: Just making sure. You know that 1 rage blade passive 2 kaisa out scale olaf. 3her passive scale with ap and does max healtg % damage
> [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=qF1aIw3z,comment-id=0000,timestamp=2019-02-15T23:26:54.736+0000) > > Just making sure. You know that > > 1 rage blade passive > > > 2 kaisa out scale olaf. > > > 3her passive scale with ap and does max healtg % damage 170 MR, c'món now
Rioter Comments
: New Conqueror bother me a bit...
Top lane nerf, because you can't stack it on minions and huge jungle buff. Once {{champion:11}} and {{champion:24}} get some attack speed, they are gonna proc it instantly in ganks.
Rioter Comments
Rioter Comments
Saezio (EUNE)
: There is no reason stated as to why it's not negated by his R. just that it isn't. Nearsight is a crowd control by this sites standards too. So either nearsight isn't cc or olaf R doesn't "remove all cc"
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=A9mGd5YB,comment-id=00000001,timestamp=2019-02-15T09:22:38.221+0000) > > There is no reason stated as to why it's not negated by his R. just that it isn't. Nearsight is a crowd control by this sites standards too. So either nearsight isn't cc or olaf R doesn't "remove all cc" If you read below at "Countering Crowd Control" on the same site, it specifically says Olaf R doesn't counter nearsight.
Aionius (NA)
: Riven or Fiora?
Play {{champion:24}} .
Avinychus (EUW)
: Is Pyke realy that op?
I think it's too hard to punish a decent Pyke. His W and E mana costs are very very low, providing insane mobility and he regens HP like no other, considering almost no other bot lane champion can do that. For once, too much lane sustain. He also has a snowbally nature because of his kit and his all in is too powerful unless he is fighting a really tanky CC support like {{champion:12}} {{champion:89}} {{champion:201}}. The champion is fine, but one misstep after he hits 6 and the whole game could be over.
Rioter Comments
: They buffed Jax and Yi......
{{item:3161}} is just a very slightly different {{item:3508}}. What are you talking about? Yi and Jax had that item for some time in S8.
Rioter Comments
x9 Kat (NA)
: Knock-ups being unaffected by tenacity is poor design, considering how prevalent they are.
What's the average duration of a displacement compared on a stun? Ashe even has a 3.5s stun, the longest knock-up has to be like 1.5s. Displacements are balanced around having no counter, but having short duration, suppressions are balanced around the user not being able to move or act in any way while their target is suppressed.
: Honestly, Vayne is problematic and its purely because her kit is pretty toxic. She's a late game champion but her level 6 bot lane is probably one of, if not the strongest in the game. Like, I have a really hard time thinking of any ADCs that get as big a boon from their level 6 as Vayne does. *Maybe* Tristana because that's the point at which she can start assassinating her laner solo but even then, Vayne's does grossly out shine her's because Vayne, if she's even moderately good, completely destroys even Tristana at level 6. And this is while scaling better than Tristana does; stealth, massive AD steroids, low CD mobility, true % health damage, decent team fight, amazing 1v1, relatively low CD knock back and situational stun. A really good Vayne undeniably out scales every ADC in the game. So why does she *also* get an amazing mid game power spike with her ultimate? It honestly largely comes down to her tumble gives her way too much damage(the steroid on it is absurd and provides her with way too much burst for an ADC that's intended for tank shredding; Tristana gets a lot of flack for being bursty but that's the point of her and she trades it off by not being the best until really late at dealing with tanks. Not Vayne though. Vayne gets to do both) and the fact that when they reworked stealth, they removed a *huge* part of the counterplay to Vayne for other ADCs. Before, when Vayne hit level 6, you could reasonably have you or your support toss down a control ward and at the *very* least, you could retaliate her damage. Now you're just forced to flail helplessly around hoping for a chance to return an AA *or* you have to burn a lot to try and get away from her and wait out the ult. Which is hard because her tumble CD is stupid low and her passive gives her bonus movespeed toward enemy champions, which by the way, doesn't make sense to me. :/ Other short range ADCs specifically have the problem of chasing as one of their weaknesses; I'm looking at an un ulting Twitch, at Xayah, at Sivir. At least two of those, if they want to chase, have to actually *hit* their opponent for their MS. Not Vayne, she just passively gets it for free. She really needs to be reworked into something that's less overloaded and toxic for the game. Something needs to be taken away; the low CD tumble, the AD steroid it gives, the stealth duration, the control ward immunity her stealth *has*, the true damage... Riot needs to take a step back and look at Vayne and decide wtf is she supposed to be? If its a tank and bruiser shredder, take away her ad steroids, put more power into her true damage and give her a slightly longer range(though maybe not since she already has *more* range than several other marksmen; level 1 Tristana, minigun Jinx, Kai'sa, Kalista, Xayah, Sivir, Lucian, just to name a few) so that her teamfight is better. If you *want* her to be a duelist though, the true damage *needs* to go and something needs to be worked out so that she has some form of counter play for everyone else around her. She does not need to be both the best tank shredder *and* the best duelist *and* the best late game ADC. Something needs to give.
> [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=3e31pAdT,comment-id=0001,timestamp=2019-02-10T15:45:55.324+0000) > > Honestly, Vayne is problematic and its purely because her kit is pretty toxic. She's a late game champion but her level 6 bot lane is probably one of, if not the strongest in the game. Like, I have a really hard time thinking of any ADCs that get as big a boon from their level 6 as Vayne does. *Maybe* Tristana because that's the point at which she can start assassinating her laner solo but even then, Vayne's does grossly out shine her's because Vayne, if she's even moderately good, completely destroys even Tristana at level 6. And this is while scaling better than Tristana does; stealth, massive AD steroids, low CD mobility, true % health damage, decent team fight, amazing 1v1, relatively low CD knock back and situational stun. A really good Vayne undeniably out scales every ADC in the game. So why does she *also* get an amazing mid game power spike with her ultimate? > > It honestly largely comes down to her tumble gives her way too much damage(the steroid on it is absurd and provides her with way too much burst for an ADC that's intended for tank shredding; Tristana gets a lot of flack for being bursty but that's the point of her and she trades it off by not being the best until really late at dealing with tanks. Not Vayne though. Vayne gets to do both) and the fact that when they reworked stealth, they removed a *huge* part of the counterplay to Vayne for other ADCs. Before, when Vayne hit level 6, you could reasonably have you or your support toss down a control ward and at the *very* least, you could retaliate her damage. Now you're just forced to flail helplessly around hoping for a chance to return an AA *or* you have to burn a lot to try and get away from her and wait out the ult. Which is hard because her tumble CD is stupid low and her passive gives her bonus movespeed toward enemy champions, which by the way, doesn't make sense to me. :/ Other short range ADCs specifically have the problem of chasing as one of their weaknesses; I'm looking at an un ulting Twitch, at Xayah, at Sivir. At least two of those, if they want to chase, have to actually *hit* their opponent for their MS. Not Vayne, she just passively gets it for free. > > She really needs to be reworked into something that's less overloaded and toxic for the game. Something needs to be taken away; the low CD tumble, the AD steroid it gives, the stealth duration, the control ward immunity her stealth *has*, the true damage... Riot needs to take a step back and look at Vayne and decide wtf is she supposed to be? If its a tank and bruiser shredder, take away her ad steroids, put more power into her true damage and give her a slightly longer range(though maybe not since she already has *more* range than several other marksmen; level 1 Tristana, minigun Jinx, Kai'sa, Kalista, Xayah, Sivir, Lucian, just to name a few) so that her teamfight is better. If you *want* her to be a duelist though, the true damage *needs* to go and something needs to be worked out so that she has some form of counter play for everyone else around her. She does not need to be both the best tank shredder *and* the best duelist *and* the best late game ADC. Something needs to give. The last time they touched Vayne before her tumble buff, the true damage on W increased from 12% to 14%. That's yet another buff requiring less autos for the true damage alone to kill you. IMO Vayne should be both a duelist and a tank shredder, BUT she shouldn't unlock the duelist potential until late game, when she has both the on hit and the crit items setup completed ({{item:3046}} {{item:3031}} maybe a 3rd crit item).
Rioter Comments
Görgoroth (EUNE)
: I know Yi is not op, but plss
Conquerer turns %HP on hit effect from {{item:3153}} and {{item:1419}} to true damage, cutting through tanks. And Rageblade with his passive proc E true damage 2 times more than it should. So Yi it's naturally weak, but the synergy with items is ridiculous.
: So i've been Maining Udyr and...
Always build {{item:3078}} {{item:3053}} because he has 2nd highest base AD behind {{champion:420}} only. The rest, damage when superfed, tanky-bruiser when having a normal game. Full tank with {{item:3748}} and {{item:3512}} and commit to splitpushing when you fall behind (maybe ignore {{item:3078}} in this case). The situational is obvious, MR or Armor depending on the opponent teamcomp.
Rioter Comments
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=AirOhH2o,comment-id=0000,timestamp=2019-01-31T14:43:00.312+0000) > > Here is the thing: > > {{champion:28}} has a guaranteed way to charm people, that's a hard form of CC and it makes ganking too strong if the person you gank for has a minimal follow-up. The damage is balanced, but the gank potential is not. Guaranteed? State it please. It needs to be procced and it has a 2.5s charge time. it is why evelynn generally isn't played often.
> [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=AirOhH2o,comment-id=00000002,timestamp=2019-02-01T04:43:35.489+0000) > > Guaranteed? State it please. > It needs to be procced and it has a 2.5s charge time. > it is why evelynn generally isn't played often. With her E maybe? It's point and click and it expunges the charm.
Rioter Comments
: Why do Stealthed Assassins also have the fastest, most unavoidable burst windows?
Here is the thing: {{champion:107}} is not a classic assassin, he is a diver-assassin, so once he goes in there is usually little he can do to escape. It's just like {{champion:19}} , but instead of super-heals and % damage reduction, he has burst and is squishy. Facing Rengar encourages vision control and actually peeling for the carries. {{champion:35}} is very cheesy and gimmickly. Once popping out of invis, he again has little escapes unless he placed some boxes perfectly beforehand and can now get away. {{champion:121}} totally agreed, bull*hit champion, going invisible 3 times and also escaping easily if he evolves E. He can choose 3 out of 4: damage, CC, mobility, invis and in most cases it's an easy choice. {{champion:28}} has a guaranteed way to charm people, that's a hard form of CC and it makes ganking too strong if the person you gank for has a minimal follow-up. The damage is balanced, but the gank potential is not.
: Stoping a crazy loss streak :(
I have had big loss streaks in the past. Just wait, it's the matchmaking's fault, but you will eventually get better teammates. Also try and duo with someone that has slightly higher MMR if possible, it helps shake things up a little bit(get better teammates). If you perform better in those higher MMR matches, you are likely to not have problems when you start playing solo again. I duo with a Plat friend from time to time and my MMR is Silver 2. FROM MY EXPERIENCES WITH DRAFT, THE MATCHES ARE ALSO MORE IMBALANCED THERE, ONE SIDE STOMPS THE OTHER IN MOST CASES. So try blind more.
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=yrc23zHg,discussion-id=KyhFlitr,comment-id=0001,timestamp=2019-01-27T16:08:26.746+0000) > > Haven't played in a few days, did they really go through with their idea on the ranked system? Yes they did. I get bad adc players and I like playing top most so if I decide to go adc it pointless for what I already accumulated playing top.
> [{quoted}](name=Twilight Wolf,realm=NA,application-id=yrc23zHg,discussion-id=KyhFlitr,comment-id=00010000,timestamp=2019-01-27T16:52:25.776+0000) > > Yes they did. I get bad adc players and I like playing top most so if I decide to go adc it pointless for what I already accumulated playing top. Guess I am not playing ranked this season either, hehe.
: New rank system.
Haven't played in a few days, did they really go through with their idea on the ranked system?
Rioter Comments
: Is there an ability in the game that you, personally, just can't dodge?
Xerath stun, I thought it's point and click at some point :)
Yenn (NA)
: Why does Adaptive Helm still exist?
It's the {{item:3143}} of MR items, so why not. {{item:3065}} enhances healing, {{item:3001}} enhances damage and is very good on tanks and {{item:3194}} further reduces damage, so there you have 3 items serving 3 different purposes.
: Does anyone else think top lane is by far the most boring role in the game?
Top is cancer, not boring. It can be interesting, but then you have to face Darius, Riven, Fiora, Irelia and get your ass kicked or Teemo, Pantheon, Quinn, Kennen, Jayce and scream in frustration. And the best of all, you get jungle-camped all the times. Bot is duo, so they can peel for each other, mid has 2 ways to go when ganked, top... you are just gonna die or blow flash every time.
: Who is an easy to play ad jg besides yi or wukong.
{{champion:254}} , {{champion:19}} , {{champion:5}} , {{champion:106}} (super safe), {{champion:77}} (but not against full kite team)
ZoWeeLoli (EUNE)
: ->Immobile champion ->has cleanse&heal ->E barrels that deal a huge amount of dmg that can be dodged or destroyed ???????????? This is like the first thread where i see some people cry about gangplank being overloaded lul.
> [{quoted}](name=ZoWeeLoli,realm=EUNE,application-id=3ErqAdtq,discussion-id=ybYLG8sR,comment-id=0006,timestamp=2019-01-18T17:54:17.691+0000) > > ->Immobile champion > ->has cleanse&heal > ->E barrels that deal a huge amount of dmg that can be dodged or destroyed > ???????????? > This is like the first thread where i see some people cry about gangplank being overloaded lul. I said his E needs to have either the slow or the speed up removed. ONE OF THEM. And to compensate he gets more damage in this R(since his Q is already good as it is). His bonus gold on Q is stupid as well, if you want me to cry about something. I got to play against him yesterday and he reached 6 items when I had 3 with just 40 CS more and 4 kills more. That's what, 2000/2000+ gold?
Rioter Comments
Lo4ding (EUNE)
: (Support Character Concept) Lucus, Guide of the Targon
The W it's like a Rakan ULT, but instead of charming the opponents you heal your allies. Kind of too strong for a basic ability maybe? Cool concept though.
: Can you give Urgot proper juggernaut scaling?
Urgot is too strong as he is now. If anything, his passive needs a nerf. Trash post.
: When you take 1 cs from ADC.
Sometimes I am taking CS from them because I am sure they are gonna miss them anyways.
: Irelia is the most broken champ behind Sylas
> [{quoted}](name=TheBrothersGrymm,realm=NA,application-id=3ErqAdtq,discussion-id=l6B8GqEF,comment-id=,timestamp=2019-01-16T07:31:52.218+0000) > > Ok i laned vs irelia, i was gp i gave her space and once her conq was ready she dove me lvl 3 did 450true damage with abilitys and autos, and dashed away before turrent could even lock on. 450 true damage, haha. Since only 20% of conq damage is converted to true, it means she did sth like 1600 damage lv 3.(if we count the rest of 80% as being reduced by armor and MR) Yeah sure...
Dynikus (NA)
: Vayne's primary purpose is shredding tanks. She absolutely should be doing more damage to tanks than Draven. With bork/rageblade being her primary build before going into crit, it makes sense that she's doing okay in a meta where crit itemization is relatively weak. He's wrong to think vayne doesn't chunk tanks faster than anyone else, because that's what her entire kit is based on. She's really not that problematic (or atleast wasn't pre random Q buff). The problem with true damage currently is how easy it is for _anyone_ to get, so they can kill tanks effectively while also maintaining what the rest of their kit revolves around doing well, making it very difficult to itemize against.
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=n1AZkrl4,comment-id=000300000000,timestamp=2019-01-15T10:10:30.740+0000) > > Vayne's primary purpose is shredding tanks. She absolutely should be doing more damage to tanks than Draven. > With bork/rageblade being her primary build before going into crit, it makes sense that she's doing okay in a meta where crit itemization is relatively weak. > > He's wrong to think vayne doesn't chunk tanks faster than anyone else, because that's what her entire kit is based on. She's really not that problematic (or atleast wasn't pre random Q buff). The problem with true damage currently is how easy it is for _anyone_ to get, so they can kill tanks effectively while also maintaining what the rest of their kit revolves around doing well, making it very difficult to itemize against. Hear me out on this one. If they reduced Vayne W damage to 10% in would take 3 more procs of Silver Bolts for the true damage to kill people. With Rageblade, that's 6 more autos. And without factoring in BoTrk damage or crit. So it's a fair change.
: Nerf champions who don't need nerfs because you don't like a mechanic that's part of their kit? Uhhh... No.
> [{quoted}](name=OneMustFall,realm=NA,application-id=3ErqAdtq,discussion-id=n1AZkrl4,comment-id=000c,timestamp=2019-01-15T04:30:31.838+0000) > > Nerf champions who don't need nerfs because you don't like a mechanic that's part of their kit? > > Uhhh... > > No. I played Master Yi quite a bit and he is a fair champion in his way. But with so much damage from Conquerer, his E doesn't need to be this strong in itself.
: Is there any jungler plat+ here for a tip or an advice?
Show him the Trick2G video where he says: "Leona you are full HP, gets the fuck in there, press R, stun the mother*ucker". Maybe he stops playing Soraka after that 😂
Rioter Comments
: Sylas isnt That Bad
So people have already forgotten about Neeko I see. It's the transition period, all this talk will soon be over and we are going to be back to complaining about Irelia, Viktor and other champions like them.
Rioter Comments
: Darius is inherently unfun to play against as any melee champion
You just said it's inherently unfunny to play against a lane bully. I mean isn't this how lane bullies are in general? The only thing I hate about Darius it's how strong he still remains in extended trades late game. His passive grants him 230AD lv 18, which essentially makes him an assassin if he can trigger Noxian Might. (With only {{item:3078}} and {{item:3053}} he can reach 500+ AD late game)). Besides Nasus, juggernauts don't scale as well as Darius and Nasus is trash early.
Gildarzt (EUW)
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=cAA2EhlE,comment-id=,timestamp=2019-01-04T19:39:42.311+0000) > > champions that can press 1 button when in trouble and survive (like Shaco). what button is that?
> [{quoted}](name=Gildarzt,realm=EUW,application-id=3ErqAdtq,discussion-id=cAA2EhlE,comment-id=0003,timestamp=2019-01-10T09:33:48.943+0000) > > what button is that? Maybe Q. Invis and blink o_O
SoruNesa (EUW)
: [CRASH] V9.1 Crashing randomly
Just came here for this exact reason. Literally everyone in the match bar 2 people got DCed and when I connect back it crashes after a few seconds.
wolf jade (EUNE)
: vayne buff
At least they should nerf the duration of the Ultimate from 8/10/12 seconds. There are weak ADC in the roaster, but they decided it's good to buff what's already broken like they did with KhaZix some patches ago.
: Vayne's tumble buff actually made it out of PBE into the game
Vayne is already such a strong kiter, why would she need the buff for? With {{item:3508}} she is gonna go full John Cena on everyone.
Rioter Comments
Rexxiee (NA)
: They need to remove empowered smites. Junglers get to impact the whole map in the early game, they do not need their objective control spell to double down as a combat spell, its too strong.
> [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=B0ftndEj,comment-id=0003,timestamp=2019-01-08T14:58:18.751+0000) > > They need to remove empowered smites. > > Junglers get to impact the whole map in the early game, they do not need their objective control spell to double down as a combat spell, its too strong. You are investing money in an item just because you need it to farm the jungle, while everything laners buy helps at fighting in a way.
: Favorite champion to play against?
{{champion:64}} {{champion:39}} {{champion:51}} {{champion:42}} {{champion:79}} {{champion:59}} {{champion:96}} {{champion:90}} {{champion:267}} {{champion:421}} {{champion:78}} and many others.
: The game would 100% improve if the Support role was removed
Mage items being so strong and allowing mages to play support and build damage, which in return makes them scale great into late game it's why support role is so bullshit right now. There are champion specifically designed to only work as supports, so you can't remove the role. Enchanters don't stand a chance vs Brand, because at lv 6 he can 1 vs 2 the botlane with the ADC watching from behind.
: Ranked climb.
I have made a topic about it yesterday. I can't even get out of Iron II(I have been placed there since it's my 1st time playing ranked) for the same reasons as you. Always getting the worse team. Even lost a match at 25 mins, going 8/0/3. Perfect KDA. Lost another match because of our ADC's idea to do Baron after aceing the opponent team. It was too early for it, so the opponent team stole Baron and also aced us in return and we lost.
Show more

ContDeCaterinca1

Level 84 (EUNE)
Lifetime Upvotes
Create a Discussion