TehNACHO (NA)
: You guys are making me paranoid about matchmaking
> [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=134jxb0I,comment-id=,timestamp=2019-05-19T06:58:27.624+0000) > > Gold 3 Promos, got a Yasuo and Smite Lee Sin Bot. Team fell off late game hard. > > Something something 50% matchmaking reeeeeeeeee > > EDIT: Teemo Blitz DOuble Ignite > > EDIT EDIT: Well I failed my promos. > > Perhaps next time I won't get...experimental bot lanes twice in a row. We shhould be able to dodge in promos without counting as a loss. For the exact reason you have just stated.
: Lee sin does way too much fucking damage
His 2nd Q if you are low HP it's the reason. 450(+300% bonus AD) total damage on Q, kind of scary, 0_0
Verxint (NA)
: It's actually amazing how Riot somehow managed to make what may be the 5 worst possible pages and set those as the default.
Domination page is very good and Resolve with Null Orb is pretty good too.
: Braum is broken
By definition Braum is a warden, defensive tank meant to lock down any incoming threats. In short he stays back and protects the ADC and the mage in teamfights with guess what, his CC and his shield. I can tell you my frustration playing Warwick and not killing the opponent ADC once because Braum hardcounters divers and any engagers in general. Now, since I told you what Braum is supposed to do, let me tell you his weaknesses and why he isn't broken: 1)Immobile 2)bad vs AOE 3)Bad vs any sort of consistent poke as he can't heal the ADC in lane or teamfights
: what if yuumi had *Extremely limited* auto attacks while connected
I am pretty sure it's intended she can't autoattack so she doesn't get the shield/mana restore from passive while attached.
: I think it mostly hit people who had on hit passives that procted on the 2nd ghost hit. So like vayne, yi, Varus now can’t just hit you twice and get their passive going off they have to hit you the 3 times like normal.
Vayne gets 2 procs every 5 attacks instead of 6 once Rageblade is stacked. It's not exactly 100% like normal, but far more balanced if you ask me.
Rioter Comments
Rioter Comments
: Shes seems good in premade, team gameplay but yea for soloqueue shes shit tier. Another champion that's inevitably going to be balanced around professional play.
> [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=GvTWoFsY,comment-id=0002,timestamp=2019-05-15T17:46:10.875+0000) >Another champion that's inevitably going to be balanced around professional play. That I don't mind. How many enchanters are in pro play these days anyway?
: AP Shyvana it s just stupid
A few things I would like to point out: 1) Very Squishy conpared to bruiser build, really only gets a bit of HP from Morello/Liandry 2) The bonus %HP damage from E on marked targets doesn't scale with anything 3) 220+70 AP on her E is mediocre damage 4) The scoarched earth damage(Dragon form) is 480+80 AP over 4 secs, very high, but you gotta sit on it, so it's avoidable 5)Her ULT does less damage than Malphite ULT with no knock-up I don't see how a squishy diver with a DoT effect on E is scarier than your average Battle mage(Vlad/Swain)?
PRoxy oQ (EUNE)
: Why is she only assassin without escape ?
Cuz she isn't classified as an Assassin by RIOT, but a diver a.k.a great engage, little disengage.
Rioter Comments
: Buff Quinnn PLEASE
High winrate for a long time now, so give her these buffs: Half her Vault cooldown. ULT has no channel time and you move faster. Passive does 50% more damage to vulnerable targets. This way she won't get bullied by top lane melees anymore. Oh wait...
JuiceBoxP (EUNE)
: Really, your argument settles down to "i don't know how to punish a pyke that fails" there's really nothing more to it.. I usually take bard into pyke because bard has a lot mobility, sustain and a lot of poke and can punish pyke hard when he screws up. I main both pyke and bard for that matter. pyke is a good champ, no doubt... but, As i said, play a champion to understand his weaknesses. Pyke has a lot.
I am sorry man, but you are just biased. You tell me to punish him, but I can punish almost every support except Pyke, you know why? Cuz he has 2 mobility spells, one being a dash that doesn't allow you to chase him or you get stunned. If you main Pyke you don't understand it from my side of the match-up. The one champion I managed to stomp Pyke with was Nautilus, cuz you know, big hook, into root, into a slow, I can like hold him there for a while so my ADC can get involved. Leona, Alistar, no chance, Enchanters/Mages, well they can't poke him out of lane and 1 single hook is almost always a death sentance. Braum/Rakan are so-so, never a certainty. Now who's left, I guess I could try Blitz or Thresh.
JuiceBoxP (EUNE)
: You forget some things... pyke has very low damage on his own. unless you are really low, pyke won't kill you alone. Any assassin can 100-0 any squishy at any point of the game... except pyke. Pyke's average damage is ~9k which is really laughable. He can't build HP. What you see is what you get. Being a squishy diver you're gonna need sustain and CC. Once you cc pyke in a fight, he's as dead as your adc. Gated by relatively long cooldowns and average mana costs... yeah... He is high skillcap. The amount of pykes i see that are downright garbage is HUGE. 100% of his damage can be negated by the move command. Learn to side step. Best way to counter a champion is to play it.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=O2ZvxzId,comment-id=0000,timestamp=2019-05-09T17:11:54.422+0000) > He is high skillcap. > The amount of pykes i see that are downright garbage is HUGE. You know how many times I have seen or faced bad Pykes who missed everything whole match and still succeed? If I messed up so many times on other supports as some of those players I would be 0/4 at 10 mins, but with Pyke you win every trade and just run away if you don't. Karma, I land 70-80% on my Qs on him, can't even force him out of lane once, he misses every single hook for 10 mins straight, gets 1 hook after 6, kills my ADC, then me. Let him counter a fair bit of the support roster just by existing, even if the player is bad with him, like where is the balance in that?
Noemus (EUW)
: Freakin' smurfs
Try climbing in Ranked through Bronze. I can beat low/mid Gold in normals, but in Ranked every Bronze 1 and Bronze 2 plays like they are Plat/Plat+. At least at Gold+ matchmaking is somehow better. Talking about smurfs.
Rioter Comments
manolis201 (EUNE)
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=gBonYB6E,comment-id=0000,timestamp=2019-05-04T09:46:48.221+0000) > > Personally, I have rarely lost lane vs Lux support, if ever. > She is average, clearly not oppressive. > > She needs items to do damage, her Q is strong, but avoidable, shield delay a big drawback. > E poke is annoying; but managable. > > Land a hook or a Leona combo after 6 and she dies. Aha land a combo on her but what if she scales on late and kills you just with R on teamfight? what then? Cause most lux i see go like 800 ap and do like over 1200 damage with R every 20 seconds and dont support once and get all the kills... And really her R hitbox is weird and broken i standed behind her R and it hit me yeah they need to fix that hitbox...And last thing, for a support to gurantee a kill for the team you need to do or land 2 abilities at least lux sometimes can do 1 and her team can catch you example E because of the high missile speed annoying champ! +1 on the main post.
This worked for me against Lux I guess :P https://matchhistory.na.leagueoflegends.com/en/#match-details/EUN1/2179669716/1975382116094848?tab=overview
: It's May 2019, can we get a Tryndamere that plays like it?
Trynda kit in short: He gets angry, forces you to fight him, if you refuse to fight him and turn your back he will "mock you" and spin on top of you. Now you are forced to fight and if you do it, he will not die and you lose. It's in the champion's lore, Aatrox gave him the gift to not die as long as he keeps fighting. He wants to fight, he gets to fight, he doesn't die and than he heals back. What more synergy do you want Trynda kit to have with itself?
: nerf morganas blaack shield
Fake going for the ADC, unload all you have on Morgana. Works very well every single time.
Rioter Comments
: How am I supposed to play against Renekton with Garen?
Garen is a known Rene counter. W to deny his burst and gain armor over time to withstand damage, Q to disrupt his combo, % missing HP damage ULT so his HP gain from ULT is less relevant. Tabi, Bramble, Cleaver as someone said above. Or you can try Darius, Jax, Tahm Kench, Voli, Poppy to block his dash and Q spam him. Ranged bullies always work too.
: if two teammates on your team each have 5 deaths before 10 minutes that match is over
They should create an in game tutorial on how not to die lv 1 and 2. Then everyone who has 5 deaths at 10 mins is instabanned from playing Normals and Ranked until they successfully finish that tutorial 5 times.
Hardstück (EUNE)
: You are supposed to not be able to 1v1 any adc with tank but i suppose riot is balancing out tanks by giving them damage XD!
> [{quoted}](name=Hardstück,realm=EUNE,application-id=3ErqAdtq,discussion-id=e72k4ewj,comment-id=0005,timestamp=2019-05-04T20:02:25.308+0000) > > You are supposed to not be able to 1v1 any adc with tank but i suppose riot is balancing out tanks by giving them damage XD! Make tanks meatshields with 0 damage, how cool. They are too team dependent as they are anyway.
: The thing about Draven is if he isn't fed early game, he's quite manageable down the road. Vayne is full r%%%%% all the time.
> [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=e72k4ewj,comment-id=0001,timestamp=2019-05-04T19:18:31.875+0000) > > The thing about Draven is if he isn't fed early game, he's quite manageable down the road. Vayne is full r%%%%% all the time. Draven still beats Vayne hard in the early game, but after 2 items he starts falling off. That's an example of a balanced ADC, lane bully with little scaling and also very hard to play.
: 2 adcs that stand out and make one class irrelevant for me
> [{quoted}](name=TheÅnalBleedíng,realm=EUNE,application-id=3ErqAdtq,discussion-id=e72k4ewj,comment-id=,timestamp=2019-05-04T19:04:23.911+0000) > Ezreal is pretty edgy to play against too as melee but at least he doesn't do absurd damage most of the time... Wait, what? XD How doesn't he do absurd damage?
: Lux feels oppressive in bot lane. Please don't hate me.
Personally, I have rarely lost lane vs Lux support, if ever. She is average, clearly not oppressive. She needs items to do damage, her Q is strong, but avoidable, shield delay a big drawback. E poke is annoying; but managable. Land a hook or a Leona combo after 6 and she dies.
Rioter Comments
: So it's not riven, akali and yasuo, it's the same issue that graves had: Death's dance
It's 3.5k man, of course it has to be strong. The stats are fine, the synergy with a few champions make it strong, like Rageblade.
: Who is the Most OP Character?
Reworked Akali when she came out was the most overpowered champion I have ever seen. After that they just gutted her. Currently Vayne, Vlad and Riven. Yorick and Urgot were really strong during a few patches this year.
R4ndom F1nn (EUNE)
: > [{quoted}](name=Mavëríck,realm=NA,application-id=3ErqAdtq,discussion-id=a55qobdK,comment-id=0001,timestamp=2019-05-03T22:25:52.780+0000) > > If you want to play an all in drain tank with a steroid ult that's EASIER to learn, try {{champion:58}} . I know how to play Renekton, but I wanted something different and I heavily dislike the new Aatrox ult which forces you to not even use it in a bunch of games when trying to learn the champ, as you will definitely not be getting kills to actually utilize this ult when starting with Aatrox.
> [{quoted}](name=R4ndom F1nn,realm=EUNE,application-id=3ErqAdtq,discussion-id=a55qobdK,comment-id=00010000,timestamp=2019-05-03T22:31:07.687+0000) > > I know how to play Renekton, but I wanted something different and I heavily dislike the new Aatrox ult which forces you to not even use it in a bunch of games when trying to learn the champ, as you will definitely not be getting kills to actually utilize this ult when starting with Aatrox. Isn't it meant to be like a big deal in teamfights? Having it like refresh non-stop on kills and have extra healing, so you can be a monster that is sure to revive and drains everyone?
: ###**PRECISION** * Cutdown, Last Stand ###**SORCERY** * Phase Rush, Nullifying Orb ###**DOMINATION** * Ingenious Hunter ###**RESOLVE** * Font of Life, Unflinching ###**INSPIRATION** * Unsealed Spellbook, Future's Market, Approach Velocity > I'm sort of honestly bored with most of the Runes we currently have, I wish we had a system that instead of buffing or adding extra damage it just buffed the X Champions Playstyle (similar to the Odyssey Upgrade System, putting aside that some of the Upgrades gave bonus damage)
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=yrc23zHg,discussion-id=tBmy44Gy,comment-id=0002,timestamp=2019-05-03T18:28:37.526+0000) > > ###**PRECISION** > > Cutdown > > ###**DOMINATION** > > Ingenious Hunter > > ###**RESOLVE** > > Font of Life, Unflinching > > ###**INSPIRATION** > > Unsealed Spellbook, Future's Market, Approach Velocity I have seen the other here and there, but I swear no one takes Ingenious Hunter and Cutdown.
: Don't judge a book by its cover!
Aviator Irelia, cutest splash art ever, awful in game design :/
nelogis (EUW)
: Game affecting Warwick bugs that would be really cool if they finally got fixed
> [{quoted}](name=nelogis,realm=EUW,application-id=LqLKtMpN,discussion-id=TNPMEk2T,comment-id=,timestamp=2019-05-03T10:53:56.160+0000) > - R hitbox is really clunky and often hits the person standing behind you instead of the person you ult towards I have experienced a fair bit of them myself. I never got my R cancelled by a flash, don't know about that, but the Q and W bugs are real. This one I quoted in particular, sometimes I try to ULT away from people chasing me and I end up going the other way and hitting an opponent.
: why talon's parkour needs to be changed
You could make the section of wall that's unavailable after a jump be much bigger. I have played against Talon recently, so I fully aware how annoying he is.
AR URF (NA)
: Adaptive helm doesn't seem fair to me.
At the same time adaptive reduces the DoT damage by 20% without a 2nd application of the same effect. Meanwhile someone like Ryze has to hit you with a 2nd Q for the Adaptive Helmet effect to kick in. So Brand, Morde, Malzahar suffer as well. It's just that the champions you mentioned suffer the most.
Rioter Comments
: SERIOUS QUESTION: Why not give Vayne access to true damage only during her ult?
It's her identity as a champ, as it's Riven Q combo. There are other things to nerf, like her mobility...
: He is great in solo queue in lower rankings but that's because people don't realize he is a master skirmisher not just some noob right clicking everything he sees. But no I didn't say I needed or wanted buffs on Yi I mentioned that I would like to have him remain the same or even get nerfs to hit kit that doesn't directly target his DPS but his efficiency(no e nerf for example). right now its like this in low ranks. {{champion:11}} + {{item:3124}} = possible snowball if he plays it right(I mained him for many seasons and I think guinsoos was the greatest thing to happen for him since sated devourer was removed)
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=qvvzgQct,comment-id=000000000000,timestamp=2019-05-02T12:23:57.416+0000) > > He is great in solo queue in lower rankings but that's because people don't realize he is a master skirmisher not just some noob right clicking everything he sees. > > But no I didn't say I needed or wanted buffs on Yi I mentioned that I would like to have him remain the same or even get nerfs to hit kit that doesn't directly target his DPS but his efficiency(no e nerf for example). > > right now its like this in low ranks. > {{champion:11}} + {{item:3124}} = possible snowball if he plays it right(I mained him for many seasons and I think guinsoos was the greatest thing to happen for him since sated devourer was removed) Yes, but Rageblade interaction with Double Strike exceeds anything another champion can get from items. You get double strikes every 2nd auto, that's 4 times full on hit effects in 2 autos. He can outdamage any squishy with a build meant to melt tanks, while shredding tanks like Fiora and Vayne. Yi full build has 0 counterplay in 1 vs 1 without hard CC, even Jax losses(... but I guess Trynda can burst him down with his crits).
: Boards: Damage has never been this high! Damage is too high!
Just found this in an old reddit discussion, wow... https://www.youtube.com/watch?v=vxDsZ45tbpQ&app=desktop
Rioter Comments
Rioter Comments
: What's the counterplay to Urgot?
Trynda/Olaf probably work, especially after lv 6 as you nullify his ULT. If you get hit by 4-5 legs every time it's kind of hard to not get outtraded. Fiora can win lane almost against anyone and Jax's E can block the W damage and I am not sure if the legs proc either if you dodge the W. Darius and Yorick for bludgeonings, maybe Aatrox to outplay him, Maybe ranged match-ups. But in general you are screwed if they pick Urgot and he knows how to play, gonna be honest.
Rioter Comments
: vayne is a problem and should be disabled until she get nerfed/reworked
She doesn't have a "really good" early game, but surely better than Twitch, Kog and other scaling ADCs. Draven can put her 6 feet under and even late just 2-3 shot her. The problem is how fast she scales and how good Rageblade is on her. Kaisa,Vayne do dumb damage mid game, meanwhile no one plays Kog cuz he truly takes until late game to scale and he ain't even that good.
DalekZec (EUNE)
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=rkWTmt6q,comment-id=00010000,timestamp=2019-04-28T17:06:01.761+0000) > > Thank you very much for the elaborate response. > > Yeah I first picked Tahm in my last match and they took Leona afterwards, I thought its ok. > Then I see VelKoz ADC and I am like here we go again. > > VelKoz poked not stop, with Leona landing her E from time to time and that was the lane. > > We hard fed on the champion I am most confident and that was tilting af. > > I guess better judgement is needed when first picking support. > > I just wish there weren't so many skillshots piercing minions, it would make laning vs mages much easier, especially with Xerath Q and W being so hard to avoid. 1 thing i can say is that Xerath is more unfair than Vel'Koz. Seriously i was a mile away from his Q 1 time, and it hits me anyway. And Vel'Koz adc? Yeah...whaaaa? wth has this world gone to now?!? I'm disgusted. The damn squid belongs in mid lane and to be a scary kraken, not a cowardly Squidward from Spongebob Squarepants. And before you or anybody goes "but there will be no diversity!", well guess what, diversity itself is what makes another class of champions nothing but troll picks because of how useless they'll be. This fuckin saddens me.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=rkWTmt6q,comment-id=000100000000,timestamp=2019-04-28T17:22:29.839+0000) > > 1 thing i can say is that Xerath is more unfair than Vel'Koz. Seriously i was a mile away from his Q 1 time, and it hits me anyway. This I can agree on. With no boots you can't dodge Xerath, hitboxes too big.
DalekZec (EUNE)
: Personally, I find mage support to be toxic, and that's coming from a mage player, Vel'Koz main to be more specific. However, while i can't speak for Xerath (except his Q hitbox is bs and unfair), i can give a few things about Vel'Koz. Vel'koz's Q can be casted geometrically at almost any angles he wants. But usually the difficult part is when to time the recast so you can hit. The best for you to do is keep an eye on his Q and take a wild guess on when he will recast it or if you happen to have enough time to react, do so and side step. It takes practice you ask me. His W isn't that hurting when it comes to its damage (at least early game), but it's something to be careful from since it can add a stack for his passive, while it has a long cooldown, it's 1 thing that leaves a window for an engage. His E is his only proper cc. Baiting it out is important so that you can go all ham on him. 1 advantage is that his e is a little telegraphed, so having a little movement speed and not just going in a straight line are keys to dodge it. R...well how i would describe it, his R is scary when used, and his R is "holy shit! i just shit my pants!" level of terrifying scary if used after a passive proc. The best is engage cc and high mobility. Vel'Koz is strong vs enchanters due to range and despite him being a mid/late game champion (true damage) but due to how squishee traditional bot lane champs are, this is like a short cut for him to mid game. HOWEVER, the best champions who can handle him quite well are the following: {{champion:12}} {{champion:412}} {{champion:25}} {{champion:53}} {{champion:89}} {{champion:236}} {{champion:497}} {{champion:51}} {{champion:81}} Any champions who can zone him out (Caitlyn's traps) and any champions who can engage and cc (Leona and Blitz) and champion with some mobility (Lucian and Ezreal. Vayne works too). Vel'koz and i think mage supports are good counters to enchanters because their early game is so weak. but pick something with an engage and cc, and Vel'koz is more like a squid ready to be turned into sushi rather than a scary kraken from Pirates of the Caribbean.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=rkWTmt6q,comment-id=0001,timestamp=2019-04-28T16:52:49.069+0000) > > Personally, I find mage support to be toxic, and that's coming from a mage player, Vel'Koz main to be more specific. > > However, while i can't speak for Xerath (except his Q hitbox is bs and unfair), i can give a few things about Vel'Koz. > > Vel'koz's Q can be casted geometrically at almost any angles he wants. But usually the difficult part is when to time the recast so you can hit. The best for you to do is keep an eye on his Q and take a wild guess on when he will recast it or if you happen to have enough time to react, do so and side step. It takes practice you ask me. > His W isn't that hurting when it comes to its damage (at least early game), but it's something to be careful from since it can add a stack for his passive, while it has a long cooldown, it's 1 thing that leaves a window for an engage. > His E is his only proper cc. Baiting it out is important so that you can go all ham on him. 1 advantage is that his e is a little telegraphed, so having a little movement speed and not just going in a straight line are keys to dodge it. > R...well how i would describe it, his R is scary when used, and his R is "holy shit! i just shit my pants!" level of terrifying scary if used after a passive proc. The best is engage cc and high mobility. > > Vel'Koz is strong vs enchanters due to range and despite him being a mid/late game champion (true damage) but due to how squishee traditional bot lane champs are, this is like a short cut for him to mid game. HOWEVER, the best champions who can handle him quite well are the following: > {{champion:12}} {{champion:412}} {{champion:25}} {{champion:53}} {{champion:89}} {{champion:236}} {{champion:497}} {{champion:51}} {{champion:81}} > > Any champions who can zone him out (Caitlyn's traps) and any champions who can engage and cc (Leona and Blitz) and champion with some mobility (Lucian and Ezreal. Vayne works too). > > Vel'koz and i think mage supports are good counters to enchanters because their early game is so weak. but pick something with an engage and cc, and Vel'koz is more like a squid ready to be turned into sushi rather than a scary kraken from Pirates of the Caribbean. Thank you very much for the elaborate response. Yeah I first picked Tahm in my last match and they took Leona afterwards, I thought its ok. Then I see VelKoz ADC and I am like here we go again. VelKoz poked not stop, with Leona landing her E from time to time and that was the lane. We hard fed on the champion I am most confident and that was tilting af. I guess better judgement is needed when first picking support. I just wish there weren't so many skillshots piercing minions, it would make laning vs mages much easier, especially with Xerath Q and W being so hard to avoid.
Kalikain (NA)
: So, I like to pick those champs as support, my biggest tip is to pick a healer support if you are blind picking support. If you know who their support it, then you can pick play makers, otherwise nami/soraka/sona all destroy mage supports.
> [{quoted}](name=Kalikain,realm=NA,application-id=3ErqAdtq,discussion-id=rkWTmt6q,comment-id=0000,timestamp=2019-04-28T16:41:39.090+0000) > > So, I like to pick those champs as support, my biggest tip is to pick a healer support if you are blind picking support. > > If you know who their support it, then you can pick play makers, otherwise nami/soraka/sona all destroy mage supports. They deal too much damage for me to heal back. That's how I feel. And they stay far back, so no one touches them. Also Soraka/Sona/Nami are so squishy at 6 they get 1 shot. I don't want to burden the ADC with carrying 1 vs 2, cuz I just pop instantly.
Rioter Comments
: Why does Kayn's Ult do so Little Damage? (Question, not Complaint)
The Shadow Assassin ULT doesn't deal a lot of damage because it's all packed in his base abilities and passive. ULT is just for stall and execute low HP targets. Rhaast ULT actually does a lot of damage and scales very well with AD. Under perfect circumstances(triple Infernal-Baron-Elder and full AD-lethality build) it goes to over 100% of your max HP in physical damage.
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ContDeCaterinca1

Level 111 (EUNE)
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