: why we nefed Conqourer so that it does the same thing but needs to stack
Conq is arguably worse since you can't stack it on creeps, so you can't heal of minions unless you engage your lane opponent.
: New Evelynn is no fun to play as or against
While I did enjoy playing old Eve more, she definitely was one of the worst champions to face for many people.
: > [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=0004000000000000,timestamp=2019-12-08T08:37:30.964+0000) > > Most probably he didn't take into account the other half and complains only about the stat runes. Basically, his suggestion seems to be more along the lines of "rework this part of the system" than "replace the whole system". There's already 6 choices from 5 trees and a total of 3 choices with 3 options each for stats How many more are actually needed? If you tried to force all the stats from old runes into those stat shards then you're going to have a ridiculous amount of choices and it'd make setting up a rune page a longer process than necessary when most people are going to take generic stats like AD or AS. Its worth noting all 99% of people took was AD/Magic Pen with AS/AD/AP Quints and then defensive runes. Mages may or may not take CDR on blues. Sure you could have a single crit rune, sure you could make the whole thing one stat, but that's not optimizing for your matchup most of the time and was mostly trolling or for fun gameplay. It technically was more options, but it definitely wasn't more useful and viable options.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=00040000000000000000,timestamp=2019-12-08T13:40:40.435+0000) > > There's already 6 choices from 5 trees and a total of 3 choices with 3 options each for stats That doesn't represent a whole lot considering the Pre-Keystone Mastery and Rune pages. > How many more are actually needed? If you tried to force all the stats from old runes into those stat shards then you're going to have a ridiculous amount of choices and it'd make setting up a rune page a longer process than necessary when most people are going to take generic stats like AD or AS. Which would be easily solved by having separated pages for Keystone Runes and Stat Shards. Having set-up stat shards will need minimal modifications and they won't take a lot of time to modify during lobby. > Its worth noting all 99% of people took was AD/Magic Pen with AS/AD/AP Quints and then defensive runes. Mages may or may not take CDR on blues. Sure you could have a single crit rune, sure you could make the whole thing one stat, but that's not optimizing for your matchup most of the time and was mostly trolling or for fun gameplay. It technically was more options, but it definitely wasn't more useful and viable options. Just because a lot of people (definitely not 99%) picked the same combination of Runes most of the times it doesn't mean it is optimal. Just from the fact that you didn't mention Hybrid Pen Reds, Lifesteal and Movement Speed Quints, I'm sure the set-ups mentioned aren't the most optimal (heck, the lack of AS Marks in your list makes me think you completely ignore some champions that pretty much required them). Not to mention the decisions brought by using Scaling Runes vs Flat ones. Let's take Armor for example: Old Runes had the Yellow Runes that gave the most Armor (Flat ones gave 1 Armor, while Scaling ones gave up to 3 at level 18) and having up to 9 of them, you could reach any value between 9 and 27 at level 18. New runes? Now we only have the choice between starting with 6 Armor or 12 Armor (and at the cost of 1/3, respectively 2/3 of stats from Runes). Sometimes it was better to pick scaling runes and completely outscale your opponents. Sometimes you required the Flat ones. Most of the times a mix of both was the best combination. Now the only choice is between picking it or not. It also applies to AP, MR and, in some situations, AD and CDR. Many rune choices sucked? Yeah, that's true. Many people worked with a select few? Definitely, but that doesn't mean those who actually used the runes to their full extent should be punished. You can't deny that the old runes offered a whole lot more options that were definitely viable, if not better than the ones used by most champions. Customisation did exist and there were plenty of champions that benefited from having access to multiple stats that now they can't (or have to access through Minor Runes in very particular set-ups, which restrict them from using the runes they may prefer).
: There's also the issue that rune's weren't REALLY adjusted at all, as far as balance. And a lot of the stats should have had level scaling WITHOUT a flat option. Flat was like 2/3 of the scaling options, but you had it from level 1...making them rather optimal.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=00000000,timestamp=2019-12-08T04:04:10.810+0000) > > And a lot of the stats should have had level scaling WITHOUT a flat option. Flat was like 2/3 of the scaling options, but you had it from level 1...making them rather optimal. ? Flat Stats were at most 1/2 of the Scaling Runes (CDR being pretty much the only ones that reached this value), while most of them were around 1/3 of the Scaling option. Basically, at level 6 most of the flat runes and scaling runes had around the same value. There were scenarios where the Scaling Runes were better than the Flat ones and they were definitely the optimal choice for multiple champions.
: Kay, I'm not talking about any of that. Whether it's broken or whatever isn't the point of this thread. The point was that he's complaining that it's 'boring', when he's only looking at half of what is currently in the game. Fundamentally, he's complaining about half a system and saying it's boring. That's like me eating an empty taco shell and complaining it tastes bland.
Most probably he didn't take into account the other half and complains only about the stat runes. Basically, his suggestion seems to be more along the lines of "rework this part of the system" than "replace the whole system".
: Why can Garen keep spinning while stunned?
Except that there is a reason for keeping it like it is: Garen has been balanced around this feature. I hope you do realise that if his E could be interrupted by Stuns, then they would most probably buff Garen by a lot and he pretty much would be busted vs any laners that don't have a Stun in kit or ways to kite him. Basically, most melee champions would be bullied by him considering he can also silence them.
: > As an old Karma player, I wish she went back to her roots of a Battlemage/Enchanter. Bringing both Utility and DPS in the middle of fights and being more oriented towards dealing close Range AoE Damage over Single-Target Burst or Long Range Poke. This. Old Karma "didn't work" because she was a late-game scaling support that favored tanks over carries. Which shouldn't be a problem on modern league.
I personally thought Old Karma would have been perfect in the support role after the heavy Support items rework (the introduction of {{item:3304}} {{item:3310}} {{item:3307}} and Sightstone, addition of Ward cap), since supports used to be some itemless ward slaves before the change. Afterwards they could actually afford buying more than Gold Generation items, which would have been a great boost for Karma.
: Solving the Karma Subclass Chaos
As an old Karma player, I wish she went back to her roots of a Battlemage/Enchanter. Bringing both Utility and DPS in the middle of fights and being more oriented towards dealing close Range AoE Damage over Single-Target Burst or Long Range Poke. One thing is sure tho: her Q needs a heavy rework (since it drains most of her power budget) and her W needs at least some heavy number balancing, if not a full rework. As you said, her skillset seems an amalgamation of contradictions with no clear direction of how it's supposed to function. I don't say she should be streamlined into one or two classes. I'm saying that from all perspectives, she doesn't seem amazing in any class because her kit isn't fully designed to support any class. However one plays Karma, they will most probably have 1 core ability and the rest of the kit would feel mediocre at best.
: Working on Karma is exhausting and risky. The fanbase is so fucked you walk a very thin line if you try to please everyone. And maybe that line ends half way there. I get why other champions get prioritized. They are safer ways of spending your time and less likely to cause someone to rage at you. Which is already tough for other champs, but Karma with her 3 fanbases and 3 lanes is... daunting. I am not surprised nobody took over where NeuroCat left off. I am simpy sad.
They dug their own grave in the first place by not addressing her issues for years. I'm glad whenever I see them working on her, but when they use those excuses as if it wasn't their fault in the first place for creating such a divided playerbase, I get really mad. However, considering her current state, both lore and gameplay wise, it is clear that there is no turning back for her. I still have my times where I play her almost continuously, but I get more and more burn out with her. She will still be a default pick for me when I want Utility as a Solo Laner, but I think I will slowly switch to other champions and wait for a real rework. Overall, I'm happy I still see you posting and trying to find ways to fix her. I have been lurking boards for a long time (idk how many years have even passed since I first saw your posts about Karma's first rework) and I was glad to see a few other Karma players sharing my concerns and ideas. I hope that when they will finally decide to rework her again, they will invite you, like Malicious Metal, to play test her and give your opinion. Until then I guess we will wait and see.
: Can we have a rework on what Champions are considered Melee and Ranged?
Rakan being Ranged was a deliberate decision by Riot to make him weaker with said items, reason being to make him less potent when building tanky.
: Why were Lethality Item Set Bonuses Removed?
It may be me, but {{item:3179}} is a very good item by itself and a really nice rush if you want to control vision around the map. It may not offer Duskblade level of damage, but it is very cheap and definitely more powerful than people think. About {{item:3814}} , I think it simply is a niche item right now, very powerful vs some Mages or even Assassins. Its defensive utility is very high, so ofc it should offer less damage. And a more fair comparison would be to {{item:3102}} (which, btw, seems way worse than its lethality version). And Youmuu's Attack Speed has been removed because ADCs abused it, {{champion:29}} {{champion:21}} {{champion:119}} being the most notorious users. And I would argue item set bonuses discouraged diversity since the bonuses happened until you finished multiple items. Until then, your first buy would be mediocre and you would be forced to rush the second item from the set. If you just bought a {{item:3155}} or {{item:3077}} before, then you would slow down your powerspikes significantly. While I understand why people think Duskblade is top tier, I personally don't think the other items are far off. I would argue that Youmuu's is actually the best from the set with Duskblade and Umbral on second position.
Laçez (EUW)
: Why is Jax the way his is?
To answer your question, Jax didn't use to be that deadly... now anyone can one-shot each other, to the point where even Jax switched to a more defensive buildpath while doing a ton more damage.
: So wait... you get the charms at 125g and they build into any enchanter item you need... where are you losing the mana regen?
{{item:3850}} used to give 25% Mana Regen and 50% when upgraded. Granted, now you don't have to upgrade the item and if you desperately need a lot more Mana Regen, you can buy up to 3 charms, up to 25% Base Mana Regen advantage after the first back. Since most people didn't upgrade {{item:3851}} afterwards, basically the difference will be only between the first back and second back. I build the same Mana Regen items, only that my Support item doesn't give any Mana Regen, so in Early levels (lost 1/5 total Mana Regen) and Late Game (significant for champions like Sona) I will lose Mana Regen while having the potential to get my Faerie Charms faster and have at most 25% more Mana Regen until my second back. If I had to choose, I would always take the 25% Mana Regen until my first back over the actual situation, ignoring the Late Game advantage of 50% more Mana Regen that we used to have from the Support item.
: Utility, yeah, then why we have Pyke an Senna? Why even bother to create appealing champs if the support role is just a warding bot, if it survives enough to ward/unward. At this point it is better just remove this role and add one rechargable ward to the rest of the team and gg
The whole idea behind the support role is having a character that has enough power to be useful even with a lower income, since there are only 4 reliable sources of gold (the 3 lanes and the jungle). While Pyke and Senna may not have the most Utility in the world, they do bring a decent amount of Utility to make them useful. Pyke in particular has a Hook, a dash that applies an AoE Stun and an Ultimate that generates Gold. He has the tools to set-up kills for his allies and finish the escaping opponents. He is the definition of a catcher (or hooker), class that is defined by heavily aggressive playstyles. Senna instead feels like a true sniper, a backline character that brings both damage and utility from afar. While she is arguably overloaded (I personally think she has number issues, but that is another subject), every ability of her offers utility. Her Q is also a Heal, her W is an AoE Snare, her E is an AoE semi-camouflage with a Speed boost, her R is also a delayed Global AoE Shield. While they sure are broken right now, I feel like their concepts do take into account offering Utility for their team over dealing Damage and they could be balanced through some heavy number nerfs to not be as overbearing as they are.
: Lol did you know you can combined 2 fairy charms into an item that gives cdr and mana regen?{{item:3114}}
So? On most of my enchanters I used to rush these {{item:3311}} {{item:3174}} {{item:3504}} , it doesn't change the fact that I lost Mana Regen in the Early Game (where it matters most btw).
: I'm actually not sure how much more difficult it would be to react to his Q if the cast time was shortened. Since this cast time reduction would work in stacks then it's meant to be a reward for landing skillshots. If you have trouble dodging a standard Ezreal Q then would I wonder if a shorter cast time would make too much of a difference.
He doesn't need to land them on you in order to get his stacks. He can simply Q your frontline or, even more annoyingly, just stack it on minions. His Q as a skillshot is pretty fast and has a significant range. The reason behind his big cast time is to give opponents time to react. If you lower his cast time just a bit it may result in actually huge increasement in his accuracy. What you may define as "clunky" is actually intentionally made for counterplay.
Cõmega (NA)
: Why, do you think amumu HAS to take the fights? He can just walk away he doesn't have to duel Common problem with low elo, People always think they have to fight. And amumu isn't that bad a fighting 1v1, he beats alot of people lvl 3/4
It's not only about fighting, it's about giving up objectives and risk of being counterganked. If you can't duel for scuttle, then you most probably have to give it up to your opponents. If you can gank, but you are screwed if the opponents guess your move, then you would rather avoid ganking. If you have a weak early game, you may have to give up dragon/herald and so on. If you don't have an early game as a jungler, then you will rely on your lanes' priority and, overall, their performance, in order to get your objectives. So if your laners lose, then you lose. What is worse is that unless Amumu goes AP, he can only offer utility for his team, which again relies a lot on his team's performance to be useful. If his team is behind, Amumu most probably will be behind too.
SÎke (NA)
: Hi
Well met!
Omikron (NA)
: It's still an AD ratio it just deals magic damage, I still agree that this makes it near impossible for him to build anything but tank now though. Don't see how he's going to keep anywhere near the same damage profile since he can't realistically get magic pen.
Unless the opponents build MR, they will have higher MR in early levels and way higher Armor later. This change seems aimed at making Bruiser Wu better at the cost of possibly ruining his Lethality build. It also makes him a bit harder to counterbuild since most of his Damage used to be physical, so enemies could stack Armor to duel him easily.
: Possible Ezreal buffs/ QOL changes? [Ideas/Concepts
Lowering his cast times would make him way harder to catch up and if you decrease his Q cast time, then his opponents have a lot less time to react to it. While I think he could use some improvements, lowering his cast time doesn't seem to be a healthy way to do that.
Grunt666 (NA)
: > [{quoted}](name=ScarnMichaelScar,realm=NA,application-id=3ErqAdtq,discussion-id=lXyEvdAR,comment-id=0002,timestamp=2019-11-25T15:52:51.002+0000) > > im gonna be straight with you. if you're feeding its not because of the role you're in. its because you fucking suck ass and feed. its really that simple. when i lose lane i NEVER feed. ever. because im not an idiot who thjnks he can safely walk up to the middle of the lane and try to farm or continue trading after ive died once or twice. Gonna be straight with you people like you who don’t feed are the worst type of players. Your solution to losing your lane is to dump your laner on the rest of your team. You are the problem not the solution like you think. Cool you died 3 times to your lane but you won’t feed instead you will hide behind your turret and let your 3-0 lamer roam the map all game destroying every other lane gee thanks you sure did your job by not “feeding”. Let’s add in a healthy dose of “I pinged Mia” not my fault.
If you think the 0-3 guy can duel the 3-0 or even follow them in their roams, then you are wrong. And he didn't specify anything about staying in lane. When you are losing lane, you can always roam if you find it more beneficial for your team. Twisted Fate and Shen pretty much lose lane or stay even and roam with their ults.
: So! Sylas went to the Frejlord and made some new friends...
I'm wondering if the Avarosans will take any part in this Demacia-Winter Claw war, since in the old lore they were supposed to be allies of Demacia. Now? Things are just getting interesting.
KazKaz (OCE)
: What happened to addressing melee vs ranged matchups?
Besides the Doran's change (which is a significant buff), they removed Klepto, the main crutch of most lane bullies in Top Lane. Now they will no longer have a huge gold advantage, potions that boost their stats significantly and literally free wards. Klepto users will be much more easier to punish and set behind.
: That's so dumb ryze is not busted. He wasnt talked about once before worlds. Now everyones got to say something about him.
Considering he is hovering around 19% Pick Rate with a 48.8% Win Rate (source: League of Graphs) and that he is a champion who is supposed to be difficult and generally has some of the worst solo queue stats in history, he is doing way better than he should be. Yes, he has below 50% Win Rate, however his stats are dragged down by the overly high Pick Rate, inexperienced players picking him and automatically lowering his average performance. And many things aren't talked before worlds. It doesn't mean that they aren't problematic. The rework was pretty recent, so people needed some time to adjust to it and see its potential. The fact that he appeared in Worlds is just a confirmation that he is a powerful pick.
: I'd imagine you talking like a xearth or something lol. How does a champ kill ryze 1v1? Or vlad or cass. But no hes talking about mages vs melee matchup he didnt say split pushing
Those have little to no Utility tho. Ryze simply is busted since his rework and Vlad is played as a burst Mage.
Sukishoo (NA)
: Just like Vi was or how Elise was released as a mage/mid laner but wound up playing more as a diver/assassin jungler.
Elise was played everywhere until she got nerfed, so they weren't wrong.
: Senna simply does way too much poke damage
From my experience, while she does have a nice poke, she is very similar to Sona in this aspect. She offers very reliable Poke (Auto-Targeted/Easy to Hit), Sustain and a little bit of Utility. However, she is almost as fragile and very easy to engage upon, especially when her opponent support can hard engage. {{champion:412}} {{champion:53}} {{champion:555}} {{champion:12}} {{champion:79}} {{champion:3}} {{champion:25}} {{champion:111}}{{champion:89}} can make her life hell and engage her easily if she ever pokes them with no restraint. Junglers also can be a problem for her if she and her ADC play too aggressively. And she pays for her range by having a really slow AA animation. People should always try to punish her for trying to poke by landing their skills when she attacks.
: Sanguine blade for melee only
Maybe make the passive give way less Attack Speed for Ranged users? This way it won't be very different from normal Lethality items.
: That part wasnt about support role, I meant on the level of the overall game. However, apart from Rakan, Braum and Taric, I cant think of a single support using the Guardian. :/
Enchanters do use both Guardian and Aery since Guardian procs on Shields/Heals too. {{champion:117}} {{champion:25}} {{champion:16}} {{champion:267}} use it pretty often.
: Armor and magic resistance scale of the HP. Just how AS and AD increase the power of Crit Chance (and vice versa), or how lethality increases the value of AD. Furthermore, his Ar and Mr have less value the more you buy them, unlike the Lethality/AD combo. That is why Aftershock is so popular on him. You get resistances when you will tank the most severe damage, but still keep the sweet AD build.
His Base HP was high enough to compensate for his lack of HP items. Plus, his Passive made him really hard to punish, since whatever he regens, you would have to penetrate again through his resists. Adding how slippery he really was made him almost impossible to kill. Heck, {{item:3110}} was a core item for him and, besides the CDR, it did not give any offensive stats. The guy simply engaged, survived the whole enemy team, regened and went back again. If his allies prepared enemies for his ult, that was the fight.
: NAME ME THE TIME OFF META BECOME POPULAR WITHOUT BEING BROKEN PLEASE TELL ME!!! Also no one plays pyke mid it has basically no playrate. Also the amount of fucking complaints about solo lane pyke showed it was a problem.
Morgana Support, troll pick till Season 3, Meta Pick from Season 4 forward. She had minimal changes to her kit and only her environment changed, when CC-Bot Tank Supports became the meta and she remained a staple pick for Support. She was relatively the same champion that has been for years, yet her counters went down and were replaced by champions she simply destroyed, even tho they were OP. I bet there are many more Off Meta picks that simply became Meta because of the changes that indirectly affected them. Are they broken? That is debatable. Even tho Support Morgana was popular, her major counters (Janna and Nami) were still very dominant picks, keeping her in-check, so I would argue that she was a pretty balanced pick.
tamaya (NA)
: I agree with you about {{champion:89}} 's character, but I don't want {{champion:89}} to be a "proselyte who sympathizes with Lunari and despises Solari" like {{champion:80}} . I hope Solari is a light for people too.
The current issue with the Solari is exactly the problem Pre-Aspect Leona had: they are overzealous indoctrinated people, that only accept their own belief as the Sun being the only possible Light. However, the reason she became an Aspect was because of her kindness, showing that even the Solari can be good people despite being brainwashed. I doubt Leona will hate the Solari since she was one of them, blindly following the supremacy of the Sun, when there is actually more to it. However, I do believe she will be in conflict with the Elders since she will support Diana.
Falrein (EUW)
: What are your biggest fears regarding your favourite champions/regions' future?
{{champion:1}} : No future, stuck only with her origins, but never evolving. Her old lore basically hinted her potential when she grows older, but I think we will never get more than that. {{champion:43}} : Never having a clear direction. Her current lore seems a skeleton of what it should be. Moreover, all her rewritings have been progressively less interesting despite their higher writing quality. The character simply lost her charm from my perspective. {{champion:38}} : Too much focus on the paternal side. I'm afraid they may not develop his story in the Void and the things he tries to accomplish when fighting it and only show his vengeance towards Malzahar. {{champion:7}} : Missed opportunities/lack of development. While it's cool to keep her mysterious, I feel like we know too little of her schemes and her power. And if Riot ever decides to move forward with her story, they may miss a lot of cool aspects they could achieve with her. Basically, lots of potential, but, at the same time, lots of potential to ruin it. {{champion:75}} : Simply being ignored/considered secondary character. The general vibe I got from Shurima's content is that he simply doesn't seem all that great and that he doesn't seem as important as Azir, Sivir or Xerath. His conflict with Renekton also seems to be ignored. {{champion:61}} : No connection to the actual world. While I love her stories, I currently can't portray her along any of our champions fighting. Yes, her short story shows her potential, but she lacks the motivation to do it. She currently seems totally isolated from everyone. {{champion:37}} : No content.
: Demacian Thievery
It looks more like Thresh lost a key from his keychain.
: Did the Akali rework fail?
I feel like they gave her too much safety and power by making her dashes not point-&-click, since they forced to choose a target in order to use them. Now she can use them however she wants.
Lęmon (NA)
: > [{quoted}](name=Anu3isII,realm=EUNE,application-id=yrc23zHg,discussion-id=j5WdKUcj,comment-id=0007,timestamp=2019-11-11T18:59:19.874+0000) > > From what I gather, people simply are VERY disappointed of G2's performance, since they clearly weren't playing at their best (and that is nicely put). > > The contrast between their matches vs FPX and the matches vs SKT (and the fact that they won vs this team) really made people question G2's volatile performance, to the point where people don't understand HOW they could be so different in these scenarios. > > Their win vs SKT has been an astonishing achievement. It was also a disappointing performance from SKT. G2's loss vs FPX has been a disappointing experience exactly in the same way as SKT's experience: questionable plays, lack of coordination and probably some other things I may miss. > > FPX had a good performance, but what really annoyed people was the poor performance of G2, hence the Conspiracy Theory of G2 losing intentionally (and maybe SKT too). Of course, I was very surprised by skt losing, I would be upset as well if a team I liked lost. I am surprised by both their loses but, i highly doubt worlds was scripted. I totally understand though.
> [{quoted}](name=Lęmon,realm=NA,application-id=yrc23zHg,discussion-id=j5WdKUcj,comment-id=00070000,timestamp=2019-11-11T19:11:48.985+0000) > > Of course, I was very surprised by skt losing, I would be upset as well if a team I liked lost. I am surprised by both their loses but, i highly doubt worlds was scripted. I totally understand though. Sincerely, same. Having watched SKT vs G2, I was pleasantly surprised by how well G2 played. I think they capitalised well on SKT's mistakes and deserved those wins.
Lęmon (NA)
: "Worlds was rigged let me use the song Phoenix for proof."
From what I gather, people simply are VERY disappointed of G2's performance, since they clearly weren't playing at their best (and that is nicely put). The contrast between their matches vs FPX and the matches vs SKT (and the fact that they won vs this team) really made people question G2's volatile performance, to the point where people don't understand HOW they could be so different in these scenarios. Their win vs SKT has been an astonishing achievement. It was also a disappointing performance from SKT. G2's loss vs FPX has been a disappointing experience exactly in the same way as SKT's experience: questionable plays, lack of coordination and probably some other things I may miss. FPX had a good performance, but what really annoyed people was the poor performance of G2, hence the Conspiracy Theory of G2 losing intentionally (and maybe SKT too).
: > [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=lly9eOdA,comment-id=000000000000000000000000,timestamp=2019-11-09T15:21:49.013+0000) > > Is there any issue in bringing Heal as a Support tho? Unless you play something really aggressive like Leona, I don't see the problem in having Heal on the support. taking heal on support feels terrible
Why? It's almost the same thing as the ADC having heal, but you use it while they have Barrier. While Ignite and Exhaust definitely feel more impactful than Heal, having Barrier on your ADC is also a really valuable tool for thei survivability. I have seen plenty of times players of {{champion:44}} {{champion:40}} {{champion:117}} {{champion:37}} {{champion:16}} {{champion:350}} asking their ADC to go Barrier while they pick Heal. Besides, Barrier does have some advantages over Heal from some perspectives. Same thing for Cleanse and Teleport. While Heal is the safe choice, there are situations/match-ups where other Summoner's a would be more useful.
: > [{quoted}](name=DanielTheDecent,realm=NA,application-id=3ErqAdtq,discussion-id=lly9eOdA,comment-id=0000000000000000,timestamp=2019-11-09T12:28:49.808+0000) > > how can I forget with the PTSD that I have from it > {{sticker:zombie-brand-facepalm}} yup, cuz at least with TP there is less down time in lane, but Barrier is the ultimate "you are expendable" summoner for an adc to take
Is there any issue in bringing Heal as a Support tho? Unless you play something really aggressive like Leona, I don't see the problem in having Heal on the support.
: > [{quoted}](name=Commando9800,realm=EUW,application-id=3ErqAdtq,discussion-id=gBFnyG7j,comment-id=00050000,timestamp=2019-11-05T12:04:51.952+0000) > > He has access Frozen Heart and Abyssal Mask and still deals tons of dmg It's not effective anymore since the mana ratios are much worse than they used to be and CDR is easy to get to even 40% from just seraph's + runes.
Transcendence is one of his main Runes and it generally is best when you build 30% CDR or at least overflow by 20%. There is no issue in building those items on top of Seraph's in terms of CDR. I don't know about FH, but Abyssal is always an option since its Passive compensates for the lack of AP as the game progresses. However, unless the enemy has mostly Magic Damage, Rod will always be the best option.
Ahri Baka (EUNE)
: Agreed. Mages became really boring to play. especially with how the meta is , especially in mid lane. {{champion:103}} ? boring {{champion:99}} ? few games then gets boring {{champion:1}} ? boring by nature {{champion:69}} ? really sad to play when mid lane is full of champions that counter her , tho she is not boring by design , she is one of the most enjoyable mages , but the meta forces her to be boring {{champion:115}} He sucks in this meta {{champion:50}} Very interesting but Thanks to mobility , his E feels so bad , let's not talk about W. {{champion:30}} he is a jungler now {{champion:163}} with the removal of her Aoe on q , I dropped playing her , she was really one of my favourite champions .. {{champion:143}} ?Ever since her preseason 8 rework , she became so boring {{champion:90}} Brain dead push waves , press R if you can get in range or R flash , boring {{champion:518}} Fun , but dude in mid lane everyone has dashes that you can't even land ult Lol {{champion:4}} Fun , but weak. {{champion:142}} I don't approve of this thing as a Mage. {{champion:61}} Kinda fun in mid game , But I just can't find success with her , Either I suck at playing her or she is just meh , I can't keep up with roams and stuff etc.. My champion pool has changed lately and I mostly play {{champion:157}} {{champion:238}} , Used to play {{champion:91}} but kinda dropped him for some reason. My name has Ahri literally in it but I don't even play her that much , even in Urf , Played her 1 game out of 80 games , and my second main Lux , didn't play her for a long time , completely dropped her. PS : FUCK {{item:3155}} another PS : Boring does not equal weak.
I mean, it is your own personal problem if you consider some champs weak/boring. If you have fun playing hyper-mobile champs, then go for them. But the cool and somewhat challenging part of playing mages is the need to predict the opponents' plays, especially when they are mobile.
: Q- Incinerate: 80 / 130 / 180 / 230 / 280 + (+ 75% AP) W: No similar skill E - Eye of the Storm: 80 / 120 / 160 / 200 / 240 (+70% AP) + Bonus AD 14 / 23 / 32 / 41 / 50 (+10%AP) Make it clear. Her base ability bad due 6 level instead of 5 (like Q number) Her base ability hasnt trademark. Janna shield only weaker 40 +10% AP but she gave free BF instead.
I still stand my affirmation that her abilities have above average numbers. Annie is an example of a burst Mage with only 2 base abilities that can deal Damage, of course they would be higher in damage than usual. And just by checking all the Shields in the game, you can see Karma's Shield is way more powerful than most of them. If you take into account only those that can be used on allies, then she beats all of them in raw numbers. And I feel like you completely ignore the fact that her Base Abilities are supposed to be weaker since she has her spammable Ultimate from level 1. Just look at current Karma and tell me her numbers aren't very low (imo, Old Karma had way higher numbers than current Karma).
: I dont want a champion that lv6 ability is weaker than any lv5 ability.
Except that they weren't? Q: 70-270 (+60% AP) (Close range, spammable, almost guaranteed AoE attack) W: 80-305 (+70% AP) (Almost always used for its Utility, but it could deal a ton of damage if you had a frontline). E: 80-280 (+80% AP) (One of the best shields ever been in the game that can also be placed on allies). Besides her W (which was one of the main reasons she was reworked imo), her base kit was reliable and with above average numbers.
: so your saying vs high speed targets it improves prediction?
Being fast Urf helps you react faster and predict plays before they happen. It can be really helpful in training with some particular champions. For example, I played a lot of Sivir and it definitely improved my aim of my Q and the reaction time of my E. But keep in mind that you really have to focus. Otherwise, you wouldn't improve at the rate you would prefer.
Kai Guy (NA)
: Usually I quick cast r for knock up in place. Drop zzrot the e into it for a stun then q them.
Now that looks fun (not playing against it) xD
: Zz Rot portal being removed?! It's CUTE tho.
The issue wasn't that it was a troll item, the problem was that whenever it was good it was broken and meta-warping. They simply decided that it can't be balanced and removed it from the game.
: > [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=9mjYUf1g,comment-id=00010000000000000000,timestamp=2019-10-28T18:37:52.525+0000) > > Yet he is picked in Worlds, meaning that he is powerful pick since Pros only pick top tier champions. Win Rate alone isn't a conclusive stat considering how champs like Azir, Akali, Lee Sin and many others are OP even when their average Win Rate is at the bottom. Not saying Ez is OP, but he definitely is way stronger than you think. Ez is safe and he has strong poke, pros value safety over all other stuff thats why you dont see them play easy to kill champs that are predictable in what they do an which is why assassins arent really picked that much either or champs like yi and tryn. when you got a full team on coms and have a game plan in how they going to use their champs, then you see different things other than whats truely broken.
And safety is a strength. There are few champions who can perform well or at least decent consistently. Also, champions with predictable patterns tend to be much weaker as you check higher rankings, unless those champs imply a high skill floor, in which case higher ranking players tend to have higher performance than those in lower elos. Look, I'm not saying Ez is busted. But claiming he is weak is completely false considering his poke and safety. The only times where he was considered weak were when his poke was hit hard. Besides those times, he always had a decent presence in Pro Play and a huge Pick Rate in SoloQ (which automatically lowers his Win Rate by quite a lot).
: > [{quoted}](name=Jesi Oni,realm=EUNE,application-id=3ErqAdtq,discussion-id=9mjYUf1g,comment-id=000100000000,timestamp=2019-10-28T16:52:05.345+0000) > > Ye... > He is only ADC with worst win ratio in game after Kalista ya plenty strong is more like a walking sack of 300g for even supports.
Yet he is picked in Worlds, meaning that he is powerful pick since Pros only pick top tier champions. Win Rate alone isn't a conclusive stat considering how champs like Azir, Akali, Lee Sin and many others are OP even when their average Win Rate is at the bottom. Not saying Ez is OP, but he definitely is way stronger than you think.
: people cried over the maokai skin too
From what I remember, people cried about choosing Maokai since he didn't have a huge impact on the meta in the season he was selected, thus breaking the main rule of selecting the most impactful champion in the respective season's meta. If he got it in the previous season (when I think Sivir was selected?), where he actually deserved to get it, people wouldn't have complained as much.
: As if the community wouldn’t bitch about a champion have “free” Olaf ult. Are you fucking joking?
Olaf's Ult has total immunity to disables, meaning he cannot be affected by any CC. Tenacity instead counters a selective set of CC, while things like Knock-Ups (which are pretty common nowadays) simply ignore it. The difference between both of them is significant enough that there can be a middle ground between them. My personal suggestion is making her Immune to Knock-Ups and Knock-backs. This way, you can still kite her with Slows and CC, but you cannot just throw her away like a pinball. If she really wants to counter CC, she has enough options from items and Runes alone.
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Anu3isII

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