: Can we give tanks ONE good item?
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=TI1eOcQ8,comment-id=,timestamp=2019-07-19T07:28:41.046+0000) > > And I’m talking one item that makes them an actual tank. > > I’ll give a good example using the mmorpg logic of “tank sacrifices damage, to draw threat to themselves and become tankier” > Now this has a few main aspects that need to be taken into account. > 1. They sacrifice damage. > 2. They draw threat to themselves > 3. They become tankier. > > Now. 1 and 3 are pretty easy. To sacrifice damage, give the item build a debuff that flat out reduces their damage dealt by a percentage. I’d say roughly 30%. {{item:3193}} does that, but I dunno if it fits the bill since it's an active.
vyoda (NA)
: What enchanters do you play? In my experience, Hec succeeds against low CC champs ({{champion:37}} ). Here are some enchanters that perform okay/well against Hecarim, imo: {{champion:16}} : aoe silence, clutch R can save 1 hp ADC even if Hec is in their face {{champion:40}} : q knock up, w slow, versatile R that heals AND peels {{champion:117}} : polymorph Hec and ult your ADC {{champion:25}} : root before Hec ults, black shield priority target(s) {{champion:267}} : tons of CC
> [{quoted}](name=vyoda,realm=NA,application-id=3ErqAdtq,discussion-id=Olf3Fvj6,comment-id=0001,timestamp=2019-07-12T13:02:17.027+0000) > > What enchanters do you play? > > In my experience, Hec succeeds against low CC champs ({{champion:37}} ). > > Here are some enchanters that perform okay/well against Hecarim, imo: > {{champion:16}} : aoe silence, clutch R can save 1 hp ADC even if Hec is in their face > {{champion:40}} : q knock up, w slow, versatile R that heals AND peels > {{champion:117}} : polymorph Hec and ult your ADC > {{champion:25}} : root before Hec ults, black shield priority target(s) > {{champion:267}} : tons of CC {{champion:43}} mostly, but also {{champion:16}} , {{champion:117}} , {{champion:37}} rarely, tried {{champion:350}} too when she was at free rotation. {{champion:25}} is pick or ban(more ban) every match. And I am pretty bad at {{champion:40}} and {{champion:267}} Anyway thanks for the tips, though I think sometimes in a 2 vs 3, especially if Heca has ULT, all that peel won't matter. Especially with {{champion:16}} silence, Heca runs over it with E and it does nothing.
Rioter Comments
Lubeth (NA)
: Is Kled sleeper op or balanced?
He is like a worse Renekton, similar damage, harder to get the damage off. Not OP, but can bully the early game pretty well if played right.
: Are the changes in upcoming patch 9.14 leaving you in excitement or concern?
There is good and there is bad: Galio gutted as support even more(hopefully he is viable mid now), absolutely destroying Tahm(nerf him, don't make him useless in all roles), some mindless changes like Poppy W grounding if you dash onto her; PYKE GRANTING 300 EXTRA GOLD OVERALL, LMAO; Rene buff, double LMAO, 60% grevious wounds(Kled grevious wounds for 5 secs, that's absurd), Leona nerf for no reason(you straight up lose 100 damage at lv6 with no compensation) On the good side Lux shield is nerfed, bye bye shield spam 54% WR support Lux. Swain rework could be good, since he isn't very strong right now. Ranged top nerfed, thank you. Some changes that are neither good, nor bad, just changes. Personally feel the game is better now than it's going to be next patch.
: Some clarification on Nautilus' current state.
I have started literally 1 tricking Naut the past few months. He has a top tier kit and in general just does well into most match-ups. He is a bit OP, but not because of the recent buffs, but because of his kit design and as you have said a lot of people weren't aware how good he can be.
: 9.14 is officially the Hashinshin patch, Aatrox R revived removed and ranged top nerfed....
I find his RANTs funny. My problem is that he never tries the champions he is talking about and starts stomping with them. Like he calls for nerfs without being 100% convinced those champions deserve them.
Rioter Comments
Jamaree (NA)
: If you ever have trouble beating, playing against, or figuring out why a champion has things, play them.
> [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=p25ZUXMN,comment-id=0002,timestamp=2019-07-09T11:26:44.940+0000) > > If you ever have trouble beating, playing against, or figuring out why a champion has things, play them. Yeah, but sometimes you can't get behind playing a certain champ and end up doing poorly with him. Which in return doesn't mean that champ isn't broken. I would say a champion should be considered broken based on a good player vs good player comparison and within the respective ELO(since some champions are broken in low ELO, others in high ELO). In low ELO Darius is 100% busted, cuz he just statchecks anyone to death, while people don't know how to kite him, space well enough and play around his stacks.
Rioter Comments
Rioter Comments
Rioter Comments
nooblife (NA)
: Warwick
The Warwick rework has been quite on point. Except for the bugs, of course.
: It's useful because it costs you nothing, and gives you an advantage. It's not so useful you need to hard int for it during a contest, but it's useful.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=iY8PMO4E,comment-id=000300000000,timestamp=2019-07-05T12:01:08.290+0000) > > It's useful because it costs you nothing, and gives you an advantage. > > It's not so useful you need to hard int for it during a contest, but it's useful. Early Mountain is so strong by comparison. You can take plates and Rift, it's so useful. The ocean costs the jungler a lot of time and resources(HP, mana, smite, losing XP for not ganking/doing camps) while providing little benefits for the team. If bot lane helps though, sure, why not.
Zezilian (EUNE)
: Because drakes are free items and don't take space in your inventory. For example, if you being careful, with regen drake you never need to go heal, it works like warmog except that you dont have to spend money on it.
> [{quoted}](name=Zezilian,realm=EUNE,application-id=3ErqAdtq,discussion-id=iY8PMO4E,comment-id=0003,timestamp=2019-07-05T09:53:15.982+0000) > > Because drakes are free items and don't take space in your inventory. > For example, if you being careful, with regen drake you never need to go heal, it works like warmog except that you dont have to spend money on it. 6% missing HP and mana over 5 secs? And you have to not take damage for 8 secs to activare the effect? Even against poke comps it's still pretty trash, I dunno why people say it's useful. More like a Doran Shield.
: What are your thoughts on the current state of Rageblade?
Every 6 attacks you apply on-hit effects 8 times instead of 9 as prechanges. Still pretty decent I would say.
DeltaDan (EUW)
: Riot, What the f*ck
Can't we just add a freckin cap to the shield value he can break, scaling with ranks and AD? Breaking a full shield of any value it's pretty busted, it removes a lot of counterplay to Renekton as a burst-combo champion.
: Why does renekton even need buffs? He's already top tier
> [{quoted}](name=Ðownright Darius,realm=NA,application-id=3ErqAdtq,discussion-id=T8fXzkXh,comment-id=0001,timestamp=2019-07-03T05:42:43.635+0000) > > Why does renekton even need buffs? He's already top tier I think it was more intended at Rene countering Kench. But they are massively nerfing his shield, while buffing the regen anyway. Also against Riven. Renekton is very strong anyway, the buff has to be targetted IMO.
: Yasuo and his "powerful" kit
Honestly, I have started hating Yasuo way less since they have changed Conquerer since he doesn't stand on top of the minions and chucks you when you get close. I don't play mages and ADCs though. I can't tell their frustration since my champion pool does ok into Yasuo. However, Yasuo hits very hard at lv1, lv2, 1 item, 2 items, 3 items, 4 items etc. You have a small window for a few levels and at lv 6 if you have a powerful ULT. Also his Q interaction with {{item:3080}} is so BS, 1 Q onto minions with {{item:3087}}+{{item:3080}} and he heals for like 30-40% max HP. It should only apply the lifesteal on the 1st target hit.
: 5 Simple Mistakes Low Elo Supports Make
Support main, around Silver level here. Mistakes ADCs do: 1) play strong ADCs like Vayne and Ezreal, but are bad with them and feed; there are good easy to play ADCs, use them 2)ADC stays out in the open at lv 1, gets poked when I play someone like Leona, Alistar and I can't do anything until lv2 3)Trash wave management: It's simple: a)if you are poke champion you want to shove so they can't trade back or else they lose minions and get aggroed by the wave b)you are all in duo, bring the wave closer to your tower so after engaging you can chase them down the lane CSing isn't an issue just with botlane, but dare I say most ADCs I play with can CS fine. 4) Wasting wards on lane bushes, while overextending with no jungle vision 5) Bad positioning
: Are you insane? heard of brand/zyra/lux who btw all have about the same damage except their aoe is much larger. Not to mention those champs can output wayyy more dps.
> [{quoted}](name=5kcheesesticks,realm=NA,application-id=3ErqAdtq,discussion-id=uQ6hBGQJ,comment-id=00000000,timestamp=2019-06-30T09:23:49.007+0000) > > Are you insane? heard of brand/zyra/lux who btw all have about the same damage except their aoe is much larger. Not to mention those champs can output wayyy more dps. Pyke needs to be more of a playmaker and less of a braindead press R champ. Pyke rewards bad players way too much. How is shifting power into his base abilities, away from his ULT, insane?
Detrimis (NA)
: Nerfed wrong part of Pyke
Or maybe make that champion not be 75% ULT, 25% run away like a btch and never die if things go south. I played Pyke 2 times and realized that I am absolute trash at this champ and still did perfectly fine because the base damage and general power of ULT is crazy. I misplay on any other support and I go 0/10 midgame(obvious exageration, but you get the point). Nerf his ULT and passive regen, increase his playmaking potential, make his hook better with more damage and faster charge.
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=yrc23zHg,discussion-id=IVz959yu,comment-id=0001,timestamp=2019-06-29T08:13:54.612+0000) > > This guy has been thrown around without anyone caring about him, having one of the worst winrates and playrates. > > Now that he finally found some stability as a top lane early game bully people start hating him so much. > > It's actually so sad. > > How is Morde fine? Darius? Nasus? Fiora? Riven? Kennen? Jayce? Vladimir? > > Top lane as a whole is just cancer, it's the lane of everyone has overpowered mechanics,Tahm isn't out of the line. > > A long range skillshot stopped by minions, a short range suppression only at 3 stacks and no combat ULT. > > Really the only thing that makes him strong is the E shield, since no one can punch through it early. > That's why is LANE BULLY. Respect him the way you respect Darius and Renekton and please stop saying all this trash about him. > > He is a tank with no teamfighting and delayed hard CC(needs 3 stacks of passive). > That's the only way he is viable, if he can duel early and snowball a lead. I wasn't saying anything trash about tahmn. Just some things which I find annoying about him. The most annoying thing about tahmn is his shield. And you are right. Toplane needs some fixing.
> [{quoted}](name=metroman450,realm=EUW,application-id=yrc23zHg,discussion-id=IVz959yu,comment-id=00010000,timestamp=2019-06-29T09:04:26.281+0000) > > I wasn't saying anything trash about tahmn. I meant people in general. Tahm has been trashed and hated all around ever since his mini-rework.
: Out of all toplaners. Tahmn kench is the most annoying.
This guy has been thrown around without anyone caring about him, having one of the worst winrates and playrates. Now that he finally found some stability as a top lane early game bully people start hating him so much. It's actually so sad. How is Morde fine? Darius? Nasus? Fiora? Riven? Kennen? Jayce? Vladimir? Top lane as a whole is just cancer, it's the lane of everyone has overpowered mechanics,Tahm isn't out of the line. A long range skillshot stopped by minions, a short range suppression only at 3 stacks and no combat ULT. Really the only thing that makes him strong is the E shield, since no one can punch through it early. That's why is LANE BULLY. Respect him the way you respect Darius and Renekton and please stop saying all this trash about him. He is a tank with no teamfighting and delayed hard CC(needs 3 stacks of passive). That's the only way he is viable, if he can duel early and snowball a lead.
Profirix (NA)
: Pyke with any mana generation items is far too powerful
Neriticc (EUW)
: I’m high elo “Just CC him”
> [{quoted}](name=Neriticc,realm=EUW,application-id=3ErqAdtq,discussion-id=Q7Zdmn3y,comment-id=,timestamp=2019-06-27T13:25:54.917+0000) > It's a good idea to buff On-Hit items but don’t touch On-Hit abuser Yi so his Q gets 1s reduced CD every auto attack. Wait when did this happen? 😂
: Fizz really shouldn't be able to play as a pseudo diver. It's unhealthy
> [{quoted}](name=KíttyBun,realm=NA,application-id=3ErqAdtq,discussion-id=jPsoAl4O,comment-id=,timestamp=2019-06-26T08:51:27.664+0000) > > There's really no reason for an assassin to have a get out of jail free card after diving you under turret with ult. It's really unfair and his kit in general screams "highly toxic" But of course riot wont address it im sure.. Here is the thing with Fizz, he is the only assassin without ranged abilities. His only way of doing damage is going melee range. So for this purpose he has to be mobile and also have the ability to drop aggro, else minions and towers are gonna wreck him. Zed can do 3/4 your HP bar at lv 3 without even getting near you and his shadows are blinks, more powerful that Fizz dashes.
: Just checked the wiki, it reads: > Mordekaiser drags his victim to a different dimention with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. Mordekaiser banishes a target to the Death Realm with him for {{ spiritrealmduration }}s, stealing {{ statstealpercentscalar*100 }}% of their core stats for the duration.If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns. Weird, but alright.
> [{quoted}](name=VG Mystic Mixles,realm=NA,application-id=LqLKtMpN,discussion-id=b8kZf1Ld,comment-id=00010000,timestamp=2019-06-25T21:37:39.562+0000) > > Just checked the wiki, it reads: > > Weird, but alright. https://www.mobafire.com/league-of-legends/ability/realm-of-death-931 Here...
Rioter Comments
Rioter Comments
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=hZzlcoxu,comment-id=000100000000,timestamp=2019-06-25T10:47:59.064+0000) > > {{champion:107}} can cast 4 abilities in one animation during his ULT though. yeah but anyone can just be a serviceable support and stop rengar. you see this is what ya'll don't understand, there is counterplay against these other champions. you can do that to a blue kayn too but his W cast will still happen, he can use his q to close the gap, hop inside with his ulti, literally WAIT for his Q AND W to come up again while in ult, and come out again and 2 shot whoever was trying to help the doomed team member too. we're not even gonna mention the wall running and it's healing component, which does not at all compare to talon's parkour cause with kayn the terrain is never on cooldown, he can walk through it as many times as his W (and Q) permit. no one else get's to do this, he doesn't have to commit actual utility to go about hopping through walls and running down ADC's with yomuu's and mobi's. and a note on his blue form W that has 0 negative utility, he doesn't have to stop moving to cast it and him casting it doesn't commit him to any animation, it has it's own separate animation divorced from his character model. red kayn does not do that, i can live with his kit no matter the sustain because if i move him away from me or the team he doesn't get his damage off. basically, i cannot impact a failstate on blue kayn's W, only the kayn player can, that's stupid. i can impact a failstate on any other number of assassins and their abilities but not blue kayn and his infinite chase potential and obscene terrain scaling, and sustain on demand even in blue form because the wall running provides sustain and it's not even GREY HEALTH, he can leave a fight with 2hp and come back 30 seconds later with 60%hp without backing if he so chooses to smite a jungle camp too.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=hZzlcoxu,comment-id=0001000000000000,timestamp=2019-06-25T11:24:28.967+0000) > > yeah but anyone can just be a serviceable support and stop rengar. > you see this is what ya'll don't understand, there is counterplay against these other champions. > > you can do that to a blue kayn too but his W cast will still happen, he can use his q to close the gap, hop inside with his ulti, literally WAIT for his Q AND W to come up again while in ult, and come out again and 2 shot whoever was trying to help the doomed team member too. > we're not even gonna mention the wall running and it's healing component, which does not at all compare to talon's parkour cause with kayn the terrain is never on cooldown, he can walk through it as many times as his W (and Q) permit. > no one else get's to do this, he doesn't have to commit actual utility to go about hopping through walls and running down ADC's with yomuu's and mobi's. > and a note on his blue form W that has 0 negative utility, he doesn't have to stop moving to cast it and him casting it doesn't commit him to any animation, it has it's own separate animation divorced from his character model. > red kayn does not do that, i can live with his kit no matter the sustain because if i move him away from me or the team he doesn't get his damage off. > basically, i cannot impact a failstate on blue kayn's W, only the kayn player can, that's stupid. > i can impact a failstate on any other number of assassins and their abilities but not blue kayn and his infinite chase potential and obscene terrain scaling, and sustain on demand even in blue form because the wall running provides sustain and it's not even GREY HEALTH, he can leave a fight with 2hp and come back 30 seconds later with 60%hp without backing if he so chooses to smite a jungle camp too. It was probably a mistake buffing his E I guess, cuz now he just sits on the flank every single teamfight and Q-W spams looking for picks before entering a wall again and again.
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=hZzlcoxu,comment-id=0001,timestamp=2019-06-25T10:24:27.443+0000) > > Blue Kayn complaints? We're really digging deep now. no one else get's to experience the same type of ability fluidity that kayn does, he can Q and W at the same damn time and there's only one dmg portion of each ability as opposed to a talon who has to wait for travel time on his W or zed with his shadow Q's. you know what, i'ma wait for ya'll to land your next blue kayn in a game, do not come to this thread to complain when you do cause i'll bring up this post of yours.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=hZzlcoxu,comment-id=00010000,timestamp=2019-06-25T10:30:40.535+0000) > > no one else get's to experience the same type of ability fluidity that kayn does, he can Q and W at the same damn time and there's only one dmg portion of each ability as opposed to a talon who has to wait for travel time on his W or zed with his shadow Q's. > you know what, i'ma wait for ya'll to land your next blue kayn in a game, do not come to this thread to complain when you do cause i'll bring up this post of yours. {{champion:107}} can cast 4 abilities in one animation during his ULT though.
: [GAMEPLAY] Mordekaiser ult canceled by Fizz E
I think it reads in the ability description that Morde slows the target for 0.5 secs before suppressing it into the Death Realm. So if you go untargetable during that 0.5 secs window, the ability gets cancelled and put on full CD.
: To me, I feel its actually a pretty simple reason. Lux up until a couple weeks ago hadn't been seen in pro play for years, and in terms to champs - to - complaint ratio, no one really cared too much about Lux. On top of this, unlike a lot of other characters that are currently being constantly changed or nerfed, I feel that Lux has a very shored up weakness, which is the fact that she can't do anything if someone just jumps on her or CC her ( atleast as long as shes not already at the one shot point) As a avid Lux player for years however, I can say that I do think she needs nerfed a little bit, specifically her ultimate. At the moment, I think its CD is just way too low. If you have full CDR and get a kill in a teamfight with it, the cooldown is only around 10 seconds; that's actually the fastest ult CD of pretty much any character in the game. For nerfs on it, I see several ways they could go. 1. Nerf it so it does half damage to minions, similar to Ezreal ult. Lux's waveclear is the incredible safe point of her atm. Her entire team could have died, but she can still hold against a non-baron empowered push just by ulting every wave until her team respawns. 2. Increases its Cooldown / Make it so its reduced Cooldown only triggers on kills. At the moment, Lux can get the CC reduction as long as a kill occurs 2 seconds after she uses ulti. This paired with its already ridiculous cooldown makes it almost spammable in teamfights.
> [{quoted}](name=C9 JinxedFate,realm=NA,application-id=3ErqAdtq,discussion-id=EJi4Ol3J,comment-id=0006,timestamp=2019-06-25T08:51:34.424+0000) > > To me, I feel its actually a pretty simple reason. Lux up until a couple weeks ago hadn't been seen in pro play for years, and in terms to champs - to - complaint ratio, no one really cared too much about Lux. On top of this, unlike a lot of other characters that are currently being constantly changed or nerfed, I feel that Lux has a very shored up weakness, which is the fact that she can't do anything if someone just jumps on her or CC her ( atleast as long as shes not already at the one shot point) > > As a avid Lux player for years however, I can say that I do think she needs nerfed a little bit, specifically her ultimate. At the moment, I think its CD is just way too low. If you have full CDR and get a kill in a teamfight with it, the cooldown is only around 10 seconds; that's actually the fastest ult CD of pretty much any character in the game. > > For nerfs on it, I see several ways they could go. > > 1. Nerf it so it does half damage to minions, similar to Ezreal ult. Lux's waveclear is the incredible safe point of her atm. Her entire team could have died, but she can still hold against a non-baron empowered push just by ulting every wave until her team respawns. > > 2. Increases its Cooldown / Make it so its reduced Cooldown only triggers on kills. At the moment, Lux can get the CC reduction as long as a kill occurs 2 seconds after she uses ulti. This paired with its already ridiculous cooldown makes it almost spammable in teamfights. Why does it even refund cooldown? It's an AOE nuke that instantly ignites her passive and applies it again afterwards.
Meserion (NA)
: Ways to change Mordkaiser to be easier to deal with (rather than straight nerfs)
I don't care if he can harrass from range with Q, so can Aatrox and Aatrox also heals during that. The dude straight up runs at you and kills by standing near, while doing nothing. They have to get rid of the movement speed or at least make the passive refresh only on takedowns and assists(not up permanently). The 2nd one is a potentially big nerf, but then again, when I hit death recap: "Darkness Rise-1300 magic damage Liandry Torment-500 magic damage" That's not ok. Add an AP ratio to his passive to compensate for it not being up permanently.
: As a support, I'm just glad he's not in bot lane anymore!
> [{quoted}](name=Baylenson,realm=NA,application-id=3ErqAdtq,discussion-id=0FAkFtAz,comment-id=0000,timestamp=2019-06-22T16:25:17.227+0000) > > As a support, I'm just glad he's not in bot lane anymore! Wasn't he like 42% winrate with abysmal playrate as support since forever? He lacks dashes, range, his Q is blocked by minions, he is kitable(Q slow and Approach Velocity make this less of an issue though), has no relevant AOE. Darius is fine, but Tahm with all this visible weaknesses is beyond busted. He is a kitable bulky damage dealer as if it's the 1st champion of this type ever.
Rioter Comments
: I've talkled about this a lot with other players in post game lobbies and come to conclude that -His ult is fine, its the base abilities even when not in the 1on1 that are his biggest issues. Passive's unending infinite trade damage even more obnoxious than {{champion:6}} max rank W, except morde gets it at level 1. Q's base damage meaning he doesn't even need the single target bonus to harass the entire cast out of lane W's cooldown in combination with stacking up even when on cooldown. E width for its length He needs a {{champion:142}} treatment with nerfs to every ability then some of that power introduced back in only afterward. Lower passive damage by around 5% of its current amount, make extending its duration require three new attacks Change Q single-target damage to 120/140/160/180/200% from 120/125/130/135/140%, remove level scaling damage, make the base damage a flat 70/100/130/160/190 from ~81-294 based on level and rank, lower Q scaling to 40% from 60% AP W passive resource generation only happens when W is off cooldown E width changed to ~ {{champion:83}} ice cream cone's max width Let him keep his removing carries from team fights niche as is for the time being.
> [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=9PTkabvg,comment-id=0006,timestamp=2019-06-21T00:02:25.807+0000) > > I've talkled about this a lot with other players in post game lobbies and come to conclude that > > -His ult is fine, its the base abilities even when not in the 1on1 that are his biggest issues. > > Passive's unending infinite trade damage even more obnoxious than {{champion:6}} max rank W, except morde gets it at level 1. > > Q's base damage meaning he doesn't even need the single target bonus to harass the entire cast out of lane > > W's cooldown in combination with stacking up even when on cooldown. > > E width for its length > > He needs a {{champion:142}} treatment with nerfs to every ability then some of that power introduced back in only afterward. > > Lower passive damage by around 5% of its current amount, make extending its duration require three new attacks > > Change Q single-target damage to 120/140/160/180/200% from 120/125/130/135/140%, remove level scaling damage, make the base damage a flat 70/100/130/160/190 from ~81-294 based on level and rank, lower Q scaling to 40% from 60% AP > > W passive resource generation only happens when W is off cooldown > > E width changed to ~ {{champion:83}} ice cream cone's max width > > Let him keep his removing carries from team fights niche as is for the time being. His ULT is obviouly just pure utility and it's not OP beside isolating a carry from a fight and not being gankable. But the fact Tahm and Morde are top 2 early game duelists right now without damage ULTs it's probably why everyone complaing about them. Their base damage and survivability is absurd.
: Kai'Sa Favoritism much?
Thicc botty always works, no?
: > [{quoted}](name=ContDeCaterinca1,realm=EUNE,application-id=3ErqAdtq,discussion-id=9PTkabvg,comment-id=,timestamp=2019-06-19T14:22:06.946+0000) > > I mean you can't duel him, as his damage is insane at any point in the game, harder to kite then a lot of similar champions due to passive and massive E hitbox, gets to trap you in a circle where you can't kite him. > > Rylai-Liandry-Void Staff, around 4.5%( gets to 7.5% late game) max HP damage each second with 65% pen. A bit too close to the infamous no counterplay %HP true damage. > > Q in isolation bursts squishies. > > Maybe they give his E a slow as well, make it even more crucial to hit, but remove the speed-up on passive. Void Staff is literally not even a core item on Mordekaiser post-rework. You'd be better off buying {{item:3001}} {{item:3165}} {{item:3152}} than getting Void Staff. He has the Darius-like magic penetration passive because it frees him up to buy items that will help him either do more damage or survive fights.
> [{quoted}](name=ArfBarkBoof,realm=NA,application-id=3ErqAdtq,discussion-id=9PTkabvg,comment-id=0004,timestamp=2019-06-20T01:37:03.430+0000) > > Void Staff is literally not even a core item on Mordekaiser post-rework. You'd be better off buying {{item:3001}} {{item:3165}} {{item:3152}} than getting Void Staff. He has the Darius-like magic penetration passive because it frees him up to buy items that will help him either do more damage or survive fights. He has 25% pen. Against a tank with Mercs+Visage+Adaptive Void Staff does a lot, since he has the %HP damage built in.
: What noob mistakes did you make starting out?
Literally using all my abilities the moment they came off cooldown( I was playing Morgana support at that time). Just throwing them onto the battlefield randomly.
Rioter Comments
: Why Jungle Hate Ganking Bot
Sometimes the bot lane has such strong all-in they kill the jungler before your duo gets there to help. If the lane is fully shoved and your ADC+support move forward ignoring the wave under tower-> sure clue a gank is coming in. It's hard to subtly move into position if their bot isn't potato. Even as Naut, Thresh, Blitz I don't walk up until they finally see my jungler.
: How do I lane with a Yuumi?
She works best mid to late I have seen. Attached on a carry, especially melee bruiser-assassin like Aatrox, Jax, Yasuo, Yi and the rest of the bunch. Laning, her heals and heals are ok, but gets destroyed in all-ins. So like with Sona, it's the scaling game, rather than strong lane power.
NY64 (NA)
: Make Ohmwrecker an AP item.
You mean assassins rushing Ohmwrecker and diving your tower like it's their home? Plz no, just no. Let it be a supersuper niche item, maybe buff it so it's not considered useless anymore.
: Is this the worst bot lane ever or enemy bot lane was smurfing?
The problem is that the more you die, the more you fall behind and can't recover. So you need the jungler or mid to help. So if you are 0/5/0 bigger chance to go 0/10/0 then 5/5/0. My ADC premade once went 1/13 on Jinx against Lux/Morg botlane. After dying 1 or 2 times he would just get poked to death again and again. And he is pretty good in general. Things like these happen without an explanation sometimes.
strikeUdown (EUNE)
: Tahm kench is totally okay to play against on top lane.
A lane bully who falls off really hard and has a roaming ULT? How is that a problem when there are so many toxic champions played top?
: Do you consider Juggernauts as tanks?
Tanks and "tanky" champions are not the same for me. So I don't consider Juggernauts and tanks as being the same because they cannot do the same things: Late game tanks can 1 vs 1 squshy built mages and ADCs at most, maybe some assassins. Juggernauts at 6 items 1 vs 1 most classes from melee range. Juggernauts can't peel or engage, they have to walk up to people and hit them(well Aatrox may be a diver hybrid). Tanks, even Vanguards can peel, while a bunch of them have mobility in the form of dashes. Juggernauts have mediocre CC, tanks have plenty of CC abilities. Juggernauts are the only subclass that **can both deal and take high amounts of damage** by Riot definiton, so I think this should be even more compelling than what I have mentioned above.
: POLL: Should QSS remove ultimates like Mordekaiser?
It shouldn't. QSS removes CC. Mordekaiser's so called "suppression" isn't an actual suppression since you can act during it. Now the fun thing is Rengar W removing it: {{champion:82}} : "Welcome to oblivion" {{champion:107}} : "Meow" {{champion:107}} : "Not so fast"
: No one. No one is fun to play against. Everyone has frustrating parts about their kit, but Yasuo is just more frustrating than others.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=Amay02rt,comment-id=0001,timestamp=2019-06-07T08:12:40.701+0000) > but Yasuo is just more frustrating than others. Honestly, since they have changed Conquerer, Yasuo is fine for me. Now he doesn't stack it on minions and chuncks you hard if you get close at lv1 and 2.
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ContDeCaterinca1

Level 122 (EUNE)
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