200M (NA)
: > [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=GPOu3690,comment-id=0000000000000000,timestamp=2017-10-01T12:53:47.427+0000) > > Wat, he should've known better, I wouldn't be surprised if ge was high or inebriated when he said that stuff because that's the only way it makes sense I'm not saying he shouldn't apologize, but whatever 15 year old moron originally posted this on reddit should've realized that they were going to ruin a grown mans present life
> [{quoted}](name=200M,realm=NA,application-id=yrc23zHg,discussion-id=GPOu3690,comment-id=00000000000000000000,timestamp=2017-10-01T12:57:44.771+0000) > > I'm not saying he shouldn't apologize, but whatever 15 year old moron originally posted this on reddit should've realized that they were going to ruin a grown mans present life Internet used to be a place where anyone could post bs and get away with it. But, look at how much it has changed. Even government members may be forced to quit over a foolish online comment on twitter or FB. The same applies to this guy. He should have been more cautious about what he posts with that certain account, especially when the company he repesents is mostly connected with virtual content.
: This game needs more grounded effects and anti-hypermobility tools
And people still want wither nerfed in the most carry-centered meta ever..........
: It's not a marksmen meta it's a support/enchanter meta. Supports and support items being overtuned are the reasons why ADC are so strong and near untouchable towards the end of a lane. Janna mains will deny it and blame ADC but we all know supports are the problem and it's not just Janna either.
> [{quoted}](name=Blessed1990,realm=NA,application-id=yrc23zHg,discussion-id=Y2HeQIt2,comment-id=0001,timestamp=2017-09-14T16:50:15.317+0000) > > It's not a marksmen meta it's a support/enchanter meta. Supports and support items being overtuned are the reasons why ADC are so strong and near untouchable towards the end of a lane. > > Janna mains will deny it and blame ADC but we all know supports are the problem and it's not just Janna either. Support items are not overtuned. The problem is that Riot changed ALL the support items to fully benefit Adcs alone. That, combined with how powerful crit items, armor pen, sustain and keystones are for adcs, has turned them into quite an oppressive role.
: Take the tin foil hat off and stop being a child
> [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=A8FQeEA8,discussion-id=m58PZp0w,comment-id=0000000000010000,timestamp=2017-08-21T15:13:21.251+0000) > > Take the tin foil hat off and stop being a child That was their policy since the beginning. For how long do you think people have been requesting cheaper or even free runes and rune pages? For the past few months? Get real kid.
: Yep. Also the reason they can't just make them free is due to a bunch of under the hood tech that would mess other things up if they did it
> [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=A8FQeEA8,discussion-id=m58PZp0w,comment-id=00000000,timestamp=2017-08-21T03:04:10.111+0000) > > Yep. Also the reason they can't just make them free is due to a bunch of under the hood tech that would mess other things up if they did it The real reason they're not making them free, is to still force newer people to get runes with IP and then use RP for their champion purchases. Even these few months that the current system is maintained, they receive quite the income. I'm amazed they even accepted this change in the first place. Perhaps we should expect RP changes in the near future.
Hoox0rz (NA)
: Just because you are duo, doesn't mean you can only gank their lane
Just because THEY are premade, doesnt mean you get to feed your brains off.
: Please dont make Cho like Syndra...
He is more like 5.17 reworked Darius tbh. With some numbers nerfs he should be in a good place.
: cho's E isnt that op, it's just that {{item:3193}} + ult interaction that makes him extremely broken
> [{quoted}](name=notice me Sin pi,realm=NA,application-id=3ErqAdtq,discussion-id=k1Uw4mdp,comment-id=0003,timestamp=2017-07-23T23:56:58.859+0000) > > cho's E isnt that op, it's just that {{item:3193}} + ult interaction that makes him extremely broken He had that interaction before 7.14 and i saw noone complaining. His E is what made him what he is now. It provides him with reliable cc AND a way to actually get his victims low enough to R. What needs to be nerfed is his E slow and stacks scaling. His ult and stoneplate was fine before anyway.
: > [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=0005,timestamp=2017-07-21T16:38:24.945+0000) > > Realistically, the change will matter far less ingame than on paper. Nasus's q is limited by his ability to consistantly stay in range to hit stuff. Yea but that's going to put it at a what? 1.2 second CD. That ridiculous considering it can easily hit for 1k damage.
> [{quoted}](name=Jorencice,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=00050000,timestamp=2017-07-21T17:55:43.148+0000) > > Yea but that's going to put it at a what? 1.2 second CD. > > That ridiculous considering it can easily hit for 1k damage. If you think that he'll have to fight champs like Cho top lane, then the new Q will be needed to burst through that 5k hp, resistances stacking meatshield.
Raoul (EUW)
: Now that everyone and their mother can permanently apply griveous wounds, what happens to Mundo?
http://www.surrenderat20.net/p/current-pbe-balance-changes.html?m=1#balance I think they should also reduce or even remove the initial penalty on his ult.
FireThornzZ (EUNE)
: PSA: Yasuo is not a god-tier champion.
Wait until my boy {{champion:75}} gets his new E and R-Q interaction next patch and yasuo will never again be remembered.....
: The Garen buffs are much appreciated
{{item:3071}} {{item:3812}} {{item:3047}} {{item:3075}} {{item:3065}} {{item:3742}} I solo'ed baron with this build. It's quite strong on him actually, as the master has announced already.
: People realized cdr on mages is super super good. So they stopped buying things like{{item:3089}} and started buying cdr items. This isn't new and it wasn't caused by Riot. For the longest time we had every ap carry buying {{item:3174}} because it solved mana and easily gave them 40 cdr. The problem is that ap carries have alot of downtime between rotations if they don't buy cdr so they all buy cdr. Waiting 6 seconds instead of 8 can win a fight.
You are mistaken. People didn't realize such a thing because it was never viable before the introduction of keystones and before the mage update arrived. If you built cdr on mages before pre-season 6. you'd tickle your enemies. Everyone was going for flat AP. Then, keystones arrived and all that flat AP became too powerful. So, Riot forced cdr down everyone's throats as a compensation for removing AP out of most AP items.
: Thormail's damage might as well be non existent
Somehow Riot always manages to please their most spoiled playerbase. Thornmail's damage should be buffed to previous ratios again and keep its current stats and grevious wounds. We were asking for grevious wounds to be added to the item all this item, not to first nerf it and then add them.
: What Happened to CDR?
I remember when building cdr on champs like {{champion:75}} or {{champion:45}} was a unique thing that was specific to their kits. I also remember a time when, if i dodged an apc's cc once, i would eventually catch up to it. Now they just use it again in a few seconds.
Flemman (EUW)
: make the ghost ride the dragon ghost, problem solved :p
> [{quoted}](name=Flemman,realm=EUW,application-id=Ir7ZrJjF,discussion-id=mtIsp3uU,comment-id=0004,timestamp=2017-07-11T03:59:09.379+0000) > > make the ghost ride the dragon ghost, problem solved :p http://orig10.deviantart.net/daff/f/2015/266/6/b/dark_magician_girl_the_white_dragon_knight_by_alanmac95-d9ao262.jpg
: > [{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=dnmyAt3P,comment-id=0007,timestamp=2017-07-10T16:28:06.291+0000) > > Have you seen the upcoming Thornmail changes? fill me in fam
https://1.bp.blogspot.com/-_JVuxkX5BgY/WVVVJJ6052I/AAAAAAAAoTk/FlvoIPml258jMNEs1GoL1XFVYZ3K4ecywCEwYBhgL/s1600/thornmail.png
Bishop44 (NA)
: I've gotten S on Trynd and Voli in ARAM. They're basically impossible to kill and pump out ridiculous damage once you complete 2 items at least
> [{quoted}](name=Bishop44,realm=NA,application-id=3ErqAdtq,discussion-id=5ZBqxcxn,comment-id=00060002,timestamp=2017-07-10T18:16:42.637+0000) > > I've gotten S on Trynd and Voli in ARAM. They're basically impossible to kill and pump out ridiculous damage once you complete 2 items at least A single morellos and you're done. Besides, even with mark you cant stick to anyone unless their comp has no cc whatsoever. Since that is not the case and it's usually a combination of mages, utility supps and adcs, you reach noone and die from a distance.
DaNinad (NA)
: I build lichbane on ap susan and freaking one shot everyone.
> [{quoted}](name=DaNinad,realm=NA,application-id=3ErqAdtq,discussion-id=5ZBqxcxn,comment-id=00060001,timestamp=2017-07-10T16:33:27.724+0000) > > I build lichbane on ap susan and freaking one shot everyone. This guy gets it!
: so how is aatrox atm (for norms of course)
Have you seen the upcoming Thornmail changes?
: Who's the worst champ to get in ARAM?
Udyr and Trynd are the worst at the top of my head. Mundo used to be great but, with all the grevious wounds he is worth nothing now. Aatrox, Voli and Yorick are meh as well. Pre-rework full AP Ali was amazing but, now he is trash tier in aram. Full AP Nasus is a very good pick, unlike what some people above claim. The same goes about on-hit thresh since he stacks quite fast.
: Should I finish my rune pages or save my IP?
Save the IP. You can always climb next year.
: Can we stop suggesting making nasus better in teamfights?
I've been a Nasus enthusiast since early S4(soon after his rework). The reason for picking him up, was to have unbeatable late game dueling and splitting power. If i wanted teamfighters, there were always plenty meta ones that did an excellent job at that. Since damage/armpen on champions, masteries and items has now been made to massively outscale resistances from those same sources, Nasus has completely lost his dueling raidboss status. He cannot outscale anyone anymore. I remember a time when you could outscale and beat a full build Yi, just because his items were many times more cost-effective and powerfull than yours. I remember a time, when you didn't need 800+ stacks to beat that Fiora or Yasuo when they were splitting cockily in a sidelane. Nasus was never a good teamfighter(well except before those wither changes) and i think he should never become one, as teams should be rewarded for their coordination towards taking advantage of his weaknesses . Him having his lategame scaling fantasy returned to him and receiving great teamfighting, would turn him to a new Fiora. I instead want my Dawg to be able to split after a certain point in the game without fear of a 1v1 or 1v2, as a result for sacrificing a lot of early map pressence(a cost which a lot of the best scaling champs right now dont even have to pay). I want him to split with the same confidence or even more, a near full build Fiora or Yasuo does.
: I think some kind of slow resistance or movespeed buff would help with him getting kited. Maybe a defensive steroid besides his ult? Like make him gain 1/2/3/4/5 armor and mr when he hits a champion with a q, stacking up to 8 times or something and lasting 8 seconds.
As a guy who plays Nasus quite a bit i can tell you this, you do no want Nasus to get ms steroids. Him being kited in teamfights against teams with coordination is healthy for the game. What Nasus needs to return to him from previous seasons, is his split-pushing power and solid duelist identity. Currently, due to how resistances and the items/masteries that offer them have been nerfed, Nasus gets outscaled by other champs in both those departments. That is unfair, considering the terrible price you have to pay early for using him All in all, buff his dueling power(%arm pen) and leave him weak in teamfights as he already is for game health reasons. It would be great if we at least had a jugg that scales into a duelist hypercarry and not so well in teamfights like the rest of them
: i think nasus is held back by the strength of wither
People with enough experience on Nasus would tell you that, if wither was to be nerfed, no matter other stat buffs his other abilities might get, he'd become even worse. Right now, most of the meta top laners already can escape him easily. With his wither further nerfed, he would not even be able to proc his stormraiders in time(which might also get removed soon). Wither nerfs, especially in such a carry centered meta, sound kind of out of place. All Nasus needs is some % arm pen. Nothing more.
Ralanr (NA)
: So why bother having items that were basically balanced around so few champions which made them terrible picks for mages that might like to have some sustain?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=BP1K1wAY,comment-id=000100000000,timestamp=2017-07-05T19:20:35.529+0000) > > So why bother having items that were basically balanced around so few champions which made them terrible picks for mages that might like to have some sustain? It's not about having such as items. It's about the balance team claiming they only serve a severly limited niche thus removing them, all the while they release a brand new item ( {{item:3812}} ) that does exactly that, used only by a few champions and that is broken as hell as far as game health goes.
: When you are Veigar and have 900 stacks, Deathcap, and Rod of Ages and Mejai's are turned up to 11
Durfain (EUW)
: The tank update left pure tank items so bad that people are buying support tank items instead
Support items are not only better for your top lane tank than real resistance items but, they are also the only way to keep your constantly miss-positioned adc alive. ADCs can finally say: "keep me alive if you want to win......i'll be going in btw so help me draintank their entire team".
: Why does the Champion info page not tell you their damage?
Both the client and League's official site mention little to nothing about the numbers you mentioned. Unacceptable really. Thankfully, those values can be found here at least: http://leagueoflegends.wikia.com/wiki/List_of_champions
Ulanopo (NA)
: THE VERDICT - EPISODE VII
I'd personally like Jax and Heimer's logs to be taken under verdict, for they as well were extremely negative and kept harassing their teammates instead of staying cool and waiting the game out.
: si it is true that the frame only works with the skin? I think I'm inclining more to get the orbs. but I will wait until the last day
Yes, it only applies to the specific skin.
: Orb of Chaos or Yasuo's Border frame
I bought the skin and i still didn't prefer the icon+frame over the orbs. Orbs have a chance to give very interesting things, along with the legacy skin shard at 100% chance.
TooLucid (NA)
: Are the developers confused? The state of tanks.
While the game's playerbase is beyond healthy, its pro scene is most surely on the decline. It is more boring than ever. The same picks, compositions and tactis game after freakin game. So, why tend to the needs of something that is actually intersting only to a very small percentage of the league's community by balancing the game around LCS and not just balance it around what the common folk need?
: When You Look At all the Stats That Righteous Glory Gives You Now and You Are a Jugg Main
I'd still trade the 10% cdr to its equal value in armor(12.7 was it?). Enough with the cdr on everything.
: So I'm playing the new Riven skin because its beautiful but..
I'd tell you to go to normal draft instead of blind pick, to avoid mirror lanes in the future but, 10 bans mean you'll probably never get Riven anyway. Gl in learning her and use /muteall...
: Thats cause Yasuo is an edge lord, plus people hate Yasuo more then they hate Riven :P
> [{quoted}](name=RaptorKarr,realm=NA,application-id=Ir7ZrJjF,discussion-id=PzhV4dwT,comment-id=00010000,timestamp=2017-06-16T03:50:00.650+0000) > > Thats cause Yasuo is an edge lord, plus people hate Yasuo more then they hate Riven :P Depends on the season tbh...lol.
: PSA: Blade of the Ruined King and Black Cleaver Synergy is Gone
: When are the new yasuo and riven skins coming out?
https://streambattle.leagueoflegends.com/en-dawnbringer-vs-nightbringer Based on this, things don't look quite promising...
: "Sustained Burst Damage"
Adc's in general are constantly being buffed, not just twich.
: That moment when Vi ganks you while you have 1000+ ping
Can't stop watching for some weird reason. I am mentally sick? I wonder...
: Nasus has completely lost his ability to carry late game.
Nasus had one gimmick going on for him. Stack Q to deal damage. But, to deal that damage, he has to move his slow ass and get into melee range to smack the enemy. To achieve that all this time we used to build him tanky so that he doesn't melt on his way to Q'ing his enemies. He actually felt pretty damn good late game as far as his dueling abilitites were concerned (he was always bad in teamfights but, that is a good thing). He was a great duelist and splitter. Nowdays, however, during late game, Riot has made armor almost completely lose its value. It's as if all the gold invested into building tank items is not worth as much as the gold spent to build damage. Ever since pre-season 6 arrived, every change Riot has made was towards boosting total damage in the game and making sure that resistances stacking is insignificant late game. These changes have made Nasus' classic builds worthless. The usual one-sheen item-and-the-rest-tank build no longer scales well as far as dueling and sutainability go into late game. There is so much damage amplification(%hp mainly) and arm pen in champ kits, masteries/keystones and items these days that Nasus cannot apply his damage in time even in 1v1 situations anymore. Armor has lost so much of its value late game that champions such as {{champion:114}} {{champion:157}} {{champion:41}} {{champion:23}} {{champion:92}} {{champion:164}} tend to be immensely superior in both dueling and split-pushing. There is just no reason to use him anymore. Why use him anyway, when your armor will mean nothing late? Furthemore, Nasus himself has a huge problem dealing with other juggs and tanks as the game progresses. What back in the day used to be a free win once the game had gone past a certain point, no is a free loss. Champions that stack armor are not only not affected by Nasus' Q damage but, also dish out on him way more damage than he inflicts upon them. Why? It's simple. Every other meta jugg has huge %arm pen in his kit and gets to use items such as {{item:3071}} to furthe enhance it, thus destroying Nasus. On top of the above, Nasus is also outscaled by tanks that use CoC and possess insane %hp damage in their kits({{champion:78}} {{champion:111}} {{champion:79}} {{champion:3}} {{champion:57}} ). Unless armor is reinstated to its former glory and it is actually made to be worth building again, without having to abuse stupid keystones to survive with it, Nasus will remain weak without a full VGU. P.S: Other old champs also face the similar problems {{champion:106}} {{champion:36}} {{champion:82}} (this guy is still ignored).
: What the hell am I doing wrong????
How about you try these champions in ranked: {{champion:498}} {{champion:236}} {{champion:51}} and also keep your {{champion:29}} . The first 3 especially are currently dominating the scene. How about you give them a try in your ranked games, after a few normals ofc, and see if there's any difference.
FK LANA (EUNE)
: Please don't remove stormraider's surge
Riot presented this Rune in their pre-season topic the other day. Panic! Gain 10% Movement Speed towards nearby allies that are CC'ed or enemies that you CC. Range: 1500 Seems way more reliable than Stormraider's to me, especially the more a game drags on.
: split push. Split push. SPLIT PUSH. SPLIIIT PUUUSH. From what i understand he's always had bad teamfighting. He's a splitpusher.
> [{quoted}](name=AwesomeGuyDj,realm=NA,application-id=3ErqAdtq,discussion-id=j17YE2mO,comment-id=000f,timestamp=2017-05-25T19:23:02.628+0000) > > split push. > Split push. > SPLIT PUSH. > SPLIIIT PUUUSH. > From what i understand he's always had bad teamfighting. > He's a splitpusher. The thing is, he cannot even split any more. You cannot even 1v1 the enemy tank late game({{champion:78}} {{champion:111}} {{champion:54}} {{champion:98}} ) without going oom and most of them have received updated %hp damage kits anyway. So, why pick Nasus who has a shitty early game and then a mediocre late and not take Fiora instead, who has a more than decent early and a disgusting late that allows her to towerdive everything? There are already champs that split better than him({{champion:114}} {{champion:157}} {{champion:23}} {{champion:164}} {{champion:41}} {{champion:240}} ) and there are champs that teamfight better than him ({{champion:164}} {{champion:122}} {{champion:114}} {{champion:3}} {{champion:39}} {{champion:78}} ) and there are also the meta picks that do better just about everything( {{champion:85}} {{champion:126}} ). In other words, he needs minor tweaks that will seperate him from the bunch and reward him for his niche, which is stacking damage on his Q. Right now, his Q feels useless the more a gme drags, unlike Fiora's vitals, for instance, that pop tanks off like they're nothing. The suggested %arm pen will not affect his teamfighting much. It will, though, make him a much better split-pusher. The enemy tank will feel threatened by him, just as much as it would from a Darius or a Fiora and that's how it should be actually.
Bastud (NA)
: Season 7 is a joke. Thoughts?
Comparing to Seasons 3,4 and 5, the last two can be described as "FORCED META" seasons. It's simple, Riot forces you to pick meta champs and items if you want to win your games. As if that wasn't enough, they also have enforced meta playstyle as well. If you don't play your lane or your jungle the meta demands, then you will again lose. All in all, they removed THE FUN out of the game. This has become extremely obvious in all the games one plays. People CAN'T have fun any more, if giving one kill away means losing towers, lane, pressure and eventually the game. So, everyone just wants to win win win win these days. Welcome to Season 7, or as i like to call it, an even worse Season 6. I doubt S8 will be better.
abdul569 (EUW)
: Boards after those yasuo nerfs
Meh nerfs.......Better nerf or fully remove his ult armpen and give some extra base dmg and AD ratio to limit his tank busting ability and it's gg.
Rioter Comments
: Old Player Returning, feeling overwhelmed
Coming back to this game after 4 years of insanely retarded changes from Riot's end. This guy has brass balls.
: I've designed a mobile champion
> [{quoted}](name=Heretic Lunari,realm=NA,application-id=Ir7ZrJjF,discussion-id=TmfXEHeA,comment-id=,timestamp=2017-05-13T18:22:10.040+0000) > > > Q : Mobile Strike > > Mobile shoots 3 bullets from an app he recently downloaded, dealing 50 (+50% bonus ad) each, **if it kills the target, nothing happens. > ** > > R : **Ringtone of death** > I laughed my gut out and not just with these names but , especially with the fact that this thing is more straightforward and its kit has more common sense that all the reworks and champion releases Riot brought us the past year....
Skorch (NA)
: Can we stop calling the tank rework a fail ALREADY.
{{champion:78}}- slightly off meta right now. {{champion:14}} {{champion:54}} {{champion:33}} - how badly do you want to lose. Other champions that are not classified as tanks but, are still heavily relied on tank items and are **subpar** with all the mobility and damage found in the game currently, along with the failed resistance changes that arrived this patch: {{champion:36}} {{champion:31}} {{champion:75}} {{champion:421}} {{champion:98}} {{champion:102}} {{champion:72}} {{champion:106}} {{champion:83}} I don't see how the reworks and the item changes improved the condition of the game. One could claim they made it worse. So, i'd rather avoid having to wait 2 more months for a faint light of hope to appear, especially since i've played more than 3 times less ranked games this season in comparison to the last, just due to how toxic the people and the meta picks have become.
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Darth Tyrannus

Level 30 (EUNE)
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