: Something counters Yuumi? Oh thats too bad. Leona mains are hard countered by almost every single champion that is played in the bot lane, but they arent complaining. Just sayin.
It's difference in role. Leona can always pick her fights, Yuumi is tied to host. She's too squishy to initiate solo most of the times, has really slow momement speed and almost no survivability alone. Unlike leona who has one of the best kits of surviving if isolated for extended perioud of time. Edit : also none of those Leona counters remove her primary function, unlike how Mordenkaiser does to yuumi, She can't remain attached vs morde.
Rioter Comments
: If you think thats the only way to handle him then you shouldn't be rageposting but instead should be reading guides Heres a list: choose two .{{item:3157}} {{item:3047}} {{item:3040}} {{item:3027}} {{item:3152}} {{item:3102}} Hell if hes shutting you down so hard, go get a dead mans plate, it offers a lot of survivability and movement speed Try exhaust instead of ignite Land your magic cc that every mage has Barrier
And all these help that adc getting one shot.. how ? Zed can literally burst past even best shield supports, and his damage is fast enough to even allow insta stunners like leona to finish attack animation.
: Not optimistic about S9.
Shield bash in particularly makes me very annoyed. What are the, most irritating champs you can think off that spam self shields again? Lee sin. Riven. Jarvan. Sion. Shall I continue? It should be like this : INSTEAD OF applying damage every time you get shielded, it should be get bonus WHEN SOMEONE ELSE shields you. That way it becomes support rune for coordinated play not this solo Q IMMA SPAM THIS SELF SHIELD CAUSE RIOT LOLZ, type of approach. AGAIN. The choises on runes to give armor and mr though are kinda cool.. exept when you still die under half second due to .. oh dunno THESE FUCKING NEW OFFENSIVE RUNES.
R1bbon (NA)
: Meh, I like most of the new changes, and it seems to me that all the changes they make are made to appease players. For example, the addition of Conquerer and the future addition of Atma's Reckoning and Spear of Shojin seemingly are being added for the sake of Bruiser and Fighter mains. Even the controversial Jungle Update, was an attempt to satisfy laners (bot lane and top lane mostly), who felt the Jungler had too much presence in the game (Better Jungler Wins?). Also, I think a lot of you are over-exaggerating how often the meta shifts. (To be clear, I'm assuming by Meta shifts, you mean when Champs that were viable/not viable before, become viable/unviable now.) Honestly, while almost every patch had 1-2 champions falling on/off, only the 3 recent patches had any major effect on the champion pool.
Their biggest mistake of late was adding conquerors rune with this new infinity edge. I am seeing champions like draven with over 8k true damage dealth according to rune mouse over, compare to other things ? They do at best 900-2k in duration of entire game, and that's usually magical damage, not true. 8.11 was horrible patch, not to mention 8.1 with mega nerf to support gold with removal of bounty share.
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Rioter Comments
: Good point. I didn't mean underwarding as lack of moments, I meant unrewarding as in teams do not appreciate good supports. I have literally had games where opponent is throwing F words at me in all chat and adding me friend after game just to be flamed by my team for every time someone dies when my cd's are down. I agree with the unkillable adc's comboes like lulu + kog revolve around that idea as example, they could have nerfed that other ways than removing the t3 and stone items though. I think my biggest gripe is the hard nerf to lane control items with the ruby sightstone nerf, I could win games just by making one lane hard push just to buy time for team to recover, that's hard to do now.
Ah yeah and removal of Frostqueens, it used to be my counter pick for extremely mobile champions.
Seen (NA)
: > [{quoted}](name=Lu Nubu,realm=EUNE,application-id=3ErqAdtq,discussion-id=ojwKPA48,comment-id=00000000,timestamp=2018-01-24T06:16:29.266+0000) > > Supporting is already very hard and unrewarding, outside really failing jungler you get by far most flame as support. > > Now not only we have to explain everyone that we can't ward we have to explain them that usable items are now weaker due this small change and that junglers can just do more. > > I do not like to think this is a way to nerf adc's why would you hit the most unrewarding class in the game hard just to nerf the most used class in the game? > > It's like nerfing tanks by giving every class in game extra ad, it makes no sence. I would disagree with hard and unrewarding with leona, alistar, and blitz is so strong in the current meta. Not to mention support is one of the most satisfying roles to play when played right as their power should revolve around their kit instead of items. I've made rammus/singed ragequit playing zilean with god tier slows, cockblocked so much kills as lulu, blitz, and alistar, carried as nidalee back in s3, invalidate adcs as brand, annie, and veigar. What I don't like about current supports is how they get so much powers from item actives which renders their adc invincible unallowing counter play. Back in s2 you CAN burst down an ADC and you can peel for that ADC if you play correctly. Now it's shields upon shields upon shields from spamming item actives in a fight.
Good point. I didn't mean underwarding as lack of moments, I meant unrewarding as in teams do not appreciate good supports. I have literally had games where opponent is throwing F words at me in all chat and adding me friend after game just to be flamed by my team for every time someone dies when my cd's are down. I agree with the unkillable adc's comboes like lulu + kog revolve around that idea as example, they could have nerfed that other ways than removing the t3 and stone items though. I think my biggest gripe is the hard nerf to lane control items with the ruby sightstone nerf, I could win games just by making one lane hard push just to buy time for team to recover, that's hard to do now.
Seen (NA)
: Though supports gets nerf, I'll take this as a stop gap for adc nerfs. Until Riot can nerf adcs, I have to support the support item changes.
Supporting is already very hard and unrewarding, outside really failing jungler you get by far most flame as support. Now not only we have to explain everyone that we can't ward we have to explain them that usable items are now weaker due this small change and that junglers can just do more. I do not like to think this is a way to nerf adc's why would you hit the most unrewarding class in the game hard just to nerf the most used class in the game? It's like nerfing tanks by giving every class in game extra ad, it makes no sence.
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DarianDoomdancer

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