: When You Look At all the Stats That Righteous Glory Gives You Now and You Are a Jugg Main
I'd still trade the 10% cdr to its equal value in armor(12.7 was it?). Enough with the cdr on everything.
: So I'm playing the new Riven skin because its beautiful but..
I'd tell you to go to normal draft instead of blind pick, to avoid mirror lanes in the future but, 10 bans mean you'll probably never get Riven anyway. Gl in learning her and use /muteall...
: Thats cause Yasuo is an edge lord, plus people hate Yasuo more then they hate Riven :P
> [{quoted}](name=RaptorKarr,realm=NA,application-id=Ir7ZrJjF,discussion-id=PzhV4dwT,comment-id=00010000,timestamp=2017-06-16T03:50:00.650+0000) > > Thats cause Yasuo is an edge lord, plus people hate Yasuo more then they hate Riven :P Depends on the season tbh...lol.
: PSA: Blade of the Ruined King and Black Cleaver Synergy is Gone
: When are the new yasuo and riven skins coming out?
https://streambattle.leagueoflegends.com/en-dawnbringer-vs-nightbringer Based on this, things don't look quite promising...
: "Sustained Burst Damage"
Adc's in general are constantly being buffed, not just twich.
: That moment when Vi ganks you while you have 1000+ ping
Can't stop watching for some weird reason. I am mentally sick? I wonder...
: Nasus has completely lost his ability to carry late game.
Nasus had one gimmick going on for him. Stack Q to deal damage. But, to deal that damage, he has to move his slow ass and get into melee range to smack the enemy. To achieve that all this time we used to build him tanky so that he doesn't melt on his way to Q'ing his enemies. He actually felt pretty damn good late game as far as his dueling abilitites were concerned (he was always bad in teamfights but, that is a good thing). He was a great duelist and splitter. Nowdays, however, during late game, Riot has made armor almost completely lose its value. It's as if all the gold invested into building tank items is not worth as much as the gold spent to build damage. Ever since pre-season 6 arrived, every change Riot has made was towards boosting total damage in the game and making sure that resistances stacking is insignificant late game. These changes have made Nasus' classic builds worthless. The usual one-sheen item-and-the-rest-tank build no longer scales well as far as dueling and sutainability go into late game. There is so much damage amplification(%hp mainly) and arm pen in champ kits, masteries/keystones and items these days that Nasus cannot apply his damage in time even in 1v1 situations anymore. Armor has lost so much of its value late game that champions such as {{champion:114}} {{champion:157}} {{champion:41}} {{champion:23}} {{champion:92}} {{champion:164}} tend to be immensely superior in both dueling and split-pushing. There is just no reason to use him anymore. Why use him anyway, when your armor will mean nothing late? Furthemore, Nasus himself has a huge problem dealing with other juggs and tanks as the game progresses. What back in the day used to be a free win once the game had gone past a certain point, no is a free loss. Champions that stack armor are not only not affected by Nasus' Q damage but, also dish out on him way more damage than he inflicts upon them. Why? It's simple. Every other meta jugg has huge %arm pen in his kit and gets to use items such as {{item:3071}} to furthe enhance it, thus destroying Nasus. On top of the above, Nasus is also outscaled by tanks that use CoC and possess insane %hp damage in their kits({{champion:78}} {{champion:111}} {{champion:79}} {{champion:3}} {{champion:57}} ). Unless armor is reinstated to its former glory and it is actually made to be worth building again, without having to abuse stupid keystones to survive with it, Nasus will remain weak without a full VGU. P.S: Other old champs also face the similar problems {{champion:106}} {{champion:36}} {{champion:82}} (this guy is still ignored).
: What the hell am I doing wrong????
How about you try these champions in ranked: {{champion:498}} {{champion:236}} {{champion:51}} and also keep your {{champion:29}} . The first 3 especially are currently dominating the scene. How about you give them a try in your ranked games, after a few normals ofc, and see if there's any difference.
FK LANA (EUNE)
: Please don't remove stormraider's surge
Riot presented this Rune in their pre-season topic the other day. Panic! Gain 10% Movement Speed towards nearby allies that are CC'ed or enemies that you CC. Range: 1500 Seems way more reliable than Stormraider's to me, especially the more a game drags on.
: split push. Split push. SPLIT PUSH. SPLIIIT PUUUSH. From what i understand he's always had bad teamfighting. He's a splitpusher.
> [{quoted}](name=AwesomeGuyDj,realm=NA,application-id=3ErqAdtq,discussion-id=j17YE2mO,comment-id=000f,timestamp=2017-05-25T19:23:02.628+0000) > > split push. > Split push. > SPLIT PUSH. > SPLIIIT PUUUSH. > From what i understand he's always had bad teamfighting. > He's a splitpusher. The thing is, he cannot even split any more. You cannot even 1v1 the enemy tank late game({{champion:78}} {{champion:111}} {{champion:54}} {{champion:98}} ) without going oom and most of them have received updated %hp damage kits anyway. So, why pick Nasus who has a shitty early game and then a mediocre late and not take Fiora instead, who has a more than decent early and a disgusting late that allows her to towerdive everything? There are already champs that split better than him({{champion:114}} {{champion:157}} {{champion:23}} {{champion:164}} {{champion:41}} {{champion:240}} ) and there are champs that teamfight better than him ({{champion:164}} {{champion:122}} {{champion:114}} {{champion:3}} {{champion:39}} {{champion:78}} ) and there are also the meta picks that do better just about everything( {{champion:85}} {{champion:126}} ). In other words, he needs minor tweaks that will seperate him from the bunch and reward him for his niche, which is stacking damage on his Q. Right now, his Q feels useless the more a gme drags, unlike Fiora's vitals, for instance, that pop tanks off like they're nothing. The suggested %arm pen will not affect his teamfighting much. It will, though, make him a much better split-pusher. The enemy tank will feel threatened by him, just as much as it would from a Darius or a Fiora and that's how it should be actually.
Bastud (NA)
: Season 7 is a joke. Thoughts?
Comparing to Seasons 3,4 and 5, the last two can be described as "FORCED META" seasons. It's simple, Riot forces you to pick meta champs and items if you want to win your games. As if that wasn't enough, they also have enforced meta playstyle as well. If you don't play your lane or your jungle the meta demands, then you will again lose. All in all, they removed THE FUN out of the game. This has become extremely obvious in all the games one plays. People CAN'T have fun any more, if giving one kill away means losing towers, lane, pressure and eventually the game. So, everyone just wants to win win win win these days. Welcome to Season 7, or as i like to call it, an even worse Season 6. I doubt S8 will be better.
abdul569 (EUW)
: Boards after those yasuo nerfs
Meh nerfs.......Better nerf or fully remove his ult armpen and give some extra base dmg and AD ratio to limit his tank busting ability and it's gg.
Rioter Comments
: Old Player Returning, feeling overwhelmed
Coming back to this game after 4 years of insanely retarded changes from Riot's end. This guy has brass balls.
: I've designed a mobile champion
> [{quoted}](name=Heretic Lunari,realm=NA,application-id=Ir7ZrJjF,discussion-id=TmfXEHeA,comment-id=,timestamp=2017-05-13T18:22:10.040+0000) > > > Q : Mobile Strike > > Mobile shoots 3 bullets from an app he recently downloaded, dealing 50 (+50% bonus ad) each, **if it kills the target, nothing happens. > ** > > R : **Ringtone of death** > I laughed my gut out and not just with these names but , especially with the fact that this thing is more straightforward and its kit has more common sense that all the reworks and champion releases Riot brought us the past year....
Skorch (NA)
: Can we stop calling the tank rework a fail ALREADY.
{{champion:78}}- slightly off meta right now. {{champion:14}} {{champion:54}} {{champion:33}} - how badly do you want to lose. Other champions that are not classified as tanks but, are still heavily relied on tank items and are **subpar** with all the mobility and damage found in the game currently, along with the failed resistance changes that arrived this patch: {{champion:36}} {{champion:31}} {{champion:75}} {{champion:421}} {{champion:98}} {{champion:102}} {{champion:72}} {{champion:106}} {{champion:83}} I don't see how the reworks and the item changes improved the condition of the game. One could claim they made it worse. So, i'd rather avoid having to wait 2 more months for a faint light of hope to appear, especially since i've played more than 3 times less ranked games this season in comparison to the last, just due to how toxic the people and the meta picks have become.
: I finally did it!
{{champion:75}}
: Have every one buy Spirit Visage when Soraka on team.
{{champion:75}} {{item:3078}} {{item:3143}} {{item:3065}} {{item:3047}} {{item:3742}} {{item:3153}} go ahead, buy {{item:3123}} , see if i care....
: Is League actually dying, though?
I wouldn't say dying as much as getting less and less fun to play. People seem forced to play these days just to avoid decaying, instead of logging and q'ing with friends in order to try crazy off-meta team combs or simply laugh with each others mistakes instead of flamming for missing a skirmish. Most of the fun is gone with the forced meta direction Riot has adopted since last year.
Ralanr (NA)
: Who belongs in what subclass?
agbudar (NA)
: hey riot tanks like expensive bling just as much as adc
Personally, i wouldn't mind if there was a line of expensive tank items as well, exceeding the 3000 gold mark, which would be able to provide a weaker mid game powerspike but a much more substantial late game presence. Their flat resistances and hp stats shouldn't necessarily be higher than the ones we currently have but, they should bring to the table powerful passives.
: With all the new MR items and the addition of scaling MR to champions.
Your tanky magic damage dealing frontliner can also opt for a magic damage inducing MR option as well now, thus increasing your own damage output. On top of that, everything gives less hp. So, i don't see why mages would deserve extra penetration options. What mages truly are in need of is the addition of a decent armor+ap item to provide with extra survivabiity for dealing with those pesky AD assassins and ADCs. P.S: Getting 9 MR at level 18 hardly counts as a noticable difference btw.
10ioi01 (NA)
: Need Help Finding a Champion to One Trick
{{champion:6}} or {{champion:266}} pick your poison
: A Legendary skin should have some noticeable particle effect differences between itself and the original, Gatekeeper Galio definitely had a good VO but it's particle effects were severely lacking (Save for his ult) in comparison to other skins of a similar price. To compare, Forsaken Jayce is 1350 and had all the changes Gatekeeper Galio did except for added original lines.
I do agree that it wasn't one of the best legendary skins but, the way they strayed away from the original concept with the reworked one is disappointing. He is not intimidating anymore. So, the new one, with all its marvelous voice lines and excellent particle effects and it being worth every single RP spent for it, it will still be an inferior skin to my eyes compared to the old one just for not making actually unique compared to the rest of his skins. Tbh, some of his new cheaper skins are way more good looking and also have huge voice lines.
: Old one didn't even meet legendary standards.
> [{quoted}](name=TsunamiWave22,realm=NA,application-id=cIfEodbz,discussion-id=VJZZGRoA,comment-id=00010000,timestamp=2017-03-23T22:14:42.243+0000) > > Old one didn't even meet legendary standards. lol, you're exaggerating. It was an excellent skin with awesome visuals and above all else, a freakin spectacular VO. I dont care if the new one has a sh1t ton of cheap visual effects and some interactions, this chicken will never ever be compared to this: https://www.youtube.com/watch?v=C_HHvoljUws
: Fair-well Galio
My brother will also miss Galio's old REAL legendary skin... http://st.gdefon.com/wallpapers_original/s/385998_galio_strazh-vrat_legenlarnyj-skin_legendarnyj_1680x1050_(www.GdeFon.ru).jpg He thinks the new one is ugly af.
: is it just me or...
Not tank meta making a comebackm as much as assassins-with-juggs-items meta. Mostly due to the already immense amounts of damage and found in masteries, kits and some items, there is no reason to not invest in extra survivability for a higher effective damage output in a teamfight in comparison to a glass cannon build.
: So since Vladimir just won some LCS games today, what dos that mean for him?
I doubt he'll see any nerfs, despite doing well in LCS. Many of his counters are being played currently in soloq and people usually rush {{item:3123}} into {{item:3033}} .
: Old Ranked Draft Q
So, should we bring back horse riding just to appreciate how good our cars are? Furthermore, why not bring back TEAMBUILDER instead of the crappy old Draft q? As far as i can remember , teambuilder was the best game mode ever and i didnt mind waiting for my game. Most people playing it were quite nice too.
: Let's be honest, most of the time that happens is because the system autofilled a support into jungle and autofilled a top laner to support, and autofilled a jg to adc.
> [{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=TcemqjNc,comment-id=00020000,timestamp=2017-03-16T18:51:34.601+0000) > > Let's be honest, most of the time that happens is because the system autofilled a support into jungle and autofilled a top laner to support, and autofilled a jg to adc. Exactly what this guy said. I honestly dont mind playing support when i'm autofilled in that position. What i despise the most, though, is being autofilled as adc or jungle(this role used to be fun for me but, i now consider it too frustrating) and it happens more often than getting support. Personally, i consider autofill completely unnecessary, especially after playing endless games in the old teambuilder.....
Lyseth (NA)
: So apparently I int fed as Trundle
No, you cannot be punished. In similar situations in the future just avoid writing at all to them and play the game. In this case, despite you were unfamiliar with the matchup, you still outclass Renekton in both dueling and teamfights. So, them blamming you for "inting" was dump, since you offered them a free win by simply ulting Rene in tf's and watching him melt, regarless of how ahead he was.
: This is why I can't take Ranked seriously ... (Support Main)
That's exactly the reason why i've lost every desire to play ranked. LoL has adapted such a snowball heavy environment, that not only has made the game obnoxiously unfun but, it has also transformed the community in a bunch of greedy and naggy 10 year-olds in just two years of consecutive snowball inducing changes to the game( starting in s5 with the new baron buff ).
: How do you view a Tank?
In classic MMO's, the tanks i used to play certainly didn't have high damage outputs. But, you'd usually lose if it did its job right, meaning draw all your attention while the healer filled up its hp bar from all the mediocre damage others dealt to it. Generally, a tank should be a heavy cc/utility character, that can actually tank even in a fully equipped and buffed character environment. Its damage is certainly not threatening in a party vs party situation but, it is usually so annoying with its debuffs and aggro tools, that helps its team greatly. Furthemore, while you cannot expect a tank to create snowball situations, it usually is one of the best duelist classes, albeit quite predictable and avoidable. I'd love Riot to give tanks and bruisers better gold efficient items that scale equally to AD/AP items to late game, even if it meant a weaker mid-game.
Canastus (NA)
: @Meddler - The Shen nerfs really need to stop.
Riot games: "Shen's ult is quite influential in pro-games" Releases reworked and new champs with MORE global ults that also shield enemies but, provide a knockup and a damage output to sweeten the package..... https://i.ytimg.com/vi/c8x6ylzQnkQ/hqdefault.jpg
Borsuk (EUW)
: After tank rework, when they all will get damage cuts due to constant boards whining, all tanks will need similar amounts of hard cc to function. Math is simple - if you don't do much damage you need to lock enemies for a long time so they don't deal damage too. Galio is like a tank-update preorder.
> [{quoted}](name=IDidUrLittleGirl,realm=EUW,application-id=3ErqAdtq,discussion-id=m663EMAA,comment-id=0000,timestamp=2017-03-09T10:07:05.772+0000) > > After tank rework, when they all will get damage cuts due to constant boards whining > > Galio is like a tank-update preorder. You do realise that he will deal a lot more damage than the old one, right? Especially with 9% hp damage on the point where his two Q casts meet each other.
: They have stated his numbers are really, really bad atm, and will be getting a buff for sure.
> [{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=NEEqWMLv,comment-id=00000000000000000000,timestamp=2017-03-10T09:38:53.920+0000) > > They have stated his numbers are really, really bad atm, and will be getting a buff for sure. In my book, i wouldnt add any more base damage or higher ratios to any of his skills. What needs to be done, is make his revive passive easily available like the old one and make his blood well fill up with aa's. All his abiities are on an extremely high cd early-mid game. Thus, you never get to fill up that thing. If they give him easier access to a full blood well, he WONT NEED any further buffs to his other abilities.
Axium (NA)
: I'm interested in how they weren't actually. I don't play Aatrox, because I know he's not that great, but I'm curious how these changes made him worse.
> [{quoted}](name=Axium,realm=NA,application-id=3ErqAdtq,discussion-id=NEEqWMLv,comment-id=000000000000,timestamp=2017-03-10T08:40:13.443+0000) > > I'm interested in how they weren't actually. I don't play Aatrox, because I know he's not that great, but I'm curious how these changes made him worse. I was never an avid Aatrox player but, i picked him every now and then to make the enemy Darius or Fiora afk in their base. The new one feels weak, in the sense that not only is his revive passive extremely difficult to activate but, it's also quite a task to fill and then maintain his blood well. In other words, no matter how much you try, you will almost never be able to duel an enemy in full force, unless he is dump enough to let you poke him with your entire combo without retaliation or retreat and then wait for you to aa him to death while everything you have is on cd. Furthermore, despite most of his health costs were removed, so did his damage output. He is in general extremely sluggish, clunky and difficult to ramp up, in contrast to the old one(the ramp up part:P). As far as his late game goes, though, i'm not quite sure yet but, the new one MIGHT scale better. It's still all hypothetical though.
Mut8 (NA)
: Godlike Aatrox buffs
With all the base damage he will be getting, how does Tri-Force sound to you? I know the mana will go to waste but, damn those godlike sheen procs.
Danjeng (NA)
: {{champion:36}} MUNDO CURE CANCER! _Chucks infected cleaver at [insert your most hated champion here], striking them, who then drops to the ground bleeding. If said champion is Yasuo, he throws out windwall and blocks attack._ WHY CAN'T MUNDO CURE THEM ALL? (Also I wonder if Soraka tugs at Ashe's collar, something may just pop out.)
> [{quoted}](name=Danjeng,realm=NA,application-id=3ErqAdtq,discussion-id=I3tItwvj,comment-id=00000001,timestamp=2017-02-25T02:38:34.650+0000) > If said champion is Yasuo, he throws out windwall and blocks attack._ WHY CAN'T MUNDO CURE THEM ALL? http://www.reactiongifs.us/wp-content/uploads/2014/03/nooooooo_elf.gif https://media.giphy.com/media/UOPzHBsrJfxsY/giphy.gif https://media.tenor.co/images/69462a5f9a21d15cb58e97a5a9fd4b5d/raw
Wanfear (NA)
: ARURF in the lethality meta and the enemy team has Jayce
It is indeed quite stupid and it was even worse since they also had a freaking lethality Graves, with free stats from keeping his E up permanently, Nocturne AND Quinn. Still, though, they were annihilated once i hit 6 with lethality Rengo. One shotting their entire team with {{item:3814}} {{item:3142}} {{item:3147}} {{item:3031}} {{item:3046}} {{item:3087}} {{item:2140}} and with bonetooth necklace fully stacked felt like the ultimate payback using their own poison. The worst part was that i hadn't played Rengar for over a year....
: What stupid name should i change my name to??
TheOldDickSmasher IamBendOver BiteMyShinyMetalAss MrAlwaysMisses
Paroe (NA)
: > [{quoted}](name=CatSith,realm=NA,application-id=3ErqAdtq,discussion-id=ArMyJB0K,comment-id=00020001,timestamp=2017-02-23T05:02:44.743+0000) > > What nerf to his Q? Lower base but higher scaling? Thats a balance change. So if tank aaxtrox happens it wont be broken like tank ekko. Its what, 250+0.6bAD to 120+1.10tAD? Thats a 130 base damage hit, which is a nerf in all respects even if the total AD ratio is helpful... aatrox is, at the end of the day, an attack speed champion. Attack speed champions get maybe 250 total AD, and thats if theyre ranged. Again, while the total AD ratio is better in the late game... the chance of a melee champion who is easily countered like aatrox getting the items required to be successful enough is VERY low. Aatrox as a concept needs attack speed to function, theres no chance of him being very oppressive like ekko is because 1) his concept needs attack speed 2) He has real cool downs 3) He doesnt have a get out of jail free nuke If aatrox' ult scaled very high off of AD then MAYBE you could argue, but this "balance change" is just another piece of trump rework practices from riot.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=ArMyJB0K,comment-id=000200010000,timestamp=2017-02-23T15:02:16.197+0000) > > Its what, 250+0.6bAD to 120+1.10tAD? > > Thats a 130 base damage hit, which is a nerf in all respects even if the total AD ratio is helpful... aatrox is, at the end of the day, an attack speed champion. Attack speed champions get maybe 250 total AD, and thats if theyre ranged. > Again, while the total AD ratio is better in the late game... the chance of a melee champion who is easily countered like aatrox getting the items required to be successful enough is VERY low. > > Aatrox as a concept needs attack speed to function, theres no chance of him being very oppressive like ekko is because > 1) his concept needs attack speed > 2) He has real cool downs > 3) He doesnt have a get out of jail free nuke > > If aatrox' ult scaled very high off of AD then MAYBE you could argue, but this "balance change" is just another piece of trump rework practices from riot. He is given a 25% base AD buff with blood rush, meaning it will scale per level and will get added on all his AD ratios. So, it's not that bad.
Dormidon (EUW)
: Why would you buff Fervor of Battle?
The people in Riot's balancing department know full well how to perfectly balance the game. They just avoid doing so, as it will destroy the sales. If the entire champion roster was balanced, people would soon cling onto their few favourite champions, buy some skins for them and a rune page or two and that's it. Now, everytime the meta changes, the glamorous meta sheep also need skins for their newly picked champions that abuse each patch's changes. They will most likely also need new rune pages and perhaps some ward skins to match the trend. So, you see, this ensures a continuous flow of income every time the meta changes. The following question rises, though. Why does the game feel so crap ever since pre-season 6 hit live? The answer to that is quite simple. Riot found out that speeding up the meta shifts increases their income even further. On top of that, with the changes that arrived with s6, the meta is constantly being enforced. In other words, you're being forced to play the champions they want you to play and adapt to the gamestyle they want you to follow. If you for any reason attempt to try anything off-meta, you'll be annihilated both by the enemy team's champions and by your teammates' negative behaviour for not following the trend. This elaborate ruse is how money are made boyz and thus why Fervor is being buffed right now and other foolish changes that never bring about balance always seem to accidentally occur.
: When 6 people joke near a scuttle crab, the scuttle crab should dash around and kill everyone
: JG: "Top, can you please play AP?" TOP: "Ok, np. I'm going Rumble" JG: "Alright man, thanks :D"
Ever since s6 hit live almost a year ago, i've seen full AD teams doing just fine and in the end outscaling the others that included ap champs in them. Besides, with all the magic damage abilities that even AD champs have, along with magic damage keystones like thunderlord's and the massive penetration available, i'd say full AD teams have decreased disadvantages in comparison to previous seasons, thus i'd never swap my pick.
Twist69 (NA)
: 7 keys 0 chests, life of OTP
> [{quoted}](name=Twist69,realm=NA,application-id=Ir7ZrJjF,discussion-id=o0QEAhKZ,comment-id=0000,timestamp=2017-02-14T16:18:20.835+0000) > > 7 keys 0 chests, life of OTP http://i1.kym-cdn.com/photos/images/facebook/000/117/913/knowthatfeel.jpg
: Please link the video <3
https://www.youtube.com/watch?v=Lnowbp88lwI
Rioter Comments
: Obviously fake, the true Vayne mayne will never place 12 wards
> [{quoted}](name=Awesomeasf ck,realm=EUW,application-id=Ir7ZrJjF,discussion-id=gyjP1VX0,comment-id=00030000,timestamp=2017-02-13T08:54:18.881+0000) > > Obviously fake, the true Vayne mayne will never place 12 wards https://media.giphy.com/media/SPqz9tfgMGLyo/giphy.gif
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Darth Tyrannus

Level 30 (EUNE)
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