: "Supports have it the worst out of everyone"
Supports obviously haven't played Top Lane. At least you have a lane where people care about instead of leaving you to get camped 2v1 for 15 minutes or playing againt Teemo as melee or whatever and even if you manage to go through that hell, it doesn't matter because you can be kept busy just by having someone who wouldn't be helping their team otherwise just split push.
: A moment of reflection: The Warwick rework was examplary
CertainlyT has really earned my favour when it comes to reworks where he is given a specific kit and do/don't picture. A completely different person compared to his champion designs where he simply doesn't seem to be able to stop adding stuff to a champion and placing a period.
: If i had to give my opinion on Orianna's kit
Let's not forget the bonus resistances on the shield as well. It's the only shield that self reinforces itself on top of scaling. It's quite a lot of what someone could call "hidden power" to be honest. Something that Riot has often used as an excuse to nerf other champions in the past.
Brascus (NA)
: What's stopping ADC+Support laning mid?
At this point, Riot enforcing a meta. At first, it was the old dragon.
Phelas (EUW)
: Sure, getting everything a tank wants to sustain for 20 minutes with just 1200 gold is reasonable. That being said, Fiora could need a love tap here and there.
> [{quoted}](name=TOXIC EU JUNGLER,realm=EUW,application-id=3ErqAdtq,discussion-id=ZeyoGLjn,comment-id=0000,timestamp=2017-05-26T09:14:34.612+0000) > > Sure, getting everything a tank wants to sustain for 20 minutes with just 1200 gold is reasonable. > > That being said, Fiora could need a love tap here and there. In a game where the average time before it ends keeps on diminishing and diminishing thanks to Riot's changes, investing 1200 gold on non-upgradeable items does seem like a fair trade.
: you and your jungler punish his extremely weak pre6 everyone buys at least 1 MR item (yes I know it isnt "the build" for your champ, but for fcks sake you arent doing any damage if you are dead anyways) {{champion:80}} or just pick this guy mid and never let kass get his items in the first place :D
> [{quoted}](name=7th Syn,realm=NA,application-id=3ErqAdtq,discussion-id=6yYlTQJw,comment-id=0000,timestamp=2017-05-25T22:18:02.544+0000) > > you and your jungler punish his extremely weak pre6 Well...you know things are bad when it's the same thing with his 95% ban rate form...
: Why does a lampost have 125 range but a fencing sword have 150 range?
Because power creeping extends to melee range as well. Not deep lore enough for you? ;)
Ralanr (NA)
: > [{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=n8Y0WMEl,comment-id=00070000000000000001,timestamp=2017-05-25T21:46:59.876+0000) > > I don't remember Nautilus making Yasuo unable to set up his Wind Wall. How do you capitalize on him when he shuts down the real damage sources? > The windwall is already out, Naut walks through and hits him. > Or is the root going to last long enough for your hypothetical scenario of an ADC going around the wall, somehow staying face although much closer to the enemy team and finally getting to right click Yasuo properly? Technically, yes. That is the intention. You have a frontline to keep their frontline busy and your backline to protect people like Ashse. > > You are giving an example where the situation is heavily biased in Yasuo's favor and you want to paint it as a form of counterplay. I'm giving an example of how some people forget that there is counterplay, even if there is small amounts. I don't like fighting Yasuo, half the time I forget his counterplay. But it does exist.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=n8Y0WMEl,comment-id=000700000000000000010000,timestamp=2017-05-25T21:49:29.384+0000) > > The windwall is already out, Naut walks through and hits him. Why is the wind wall out? Once again a scenario that relies on the Yasuo miscalculating first and using his own mechanics wrong, never having his mechanics actually countered.
Ralanr (NA)
: Well Naut lands one auto, roots him, and has a ~~competent~~ not an idiot team to come and cap on it. There are both positive and negative scenerios in which this can take place. Do you wish to keep arguing on it for eternity, grasshoppa?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=n8Y0WMEl,comment-id=0007000000000000,timestamp=2017-05-25T21:42:45.943+0000) > > Well Naut lands one auto, roots him, and has a ~~competent~~ not an idiot team to come and cap on it. > > There are both positive and negative scenerios in which this can take place. Do you wish to keep arguing on it for eternity, grasshoppa? I don't remember Nautilus making Yasuo unable to set up his Wind Wall. How do you capitalize on him when he shuts down the real damage sources? Or is the root going to last long enough for your hypothetical scenario of an ADC going around the wall, somehow staying safe although much closer to the enemy team and finally getting to right click Yasuo properly? You are giving an example where the situation is heavily biased in Yasuo's favor and you want to paint it as a form of counterplay. That's the problem. You don't capitalize on Yasuo, he only fucks up and allows to be capitalized upon. All the cards are in his hand and it's only when he plays them wrong that a punishment occurs, not when you play yours right.
Ralanr (NA)
: > [{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=n8Y0WMEl,comment-id=0007,timestamp=2017-05-25T21:35:38.836+0000) > > And then you take into account its hitbox and all of that is thrown out of the window, because all he needs to do is freaking stand on it. > Never said it was perfect. > So it's useless against the champions that no longer pose any threat to him. What a relief. {{champion:111}}: U wot m8? Come over ere so I can bash your weeb skull in. {{champion:157}}: Wait...fuck.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=n8Y0WMEl,comment-id=00070000,timestamp=2017-05-25T21:38:36.317+0000) > {{champion:111}}: U wot m8? Come over ere so I can bash your weeb skull in. > {{champion:157}}: Great, I need someone to stack my Q, thanks buddy! FIFY
Ralanr (NA)
: Yasuo's Windwall is probably one of the better expressions of skill in the game
And then you take into account its hitbox and all of that is thrown out of the window, because all he needs to do is freaking stand on it. Also, moving around it is an easy thing to say, but you are practically saying that in order to counter it in a teamfight, the ADC needs to be INSIDE the enemy team? Ye, sounds like quite a counter there. >And remember kiddos, Yasuo's wall is useless against your frontline and against non-projectile spells. So go out alone if you're a squishy champion past laning phase. So it's useless against the champions that no longer pose any threat to him. What a relief.
: Does anyone else HATE Quinns rework in 2017 still
I like the new roaming mechanic more than the transformation. I don't like that they took the blind away from her Q.
: This is not how Silence is supposed to work
: Why is this a thing? ("Kog maw script")
Things like these is why people who are trying to prove something through the game need to understand that most mechanics are not as hard or as skillful as they have got to believe.
Ralanr (NA)
: How the hell is Sivir made useless? And it's simple. Don't use big skill shots if you don't know if Yasuo's wall is up or not.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=RMk1gnVN,comment-id=0002000000010000,timestamp=2017-05-25T18:47:51.060+0000) > > How the hell is Sivir made useless? > > And it's simple. Don't use big skill shots if you don't know if Yasuo's wall is up or not. So just win the fight only with auto attacking as long as Yasuo never uses his wind wall. Ye, sounds like quite a counter there. Totally not a situation extremely in favour of Yasuo regardless of whether he uses it or not.
DeusVult (NA)
: Riot is making another mobile Ionian monk
Lee Sin and Akali had a baby. Time to quit the game again.
: Why is ori suddenly considered op, you guys called her balanced a month ago
Orianna will always be defended by people who think that anything that is not point and click deserves to be inherently much more powerful, even though not anything ground breaking in terms of difficulty. Hell, people often called her a medium range mage, even though she functions from at least 800 range, upwards to 1100 for her E.
: @Riot, Notice that Riven has never had a META tank build
She did not have a meta where she actually built tanky, that's true. But she DID have a meta where she would rely on pseudo-tankiness to win lanes. Notably, when she would max her 2.5 sec duration E first.
: Orianna needs nerfs.
I've been saying it since S3, so yeah, whatever. Heck, at this point I've seen Oriannas win games by contributing absolutely nothing other than instantly clearing waves and making it impossible to siege without a full on dive of maximum risk, since she does it from 800 range.
: I won't judge you for who you ban.
What if I have learned how to play against the champion, but still don't want to do it because he is overloaded and reaches "useful" status with only 2 items, which he is ought to reach because I can't trust anyone else to close the game fast enough (and can't do it alone) and have him win the game with a score of 5/19 or something due to placing some wind wall or finally getting a good ultimate? Ye, whatever, fuck that. I care about winning more than I care about your e-peen of proving how good and knowledgeable you are OP.
: I think a yi perfectly timing his Q (and not being overly squishy) has no 1v1 counter. (full build of course).
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=vzyAOQBp,comment-id=0003,timestamp=2017-05-23T16:13:04.926+0000) > > I think a yi perfectly timing his Q (and not being overly squishy) has no 1v1 counter. (full build of course). The only problem I find with Yi is that sometimes he doesn't even need to time his Q properly. The CD reduction on both attacks and takedowns is almost like it's tailored to make #LCSbigplays as long as he doesn't get instantly killed.
: your personal hate
{{champion:55}} {{champion:157}} {{champion:238}} In no particular relevance to how strong they currently are (Zed really isn't for example), but I don't think that manaless and low cooldown champions should have harass tools. Also {{champion:105}} for being what he is. Way too much upfront damage with very little room for error.
: Is Lissandra worth maining?
She can shit on Ahri, so only due to Ahri's popularity, yes. Other than that, I'd say she is a good thing to learn and add to your champion pool, but not main.
: I prefered when you couldnt select any role as well and had to agree with people during champion select, at least most people could play up to 3 or 4 roles in s5.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=4XAl5ReN,comment-id=000100000000,timestamp=2017-05-23T11:21:11.476+0000) > > I prefered when you couldnt select any role as well and had to agree with people during champion select, at least most people could play up to 3 or 4 roles in s5. Arguably had its upsides, yes. I do wonder why people complain about supporting anyway. It's more influential than the top lane at least. Anyway, region fragmentation was not needed. It didn't even solve any ping issues since the locations of the servers remain completely unpractical. (Turkey server being in Dublin, Ireland, lul, most EUNE people having better ping in EUW, etc) And I think it's the same for the Americas with LAN being located in Florida. So you can either have good ping or play in the region that matters competitively. At least now Florida knows how EUNE felt at first.
: I wonder what happened in your head to make you think this could solve the 'problem' in any way.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=4XAl5ReN,comment-id=0001,timestamp=2017-05-23T11:15:13.698+0000) > > I wonder what happened in your head to make you think this could solve the 'problem' in any way. Dunno, just coming to the realization that regions was one of things of Riot trying to be fancy, like autofill itself, dynamic queue, the tier system and every other unecessary change they have made. Only this one might actually hurt them as well instead of being able to twitter some excuse.
archerno1 (EUNE)
: How will that help? Its not like one region is full of support players, while other lack them. Merge wouldnt help in any way
> [{quoted}](name=archerno1,realm=EUNE,application-id=3ErqAdtq,discussion-id=4XAl5ReN,comment-id=0000,timestamp=2017-05-23T11:11:28.481+0000) > > How will that help? Its not like one region is full of support players, while other lack them. Merge wouldnt help in any way I have been autofilled other roles more than support. Autofill seems to activate hastily after some specific time. With more players you get more queued players, less chance to reach that treshold.
Rioter Comments
: Look back, did you really need to rework malzahar?
But now its easier for {{champion:64}} to make #LCSbigplays on Malzahar. All reworks just make the champion have some gimmick or shift power in a way that allows the Riot favourites to exploit more weaknesses. Just look at poor Rammus being given a 60% self slow. Gotta go fast!
: Is Jayce supposed to lose to Yasuo in lane?
Jayce can win it, but the match up is in favor of Yasuo, especially after PD and Tabi (which are not expensive items to begin with) are finished and Jayce loses 1/3 of his all in damage while not being a champion who can do consistent damage until very much later in the game.
: Inting to get games over with faster
Daily reminder to the boards that this OP is still not banned.
Ralanr (NA)
: Vanguard is just another word for initiator.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=EgjIrFhZ,comment-id=0002000000000000,timestamp=2017-05-22T21:30:25.065+0000) > > Vanguard is just another word for initiator. No, vanguard is a tanky initiator. Diver is a semi-tanky initiator with more sustained dmg than a tanky one. A distinction that no one ever needed and that everyone with a double digit IQ can understand without those terms.
Ralanr (NA)
: Just because you're more specialized for a certain task doesn't mean you can't do anything else. Sion is a vanguard, but I peel with him. Alistar is a Warden, but I can and often do engage with him. Subclasses just give a better idea of how that champion is balanced. Why are you bothered by that?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=EgjIrFhZ,comment-id=0000,timestamp=2017-05-22T21:12:02.689+0000) > > Just because you're more specialized for a certain task doesn't mean you can't do anything else. Sion is a vanguard, but I peel with him. Alistar is a Warden, but I can and often do engage with him. > > Subclasses just give a better idea of how that champion is balanced. > > Why are you bothered by that? Because they don't give an idea on how a champion is balanced, they just give Riot an alibi for their tiered balancing. Want to nerf something? Just call them a Warden, want to buff it? Just call it a juggernaut.
Rioter Comments
: Yasuo Or Riven?
A person with a Vayne related name asking whether to move on to Yasuo or Riven. This is some next level of stereotypes holding true to reality.
: Ahri is the Yasuo of AP champions
Nah, Ahri does not win team fights by panicking and placing a wind wall that ends up soaking something important anyway due to its hitbox.
: > There was no reason to remove them, and calling them troll builds is a little extreme. Ok, maybe AP Rammus is borderline trolling.. They don't balance champions around sub-optimal builds. I'm sure you know this yet you're still complaining. Thus, you **_are_** trolling.
> [{quoted}](name=NinjaGuy69,realm=NA,application-id=3ErqAdtq,discussion-id=Kx2fUpAN,comment-id=000000000000,timestamp=2017-05-22T19:52:13.239+0000) > > They don't balance champions And that's where the period should be placed and you're good to go.
Ralanr (NA)
: Early MR is the only reason I can think of.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=lfdjsXAp,comment-id=00070001,timestamp=2017-05-22T19:52:17.370+0000) > > Early MR is the only reason I can think of. And even that would be a mistake. {{item:3155}} / {{item:3102}} would be much more efficient items to opt for.
: When in doubt just build Ninja Tabi!
Why would anyone ever build Mercs when Riot overflooded the game with knock ups?
: No one cares about Rakans low win rate because....
But without Xayah how will all the edgy 16 year "not your average girl" average girls show how good they are in league?
: On the Basis of Syndra
If thunderlod's decree gets removed, a lot of annoying shit like Syndra and Ahri will fall in line. But of course Riot will never go back to their talent system that solves nothing of what it was claimed it would and only ended up introducing more problems in the long run. (hi fervor lucian)
: @Riven Mains concerned about 10 bans
If we were back in S3, she'd make the chopping block. Nowadays there's no reason to really.
: Nerf damage on all champions in the game
LoL players can't handle having to utilise proper teamfight mechanics. Having to use their skills more than once is such a terrible expectation.
Shahamut (NA)
: "Skarner is a melee league champion who does the stuff in his kit." That's all I heard...
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=GAGyKxjF,comment-id=00040000,timestamp=2017-05-22T14:44:54.121+0000) > > "Skarner is a melee league champion who does the stuff in his kit." > > That's all I heard... And's that all there is to it. What he has in his kit. Terms like skirmisher or bruiser are retarded, because the functionality of his kit is different from each game to another. For example he can also function as what Riot valls a "vanguard" (i think?) and peel for his carries with ultimate due to a very sticky target like Akali. And that's why those terms are terrible, because they pigeon hole players into a specific mindset, as if all Skarner players are supposed to dive in, take someone out and that's the only way that they can win a game, because that's the fancy word that Riot assigned to them. Pure nonsense.
Shahamut (NA)
: What is Skarner?
Skarner is a semi-tanky melee character whose function is to displace enemy champions closer to his own team with relative precision and provide minor forms of CC and sustained damage. And that's it. Terms like skirmisher, etc are retarded fancy words for Riot to be able to shift their argumentation depending on where and how they want to nerf/buff someone.
xShiggyx (EUW)
: Is this what scripting looks like?
I think that the first and second shot are the most alarming. The 4th one was a bad shot and perfectly avoidable (and anticipating them is within reason) and the third one is dubious, but within limit. There's also the fact that he used BotRK as soon as Udyr was in range. You see, this is why Dota 2 has a superior replay system, they even record and can replicate a player's cursor movement, so there would be a lot more evidence about it.
: Wanna know why Lee Sin is still OP?
I'm pretty sure they already have a wall though. But ye, ever since Tencent took over the game has been going downhill to trying a become worse than HotS, lol.
Penns (EUW)
: "Wtf I shit on Fizz in lane and he was 169 cs behind, but he oneshot me without counterplay"
If it's ok for Fizz to insta-kill someone when 170 cs behind, then I expect Maokai to be reverted and every tank to get a % dmg reduction skill. Because if assassins are supposed to be able to do their job even when they lose their lane, then so should tanks.
: First Blood Should Give Enough Gold For a Legendary Item
I see. Let's increase the first tower to 3000 gold for each team member as well. It's only fair.
: {{champion:154}} jumped at me from 5 miles away when I was behind my entire team, totally my fault
> [{quoted}](name=fuffychan,realm=NA,application-id=3ErqAdtq,discussion-id=NVKO1UEo,comment-id=0001,timestamp=2017-05-21T21:49:54.959+0000) > > {{champion:154}} jumped at me from 5 miles away when I was behind my entire team, totally my fault That's not an example that I'm referring to. I'm talking specifically about when the ADC keeps popping in the front line to poke.
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Fed by Snu Snu

Level 69 (EUNE)
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