more players leaving). Maybe in 5 years stupid stuff like these will get shutdown in the brainstorming meeting. If League survives till then, that is.
rujitra (NA)
: You “making them get quiet” is going to get you thrown out, as well as likely them. You reporting them to the management will get them thrown out. You do not need to “put [them] in the spotlight in order for him to get punished”. Your report will do the same as if all 9 players report them.
Funny, now you're even telling me what happens in real life. I have my ways and I've never been thrown out from the cinema, kinda surprising for you - or maybe not because you know you're talking unreailstic stuff. Riot's approach towards soft int + moreover borderline trolling to obvious trolling has resulted in the current situation and community overall perception over these issues. * there's no overwatch system like CS GO * anyone that scripts is free to do so for months * getting punished for calling out offenders is exactly the opposite of any logic. "putting the spotlight" is exactly what stands behind any justice system - it's public condemnation for the offender's actions. It's needed for the public to know that the system works ---> NEWSFLASH. Yes, 1 report on its own can trigger the report system ---> ----> I'm pretty certain that having 100 reports instead of 10 in the span of 20 games makes a difference in the system. Otherwise the moment someone's been reported in the post screen, the button would go "inactive" for all other wanting to report the very same player. OR are you implying (in this case you need to get a rioter to respond here and back it up) that a vast part, if not the majority of the players' reports are just placebo, huh? :D Let's not forget the pitchforks crowds, here in these very Boards and the old forums, celebrating after a **Rioter joins a ban thread and claims the OP has been reported N times in N games, etc and that all of the reports are justified/true.** --- Pretty weak, I expected more from you.
rujitra (NA)
: If I go into a restaurant or movie theater, I may not be the one getting chastised, but if someone else is harassing another customer it still negatively affects my experience at the restaurant.
The r%%%%%ed mental gymnastics you are reaching though. Your examples have zero logic connection to the issue presented in the thread. If someone is not being quiet at the movie theather, I'm gonna make them be quiet/or get them thrown out one way or another and you the pussy will be thankful as well as the rest of the people there. Sadly, doing the same in LoL aka putting the troll/the offender in the spotlight (in order for him to get punished) gets you punished. So, stop with the bulshit. Understood?
Xidphel (NA)
: Adding to the toxic environment.
bahahaaaahah Calling out troll/griefers = adding to the toxic enviroment, my fking god. Close the boards and shutdown League's servers.
: > [{quoted}](name=Terozu,realm=NA,application-id=yrc23zHg,discussion-id=TA1QywPe,comment-id=000100000000,timestamp=2019-03-07T02:23:41.295+0000) > > Yeah no this isn't semantics. > > Prestige skins are a bonus given to high spenders. > > Technically speaking their free. they're* and that's like saying "HEY THIS CUP OF SODA IS FREE IF YOU BUY $49.99 IN FOOD AT MCDONALDS!"
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=yrc23zHg,discussion-id=TA1QywPe,comment-id=0001000000000000,timestamp=2019-03-07T02:28:32.449+0000) > > they're* > > and that's like saying "HEY THIS CUP OF SODA IS FREE IF YOU BUY $49.99 IN FOOD AT MCDONALDS!" Too much kids here, don't waste your time.
PB4UAME (NA)
: Diamond 5 would be the equivalent of Diamond 4 in this system. Also, the competitive integrety several years ago is a night and day difference to now. Rank in seasons 3-5 mean far more than ranks season 6+ because of shit like autofill, dynamic queue, RIOTs systemic changes, mobility creep, damage creep, deleting defenses, removing close to 80 MR, 100 armor and 1400 HP from 5 item defensive builds, etc
Yeah, like all these players claiming that earlier ranks dont mean anything while Riot has turned this game the past few years into deathmatch brawl with little to no strategy behind it. And moreover, the dumb kind of "deathmach brawl" that consist of illogical stuff like the new CS bounties (that go against League's core design), bad balance and design decisions like the baron & dragons' buffs and numerous other r%%%%%ed stuff.
: Sexism and harasment, Reporting further than after game possible?
You're free to report them, but understand this: They wanted to trigger you/worsen your mental state, so they can have a higher chance to win. People get called out like that for whatever these people can latch on in order to achieve said result. (and in the small chance if it was just for the "laughs" - it means they're low skilled trolls that are easily dealt with & are easily triggered themselves) I do "mental warfare" too but not with insults and in a smart way. As it's said - in war and in love, everything is permitted. --- By reading this, it's obvious you are (were) triggered and now you pursue somekind of misguided "justice", where arguably there's little to be had.
: They are both broken as hell and need to be gutted.
Yeah, Riven has been sleeper op for a long time and they overbuffed Yorick to a ridiculous state. Way overdue for huge nerfs, for both of them.
Seen (NA)
: Lol, IE + Shiv = 100% crit. IE alone is 75% crit. {{champion:23}} + {{item:3031}} {{item:3153}} {{item:3161}} {{item:3071}} {{item:3087}} Crit at mach speed.
SPEAR OF SHOJIN LMFAO. is this thread a joke?
SS1986 (NA)
: This is on the pbe
All the low elo baddies crying when **this is actually placebo buff to a champion which got nerfed indirectly 123123121 times and is borderline trash tier.** Guess you missed all these nerfs, the loss of items (like PD, Rageblade and many more) or others changed/nerfed cause the abuse of other champs or other classes (like ranged ADC). He doesn't even have a proper rune now, most other toplaners like Riven (op), Ire, Rene etc can all proc Conq way faster and by the time Trynd procs his "Conq", the trade's already lost. Like literally you stand there with no rune effect while anyone with more than 1 dmg spell procs Conq and loops your ass, while you think why am I even playing this game? The truth is: You all at gold elo + below don't even know how to play the game properly, I facepalm every single time I have to do my placements at seasons' reset and start to question if I am the baddie actually for not carrying you all, lol. Then I manage to climb out. (this is not an insult, so don't get triggered) --- +5% crit chance spread across 3 tiers, resulting in +15% crit chance at lvl 16. Brawler gloves are worth 400g for 10% crit chance, do the match how much +15% crit chance is worth and does it actually helps Trynd (hint: he actually needs other buffs). **That's all this is: a placebo buff, maybe opening a lil bit the variation of his full builds.**
: Old enough to have two masters degrees and several published papers.
Even worse then. Silly you. :D Go play tetris or smth. It's straight forward enough for your mind.
: Listen, there is nothing wrong with playing Dark Souls. Its a very challenging game. Nothing inherently wrong with playing PvE. There are some very rewarding and challenging games that don't have anything to do with PvP. I am suggesting that you might find some fun playing those games if you are looking for the PvE experience. League, however, is an e-sport. This means that its people competing against each other. So the direction the game should take is players making plays with and against each other. Not sitting around interacting with the npcs on the map. I'm not saying there shouldnt be wave manipulation and plays around the npcs. But they should part of players interacting with each other, watching a bar and pressing a button. Also, logic does not have to be complex to be correct. To the contrary, a strong sense of parsimony is a foundation of logical thought. Maybe League should have speed runs or mini games to satisfy people with your tastes. I'm not saying at all people like you don't belong in the community. But your, mentality doesn't bring any fun or competitiveness to the competitive culture part of the game. There's nothing challenging about "Hey! this guys watched a health bar and pressed a button way better than that other guy who watched a health bar and pressed a button". It's way more exciting and competitive play with and against other players. Anything that can 'nerf' csing should greatly be encouraged. Eliminating csing (apart from jungle camps) all together would be the healthiest change to game since its creation.
I asked you something. Are you gonna answer?
: There are plenty of PVE games out there. League is not a PVE game. Its PVP. People who want to play PvE should play co-op or wait for specific game modes. Don't play ranked games if are looking for a PvE game, its just not designed for you. Play dark souls or something, if you want a an in-depth PvE experience. Gradual decrease in the significance of csing should continue to occur, if not eliminated all together.
Your statements are both ignorant and very kid-like because of their one-dimensional logic and sequence. How old are you?
: CSing is dumb. Games should be smart. Playing against other players takes intelligence. waiting for a creep to be low health and right clicking it can probably be done by anyone. it takes experience and game knowlege to predict what players are going to do. It takes watching a matching and having a pushable button to cs. So no, perfect cs should not be rewarded as much as actually playing the game.
You clearly don't know much.
Meddler (NA)
: Quick Gameplay Thoughts: February 20
It's quite obvious you're going against League's initial core design in this sentence: >The prior bounty system that only accounted for kills unduly penalized takedowns and _rewarded farming._ **As the latter must be perceived as a bad thing? LOL** CS bounties go against League's core design. (if they were 5% of the current, I would be fine cuz they almost wont matter). I can be fine with 5% of the current CS bounties. Still: 1st: If your're behind or in a unfavourable match up, in order to have a chance at turning the game (or have a chance at all) without only bindly jumping yourself in constant teamfights chaos hoping for the best, you use the already present comeback mechanics in the game (they are present and were in DOTA too): - you farm - you splitpush - you make presssure on the map CS bounties actually go against that. It's a mechanic fostering on chaos forcing constant fights or making constant fights perceived and their actual max-min gains more appealing than you playing the map correctly. 2nd: There are set number of creeps spawning for any given time at the map. If the enemy player(s) CS worse and you CS perfectly, you get a bounty? Why? **So in order to avoid CS bounties you need to keep your relative CS gold lower around the enemies' level of farming/gold? You should CS worse, last hit less? How this doesn't go against League's core?** --- **I have played from season one. ** This patch you've fked over Trynd for Nth time, last patch was a tragic comedy with your Crit Items description and constant babbling "MARSKMEN THIS, MARSKMEN THAT" with no mention/mere changes aimed at taking him in consideration... But your skinsell boy Yasou doesn't get a full revert on his compensations buffs cause "we can't get him hit too hard" while trynd received NOTHING and is getting hit every single goddamn time cuz of other class/champs abusing certain items/runes and you being not capable of balancing properly.
: It amazes me that you throw strawmen up of CaptainMarvelous's arguments and statements and yet you're accusing him of wasting time. Can I find you a mirror?
what strawmen? :D Stop with you non-sensical, non-relevant spam, k?
: So, Riot.....about that Silver Kayle...
You're actually defending and encouraging the bait & switch Riot did with the limited skins line (straight ot lying) and the fact that they they went after PAX skins cause of their greed? pff
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=3ErqAdtq,discussion-id=7HbxndkQ,comment-id=0002,timestamp=2019-02-18T16:55:37.424+0000) > > As a trynd main I can confirm this. > > Ranged champs are having it too easy. same does tryndamere
I'm not speaking of normals and below low plat elo, so no.
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=NpcEMYAl,comment-id=0008000000010000000000000000,timestamp=2019-02-18T18:30:00.660+0000) > > Whatever. > > You're keen on presenting obvious bad design + balance decisions in a good light. Won't waste anymore time. Well, it's actually a pretty good idea. Just right now it's not implemented well. Hopefully they can iron it out for the future though!
yeah certainly! If they reduce it to 5% max of the current CS bounties - that would be good. (cuz they wont matter. :D) Sign me in!
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=NpcEMYAl,comment-id=00080000000100000000,timestamp=2019-02-18T17:02:01.025+0000) > > I'm talking only about the stupid CS bounties that are not logical to League's core design. If you can't comprehend or understand why they're such, you're just wasting my time. > --- > Mage bot existed before that w_ith a downside to it._ > > Mage bot exists now because it's too efficient and it doesnt have a real downside. > Reasons for this: > Abundance of gold income, increase of ambient gold gen (which blurs the line between a good and a bad player) and through items + the way more dmg introduced into the game. > > All bad design/balance choices. > > Your take of inherently_ "good"_ or "_bad"_ shows your heavy, detrimental conformist mindset and it also reveals you don't know what is (or rather was) League's core design. ...Yeah, no, CS bounties make sense. They're absolutely too high right now, yes, but the idea itself isn't a bad one. It's how annoying and fucked up shit like Inting Sion or Proxy Singed get to exist when you don't account for CS: Massive gold income but worth very little for impeding them. DOTA solves this problem by making you lose gold on death. league doesn't so they need another way to punish high deaths but mass farm. Still, as previously stated, it does need to be fixed so it's not quite as absurd. For 30% of a bounty, it feels a lot more like 90%. And yeah, you could go mage bots before. The downside was losing the game. It only is in recent years with the steady nerfs/lower late game power of ADCs that other champions bot lane can flourish. The biggest one being that ADCs were the only class that was good at sieging a turret. Splitpushing, of course, doesn't count as it was more about shoving a lane by yourself and drawing resources to the top. Once mages were able to deal earnest damage to turrets, it was much easier for them to be placed in the bot lane and be a viable alternative to ADCs. Mage bot also isn't the only viable choice, as ADC bot is still the preferred choice and a more viable carry alternative. It's just now that you _can_ have the strategic choice to flex a character like Swain bot lane if you so choose and not lose the game because of it. Your mistake is you assume mages have outright replaced ADCs when in pro play and across all ELOs, ADCs are still the norm. Hell, according to OP.gg, only three non-ADC champions are picked enough to have a presence bot lane: Yasuo, Cassiopeia and Viktor. Cass and Yasuo are 1 and 2 (Albeit with 1% pick rate so they're extremely niche) while Viktor sits at around 49% with a slightly higher pick rate. Everything else? ADCs. While I understand it can be frustrating for new things to emerge and require new thinking and strategy to deal with them, let's not pretend the entire game has flipped on its head. Even with changes like CS bounties, the 1-1-1-2 norm is still the norm. Being able to flex certain things should be seen as an improvement and providing more strategy. After all: For years people complained of the stagnation of the meta. We should be embracing the idea that there are now more avenues to play certain champions.
Whatever. You're keen on presenting obvious bad design + balance decisions in a good light. Won't waste anymore time.
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=3ErqAdtq,discussion-id=7HbxndkQ,comment-id=0002,timestamp=2019-02-18T16:55:37.424+0000) > > As a trynd main I can confirm this. > > Ranged champs are having it too easy. If you're playing tryndamere, you should be getting countered by ranged.
Random comment N12312323232 that has nothing to do with thread above.
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=NpcEMYAl,comment-id=000800000001,timestamp=2019-02-18T00:15:23.254+0000) > > It almost points that Riot don't know what they're doing with all these changes in the past few years while fundamentally changing the game and its core mechanics... > > WHO WOULD KNEW THAT IF YOU FK UP ENOUGH OR LITTLE BY LITTLE WITH THE INITIAL CORE DESIGN OF THE GAME AND ITS MECHANICS, THE RESULT WOULD BE: > > **ONE BIG FUCK UP?** > > *sigh* > > p.s: bounties are not a big deal? good one D :D :D It's less so "one big fuck-up" and more so "Constant changes will make different playstyles more/less viable". Taking a mage botlane in Season 3 was game suicide. But due to turret changes, ADC stat changes, certain mage reworks/updates as well as itemization changes, mages can now exist bot lane in certain circumstances. It's not inherently "good" or "bad". It just is allowed to exist now thanks to these changes. Also, bounties aren't a big deal nor the cause of this. While you can get a gold spike for getting a kill, you still have to get the kill. The bigger problem is that Klepto and the Support items (alongside cannon last hitting) allow you to keep pace with gold while last hitting very little, if at all. Removing bounties from CS wouldn't stop this, as the main goal of taking a support item is for the additional wards.
> While you can get a gold spike for getting a kill, you still have to get the kill. I'm talking only about the stupid CS bounties that are not logical to League's core design. If you can't comprehend or understand why they're such, you're just wasting my time. --- Mage bot existed before that w_ith a downside to it._ Mage bot exists now because it's too efficient and it doesnt have a real downside. Reasons for this: Abundance of gold income, increase of ambient gold gen (which blurs the line between a good and a bad player) and through items + the way more dmg introduced into the game. All bad design/balance choices. Your take of inherently_ "good"_ or "_bad"_ shows your heavy, detrimental conformist mindset and it also reveals you don't know what is (or rather was) League's core design.
: Melee vs Ranged Top Lane minion block/ minion aggro discrepancy
As a trynd main I can confirm this. Ranged champs are having it too easy.
: > [{quoted}](name=TwitchInMyPants,realm=NA,application-id=Ir7ZrJjF,discussion-id=NpcEMYAl,comment-id=0008,timestamp=2019-02-16T15:48:15.883+0000) > > The item has been balanced for years and the thing that makes it imbalanced is Kleptomancy getting two gold procs for no real reason and Riot deciding to base your bounties on cs > > One kill becomes super rewarding when the game gives you 300 extra gold just for having less cs While I don't think bounties are a big deal, you also have to account for the cannon minion change. With a huge chunk of gold being in the cannon minion, you can feasibly last hit JUST the cannon and not lose too much gold. Back in the day when every minion worth was more equal, you'd lose out quite a lot of gold.
It almost points that Riot don't know what they're doing with all these changes in the past few years while fundamentally changing the game and its core mechanics... WHO WOULD KNEW THAT IF YOU FK UP ENOUGH OR LITTLE BY LITTLE WITH THE INITIAL CORE DESIGN OF THE GAME AND ITS MECHANICS, THE RESULT WOULD BE: **ONE BIG FUCK UP?** *sigh* p.s: bounties are not a big deal? good one D :D :D
LTK KoRo (EUW)
: someday, sure. But probably not in next 3-5 years.
I would say in about 2 years it will face a huge decline if Riot keeps fking with the game. APEX already swept Fortnite's spotlight under its feet and left Epic Games in a shocked/surprised state when most would swear not even a few months ago that Fortnite would be the next big thing for the near future. Who knew there was a crowd urging for **a competitive, polished, good netcode, no bulshit, no (big) gimmicks, GOOD DESIGN DECISIONS game in which individual skill matters and comes first?** Not Riot for sure. --- Most people underestimate or have forgotten why Counter-Strike beta, 1.0 , 1.6 and so on, was and is still big for more than 20 years. Let that 20+ YEARS sink in... And APEX Legends has that right gunplay feel, that emergent gameplay packed with all the above stuff which is why CS became big in the first place. LoL has almost lost that completely. I don't see many playing LoL by 2022, let alone 2025 and beyond.
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=bJRVHV9u,comment-id=00020000000000000000,timestamp=2019-02-15T13:09:54.487+0000) > > Not sure if trolling... > > Flex = r%%%%%ed DynamicQ and it's in the laughing corner of LoL where it belonged from the start. > > You can still play it if you want. lol It really never bothered me. Im a fill main who can play every position at gold level who also had no problems playing with 4 ques since i just went were they wanted me to because i could play all positions.
Ok, you can still play it. Dont know why both the sadface and the past tense in your previous post are in there.
: He really benefits from new PD, that movement speed will be very valuable on him spinning to enemies and having 7% more MS to stick to them.
New PD is dogshit on trynda.
: Because IE didn’t get a full revert either.
You're repeating what I said. Meanwhile Trynda is getting the shortest stick from all and is being hit as collateral damage for the Nth time. pff
: > https://twitter.com/RiotRepertoir/status/1095467222607093760 (For the life of mr I can't figure out how the hell you embed tweets properly on the boards) That's the current tentative change list. There's still a week of PBE. Just because something isn't up now doesn't mean it won't be
So, not a full revert of the "compensations" buffs. 180--->160% crit instead of 150% (and they do it cuz of current IE) Can't have our skinseller boy get hit.
: > [{quoted}](name=Yliciel,realm=NA,application-id=ZGEFLEUQ,discussion-id=bJRVHV9u,comment-id=000200000000,timestamp=2019-02-15T01:39:04.026+0000) > > They undid Dynamic Queue because everyone hated it. > > Granted, it took an entire season for them to roll it back, but still. I liked dynamic que. :(
Not sure if trolling... Flex = r%%%%%ed DynamicQ and it's in the laughing corner of LoL where it belonged from the start. You can still play it if you want. lol
Morgåna (NA)
: Pretty clear to me that you have nothing, so what you've said to him and many others is a laugh. Along with what many others have said, that info is already online, there's nothing that makes having it in client any different. I can tell you are a Plat 1 Tryndamere 1 trick and have 995,572 points on him. You have 0LP, 42W 48L making a 47% winrate. How is this all not hidden? Hmm. In-game or not most of that info can be found very easily. So it changes nothing.
Pretty clear you forgot that I've said myself that's possible to find info from 3rd party sites.
Sukishoo (NA)
: Whatever you said kid. Keep being wrong and a really bad troll.
wasted enough time on you shush now
: > [{quoted}](name=6KEMBE4ORBA,realm=EUNE,application-id=3ErqAdtq,discussion-id=hNcpGT9I,comment-id=00000000,timestamp=2019-02-14T13:59:42.346+0000) > > Maybe to you and your elo, it doesn't. And it certainly doesn't if you mainly play aram/urf/normals. :D > > To ranked players in high plat/diamond elo it does. No it doesn't. The only people this would affect in any capacity are OTPs and nobody else
And what did I write in my op, smartypants?
Sukishoo (NA)
: Makes perfect sense, to anyone that speaks English so keep trying kid.
What keep trying, pos? As I said, you don't even know what are you talking about at all. now shush
Sukishoo (NA)
: >No one has commented on my Mastery points before the update. Ever. Highly doubt that. >Don't know why you think telling me "it doesn't" and you telling me "it has nothing to do with elo" actually has any real relevance. You 're the one who said it was something in "your elo" when it's really not. >Again, why aren't premade duos shown in champ select? Isn't it more important? You can see team tags there, that tells you, like I said before.
Duos make different tags on purpose to throw people off actually. Shows how much you know about high elo. Middle sentence doesnt make sense, you don't know what you're talking about. Doubt whatever you want.
: I have an app called blitz and if they've played so many games together it tells me that they are a possible premade. It also gives some information on their playstyle based on how they've played in previous games such as if they're a late warder, die a lot in lane, or aren't easily gankable.
I know and you can infer the same from op.gg. Having extra steps to find that information (which is way more important) when it's much more vital, competitive-wise, just shows one thing. Dumb and stupid decisions by riot that are becoming more and more frequent, same goes for the recent dumb CS bounties that foster on chaotic constant fights than on strategy. pff
Sukishoo (NA)
: But it doesn't, and has nothing to do with what elo anyone is in. I could look all of that up online beforehand and it hardly changed anything. So having it in game is no different. It's like when seeing my enemy is plat or diamond, I don't care. I've beaten many and lost to many. Same goes with higher\lower summoner levels, mastery points, ect. As for Duos, that's another one that isn't always an advantage. Won with some, lost horribly cause of some. Same with Trios or 5 mans in flex. Anymore most players are in teams with clan tags, so you can usually spot Duos and such easy ( same when they have matching names, skins, ect)
No one has commented on my Mastery points before the update. Ever. Update happens > suddenly I get commented somewhat commonly on it. Don't know why you think telling me "it doesn't" and you telling me "it has nothing to do with elo" actually has any real relevance. Have your beliefs, I trust myself and the facts more. --- Again, why aren't premade duos shown in champ select? Isn't it more important?
: Acting like that's not publicinformation already? Alot of people use sites like this: https://porofessor.gg/live/eune/6KEMBE4ORBA And as long as those exist there is no reason to hide ANY information in loading screen! And since you swing the elo club: In higher elos people tend to use 3rd party on a much regular base. ----------------------- Besides: Complaining about one public informartion being visible in loading scree while asking for another one to get implemented that cause the exact same problems when the enemys have knowledge of it is quite funny.
It's quite funny providing "more easily" a certain information that handicaps a solo player but obscuring a vital information from the solo player when duos have clear advantage is "logical". Twist it however you want.
: It gives as much information as your summoner lvl does... aka none at all.
Maybe to you and your elo, it doesn't. And it certainly doesn't if you mainly play aram/urf/normals. :D To ranked players in high plat/diamond elo it does.
Sukishoo (NA)
: Oh noes! They can see that I'm level "213" and have 1000000 points on XX Champion. What will I ever do? Yeah no. It really means nothing. Just shows you may play that champion a lot, but it doesn't mean you are absolutely a god on them every game. I've seen people with millions of points fail hard in several games.
People are inclined to camp/prioritize me more. Hard to understand and comprehend for you when such stuff isn't happening in silver/gold elo, but still... Why allow this information to be visible and in the same time** obscure the duo mechanic which gives clear advantages over solos? ** Logic, wtf is this?
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6KEMBE4ORBA

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