: The biggest issue with confronting someone who is obviously upset or on the edge of blowing up is that any criticism likely will just anger them further. But if you're going to try and encourage someone from behaving poorly it's better to not bring up the rules at all and instead just try and calm them down the normal way. Bringing up that what they're doing is report-able will often come off as being snooty. If the source of their anger is that the game is going poorly, try mentioning a strategy that might help the team win ("let's focus on the end game, and try to play safe for now" or "lets save [essential abilities here] on [enemy carry here]"). If they're upset at someone else being a jerk, try to nip it in the bud by encouraging them to mute or convince them that it's not worth getting upset about (it is just a game afterall). If you don't feel confident that you can give a good argument why they shouldn't be upset or if you think they're too angry to listen to any argument it's often better to say nothing at all. The best you can often do is to stop yourself from giving them more things to rage at.
> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=WpHRdRhP,comment-id=0000,timestamp=2019-10-25T13:18:16.577+0000) > > The biggest issue with confronting someone who is obviously upset or on the edge of blowing up is that any criticism likely will just anger them further. > > But if you're going to try and encourage someone from behaving poorly it's better to not bring up the rules at all and instead just try and calm them down the normal way. Bringing up that what they're doing is report-able will often come off as being snooty. > > If the source of their anger is that the game is going poorly, try mentioning a strategy that might help the team win ("let's focus on the end game, and try to play safe for now" or "lets save [essential abilities here] on [enemy carry here]"). > > If they're upset at someone else being a jerk, try to nip it in the bud by encouraging them to mute or convince them that it's not worth getting upset about (it is just a game afterall). > > If you don't feel confident that you can give a good argument why they shouldn't be upset or if you think they're too angry to listen to any argument it's often better to say nothing at all. The best you can often do is to stop yourself from giving them more things to rage at. Great answer. Thank you. Exactly what I was looking for
Rioter Comments
: Passive damage reduction that grows with taking damage is somewhat bad mechanic As a player, you feel "punished" for playing safe and taking lesser damage As an enemy, you feel "punished" for damaging/killing Kyalah. Passive damage reduction is also somewhat hard to balance. Something like permanent 15% reduction against enemy ADC is really hard to notice but is also quite strong already. W: Not being able to AA means you should give Kyalah player something else to solo fight minions and also just something to do in lane. Right now all she can do is keep her W(if it has a duration), and sometimes Q(only after getting hit by enemy ability or 2 aas) or E, there is literally nothing else to do. E: Tenacity and slow reduction are both somewhat situational effects. For example, against something like {{champion:145}} +{{champion:63}} it is almost useless. R: Has some of the passive's problems: it "punishes" enemies for dealing more damage in a fight and it "punishes" Kyalah's team for dodging things or not getting enemies fed, and also can be totally op while feeling weak. Also, it looks like old {{champion:57}} ultimate, and it was probably removed for these exact reasons What I would suggest: 1. Remake the passive effect into something more interactive and less permanent. Or, if left in this state, make the percentage scale off something Kyalah used her skill to do. 2. If there is no really good reason for her to be unable to AA, let her AA. If there is one, give her something damaging with low cd instead 3. E either made into a "generic support spell that is just useful whenever"(something like Lulu W, a boring solution), or make it entirely about catching CC with it(something like Fiora's W). But there still has to be some sort of effect that does not require you to be hit with cc to work.
Really nice suggestions! You make a good point and lots of sense. I will think it through and make appropriate modifications.
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Rioter Comments
: > [{quoted}](name=Atlantian Tiger,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=oTkmAVZh,comment-id=00000000,timestamp=2019-07-15T07:13:37.644+0000) > > Indeed it did :) Thank you! > I'm just unsure what should I select when reporting him. > > Does this count as Negative Attitude? It counts as both negative attitude and griefing. He was upset and griefed the whole game and ruined it for everyone. Possibly feeding to.
Thanks! I did report him for Negative Attitue, and will remember that's the right choice in the future
: It is a reportable offense. Riot knows what role this person was given during champion select and even better riot also loggs chat in champion select ingame chat and post game chat if the game actually goes through. So given that he asked in chat was denied which you had the right to do so and since the game went on riot will have a clear understanding of what transpired. On a side note my best advice is youcompletely ignore them when they ask and select your champion. Its often better this way as they person cannot react to you responding and feeling like you denied him of his prized role, also dont hover a certain champion even if it is deemed op it will likely get banned anyways. Hope this advice helps. Best of luck my friend! {{sticker:slayer-jinx-wink}}
Indeed it did :) Thank you! I'm just unsure what should I select when reporting him. Does this count as Negative Attitude?
Rioter Comments
Querbeck (EUNE)
: Yeah, same problem here. I guess last patch or the patch before the last one caused that my game gets also lagged a lot. As soon as I start a game, all sounds in game are off and every 3rd second my FPS drops from 120-140 to 5-15... Terrible, game is unplayable coz of this bug. After I experienced this problem few times, I've also tried every possible solution (reinstalling the game, repairing the game, launching the game as administrator, cleaning my PC and so on), I've found out one solution, but it is not permanent and you have to repeat it every game. The solution is, that as soon as you launch a game and get connected to it, you have to disconnect the game (go AFK) and also close your client. Than you have to launch the client and log in again. You shouldn't be hearing any sounds during logging in. As soon as you will log in, your game should start immediately without any manual reconnection needed. As soon as you will be in a loading screen, you should hear sounds from client after loggin in. Than (if your game will launch, coz it crashed few times and I wasn't able to reconnect again) you should hear sounds in game again without any problems and your FPS should be okay, at least for the game you're actually playing. After the match, you will leave your premade group and after launching another game, you have to repeat it from the beginning. (PS: Since last little update in LoL, voice chat doesn't work anymore after proceeding this... Strange and anoying at all.) I hope it helped you a little bit, this is a solution which works at least on my PC. If you have any better solution, please let me know, coz this one is slow, risky and annoying. RIOT should solve it soon...
Thanks for the solution Querbeck. I hope this will at least help some people until Riot finally does something. And notices this thread so they can at least put a warning up.
: I have not lagged in-game in *Months*. Client Updated this week, now I experience lag. 1000000% not my computer. Fuck.
Yup exactly my situation. Riot still didn't put a warning on launcher and staying quiet .-.
Rioter Comments
Rioter Comments
Cowseed (NA)
: Judging by the initial message of the thread I don't know if you're being sincere or sarcastic and calling me toxic Meh. Gonna forget about this.
Always sincere. I don't like to call toxic people toxic (even though I did in the thread, but only for the purposes of people understanding what I mean hence it's a popular term). No one is toxic at their heart.
Cowseed (NA)
: As I said wasn't commenting on that. Just calling you out for dismissing the _entire_ reply when truth is some fact was actually embedded in there.
I believe I respectfully indirectly disagreed and gave a fully reasoning as to why, and I tried to put forth the fact it's mere correlation, not evidence. Addressing the entire reply and every point of it with a reasonable argument. I believe I didn't dismiss it as far as I know. However, if you still think so, I apologize to MrHigginS and you for any discomfort I may have caused and apologize for my reply and behavior I showed. Thank you for input.
Cowseed (NA)
: >Because we all know when someone is banned they just make a new account and buy the champ they want Make a smurf and there's your proof. No comment on the other stuff though.
Correlation isn't the same as causation. It may correlate, but the cause of Riot banning people isn't to increase player account for the purpose of beating Dota2 and generating more revenue. Even if it is, that is still no proof, just a correlation.
: > [{quoted}](name=MrHigginS,realm=NA,application-id=ZGEFLEUQ,discussion-id=EIdE9jMn,comment-id=0003,timestamp=2017-08-03T00:41:14.606+0000) > > This is so fucking gay. I agree. **gay** adjective a : happily excited : merry in a gay mood b : keenly alive and exuberant : having or inducing high spirits a bird's gay spring song
Nice one, I guess? :D
: if the enemy kills me with a good move, i'm likely to /allchat "goddammit i hate you. good play." {{summoner:3}}
Great sportsmanship! :)
: Nah encouragement does nothing, and makes you feel like a better person after a loss, but does it replace your lp, it doesn't
Encouragement actually does a whole lot. I've been the witness of such in many games. And potentially, it indeed can replace your LP. You see, players who are flamed perform worse for the rest of the game. With that in mind, it is much easier to make game-changing or teamfight-changing mistakes, and can potentially lose the game for you. On the other hand, encouragement and motivation has the exact opposite effect. One thing is to assume that it does nothing and has no impact, and the other thing is to have statistical data. Riot has conducted such research in the past which you yourself can find on the internet, and has indeed proven what I am stating is true. It has a much bigger impact on the game than most people realize. I myself can testify. I've noticed I made plenty of silly mistakes when there was a harshly negative atmosphere that I wouldn't normally do.
: This will only apply to normals, the toxicity in ranked stems from people who do their part as a member of the team and get completely shafted by riot match making, as long as you have people who don't grasp the concept of how feeding is literally the most annoying thing in the game, you will always have toxic players
I believe this can carry over in Rankeds too. Of course there will always be toxic players, but the aim is to reduce that number as much as possible. After all, flaming a person who is feeding yet trying their best will only make them perform even worse. Encouragement is the key, not hostility.
: The only reason they ban so many people is to increase their online players numbers to beat Dota2. Because we all know when someone is banned they just make a new account and buy the champ they want. LoL is the bully here.
There is no proof to confirm what you are saying, and I don't think Riot needs to prove anything or beat anyone. There are players and there always will be. And there is a lot of them too. Riot is generating a lot of revenue, and I don't think even a small percentage comes from such source that you mention.
: I don't have this problem, I don't take this game seriously enough to rage over it. But when someone is feeling miserable, and fed up, do you realize how hard it would be to start complimenting everyone and put on a fake smile and encourage people as if you're in a good mood? I get your point... it just seems unrealistic and something out of a Disney movie, not reality. Miserable people can't just fake happiness... otherwise they wouldn't be miserable.
The point isn't to fake a smile when you're miserable. If you can't keep up, just mute everyone and carry on!.. And you don't have to do it all the time, just whenever you can and feel like it, it really helps the morale overall. Also, it shouldn't be a fake smile. You should truly be enthusiastic about helping your team and keeping them in good spirits, you should mean it. In the end you have a really nice giddy feeling when everyone starts communicating and being friendly, and you have a great game, even if you lose! If you really feel like you aren't capable of this, that's okay. The thing you can do, that everyone can do, is to mute negative players and report them at the end, with a description included if possible to help Rioters review the case if they are to punish a player for his deeds. Anything helps. Stay cool and not salty :) Thank you for your input on the discussion.
: Nah League will always be toxic, people who value winning will never be ok with feeders
Good point Black, however, I've done my homework and I've concluded some things that I'd like you to consider. The human psychology dictates humans being prone to uniformity for consolidation. When the majority assumes a stance in which they are attempting to be positive as I described above, it is highly possible that it will be noticed and a strong mental pressure will build up in those who are not following the same trend. I could provide a graph and data from a different game where this happened. Also, with an increased amount of players who are actively attempting to follow this trend, the amount of muted people for each of the positive players will increase, and with that will the report count, that is when people learn to properly report, and for valid reasons, including a description. With that, the negativity-prone players will be singled out, muted and reported by an increasing mass resulting in a larger volume of punishments overall, and that resulting in less negativity-prone players. Of course some players make new accounts when their old ones are banned, but nevertheless, because of this increased volume, they are likely to get punished soon again. No one can keep it up forever without learning.
: Great point. Even after muting some negative moron, if they get a triple kill, I say "great move!" :) {{champion:51}}
Awesome! Keep it up! :)
Rioter Comments
Rioter Comments
: What type of features were you looking to incorporate in this champion? How did you picture him looking? Mind if I try to come up with something? Did you have an idea for a base champion (ie. {{champion:30}}, {{champion:412}} , {{champion:120}} , etc)?
Well, my idea is that he currently looks like a teenage boy with devil eyes, scars and other demonic features since Pillark possessed him. This champion is technically a combination of {{champion:120}} 's brutal force, {{champion:412}} 's brutal CC, and {{champion:30}} 's brutal power, yet I made him so that he is balanced and not too overpowered or so that he doesn't copy spells of other champions. I would be very happy if you tried to come up with something of course! Let me know ^^
: Riot play with me for 1000th win?
Do Rioters do this in EuNe too? :C
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Atlantian Tiger

Level 132 (EUNE)
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