Rioter Comments
Rioter Comments
Kuponya (NA)
: How to get better with Yuumi? Here's how!
Thank god someone bothered to actually play her more than one game
Terozu (NA)
: Anyone try Knights Vow on Yuumi yet?
It works and if you take trancendence, it also gives 20 ap if you overcap CDR.
: The very fact she's this low on ANY predictable builds and antithesis to solo/duo queue means she needs buffs. You need to realize, for every Yuumi game, there is a losing team. And there will always be new players pulling her off the shelf. If every player pulling her off the shelf ..... ever..... pulls 30% win rates, they are going to extremely volatily affect their teams for a long time. It's taking a chunk of winnable games and making them losses. So champ's existence should have this much influence on a Loss, versus their potential influence on a win.
The question is, why take her to ranked on day one? This doesn't only apply to Yuumi either. Picking a champion to ranked you haven't learnt how to play yet is just asking for a loss.
: Ok, 27% winrate, on a release champion? Thats the LOWEST IN HISTORY, I though Bard would be the lowest but nooooo. Yuumi is ABYSMAL, you must have designed the champion soo wrong that she has such a low winrate on release. I did some research and it was 2 designer, One who worked on Rakan, Xayah, Pyke, which were super well designed champions. And one who came from Blizzard. I was thinking.... WHY DID YOU NOT MAKE HER LIKE ABATHUR!?! If you made her like ABATHUR not only she would be unique but it would be ultra different from your standard support. He must have been inspired by Abathur but failed to make it unique, instead we have this horrible champion that attach and doesn't get an AFK warning.
As I said, she is a hard champion. Not all champions need to be the "Play once and basically know the whole champion inside out" kind of champions. If her winrate stays like this for a week or two, then it would be safe to say she is weak. Right now, it's just too early.
Rioter Comments
: Scaling champions like Nasus, Veigar, Vayne, Anivia, Karthus and etc scale way too fast.
This happens because the games are so damn short. If the games last for less than 30min by average, scaling champions would be pointless as they would have no time to scale. Riot tries to fix this by making the champions scale faster, resulting in ridiculously fast scaling. It's kinda funny how nowadays {{champion:122}} has to fear {{champion:75}} more than the other way around.
: this thread is dumb
Rioter Comments
: Ripperinoes. How much do you lose per loss?
... 20 :D
: LP Gains Here's my take on this matter. That was a painful thing to see pop up on my screen.
Rioter Comments
Rioter Comments
: Pity upvote
Thanks m8
: ***
I haven't dodged any ranked games in a year :D
: How tf does that even happen
My elo must be somewhere between unranked and uninstalled
Rioter Comments
: But we also can't ignore that mages won't build Void until 4th item after boots or if they do earlier , then they have to sacrifice {{item:3089}} which makes the whole point of getting Magic Pen not even a big deal and mages with magic pen aren't really that problematic for tanks and stuff honestly as a mages main it's a nightmare for me to play against Tanks or any class that builds heavy MR Tbh Magic Pen is only problematic on DPS mages like {{champion:69}} {{champion:13}} , with this I can agree with you , and a late game {{champion:45}} who has 1000+ AP but when it comes to other mages , they can't do shit when you build heavy MR , and if they try to use their spells on you and go on cooldowns , then congrats , they have nothing to do in the next 4 or 5 seconds at least while your team just kills them , it's not like they will burst you and they their cc isn't really that huge thanks that rune
The 33 magic pen seems small, but can actually be felt pretty hard by tanks. As the 33 magic penetration seems to be a main focus for most of the AP champions, tanks usually don't have that many MR items at that point. Not even mentioning if the tank were to lane against an AD match-up, Meaning that they need armour as well. Usually, after one MR tank item the MR would be at around 100 (Depends so, so much on other factors but let's stay on that.), meaning that in the eyes of the 33 magic penetration, it's just 67 mr. That amount ain't stopping champions such as: {{champion:55}} {{champion:103}} {{champion:84}} {{champion:7}} {{champion:99}} {{champion:161}} etc. which still chunk easily most of your health, if not killing you instantly. It's kind of getting interesting to see tanks get one bursted by mages...
Nice try Ezreal, not falling for this one.
Moody P (NA)
: We need equality in the roster every juggernaut needs a hard cc
: Look at my match history and tell me skill matters in League of Legends.
Ay, I can confirm as the other side of the coin. The only reason I am diamond right now is because of some half-god teammates I had all the way back in Plat. I bet that most of the games I could have just layed back and have a wank or something and still win the game. Now, when I am in diamond, well, winning my lane seems pointless when enemy Yasuo desided to Hasaki my ass to a better game, Tetris.
20022012 (EUNE)
: Proposed Nautilus changes that would help him do what he's supposed to do
I think his passive buffs were meant for Jungling. It gives him a bit better clear speed as the passive also deals damage, even if it seems like it doesn't do much. The damage on his passive ain't bad at all, as it grows per level. I can't say much about it yet as the patch was just released and I haven't had enough time to try stuff properly. I do think however that this buff is fine as Nautilus jungle wasn't bad before the patch either. A bit weak, yes, but not outright terrible. If Nautilus were to recieve an additional buff though, I'd hope it only affects his Jungling. Giving him too much damage against champions kind of destroys the point of what he is supposed to be. Giving him more tank will be a problem later on, after the one shot meta passes and tanks come back. Remember Nautilus back in the tank meta?
Karang (NA)
: Uh, Nautilus anyone? He's been my favorite champion since I started playing this game and he's been garbage for as long as I can remember. In a game of OP champions with ridiculous mechanics he's absolutely terrible. Or maybe its just me. But whatever.
Ay you can say that twice. He has buffs coming on Pbe though (Passive target cooldown now 6 seconds on all levels). We'll have to wait and see how that goes.
: lol he does damage. after shock shield bash and the fact you should be maxing his w first since it gives you wave clear.....
That's exactly what you shouldn't be doing with him. If wave clear is what you wish, max E. Not only does it give you better wave clear, it also works way better against champions. Maxing his W first is not a valid option. The amount of extra shield and damage you gain by leveling your W is so small, that it's better to just focus on his E instead.
: what are you crying about he out damages shen? w gives u wave clear and shield bash is fantastic on him more so then any other champ. There his adaptive is ap which is great.
Just a reminder that Shen's W blocks autoattacks, including Nautilus's which means he won't be able to apply his passive nor the shield bash bonus. In addition, even if his passive doesn't proc, it still goes on cooldown on the target. In fact, I think Shen is a pretty good counter match-up against Nautilus. Keep in mind that Shen also deals max HP based damage, just the kind of damage that Nautilus doesn't like.
Yets4240 (NA)
: But you can't have tanks with damage or its the motherfucking end of the goddamn world. I've legitimately had to explain to people why it even makes sense for tanks to be "allowed" to win a 1 vs 1 against a damage champion (not even necessarily a carry) if they were ahead. There were multiple people in that thread who just could not wrap their head around the concept. They thought tanks are only supposed to deal literally no damage, and purely absorb damage while being a meatshield for ADCs, and occasionally throwing out CCs that apparently were supposed to all be hard to hit skillshots.
But when tanks have no tankyness either (due to meta) they are just CC glass cannons. That's why my suggestion is to make naut deal more dmg to jungle camps only. It would make him play a role where he wouldn't need to be harrassed by almost every other class and he wouldn't get huge buffs against champions either. Tanks that deal damage are indeed too strong (Remember tank Master Yi fellows, remember tank Master Yi...). I am not trying to force Naut top to work with extra damage or extra tankyness. I am trying to make his Jungle more viable so that he would have another role to go to, without breaking the whole game.
: You know.... ive played him as a tanky AP top laner and mid or jungle.... And did quite well. I have beaten a Darius, Illaoi, Kled.... Leblanc had all kinds of fun trying to survive as i could Q, auto, W auto reset, E, R and she died. Also have went a more tanky AD and did well as well. Maybe it is how you are playing him? Not sure.
Ah don't get me wrong. I've done well with him as well but I can still recognize the weakness in him. Kled for example should win Nautilus in almost every scenario, so should Darius. Winning those match ups usually means that the enemy player was a below average player. Even an AD soraka is able to win a player who doesn't know how to play.
FireDrizzle (EUNE)
: Tanks just cant lane at all top, especially before the second back. I do do fine with Nunu and Malph top but I don't even build Malph full tank and others dont do well with him.
No damage = No lane control. Because tanks need a few items to be tanks, it's just a damage vs no damage match up in lane. Unless the tank deals damage, like Sion or Poppy for example.
Rioter Comments
: Veigar. VEIGAR.
Anything with long range makes Veigar want to commit R cast on self. Champions such as {{champion:101}} {{champion:161}} {{champion:115}} are a hard match up for any veigar. The other thing is the space inside his cage. It is more than enough to dodge the spells he throws as his W does not have such a huge radius. Another thing about Veigar is his lack of mobility. His only hope to survive is either getting the enemies stunned by his E or by trying to burst them before they do. This make champions such as {{champion:38}} {{champion:238}} {{champion:55}} hard to deal with in lane and later on in the game due to their mobility and ability to bypass the stun cage easily. Also anything with good CC, ranged or not is a pain for Veigar to deal with. All in all Veigar is a good champion but he is not really that impossible to win. Anything outside his range or right next to him is able to kill him. Also one last tip, using Zhonya's/stopwatch or anything that makes the champion untargetable (Yi Q, Vlad pool etc.) after Veig has pressed R, is able to cancel his ult and put it on cooldown.
Rioter Comments
: Nautilus
That hitbox is a two edged blade. Sometimes Nautilus benefits from it, but most of the time it's just a pain to deal with. Wanted to hit that champion? Well here you have a minion your anchor just decided to jerk on to. Same goes for small spaces in the jungle, the anchor hits the wall. Here's what I like to say to my friends when playing him: "Damn, my hitbox missed."
: They could easily go back to the old system and either unlock all runes for everyone or lower the costs to easily affordable numbers, there's nothing preventing them from removeing the IP(BE) requirements.
> there's nothing preventing them from removeing the IP(BE) requirements. Besides Riot being Riot of course.
: My only problem with the old runes is that you had to spend extra IP to buy the runes. With the new BE system, it would be really hard to buy runes without grinding for a full day.
That was the only problem for me too, but I think they could lower the price or make them totally free. The runes that we have right now are free, why couldn't they be?
Rioter Comments
: List your picks for most annoying champions
Lapis (OCE)
: What's a good support to one-trick this season?
My facourite is my boy,{{champion:111}} He's a tank who has good base stats, 3 types of hard CC (two of them being point-and-click), one AoE slow and a shield for himself. He's not the most popular, but like Leona he can be a huge CC machine that can keep the enemy ADC still for a long ass time. He has a decent good damage and trades (Due to his Shield that also gives more dmg). Only thing he lacks is heals/shields for your ADC.
: I always call someone by their champion.
To me it's like a coin flip. Sometimes by the champ, sometimes by he by default. No logic behind it. I swear to god I'm going to make up a pronoun that covers both of the genders.
Lapis (OCE)
: > [{quoted}](name=Malcolm Gaynolds,realm=EUNE,application-id=3ErqAdtq,discussion-id=v8EgoBmW,comment-id=0003,timestamp=2019-02-23T20:32:32.387+0000) > > I honestly don't give a crap about that. > > The **REAL PROBLEM** here is that I have no idea if I should call the player he/she based on the champion, or the player. Like most of the time it's a guy behind that Ahri, but is it safe to assume that? It's not like I want to call out Ahri, but the player playing her right? > Fuck my life. Oh, that's easy! I can help there! When in doubt, call them by their character's gender. People tend to call each other by their champions names over their summoner's names while they're playing because it's often easier. Same concept goes behind their pronouns! It's easier, and that way you're not assuming anything!
Ah, thank you m8! I will still probably get confused and bang my head against the wall because of it but this helps a lot already.
Lapis (OCE)
: It's not bad that women tend to favour support... right?
I honestly don't give a crap about that. The **REAL PROBLEM** here is that I have no idea if I should call the player he/she based on the champion, or the player. Like most of the time it's a guy behind that Ahri, but is it safe to assume that? It's not like I want to call out Ahri, but the player playing her right? Fuck my life.
: Jax
He uses E whenever Riot tries
Rioter Comments
Rioter Comments
: Can we just kill the autofill already?
Hello, fill main here If your two roles are top/mid, I'd recommend going que with fill only. I get top from fills a lot more than support. It also removes the danger of autofill. Another way is **ALWAYS** being secondary mid, because picking Mid as a primary role is like a death sentence for your two desired roles. For some reason, being primary Mid seems to give you a lot higher chance of being autofilled. Also, top is competing with support in the contest for the most unwanted role, so being primary top has a REALLY high chances of success. As for autofill as a system, I really don't know. As I said, I always main fill, so it never really affects me or my team. In my opinion, fillinf gives the game a small bit of excitement when you never know what your role will be. Sadly, autofill doesn't work that way, because the player getting autoflled most likely didn't want that same randomness to his games. I think that there are two options: Either people will have to play more roles out of their own free will and autofill is no longer needed, or autofill will stay. I'd preferr the first a lot more.
: How to make Sylas viable
A Sylas on the enemy team means only one thing for me A free +20lp
: Youre right. But hd get banned more cuz people do not want him on thier team
I Have been banning yasuo in 99% of my games for a half a year (Once let my friend play it, never again. Otherwise someone banned him faster than I did :( ) just because of a certain Yasuo that decided to troll on my team.
: No Refresh bonus on Melee? Check Stacking only on champions? Check Reduced True Damage conversion? Check
It does refresh on every ability/basic attack landed on a champion, a bit like how Jax's passive works. Once it reaches full stacks, it keeps the max stack on until he doesn't attack for a while. The thing only stacking on champions is a good change, and I am happy that they are planning it. In my opinion, **Changing just that would be a great change**
: Now that AD fighters and marksmen alike have an item with Lifeline...
If this were to happen it should have to replace an already existing ap defensive item. Having a Zhonya's, Banshees and the AP vesion of lifeline... I don't want to even think about Akali (Or katarina) with all the three. Also, it should share the unique passive with the Phantom Dancer Lifeline, Kai'sa would be a pain if not.
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