Arcade Lulu (EUNE)
: I like the skin design But it doesn't look like a blood moon skin (way to ruin another one of my fav skin lines)
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=6kFXY1kR,discussion-id=efiqfJfz,comment-id=0007,timestamp=2018-04-20T21:44:45.769+0000) > > I like the skin design > But it doesn't look like a blood moon skin (way to ruin another one of my fav skin lines) Let's make Blood Moon Evelynn the best or one of the best skins in this skin line:)
: *Preface that I wasn't on the pod who developed her, but I have a bit of context on the changes.* **Give us white hair, many of the other Blood Moon skins have it.** This was something that was trialed during development; it didn't work out. Blood Moon Evelynn shows a lot more skin than other Blood Moon skins do, making a good portion of her model a light color. Adding white hair to this would have caused her model to be a blur when in motion and it'd be hard to pick apart exactly what you were looking it. From game height, we aim for larger shapes (also why models aren't insanely detailed when in game versus the splash - the textures are 512 x 512). **The skin looks like Lunar Wraith, not Blood Moon.** That's feedback the team agreed with. There was *a lot of blue*, a color not generally associated with Blood Moon. The team took that feedback to heart and removed some of the blue, making her horns resemble the blue/gold gradient found on Blood Moon Else. The hair was also changed from a hotter pink to something more red, again, to align better with Blood Moon. The hotter pink was definitely trailing into Lunar Wraith Caitlyn's territory. **Is it due to the ego of the skin artist? ** Fair question, but no. The concept artist was working on paint overs/going through feedback loops for a good portion of yesterday afternoon. He made 4-5 paint overs of different hair and horn colors to see what could be pushed to make it feel Blood Moon. This was all based on feedback that Riot KiWiKiD had delivered to the team, coming from the boards, Reddit, YouTube, etc. Once the team agreed on the changes, both the character artist and splash artist spent the rest of the afternoon applying the changes and then Riot KiWiKiD testing them. **Delay it.** We have a release cadence and making larger scope changes on something we've planned x things for means taking away time from another skin's development - it's a slippery slope. It's why we can't 'just add sleeves' to something, for example. It's not simply adding sleeves, but also changing the rig entirely, changing all of her animations so the sleeves don't clip, and adjusting the splash to accommodate the in-game visual changes. Changing an animation kit can take several days, especially on newer characters, like Eve. Tied into all of this is testing, which means testing the skin again in its entirety, which is another large task that takes several (+) days. **Scrap it.** I think this has become a go-to for when someone either doesn't like something, and it's the easiest way for them to communicate it versus constructive feedback .We'd done it once with Sewn Chaos and because it'd been done once, it's a matter of why not do it again? To be honest, we struggled with the Sewn Chaos skins and the confidence we had with them. They were cute, but didn't hit our quality bar, or the fantasy that they should have, and it was something we should have ice boxed way sooner than PBE. **TL;DR**: We hear you! I know it's hard to believe sometimes when high scope changes are requested and they aren't applied. If you aren't sure why something is/isn't done, please ask (preferable on PBE 'cause the SME for the skin usually writes the post!) We have craft/design reasoning behind the choices we make as a team.
Why won't you make it like this then? It's really awesome here, i really love it and i'd love to see it in game. I would buy it even if it would be beyond the ultimate skin price. And this skin would automatically become my favourite skin. Please listen ... > [{quoted}](name=EraiViolett,realm=NA,application-id=A8FQeEA8,discussion-id=7Yxi919X,comment-id=,timestamp=2018-02-26T05:47:04.719+0000) > > > > Just thought I'd share it here as well because a few friends told me I should. Do let me know what you think of it, I personally (biased of course, I made it) would instantly buy it, Evelynn {{champion:28}} is one of my favorite characters in the game and the Blood Moon thematic as well. > Follow me on twitter: > youtube to watch video process:
: [Discussion] What's your favourite Skin?
Blood Moon Evelynn, but this one below. > [{quoted}](name=EraiViolett,realm=NA,application-id=A8FQeEA8,discussion-id=7Yxi919X,comment-id=,timestamp=2018-02-26T05:47:04.719+0000) > > > > Just thought I'd share it here as well because a few friends told me I should. Do let me know what you think of it, I personally (biased of course, I made it) would instantly buy it, Evelynn {{champion:28}} is one of my favorite characters in the game and the Blood Moon thematic as well. > Follow me on twitter: > youtube to watch video process:
: Blood Moon Evelynn By EraiViolett
This skin is really awesome i hope that RIOT will change it, im gonna buy it even if it would be a price beyond the ultimate skin. If RIOT will release this skin this would be my favourite skin in the whole game with no discussion. I love it, it's freaking awesome. Keep up the good work and let's hope that RIOT will see this post and they will change the Evelynn skin + the current one's hair is really bad in my opinion i don't like it at all. In the other hand, from your skin her hair is really really really nice i LOVE IT! <3 I think i don't have to say how awesome her clothes are... Her tattoos, her boots, her legs, her arms, just everything! And her spikes on the back (couldn;t find a better word). Your skin is truly AMAZING <3 !!! {{sticker:sg-jinx}} {{sticker:sg-jinx}} {{sticker:sg-jinx}} {{sticker:sg-jinx}}
: Azir Gameplay Update: Goals and Directions
Hello there, Shurima lover here. (an 400k Azir main) First of all i want to tell you about begining of my journey with Azir. In 2014 when Riot implemented the Ascension mode and 5 days later when Riot implemented Azir i wasn't thinking about him like about my favourite champion and the main reason why do i play this game. I think in that season i was an Ahri/TF/Zed main. I don't really remeber to be honest. I was too lazy to play Ascension mode to get icons and i got only 2 of them. When i saw Azir players i was like: this champion is too hard for me (i was in silver i think) and sth like: wow we have such a good player in our team. Yeah, that's what i thought because Azir is a hard if not the harderst champion in the game right? After long break with league (two years) i decided to go back to league. After 2 months of playing League there was an Azir in the free champion rotation. I decided to play him. First game: S+. I was so excited to play him even more and more. Friend told me: Hey why wouldn't you become a hard main Azir ? And i was like hmm let's try, why not. In league like in life i want to be original right ? i like hard champions that nobody plays. Why ? It's all about my personality but i haven't came here to talk about myself. After couple of games i've started to understand him more and more, keep learning the champion and game in the midlane. I've started to making some drifts but they weren't that good as i make them now because of practise of course. In past my goal was to get 100k Mastery points on Azir. After i got 5th on him ( it was max lvl you could get in past on each champion ) i realised that i've started to enjoy his lore, his voice, his drift mechanics, his champion model - shortly - all this good stuff. I've started to play him after few nerfs like Riot removed knock up from his E whenever he hits a champion during it, after passive rework and sruff like this. I still remember when he had 5/6/7 s wall and it was giving you and your allies additional 25 movement speed for 2 seconds. I was okay with this nerfs like decrease Azir's wall duration, removing an additional movement speed from his wall. It was okay for me. After Rylai nerf it was okay and in this moment Azir was the weakest midlaner right ? I didn't really care if he was strong or weak. I enjoyed playing him. After W buff i tho that Azir will be okay in that moment but ppl just couldn't do anything as him. Good Azir is like a good Gankplank (@TobiasFate The best Canadian GP in Canada :D) that can Hypercarry the game, carry 1 v 9 or however you gonna call it. Look, i know that good Azir is really annoying to face because of lane pressure and free harass.But when you have + 12 MR in runes and you will rush Banshee's Veil/Hexdrinker, it's not that painfull, however you can outtrade him really easly if you will ask for gank/ reach him. For me, as Azir it's annoying to face mobile assassins like LeBlanc, Talon, Ekko, Katarina, Zed, Ahri etc. Some matchups are skillfull (like zed matchup) and some are really really hard if you face someone like 500k ekko main or 500k katarina main that is actually good. I remember when i was facing a Diamond III Ahri player (it was normal game) even if i went 1/9 i really enjoyed this matchup and i was so happy that i almost outplayed the outplay from Ahri (I needed only one more additional autoattack). I've learnt so many things from this matchup and i was so motivated to improve as Azir main. Friends started to call me Shurima Emperor, The KFC or stuff like that because their opinion about me as an Azir player was so good. After a short time i've started to recording my plays and i was about to make a montage but i wanted to play Azir in free time and i didn't have really time to actually make this montage. In this year, when i saw the teaser of a Warring Kingdoms Azir skin i was so excited to see it in game. I was holding my Rp for like 2/3 months to instabuy it. I love all Azir skins and i would play with them all in each match if it would be possible because sometimes i just can't choose between Gravelord/Warring Kingdoms/Classic (my favourites). My actual goal is to get 1 milion mastery points on Azir and to become the best Azir on EUNE server. The most satisfying thing is when someone will call you the best Azir that he have ever seen, or when someone will say thank you for the carry. Let's go back to rework. I think that the best Idea would be to fix numbers and don't do anything in his kit. Reducing mobility is the worst thing you can do. Why ? Let me give you an example: Azir mains that have in mind that they love Empire of Shurima, they love sands of Shurima and they love whole lore about Shurima desert and champions that stick close to Shurima's lore will just simply HATE XERATH. He stole The most powerfull magic of Shurima (the power of Ascension) and became an Eternal Ascendant. If you will choose reducing mobility you will make Azir - the champion that we, Azir mains love - into a second version of Xerath ( the champion that we really hate). Nerfing range it's just a lot way better option. For matchups like aganist Fizz, that you have to keep on max range because he can just simply burst you down, you will feel this 15% range nerf. But it's still better than killing almost whole Azir's gameplay. Without Drift mechanics, you can't really make huge outplays, just staying in the backline and autoattacking the enemies it's like casting Xerath's Q with right mouse buton. Shortly, if you will reduce his mobility you will instantly kill Azir. Staying in the bush and waiting to knock enemy backline (adc, long distance mages etc.) into the frontline with your R was the most satisfying thing you could do. Even drifts through 2 walls to kill one person weren't that satisfying as just carrying the teamfight with an amazing outplay. When i was learing Azir i was watching Apathylex's/Outclass's/Drift King Azir's montages because i wanted to be that good as Azir that they are. I leave here my opinion and i'm going to Quote some comments of people that i agree with. Thanks for reading. Join me and let's MAKE SHURIMA GREAT AGAIN! > [{quoted}](name=Cutthroat time,realm=EUW,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=00000009,timestamp=2017-06-20T19:28:30.889+0000) > > Theme&gt;player enjoyment?! > I mean probably every Azir main prefers to play him because of his ability to do drift plays which make him really unique but an option to choose him rather than any other mage > [{quoted}](name=Reckzilla,realm=NA,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=0011,timestamp=2017-06-20T07:42:30.015+0000) > > Please don&#x27;t remove his dash. That is one of the most fun and interesting parts of his kit. > > With that I like Direction 1 more, keep his mobility but lowering his range will feel better for opponents I also really vibe with the reduce the AOE of the soldiers as well I feel like that will definitely be a strong direction. Reducing his range will a lot more champions the ability to get on him and make him more vulnerable to Marksmen thus making position riskier for him(Since personally one of the things i thought was really hurting is gameplay health was when ahead nobody could touch him and THEN he had a huge escape mechanism so it became difficult to punish him). Reducing the AOE will make shoving waves and demolishing team fights way harder but more rewarding since soldier positioning will be all the more important with decreased range and AOE and i feel this will add even more skill to playing Azir and make more fun. I was a little rambly but I really enjoy the dash in his kit and I truly believe that keep direction 1&#x27;s changes in conjunction with the AOE decrease will make azir a very well rounded champion with vulnerabilities and rewarding play patters(Also increasing the cooldown on Shifting Sands will make players have to think more about when to use it i.e. if he uses it before a fight/objective then he sacrifices his ability to reposition for the fight/objective and makes forcing out shifting sands a rewarding task for the enemy team as well similar to the cooldown nerf to Zed W at early levels). Thanks for reading! > [{quoted}](name=Fartzilla1,realm=NA,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=000d,timestamp=2017-06-20T07:11:03.900+0000) > > I like option 1 better than I like option 2. Although if his ult is kept the same it will feel weaker without his movement to position it. > [{quoted}](name=Megaman Z3R0,realm=NA,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=00d9,timestamp=2017-06-20T19:43:57.923+0000) > > I used to be an Azir main back when he was a huge part of the meta. I personally think that removing Azir&#x27;s dash would be a major mistake and really kill a lot of the fun that comes from playing the champion. That being said, my idea would be to go with option 1 of shorter range while still keeping mobility. I agree his range should be shorter, but not to the range of Cassio or Ryze. I don&#x27;t believe people would want to pick him over those champs if that were the case. However, if that is the range that is decided on for Azir, you could add back the knock up mechanic that used to be a part of his E ability. This would allow him to be more exposed to enemies while still giving him a chance to outplay opponents that get into close range. I also think this would be a fair mechanic considering his range is shorter, meaning he can dash a shorter distance and still be caught by enemy CC. Overall I think this would be healthier for both Azir players and those playing against Azir. Thanks for reading and let me know of any feedback from others. > [{quoted}](name=Paperbase,realm=NA,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=007e,timestamp=2017-06-20T16:57:25.642+0000) > Dear Rito > •Id rather go with option 1 > I enjoy his Shurima shuffle and it&#x27;s THE MOST FUN combo on any champion I&#x27;ve ever played.


Level 425 (EUNE)
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