: ARAM The red headed step child.
Would be quite cool if they added Ranked Aram for dedicated users.
: I understand where you’re coming from but isn’t that what the game is about? If I’m playing Ekko mid and I’m doing extremely well it’s gonna be hard to stop me, that’s the name of the game, you have to communicate with your team to try and shut me down. It’d be unfair if I was doing super well and am way ahead of everyone else and someone on the opposite team goes and farms for 5 minutes straight and is caught up to me already in items. The one real way to stop that from happening in your matches is coordinating with your team to try and stop the player doing extremely well on the opposing team. Nobody needs to be a hero and try to 1v1 them and shut them down by themselves, that hardly ever happens. (All above applies to all champions excluding {{champion:75}} he can be a horrible player and 0/10 but as long as he farms well and lasts into late game there’s no stopping him because of his new buff.)
> (All above applies to all champions excluding {{champion:75}} he can be a horrible player and 0/10 but as long as he farms well and lasts into late game there’s no stopping him because of his new buff.) No matter how many stacks he has, he WILL melt in seconds during a late game tf. Now, as far as dueling goes, yea, there are only few champs indeed who could stand toe to toe against him.
: Who actually thought the Nasus buff was a great idea???
The buff was great and needed for top lane. His mild success in the jungle only indicates that the jungle role receives too much exp, gold and farm. Those need to be reduced. Watch him plummet even further when this change takes place.
: Soooo you started playing 3 years ago huh.
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=o2j2JohM,comment-id=0000,timestamp=2019-01-11T08:17:21.795+0000) > > Soooo you started playing 3 years ago huh. Soooo how exactly did you reach that conclusion? He even mentions 'the old times'.....
: Allow Sterak’s Gage to be brought on champions on/under 450 attack range.
Have you not been around during the steraks+maw+pd early s6 era? We dont want that back on two already toxic champs.
Farkinob (NA)
: It's ridiculous how bottom ADC is garbage.
You foolish foolish adc mains. It isn't that your champs or items are weak. It is now that all other roles have finally adjusted to the burst meta we have been having for the past 3 seasons, mainly due to your nagging for more early game presence. Now everyone is building just damage, supports, junglers and top laners. There are no more full tank tops/supps/junglers. The changes your annoying class brought to the game ever since s6 launched, has lead us to this moment and your time under the spotlight is actually your demise, as you are the ones most easily burstable in the end. Hope your happy. I simply wonder when will you wake up and instead of asking for adc buffs(which will worsen the cycle and the ones fucked up again will be you), start asking for a slower paced game, similar to prior s6 seasons.
: The resist shards aren't as effective because they buffed base stats when they introduced the new runes. They are as strong as runes before, just that everybody has part of them already baked into their kit. The offensive options are laughable compared to before, where you would have up to 30 AP PLUS other masteries. Now you have to choose to start with 20 or 10.
> [{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=5mvEIXEF,comment-id=0005,timestamp=2019-01-05T10:54:04.011+0000) > > The resist shards aren't as effective because they buffed base stats when they introduced the new runes. They are as strong as runes before, just that everybody has part of them already baked into their kit. The offensive options are laughable compared to before, where you would have up to 30 AP PLUS other masteries. Now you have to choose to start with 20 or 10. This would be accurate, if they hadn't also buffed base AD or ability base dmg/ratios on many champs. It is nowdays impossible to survive a lane with a passive champion. Before the runes reforged, you could easily simply farm and sacrifice some tower hp+map pressure.
: It's not a meme: Balance has really tamed my addiction to this game
My fun fully vanished back in 6.1. That's when it really started going downhill with pacing.
Vad Nova (NA)
: Game has gone downhill hard (rant warning)
Holy moly. Someone has expressed exactly the way i feel about the game for the last 2 seasons! This post if gold! Too bad Riot is too busy smoking pot everyday and bowing down to their foreign overlords to even notice the thoughts mentioned here.
: Half of the games problems right now can be fixed by giving champions back their MR
Rioter Comments
: @ Riot - Q Stack Nasus is really weak since the rune change please help him
All the retards downvoting this thread. How pathetic. Nasus hasn't had a rune page that actually fit him since.... ever. He suffers even more now, with how much % damage increase has been added to the game. He really needs some base stats adjustments.
Rioter Comments
CLG ear (NA)
: Blade Runner 2049 is not doing well at the box office
Indeed, people that can appreciate such movies lessen by the year. The theatre room next to blade runner's was filled with kids watching IT. Meanwhile, our room was near empty and the guy that checked told us to sit wherever we wanted...lol. Then we wonder why Mobas' quality has went downhill.
: I think this is the worst meta league has been in for years
When assassins were strong,you could just pick a tank, jugg or fighter and shit on them. When mages were strong, you could still pick tanks/juggs stack mr and hp becoming unkillable and shit on them. When tanks where strong, you could pick shredding juggs and fighters(Darius, Fiora, Riven, Rene, Trundle etc) and snowball top and then carry the map. In other words, there used to be viable and interesting alternatives to beating the meta, always. For two seasons now, though, due to itemization, kit buffs, masteries and having a whole other class, along with their items and masteries supporting them to the greatest extend possible, adcs have established the most disgusting, uncounterable meta ever existed. The worst part is that, most adc players do not even attempt to play the game properly anymore. They don't have to, actually.Any threat is instantly melted and there are always tons of shields to back them up.
Kekistan (NA)
: > [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=GPOu3690,comment-id=0000000000000000,timestamp=2017-10-01T12:53:47.427+0000) > > Wat, he should've known better, I wouldn't be surprised if ge was high or inebriated when he said that stuff because that's the only way it makes sense I'm not saying he shouldn't apologize, but whatever 15 year old moron originally posted this on reddit should've realized that they were going to ruin a grown mans present life
> [{quoted}](name=200M,realm=NA,application-id=yrc23zHg,discussion-id=GPOu3690,comment-id=00000000000000000000,timestamp=2017-10-01T12:57:44.771+0000) > > I'm not saying he shouldn't apologize, but whatever 15 year old moron originally posted this on reddit should've realized that they were going to ruin a grown mans present life Internet used to be a place where anyone could post bs and get away with it. But, look at how much it has changed. Even government members may be forced to quit over a foolish online comment on twitter or FB. The same applies to this guy. He should have been more cautious about what he posts with that certain account, especially when the company he repesents is mostly connected with virtual content.
: This game needs more grounded effects and anti-hypermobility tools
And people still want wither nerfed in the most carry-centered meta ever..........
: It's not a marksmen meta it's a support/enchanter meta. Supports and support items being overtuned are the reasons why ADC are so strong and near untouchable towards the end of a lane. Janna mains will deny it and blame ADC but we all know supports are the problem and it's not just Janna either.
> [{quoted}](name=Blessed1990,realm=NA,application-id=yrc23zHg,discussion-id=Y2HeQIt2,comment-id=0001,timestamp=2017-09-14T16:50:15.317+0000) > > It's not a marksmen meta it's a support/enchanter meta. Supports and support items being overtuned are the reasons why ADC are so strong and near untouchable towards the end of a lane. > > Janna mains will deny it and blame ADC but we all know supports are the problem and it's not just Janna either. Support items are not overtuned. The problem is that Riot changed ALL the support items to fully benefit Adcs alone. That, combined with how powerful crit items, armor pen, sustain and keystones are for adcs, has turned them into quite an oppressive role.
: Take the tin foil hat off and stop being a child
> [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=A8FQeEA8,discussion-id=m58PZp0w,comment-id=0000000000010000,timestamp=2017-08-21T15:13:21.251+0000) > > Take the tin foil hat off and stop being a child That was their policy since the beginning. For how long do you think people have been requesting cheaper or even free runes and rune pages? For the past few months? Get real kid.
: Yep. Also the reason they can't just make them free is due to a bunch of under the hood tech that would mess other things up if they did it
> [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=A8FQeEA8,discussion-id=m58PZp0w,comment-id=00000000,timestamp=2017-08-21T03:04:10.111+0000) > > Yep. Also the reason they can't just make them free is due to a bunch of under the hood tech that would mess other things up if they did it The real reason they're not making them free, is to still force newer people to get runes with IP and then use RP for their champion purchases. Even these few months that the current system is maintained, they receive quite the income. I'm amazed they even accepted this change in the first place. Perhaps we should expect RP changes in the near future.
Hoox0rz (NA)
: Just because you are duo, doesn't mean you can only gank their lane
Just because THEY are premade, doesnt mean you get to feed your brains off.
: Please dont make Cho like Syndra...
He is more like 5.17 reworked Darius tbh. With some numbers nerfs he should be in a good place.
: cho's E isnt that op, it's just that {{item:3193}} + ult interaction that makes him extremely broken
> [{quoted}](name=notice me Sin pi,realm=NA,application-id=3ErqAdtq,discussion-id=k1Uw4mdp,comment-id=0003,timestamp=2017-07-23T23:56:58.859+0000) > > cho's E isnt that op, it's just that {{item:3193}} + ult interaction that makes him extremely broken He had that interaction before 7.14 and i saw noone complaining. His E is what made him what he is now. It provides him with reliable cc AND a way to actually get his victims low enough to R. What needs to be nerfed is his E slow and stacks scaling. His ult and stoneplate was fine before anyway.
: > [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=0005,timestamp=2017-07-21T16:38:24.945+0000) > > Realistically, the change will matter far less ingame than on paper. Nasus's q is limited by his ability to consistantly stay in range to hit stuff. Yea but that's going to put it at a what? 1.2 second CD. That ridiculous considering it can easily hit for 1k damage.
> [{quoted}](name=Jorencice,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=00050000,timestamp=2017-07-21T17:55:43.148+0000) > > Yea but that's going to put it at a what? 1.2 second CD. > > That ridiculous considering it can easily hit for 1k damage. If you think that he'll have to fight champs like Cho top lane, then the new Q will be needed to burst through that 5k hp, resistances stacking meatshield.
Raoul (EUW)
: Now that everyone and their mother can permanently apply griveous wounds, what happens to Mundo?
http://www.surrenderat20.net/p/current-pbe-balance-changes.html?m=1#balance I think they should also reduce or even remove the initial penalty on his ult.
FireThornzZ (EUNE)
: PSA: Yasuo is not a god-tier champion.
Wait until my boy {{champion:75}} gets his new E and R-Q interaction next patch and yasuo will never again be remembered.....
: The Garen buffs are much appreciated
{{item:3071}} {{item:3812}} {{item:3047}} {{item:3075}} {{item:3065}} {{item:3742}} I solo'ed baron with this build. It's quite strong on him actually, as the master has announced already.
: People realized cdr on mages is super super good. So they stopped buying things like{{item:3089}} and started buying cdr items. This isn't new and it wasn't caused by Riot. For the longest time we had every ap carry buying {{item:3174}} because it solved mana and easily gave them 40 cdr. The problem is that ap carries have alot of downtime between rotations if they don't buy cdr so they all buy cdr. Waiting 6 seconds instead of 8 can win a fight.
You are mistaken. People didn't realize such a thing because it was never viable before the introduction of keystones and before the mage update arrived. If you built cdr on mages before pre-season 6. you'd tickle your enemies. Everyone was going for flat AP. Then, keystones arrived and all that flat AP became too powerful. So, Riot forced cdr down everyone's throats as a compensation for removing AP out of most AP items.
: Thormail's damage might as well be non existent
Somehow Riot always manages to please their most spoiled playerbase. Thornmail's damage should be buffed to previous ratios again and keep its current stats and grevious wounds. We were asking for grevious wounds to be added to the item all this item, not to first nerf it and then add them.
: What Happened to CDR?
I remember when building cdr on champs like {{champion:75}} or {{champion:45}} was a unique thing that was specific to their kits. I also remember a time when, if i dodged an apc's cc once, i would eventually catch up to it. Now they just use it again in a few seconds.
Flemman (EUW)
: make the ghost ride the dragon ghost, problem solved :p
> [{quoted}](name=Flemman,realm=EUW,application-id=Ir7ZrJjF,discussion-id=mtIsp3uU,comment-id=0004,timestamp=2017-07-11T03:59:09.379+0000) > > make the ghost ride the dragon ghost, problem solved :p http://orig10.deviantart.net/daff/f/2015/266/6/b/dark_magician_girl_the_white_dragon_knight_by_alanmac95-d9ao262.jpg
: > [{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=dnmyAt3P,comment-id=0007,timestamp=2017-07-10T16:28:06.291+0000) > > Have you seen the upcoming Thornmail changes? fill me in fam
https://1.bp.blogspot.com/-_JVuxkX5BgY/WVVVJJ6052I/AAAAAAAAoTk/FlvoIPml258jMNEs1GoL1XFVYZ3K4ecywCEwYBhgL/s1600/thornmail.png
Bishop44 (NA)
: I've gotten S on Trynd and Voli in ARAM. They're basically impossible to kill and pump out ridiculous damage once you complete 2 items at least
> [{quoted}](name=Bishop44,realm=NA,application-id=3ErqAdtq,discussion-id=5ZBqxcxn,comment-id=00060002,timestamp=2017-07-10T18:16:42.637+0000) > > I've gotten S on Trynd and Voli in ARAM. They're basically impossible to kill and pump out ridiculous damage once you complete 2 items at least A single morellos and you're done. Besides, even with mark you cant stick to anyone unless their comp has no cc whatsoever. Since that is not the case and it's usually a combination of mages, utility supps and adcs, you reach noone and die from a distance.
DaNinad (NA)
: I build lichbane on ap susan and freaking one shot everyone.
> [{quoted}](name=DaNinad,realm=NA,application-id=3ErqAdtq,discussion-id=5ZBqxcxn,comment-id=00060001,timestamp=2017-07-10T16:33:27.724+0000) > > I build lichbane on ap susan and freaking one shot everyone. This guy gets it!
: so how is aatrox atm (for norms of course)
Have you seen the upcoming Thornmail changes?
: Who's the worst champ to get in ARAM?
Udyr and Trynd are the worst at the top of my head. Mundo used to be great but, with all the grevious wounds he is worth nothing now. Aatrox, Voli and Yorick are meh as well. Pre-rework full AP Ali was amazing but, now he is trash tier in aram. Full AP Nasus is a very good pick, unlike what some people above claim. The same goes about on-hit thresh since he stacks quite fast.
: Should I finish my rune pages or save my IP?
Save the IP. You can always climb next year.
: Can we stop suggesting making nasus better in teamfights?
I've been a Nasus enthusiast since early S4(soon after his rework). The reason for picking him up, was to have unbeatable late game dueling and splitting power. If i wanted teamfighters, there were always plenty meta ones that did an excellent job at that. Since damage/armpen on champions, masteries and items has now been made to massively outscale resistances from those same sources, Nasus has completely lost his dueling raidboss status. He cannot outscale anyone anymore. I remember a time when you could outscale and beat a full build Yi, just because his items were many times more cost-effective and powerfull than yours. I remember a time, when you didn't need 800+ stacks to beat that Fiora or Yasuo when they were splitting cockily in a sidelane. Nasus was never a good teamfighter(well except before those wither changes) and i think he should never become one, as teams should be rewarded for their coordination towards taking advantage of his weaknesses . Him having his lategame scaling fantasy returned to him and receiving great teamfighting, would turn him to a new Fiora. I instead want my Dawg to be able to split after a certain point in the game without fear of a 1v1 or 1v2, as a result for sacrificing a lot of early map pressence(a cost which a lot of the best scaling champs right now dont even have to pay). I want him to split with the same confidence or even more, a near full build Fiora or Yasuo does.
: I think some kind of slow resistance or movespeed buff would help with him getting kited. Maybe a defensive steroid besides his ult? Like make him gain 1/2/3/4/5 armor and mr when he hits a champion with a q, stacking up to 8 times or something and lasting 8 seconds.
As a guy who plays Nasus quite a bit i can tell you this, you do no want Nasus to get ms steroids. Him being kited in teamfights against teams with coordination is healthy for the game. What Nasus needs to return to him from previous seasons, is his split-pushing power and solid duelist identity. Currently, due to how resistances and the items/masteries that offer them have been nerfed, Nasus gets outscaled by other champs in both those departments. That is unfair, considering the terrible price you have to pay early for using him All in all, buff his dueling power(%arm pen) and leave him weak in teamfights as he already is for game health reasons. It would be great if we at least had a jugg that scales into a duelist hypercarry and not so well in teamfights like the rest of them
: i think nasus is held back by the strength of wither
People with enough experience on Nasus would tell you that, if wither was to be nerfed, no matter other stat buffs his other abilities might get, he'd become even worse. Right now, most of the meta top laners already can escape him easily. With his wither further nerfed, he would not even be able to proc his stormraiders in time(which might also get removed soon). Wither nerfs, especially in such a carry centered meta, sound kind of out of place. All Nasus needs is some % arm pen. Nothing more.
Ralanr (NA)
: So why bother having items that were basically balanced around so few champions which made them terrible picks for mages that might like to have some sustain?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=BP1K1wAY,comment-id=000100000000,timestamp=2017-07-05T19:20:35.529+0000) > > So why bother having items that were basically balanced around so few champions which made them terrible picks for mages that might like to have some sustain? It's not about having such as items. It's about the balance team claiming they only serve a severly limited niche thus removing them, all the while they release a brand new item ( {{item:3812}} ) that does exactly that, used only by a few champions and that is broken as hell as far as game health goes.
: When you are Veigar and have 900 stacks, Deathcap, and Rod of Ages and Mejai's are turned up to 11
Durfain (EUW)
: The tank update left pure tank items so bad that people are buying support tank items instead
Support items are not only better for your top lane tank than real resistance items but, they are also the only way to keep your constantly miss-positioned adc alive. ADCs can finally say: "keep me alive if you want to win......i'll be going in btw so help me draintank their entire team".
: Why does the Champion info page not tell you their damage?
Both the client and League's official site mention little to nothing about the numbers you mentioned. Unacceptable really. Thankfully, those values can be found here at least: http://leagueoflegends.wikia.com/wiki/List_of_champions
Ulanopo (NA)
: THE VERDICT - EPISODE VII
I'd personally like Jax and Heimer's logs to be taken under verdict, for they as well were extremely negative and kept harassing their teammates instead of staying cool and waiting the game out.
: si it is true that the frame only works with the skin? I think I'm inclining more to get the orbs. but I will wait until the last day
Yes, it only applies to the specific skin.
: Orb of Chaos or Yasuo's Border frame
I bought the skin and i still didn't prefer the icon+frame over the orbs. Orbs have a chance to give very interesting things, along with the legacy skin shard at 100% chance.
TooLucid (NA)
: Are the developers confused? The state of tanks.
While the game's playerbase is beyond healthy, its pro scene is most surely on the decline. It is more boring than ever. The same picks, compositions and tactis game after freakin game. So, why tend to the needs of something that is actually intersting only to a very small percentage of the league's community by balancing the game around LCS and not just balance it around what the common folk need?
Eggbread (NA)
: When You Look At all the Stats That Righteous Glory Gives You Now and You Are a Jugg Main
I'd still trade the 10% cdr to its equal value in armor(12.7 was it?). Enough with the cdr on everything.
: So I'm playing the new Riven skin because its beautiful but..
I'd tell you to go to normal draft instead of blind pick, to avoid mirror lanes in the future but, 10 bans mean you'll probably never get Riven anyway. Gl in learning her and use /muteall...
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Darth StepVader

Level 66 (EUNE)
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